Danbias/Code/Game/GameLogic/CrystalFormation.h

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#ifndef CRYSTALFORMATION_H
#define CRYSTALFORMATION_H
#include "StaticObject.h"
namespace GameLogic
{
class CrystalFormation : public StaticObject
{
public:
CrystalFormation(void);
CrystalFormation(Oyster::Physics::ICustomBody *rigidBody
,void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss)
,OBJECT_TYPE type, Oyster::Math::Float shreddingDamage);
~CrystalFormation(void);
private:
Oyster::Math::Float shreddingDamage;
};
}
#endif