2013-11-19 11:07:14 +01:00
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#include "Level.h"
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2014-01-20 15:47:52 +01:00
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#include "CollisionManager.h"
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2014-02-09 16:42:26 +01:00
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#include "Game.h"
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2014-02-14 10:32:41 +01:00
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#include "JumpPad.h"
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#include "ExplosiveCrate.h"
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#include "Portal.h"
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2013-11-19 11:07:14 +01:00
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using namespace GameLogic;
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2014-01-14 10:28:12 +01:00
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using namespace Utility::DynamicMemory;
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2014-01-16 11:40:29 +01:00
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using namespace Oyster::Physics;
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2013-11-19 11:07:14 +01:00
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2013-12-05 11:50:39 +01:00
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2013-11-19 11:07:14 +01:00
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Level::Level(void)
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{
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2014-02-14 10:32:41 +01:00
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objID = 100;
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2013-11-19 11:07:14 +01:00
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}
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Level::~Level(void)
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{
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2014-02-10 13:25:28 +01:00
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delete this->levelObj;
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this->levelObj = NULL;
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2013-11-19 11:07:14 +01:00
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}
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2014-02-13 16:33:26 +01:00
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Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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2014-02-10 14:00:14 +01:00
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{
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2014-02-14 11:07:03 +01:00
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Object* gameObj = NULL;
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2014-02-14 10:32:41 +01:00
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2014-02-13 16:33:26 +01:00
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switch ((ObjectSpecialType)obj->specialTypeID)
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2014-02-10 14:00:14 +01:00
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{
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2014-02-13 16:33:26 +01:00
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case ObjectSpecialType_None:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-14 10:32:41 +01:00
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2014-02-13 16:33:26 +01:00
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}
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2014-02-10 14:00:14 +01:00
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break;
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2014-02-13 16:33:26 +01:00
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case ObjectSpecialType_Sky:
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{
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float skySize = ((SkyAttributes*)obj)->skySize;
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2014-02-14 13:09:55 +01:00
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//gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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2014-02-10 14:00:14 +01:00
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break;
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2014-02-13 16:33:26 +01:00
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case ObjectSpecialType_World:
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{
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API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
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API::Instance().SetGravity(200); // could balance gravitation with the world size
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float worldSize = ((WorldAttributes*)obj)->worldSize;
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float atmosphereSize = ((WorldAttributes*)obj)->atmoSphereSize;
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2014-02-14 11:11:49 +01:00
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gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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2014-02-10 14:00:14 +01:00
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break;
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2014-02-13 16:33:26 +01:00
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case ObjectSpecialType_Building:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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case ObjectSpecialType_Stone:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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break;
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2014-02-14 10:08:29 +01:00
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case ObjectSpecialType_StandardBox:
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2014-02-13 16:33:26 +01:00
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{
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2014-02-14 13:54:50 +01:00
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gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_RedExplosiveBox:
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{
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int dmg = 50;
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2014-02-14 11:11:49 +01:00
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Oyster::Math::Float force = 50;
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2014-02-14 11:07:03 +01:00
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int radie = 50;
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2014-02-14 11:11:49 +01:00
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gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie);
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2014-02-13 16:33:26 +01:00
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}
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break;
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//case ObjectSpecialType_BlueExplosiveBox:
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// int dmg = 70;
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// gameObj = new ExplosiveBox(rigidBody, ObjectSpecialType_BlueExplosiveBox);
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// break;
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case ObjectSpecialType_SpikeBox:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_Spike:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_CrystalFormation:
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{
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int dmg = 50;
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//gameObj = new Crystal(rigidBody);
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2014-02-14 11:11:49 +01:00
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gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_CrystalShard:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_JumpPad:
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{
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2014-02-14 13:54:28 +01:00
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float power = 500; //((JumpPadAttributes*)obj)->power;
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2014-02-13 16:33:26 +01:00
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Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction;
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2014-02-14 11:07:03 +01:00
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Oyster::Math::Float3 pushForce = dir * power;
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gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++ , pushForce);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_Portal:
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{
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Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
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2014-02-14 11:11:49 +01:00
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gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_SpawnPoint:
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{
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2014-02-14 10:32:41 +01:00
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// save
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2014-02-14 13:09:55 +01:00
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_Player:
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{
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2014-02-14 10:32:41 +01:00
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// should not be read from the lvl format
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2014-02-13 16:33:26 +01:00
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}
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break;
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case ObjectSpecialType_Generic:
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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2014-02-10 14:00:14 +01:00
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break;
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default:
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2014-02-13 16:33:26 +01:00
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{
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2014-02-14 11:11:49 +01:00
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gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
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2014-02-13 16:33:26 +01:00
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}
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2014-02-10 14:00:14 +01:00
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break;
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2014-02-13 16:33:26 +01:00
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}
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return gameObj;
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}
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ICustomBody* Level::InitRigidBodyCube( const ObjectHeader* obj)
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{
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ICustomBody* rigidBody = NULL;
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Oyster::Math::Float3 rigidWorldPos;
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Oyster::Math::Float4 rigidWorldRotation;
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float rigidBodyMass;
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Oyster::Math::Float3 rigidBodySize;
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//offset the rigidPosition from modelspace to worldspace;
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rigidWorldPos = (Oyster::Math::Float3)obj->position + (Oyster::Math::Float3)obj->boundingVolume.box.position;
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2014-02-14 10:09:03 +01:00
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2014-02-13 16:33:26 +01:00
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//scales the position so the collision geomentry is in the right place
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rigidWorldPos = rigidWorldPos * obj->scale;
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//offset the rigidRotation from modelspace to worldspace;
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Oyster::Math::Quaternion worldPosQuaternion = Oyster::Math::Quaternion(Oyster::Math::Float3(obj->rotation[0],obj->rotation[1],obj->rotation[2]), obj->rotation[3]);
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Oyster::Math::Quaternion physicsPosQuaternion = Oyster::Math::Quaternion(Oyster::Math::Float3(obj->boundingVolume.sphere.rotation[0],obj->boundingVolume.sphere.rotation[1],obj->boundingVolume.sphere.rotation[2]), obj->boundingVolume.sphere.rotation[3]);
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Oyster::Math::Quaternion rigidWorldQuaternion = worldPosQuaternion * physicsPosQuaternion;
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rigidWorldRotation = Oyster::Math::Float4(rigidWorldQuaternion);
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//mass scaled
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rigidBodyMass = obj->scale[0] * obj->scale[1] * obj->scale[2] * obj->boundingVolume.box.mass;
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//size scaled
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rigidBodySize = (Oyster::Math::Float3)obj->boundingVolume.box.size * (Oyster::Math::Float3)obj->scale;
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//create the rigid body
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rigidBody = API::Instance().AddCollisionBox(rigidBodySize , rigidWorldRotation , rigidWorldPos , rigidBodyMass, obj->boundingVolume.box.restitutionCoeff , obj->boundingVolume.box.frictionCoeffStatic , obj->boundingVolume.box.frictionCoeffDynamic);
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return rigidBody;
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2014-02-10 14:00:14 +01:00
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}
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2014-02-13 16:33:26 +01:00
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ICustomBody* Level::InitRigidBodySphere( const ObjectHeader* obj)
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2014-02-10 14:00:14 +01:00
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{
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2014-02-13 16:33:26 +01:00
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ICustomBody* rigidBody = NULL;
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Oyster::Math::Float3 rigidWorldPos;
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Oyster::Math::Float4 rigidWorldRotation;
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float rigidBodyMass;
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float rigidBodyRadius;
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//offset the rigidPosition from modelspace to worldspace;
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rigidWorldPos = (Oyster::Math::Float3)obj->position + (Oyster::Math::Float3)obj->boundingVolume.sphere.position;
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//scales the position so the collision geomentry is in the right place
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rigidWorldPos = rigidWorldPos * obj->scale;
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//offset the rigidRotation from modelspace to worldspace;
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Oyster::Math::Quaternion worldPosQuaternion = Oyster::Math::Quaternion(Oyster::Math::Float3(obj->rotation[0],obj->rotation[1],obj->rotation[2]), obj->rotation[3]);
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Oyster::Math::Quaternion physicsPosQuaternion = Oyster::Math::Quaternion(Oyster::Math::Float3(obj->boundingVolume.sphere.rotation[0],obj->boundingVolume.sphere.rotation[1],obj->boundingVolume.sphere.rotation[2]), obj->boundingVolume.sphere.rotation[3]);
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Oyster::Math::Quaternion rigidWorldQuaternion = worldPosQuaternion * physicsPosQuaternion;
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rigidWorldRotation = Oyster::Math::Float4(rigidWorldQuaternion);
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//mass scaled
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rigidBodyMass = obj->scale[0] * obj->scale[1] * obj->scale[2] * obj->boundingVolume.sphere.mass;
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//Radius scaled
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2014-02-14 10:09:03 +01:00
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//rigidBodyRadius = (staticObjData->scale[0] + staticObjData->scale[1] + staticObjData->scale[2] / 3) * staticObjData->boundingVolume.sphere.radius;
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2014-02-13 16:33:26 +01:00
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rigidBodyRadius = (obj->scale[0] * obj->scale[1] * obj->scale[2]) * obj->boundingVolume.sphere.radius;
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//create the rigid body
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rigidBody = API::Instance().AddCollisionSphere( rigidBodyRadius , rigidWorldRotation , rigidWorldPos , rigidBodyMass, obj->boundingVolume.sphere.restitutionCoeff , obj->boundingVolume.sphere.frictionCoeffStatic , obj->boundingVolume.sphere.frictionCoeffDynamic);
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return rigidBody;
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2014-02-10 14:00:14 +01:00
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}
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2013-12-13 11:06:03 +01:00
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void Level::InitiateLevel(std::string levelPath)
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{
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2014-02-10 14:00:14 +01:00
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LevelLoader ll;
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std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> objects;
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objects = ll.LoadLevel(levelPath);
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2014-02-13 16:33:26 +01:00
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API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
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API::Instance().SetGravity(200);
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2014-02-10 14:00:14 +01:00
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int objCount = objects.size();
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2014-02-13 16:33:26 +01:00
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2014-02-10 14:00:14 +01:00
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for (int i = 0; i < objCount; i++)
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{
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ObjectTypeHeader* obj = objects.at(i);
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switch (obj->typeID)
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{
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case ObjectType::ObjectType_LevelMetaData:
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{
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LevelMetaData* LevelObjData = ((LevelMetaData*)obj);
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std::string levelName = LevelObjData->levelName;
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// LevelObjData->worldSize;
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}
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break;
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case ObjectType::ObjectType_Static:
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{
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ObjectHeader* staticObjData = ((ObjectHeader*)obj);
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staticObjData->ModelFile;
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2014-02-12 14:48:58 +01:00
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ICustomBody* rigidBody_Static = NULL;
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2014-02-11 09:17:16 +01:00
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// collision shape
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2014-02-12 14:48:58 +01:00
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if(staticObjData->boundingVolume.geoType == CollisionGeometryType_Sphere)
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{
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2014-02-13 16:33:26 +01:00
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rigidBody_Static = InitRigidBodySphere(staticObjData);
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2014-02-12 14:48:58 +01:00
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}
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else if(staticObjData->boundingVolume.geoType == CollisionGeometryType_Box)
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{
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2014-02-14 10:09:03 +01:00
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rigidBody_Static = InitRigidBodyCube(staticObjData);
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2014-02-12 14:48:58 +01:00
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}
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else if(staticObjData->boundingVolume.geoType == CollisionGeometryType_Cylinder)
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{
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2014-02-13 16:33:26 +01:00
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//rigidBody_Static = InitRigidBodyCylinder(staticObjData);
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2014-02-12 14:48:58 +01:00
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}
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if(rigidBody_Static != NULL)
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{
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2014-02-13 16:33:26 +01:00
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// create game object
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2014-02-14 10:32:41 +01:00
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Object* staticGameObj = createGameObj(staticObjData, rigidBody_Static);
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2014-02-13 16:33:26 +01:00
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if(staticGameObj != NULL)
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{
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this->staticObjects.Push((StaticObject*)staticGameObj);
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}
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2014-02-12 14:48:58 +01:00
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}
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2014-02-10 14:00:14 +01:00
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}
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break;
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case ObjectType::ObjectType_Dynamic:
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{
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2014-02-12 14:48:58 +01:00
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ObjectHeader* dynamicObjData = ((ObjectHeader*)obj);
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dynamicObjData->ModelFile;
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2014-02-10 14:00:14 +01:00
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2014-02-12 14:48:58 +01:00
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ICustomBody* rigidBody_Dynamic = NULL;
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2014-02-10 14:41:43 +01:00
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2014-02-12 14:48:58 +01:00
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// collision shape
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if(dynamicObjData->boundingVolume.geoType == CollisionGeometryType_Sphere)
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{
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2014-02-13 16:33:26 +01:00
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rigidBody_Dynamic = InitRigidBodySphere(dynamicObjData);
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2014-02-12 14:48:58 +01:00
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}
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else if(dynamicObjData->boundingVolume.geoType == CollisionGeometryType_Box)
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{
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2014-02-13 16:33:26 +01:00
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rigidBody_Dynamic = InitRigidBodyCube(dynamicObjData);
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2014-02-12 14:48:58 +01:00
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}
|
|
|
|
|
|
|
|
else if(dynamicObjData->boundingVolume.geoType == CollisionGeometryType_Cylinder)
|
|
|
|
{
|
2014-02-13 16:33:26 +01:00
|
|
|
//rigidBody_Dynamic = InitRigidBodyCylinder(dynamicObjData);
|
2014-02-12 14:48:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if(rigidBody_Dynamic != NULL)
|
|
|
|
{
|
2014-02-13 16:33:26 +01:00
|
|
|
// create game object
|
2014-02-14 10:32:41 +01:00
|
|
|
Object* dynamicGameObj = createGameObj(dynamicObjData, rigidBody_Dynamic);
|
2014-02-13 16:33:26 +01:00
|
|
|
if (dynamicGameObj != NULL)
|
|
|
|
{
|
|
|
|
this->dynamicObjects.Push((DynamicObject*)dynamicGameObj);
|
|
|
|
}
|
2014-02-12 14:48:58 +01:00
|
|
|
}
|
2014-02-10 14:00:14 +01:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ObjectType::ObjectType_Light:
|
|
|
|
// read on client
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2014-01-16 11:40:29 +01:00
|
|
|
}
|
|
|
|
void Level::InitiateLevel(float radius)
|
|
|
|
{
|
2014-02-11 13:41:38 +01:00
|
|
|
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
|
2014-02-12 11:36:08 +01:00
|
|
|
API::Instance().SetGravity(200);
|
2014-02-05 15:16:31 +01:00
|
|
|
int idCount = 100;
|
2014-01-29 13:18:17 +01:00
|
|
|
// add level sphere
|
2014-02-10 15:54:38 +01:00
|
|
|
ICustomBody* rigidBody = API::Instance().AddCollisionSphere(599.2f, Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 0, 0), 0, 0.5f, 0.8f, 0.6f);
|
2014-02-12 14:48:58 +01:00
|
|
|
|
2014-02-14 09:53:02 +01:00
|
|
|
levelObj = new StaticObject(rigidBody, LevelCollisionAfter, ObjectSpecialType_World, idCount++);
|
2014-02-12 14:48:58 +01:00
|
|
|
|
2014-02-14 09:53:02 +01:00
|
|
|
//this->levelObj->objectID = idCount++;
|
2014-01-28 15:04:25 +01:00
|
|
|
rigidBody->SetCustomTag(levelObj);
|
2014-02-03 10:42:40 +01:00
|
|
|
|
2014-01-28 15:04:25 +01:00
|
|
|
|
2014-02-05 11:46:04 +01:00
|
|
|
ICustomBody* rigidBody_TestBox;
|
|
|
|
|
|
|
|
int nrOfBoxex = 5;
|
2014-02-05 15:54:48 +01:00
|
|
|
int offset = 0;
|
2014-02-05 11:46:04 +01:00
|
|
|
for(int i =0; i< nrOfBoxex; i ++)
|
|
|
|
{
|
2014-02-10 15:54:38 +01:00
|
|
|
rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 605 + i*5, 10), 5, 0.5f, 0.8f, 0.6f);
|
2014-02-05 11:46:04 +01:00
|
|
|
|
2014-02-14 09:53:02 +01:00
|
|
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
|
2014-02-05 11:46:04 +01:00
|
|
|
}
|
2014-02-10 12:42:31 +01:00
|
|
|
/*offset += nrOfBoxex;
|
2014-02-05 15:54:48 +01:00
|
|
|
for(int i =0; i< nrOfBoxex; i ++)
|
|
|
|
{
|
2014-02-09 21:24:09 +01:00
|
|
|
rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0,5, -605 -( i*5)), 5);
|
2014-02-05 15:54:48 +01:00
|
|
|
|
|
|
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
|
|
|
|
rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i+offset]);
|
2014-02-09 21:24:09 +01:00
|
|
|
|
2014-02-05 15:54:48 +01:00
|
|
|
}
|
|
|
|
offset += nrOfBoxex;
|
|
|
|
for(int i =0; i< nrOfBoxex; i ++)
|
|
|
|
{
|
2014-02-09 21:24:09 +01:00
|
|
|
rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(200, 620 + ( i*7), 0), 5);
|
2014-02-05 15:54:48 +01:00
|
|
|
|
|
|
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
|
2014-02-09 21:24:09 +01:00
|
|
|
rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i+offset]);
|
2014-02-05 15:54:48 +01:00
|
|
|
}
|
|
|
|
offset += nrOfBoxex;
|
|
|
|
for(int i =0; i< nrOfBoxex; i ++)
|
|
|
|
{
|
2014-02-09 21:24:09 +01:00
|
|
|
rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(5, 605 + i*5, 0), 5);
|
2014-02-05 15:54:48 +01:00
|
|
|
|
|
|
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
|
2014-02-06 21:15:28 +01:00
|
|
|
rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i]);
|
2014-02-09 21:24:09 +01:00
|
|
|
|
2014-02-10 12:42:31 +01:00
|
|
|
}*/
|
2014-02-05 11:46:04 +01:00
|
|
|
|
2014-02-12 09:32:13 +01:00
|
|
|
// add crystal
|
|
|
|
ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(10, 605, 0), 5, 0.5f, 0.8f, 0.6f);
|
2014-02-14 09:53:02 +01:00
|
|
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_Crystal, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
|
2014-02-04 16:08:28 +01:00
|
|
|
|
2014-02-12 09:32:13 +01:00
|
|
|
// add house
|
|
|
|
ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20, 20, 20), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(-50, 590, 0), 0, 0.5f, 0.8f, 0.6f);
|
2014-02-14 09:53:02 +01:00
|
|
|
this->staticObjects.Push(new StaticObject(rigidBody_House, Object::DefaultCollisionAfter, ObjectSpecialType_Generic, idCount++));
|
2014-02-12 13:37:21 +01:00
|
|
|
|
|
|
|
// add jumppad
|
|
|
|
|
2014-02-12 14:45:10 +01:00
|
|
|
ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1, 1, 1), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(4, 600.3, 0), 5, 0.5f, 0.8f, 0.6f);
|
2014-02-14 09:53:02 +01:00
|
|
|
this->staticObjects.Push(new JumpPad(rigidBody_Jumppad, ObjectSpecialType_JumpPad,idCount++ ,Oyster::Math::Float3(0,2000,0)));
|
2013-12-13 11:06:03 +01:00
|
|
|
}
|
|
|
|
|
2013-12-18 08:30:58 +01:00
|
|
|
void Level::AddPlayerToTeam(Player *player, int teamID)
|
|
|
|
{
|
2014-01-20 15:47:52 +01:00
|
|
|
this->teamManager.AddPlayerToTeam(player,teamID);
|
2013-12-18 08:30:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Level::CreateTeam(int teamSize)
|
|
|
|
{
|
2014-01-20 15:47:52 +01:00
|
|
|
this->teamManager.CreateTeam(teamSize);
|
2013-12-18 08:30:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Level::RespawnPlayer(Player *player)
|
|
|
|
{
|
2014-01-20 15:47:52 +01:00
|
|
|
this->teamManager.RespawnPlayerRandom(player);
|
2013-12-18 08:30:58 +01:00
|
|
|
}
|
|
|
|
|
2014-02-05 11:46:04 +01:00
|
|
|
int Level::getNrOfDynamicObj()
|
|
|
|
{
|
|
|
|
return this->dynamicObjects.Size();
|
|
|
|
}
|
2014-01-28 15:04:25 +01:00
|
|
|
Object* Level::GetObj( int ID) const
|
|
|
|
{
|
2014-02-12 14:48:58 +01:00
|
|
|
for (int i = 0; i < this->dynamicObjects.Size(); i++)
|
2014-02-04 16:08:28 +01:00
|
|
|
{
|
|
|
|
if(this->dynamicObjects[i]->GetID() == ID)
|
|
|
|
return this->dynamicObjects[i];
|
|
|
|
}
|
|
|
|
return NULL;
|
2014-01-28 15:04:25 +01:00
|
|
|
}
|
|
|
|
void Level::PhysicsOnMoveLevel(const ICustomBody *object)
|
|
|
|
{
|
|
|
|
// function call from physics update when object was moved
|
|
|
|
Object* temp = (Object*)object->GetCustomTag();
|
2014-02-09 16:42:26 +01:00
|
|
|
((Game*)&Game::Instance())->onMoveFnc(temp);
|
|
|
|
|
2014-01-28 15:04:25 +01:00
|
|
|
}
|