21 lines
540 B
C++
21 lines
540 B
C++
#ifndef CRYSTALFORMATION_H
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#define CRYSTALFORMATION_H
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#include "StaticObject.h"
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namespace GameLogic
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{
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class CrystalFormation : public StaticObject
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{
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public:
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CrystalFormation(void);
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CrystalFormation(Oyster::Physics::ICustomBody *rigidBody
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,void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss)
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,OBJECT_TYPE type, Oyster::Math::Float shreddingDamage);
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~CrystalFormation(void);
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private:
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Oyster::Math::Float shreddingDamage;
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};
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}
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#endif |