Danbias/Code/Misc/EventHandler/EventButtonCollection.cpp

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#include "EventButtonCollection.h"
using namespace Oyster::Event;
EventButtonCollection::EventButtonCollection()
: collectionState(EventCollectionState_Enabled)
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{
}
EventButtonCollection::~EventButtonCollection()
{
}
void EventButtonCollection::Update(InputClass* inputObject)
{
if(this->collectionState == EventCollectionState_Enabled)
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{
for(int i = 0; i < buttons.size(); i++)
{
buttons.at(i)->CheckCollision(inputObject);
}
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}
}
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template <class Owner>
void EventButtonCollection::AddButton(Owner a)
{
//buttons.push_back(button);
}
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template <class Owner>
EventButton<Owner>& EventButtonCollection::CreateButton()
{
EventButton temp;
buttons.push_back((IEventButton)&temp);
return temp;
}
EventCollectionState EventButtonCollection::GetState() const
{
return collectionState;
}
void EventButtonCollection::SetState(const EventCollectionState state)
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{
collectionState = state;
}
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void EventButtonCollection::Clear()
{
buttons.clear();
collectionState = EventCollectionState_Enabled;
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}