26 lines
676 B
C
26 lines
676 B
C
|
#ifndef JUMPPAD_H
|
||
|
#define JUMPPAD_H
|
||
|
#include "StaticObject.h"
|
||
|
namespace GameLogic
|
||
|
{
|
||
|
class JumpPad : public StaticObject
|
||
|
{
|
||
|
public:
|
||
|
JumpPad(void);
|
||
|
|
||
|
JumpPad(Oyster::Physics::ICustomBody *rigidBody
|
||
|
,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss)
|
||
|
,OBJECT_TYPE type, Oyster::Math::Float3 pushForce);
|
||
|
|
||
|
~JumpPad(void);
|
||
|
|
||
|
static void JumpPadActivated(Oyster::Physics::ICustomBody *rigidBodyJumpPad, Oyster::Physics::ICustomBody *obj, Oyster::Math::Float kineticEnergyLoss);
|
||
|
|
||
|
private:
|
||
|
Oyster::Math::Float3 pushForce;
|
||
|
|
||
|
|
||
|
};
|
||
|
}
|
||
|
#endif
|