2014-02-11 09:16:01 +01:00
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//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef MISC_EVENT_HANDLER_H
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#define MISC_EVENT_HANDLER_H
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2014-01-31 13:06:11 +01:00
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#include "../../Input/L_inputClass.h"
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#include "EventButtonCollection.h"
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#include "EventButton.h"
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2014-02-11 09:16:01 +01:00
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#include "EventButtonCircle.h"
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#include "EventButtonRectangle.h"
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2014-01-31 13:06:11 +01:00
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#include <vector>
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namespace Oyster
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{
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namespace Event
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{
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class EventHandler
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{
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2014-01-31 15:38:12 +01:00
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public:
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2014-01-31 13:06:11 +01:00
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EventHandler();
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~EventHandler();
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2014-01-31 14:31:27 +01:00
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static EventHandler& Instance();
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2014-01-31 13:06:11 +01:00
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void Update(InputClass* inputObject);
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2014-01-31 14:16:58 +01:00
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void AddCollection(EventButtonCollection& collection);
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EventButtonCollection& CreateCollection();
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2014-01-31 13:06:11 +01:00
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private:
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std::vector<EventButtonCollection*> collections;
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};
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}
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}
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#endif
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