2013-11-28 14:34:52 +01:00
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#pragma once
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Loading
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{
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void UnloadTexture(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadTexture(const wchar_t filename[]);
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2013-11-28 14:34:52 +01:00
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2013-11-29 10:25:27 +01:00
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void UnloadShaderP(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadShaderP(const wchar_t filename[]);
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2013-11-29 10:25:27 +01:00
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void UnloadShaderG(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadShaderG(const wchar_t filename[]);
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2013-11-29 10:25:27 +01:00
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void UnloadShaderC(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadShaderC(const wchar_t filename[]);
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2013-11-29 10:25:27 +01:00
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void UnloadShaderV(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadShaderV(const wchar_t filename[]);
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2013-11-29 10:25:27 +01:00
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void UnloadShaderH(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadShaderH(const wchar_t filename[]);
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2013-11-29 10:25:27 +01:00
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void UnloadShaderD(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadShaderD(const wchar_t filename[]);
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2013-11-29 10:25:27 +01:00
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2013-12-05 14:56:34 +01:00
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void UnloadOBJ(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadOBJ(const wchar_t filename[]);
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2014-01-17 08:51:12 +01:00
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void UnloadDAN(void* loadedData);
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2014-01-31 16:29:50 +01:00
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void* LoadDAN(const wchar_t filename[]);
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2013-11-28 14:34:52 +01:00
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}
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}
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}
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