2013-12-12 09:36:14 +01:00
|
|
|
#include "PhysicsAPI.h"
|
|
|
|
#include "Object.h"
|
|
|
|
#include "DynamicObject.h"
|
|
|
|
#include "Player.h"
|
2014-01-21 15:46:54 +01:00
|
|
|
#include "Level.h"
|
2014-01-22 14:26:45 +01:00
|
|
|
#include "AttatchmentMassDriver.h"
|
2014-01-27 13:54:57 +01:00
|
|
|
#include "Game.h"
|
2013-11-26 09:19:59 +01:00
|
|
|
|
2013-12-03 11:47:04 +01:00
|
|
|
using namespace Oyster;
|
2013-11-26 09:19:59 +01:00
|
|
|
|
2013-12-19 10:21:03 +01:00
|
|
|
using namespace GameLogic;
|
2013-11-28 09:26:29 +01:00
|
|
|
|
2014-01-22 15:47:44 +01:00
|
|
|
void PlayerVBox(Player &player, DynamicObject &box, Oyster::Math::Float kineticEnergyLoss);
|
|
|
|
void PlayerVObject(Player &player, Object &obj, Oyster::Math::Float kineticEnergyLoss);
|
2013-11-28 11:23:11 +01:00
|
|
|
|
2014-01-22 15:47:44 +01:00
|
|
|
//Physics::ICustomBody::SubscriptMessage
|
2014-01-27 08:54:25 +01:00
|
|
|
void Player::PlayerCollision(Oyster::Physics::ICustomBody *rigidBodyPlayer, Oyster::Physics::ICustomBody *obj, Oyster::Math::Float kineticEnergyLoss)
|
2013-12-19 10:21:03 +01:00
|
|
|
{
|
2014-01-27 13:54:57 +01:00
|
|
|
|
|
|
|
Player *player = ((Game::PlayerData*)(rigidBodyPlayer->GetCustomTag()))->player;
|
|
|
|
Object *realObj = (Object*)obj->GetCustomTag(); //needs to be changed?
|
2014-01-21 15:46:54 +01:00
|
|
|
|
2014-01-30 11:11:45 +01:00
|
|
|
return;
|
2014-01-21 15:46:54 +01:00
|
|
|
switch (realObj->GetType())
|
|
|
|
{
|
2014-01-27 08:54:25 +01:00
|
|
|
case OBJECT_TYPE::OBJECT_TYPE_GENERIC:
|
2014-01-22 15:47:44 +01:00
|
|
|
PlayerVObject(*player,*realObj, kineticEnergyLoss);
|
|
|
|
//return Physics::ICustomBody::SubscriptMessage_none;
|
2014-01-21 15:46:54 +01:00
|
|
|
break;
|
|
|
|
|
|
|
|
case OBJECT_TYPE::OBJECT_TYPE_BOX:
|
2014-01-22 15:47:44 +01:00
|
|
|
PlayerVBox(*player,(*(DynamicObject*) realObj), kineticEnergyLoss);
|
|
|
|
//return Physics::ICustomBody::SubscriptMessage_none;
|
2014-01-21 15:46:54 +01:00
|
|
|
break;
|
|
|
|
case OBJECT_TYPE::OBJECT_TYPE_PLAYER:
|
2014-01-22 15:47:44 +01:00
|
|
|
//return Physics::ICustomBody::SubscriptMessage_none;
|
2014-01-21 15:46:54 +01:00
|
|
|
break;
|
2014-01-23 08:57:46 +01:00
|
|
|
case OBJECT_TYPE::OBJECT_TYPE_WORLD:
|
|
|
|
int test = 5;
|
|
|
|
break;
|
2014-01-21 15:46:54 +01:00
|
|
|
}
|
2013-12-19 10:21:03 +01:00
|
|
|
|
2014-01-22 15:47:44 +01:00
|
|
|
//return Physics::ICustomBody::SubscriptMessage_none;
|
2013-12-19 10:21:03 +01:00
|
|
|
}
|
2013-11-28 11:23:11 +01:00
|
|
|
|
2014-01-22 15:47:44 +01:00
|
|
|
void PlayerVBox(Player &player, DynamicObject &box, Oyster::Math::Float kineticEnergyLoss)
|
2013-12-19 10:21:03 +01:00
|
|
|
{
|
2014-01-21 15:46:54 +01:00
|
|
|
//use kinetic energyloss of the collision in order too determin how much damage to take
|
|
|
|
//use as part of the damage algorithm
|
2013-12-19 10:21:03 +01:00
|
|
|
player.DamageLife(20);
|
|
|
|
}
|
|
|
|
|
2014-01-22 15:47:44 +01:00
|
|
|
void PlayerVObject(Player &player, Object &obj, Oyster::Math::Float kineticEnergyLoss)
|
2014-01-21 15:46:54 +01:00
|
|
|
{
|
|
|
|
//Collision between a player and a general static or dynamic object
|
|
|
|
//use kinetic energyloss of the collision in order too determin how much damage to take
|
|
|
|
//use as part of the damage algorithm
|
2014-01-27 08:54:25 +01:00
|
|
|
int damageDone = 0;
|
|
|
|
int forceThreashHold = 200;
|
|
|
|
|
|
|
|
if(kineticEnergyLoss > forceThreashHold) //should only take damage if the force is high enough
|
|
|
|
{
|
|
|
|
damageDone = kineticEnergyLoss * 0.10f;
|
|
|
|
player.DamageLife(damageDone);
|
|
|
|
}
|
2014-01-21 15:46:54 +01:00
|
|
|
|
2014-01-27 08:54:25 +01:00
|
|
|
}
|
2014-01-29 14:33:21 +01:00
|
|
|
Oyster::Physics::ICustomBody::SubscriptMessage Object::DefaultCollisionBefore(Oyster::Physics::ICustomBody *rigidBodyLevel, Oyster::Physics::ICustomBody *obj)
|
|
|
|
{
|
|
|
|
return Physics::ICustomBody::SubscriptMessage_none;
|
|
|
|
}
|
2014-01-22 15:47:44 +01:00
|
|
|
//Oyster::Physics::ICustomBody::SubscriptMessage
|
2014-01-29 14:33:21 +01:00
|
|
|
Oyster::Physics::ICustomBody::SubscriptMessage Level::LevelCollisionBefore(Oyster::Physics::ICustomBody *rigidBodyLevel, Oyster::Physics::ICustomBody *obj)
|
|
|
|
{
|
|
|
|
return Physics::ICustomBody::SubscriptMessage_ignore_collision_response;
|
|
|
|
}
|
|
|
|
Oyster::Physics::ICustomBody::SubscriptMessage Level::LevelCollisionAfter(Oyster::Physics::ICustomBody *rigidBodyLevel, Oyster::Physics::ICustomBody *obj, Oyster::Math::Float kineticEnergyLoss)
|
2014-01-16 11:40:29 +01:00
|
|
|
{
|
2014-01-29 14:33:21 +01:00
|
|
|
return Physics::ICustomBody::SubscriptMessage_ignore_collision_response;
|
2014-01-16 11:40:29 +01:00
|
|
|
}
|
2014-01-22 14:26:45 +01:00
|
|
|
|
2014-01-30 11:11:45 +01:00
|
|
|
void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj, void *args)
|
2014-01-22 14:39:10 +01:00
|
|
|
{
|
2014-01-30 15:12:53 +01:00
|
|
|
Oyster::Math::Float3 pushForce = Oyster::Math::Float4(1,0,0) * (500);
|
2014-01-27 14:43:39 +01:00
|
|
|
Oyster::Physics::ICustomBody::State state;
|
2014-01-30 15:12:53 +01:00
|
|
|
Object *realObj = (Object*)obj->GetCustomTag();
|
|
|
|
if(realObj->GetType() == OBJECT_TYPE_PLAYER || realObj->GetType() == OBJECT_TYPE_WORLD)
|
|
|
|
return;
|
2014-01-27 14:43:39 +01:00
|
|
|
state = obj->GetState();
|
|
|
|
state.ApplyLinearImpulse(pushForce);
|
|
|
|
obj->SetState(state);
|
|
|
|
//((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce);
|
2014-01-30 11:11:45 +01:00
|
|
|
}
|