Danbias/Code/Game/GameLogic/DynamicObject.cpp

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#include "DynamicObject.h"
#include "CollisionManager.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
DynamicObject::DynamicObject(std::wstring objFile)
:Object(objFile)
{
rigidBody->SetSubscription(CollisionManager::BoxCollision);
}
DynamicObject::~DynamicObject(void)
{
}
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void DynamicObject::Update()
{
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//update object
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}