Danbias/Code/Game/DanBiasGame/GameClientState/LanMenuState.h

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#ifndef LAN_MENU_STATE_H
#define LAN_MENU_STATE_H
#include "GameClientState.h"
#include "OysterMath.h"
namespace DanBias
{
namespace Client
{
class LanMenuState : public GameClientState
{
public:
LanMenuState();
virtual ~LanMenuState();
virtual bool Init(Oyster::Network::NetworkClient* nwClient);
virtual ClientState Update(float deltaTime, InputClass* KeyInput);
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//ClientState ChangeState(InputClass* KeyInput);
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virtual bool Render();
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virtual bool Release();
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void ChangeState( ClientState next );
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private:
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struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
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};
}
}
#endif