36 lines
697 B
C++
36 lines
697 B
C++
#ifndef LAN_MENU_STATE_H
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#define LAN_MENU_STATE_H
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#include "GameClientState.h"
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#include "OysterMath.h"
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namespace DanBias
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{
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namespace Client
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{
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class LanMenuState : public GameClientState
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{
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public:
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LanMenuState();
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virtual ~LanMenuState();
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virtual bool Init(Oyster::Network::NetworkClient* nwClient);
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virtual ClientState Update(float deltaTime, InputClass* KeyInput);
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ClientState ChangeState(InputClass* KeyInput);
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bool LoadModels(std::wstring file);
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bool InitCamera(Oyster::Math::Float3 startPos);
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virtual bool Render();
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virtual bool Release();
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private:
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Oyster::Network::NetworkClient* nwClient;
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struct myData;
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myData* privData;
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};
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}
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}
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#endif |