Danbias/Code/OysterGraphics/FileLoader/GeneralLoader.h

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#pragma once
namespace Oyster
{
namespace Graphics
{
namespace Loading
{
void UnloadTexture(void* loadedData);
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void* LoadTexture(const wchar_t filename[]);
void UnloadShaderP(void* loadedData);
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void* LoadShaderP(const wchar_t filename[]);
void UnloadShaderG(void* loadedData);
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void* LoadShaderG(const wchar_t filename[]);
void UnloadShaderC(void* loadedData);
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void* LoadShaderC(const wchar_t filename[]);
void UnloadShaderV(void* loadedData);
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void* LoadShaderV(const wchar_t filename[]);
void UnloadShaderH(void* loadedData);
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void* LoadShaderH(const wchar_t filename[]);
void UnloadShaderD(void* loadedData);
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void* LoadShaderD(const wchar_t filename[]);
void UnloadOBJ(void* loadedData);
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void* LoadOBJ(const wchar_t filename[]);
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void UnloadDAN(void* loadedData);
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void* LoadDAN(const wchar_t filename[]);
}
}
}