2014-01-30 23:23:37 +01:00
|
|
|
#ifndef LAN_MENU_STATE_H
|
|
|
|
#define LAN_MENU_STATE_H
|
|
|
|
|
|
|
|
#include "GameClientState.h"
|
|
|
|
#include "OysterMath.h"
|
|
|
|
|
|
|
|
namespace DanBias
|
|
|
|
{
|
|
|
|
namespace Client
|
|
|
|
{
|
|
|
|
class LanMenuState : public GameClientState
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
LanMenuState();
|
|
|
|
virtual ~LanMenuState();
|
|
|
|
|
|
|
|
virtual bool Init(Oyster::Network::NetworkClient* nwClient);
|
|
|
|
virtual ClientState Update(float deltaTime, InputClass* KeyInput);
|
|
|
|
|
2014-01-31 14:14:20 +01:00
|
|
|
ClientState ChangeState(InputClass* KeyInput);
|
|
|
|
|
2014-01-30 23:23:37 +01:00
|
|
|
bool LoadModels(std::wstring file);
|
|
|
|
bool InitCamera(Oyster::Math::Float3 startPos);
|
|
|
|
|
|
|
|
virtual bool Render();
|
|
|
|
virtual bool Release();
|
|
|
|
|
|
|
|
private:
|
|
|
|
Oyster::Network::NetworkClient* nwClient;
|
|
|
|
struct myData;
|
|
|
|
myData* privData;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|