53 lines
1014 B
C++
53 lines
1014 B
C++
#include "EventButtonCollection.h"
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using namespace Oyster::Event;
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EventButtonCollection::EventButtonCollection()
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: collectionState(EventCollectionState_Enabled)
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{
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}
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EventButtonCollection::~EventButtonCollection()
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{
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}
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void EventButtonCollection::Update(InputClass* inputObject)
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{
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if(this->collectionState == EventCollectionState_Enabled)
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{
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for(int i = 0; i < buttons.size(); i++)
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{
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buttons.at(i)->CheckCollision(inputObject);
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}
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}
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}
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template <class Owner>
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void EventButtonCollection::AddButton(Owner a)
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{
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//buttons.push_back(button);
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}
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template <class Owner>
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EventButton<Owner>& EventButtonCollection::CreateButton()
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{
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EventButton temp;
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buttons.push_back((IEventButton)&temp);
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return temp;
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}
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EventCollectionState EventButtonCollection::GetState() const
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{
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return collectionState;
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}
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void EventButtonCollection::SetState(const EventCollectionState state)
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{
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collectionState = state;
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}
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void EventButtonCollection::Clear()
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{
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buttons.clear();
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collectionState = EventCollectionState_Enabled;
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} |