Danbias/Into The Void client/Lobby.cpp

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2013-10-23 00:09:17 +02:00
#include <cassert>
#include "Lobby.h"
#include "RenderEngine.h"
#include "Input\InputController.h"
#include "Window\Window.h"
#include "IntoTheVoid.h"
Lobby::Lobby(NetworkConnection *connection)
{
assert(connection->getConnectionStatus() != OFFLINE);
m_stateStack = NULL;
m_connection = connection;
nrPlayers = m_connection->getLobbyData().playerCount;
}
Lobby::~Lobby()
{
}
void Lobby::Enter(GameStateStack *stateStack)
{
Oyster::Input::Controller::OrigoTopLeft();
Oyster::Input::Controller::RestrictMouse(false);
m_stateStack = stateStack;
Oyster::Math::Float2 windowSize;
windowSize.x = (float)Oyster::Window::Size.right;
windowSize.y = (float)Oyster::Window::Size.top;
D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device, "..\\Content\\Gui\\button_darkblue_250x64.png", NULL, NULL, &m_queueTextures[0], NULL);
D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device, "..\\Content\\Gui\\button_250x64.png", NULL, NULL, &m_queueTextures[1], NULL);
D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device, "..\\Content\\Gui\\lobby_bg_screen.png", NULL, NULL, &m_queueTextures[2], NULL);
m_queueOverlay.texture = m_queueTextures[0];
m_queueOverlay.size = Oyster::Math::Float2(230.0f, 64.0f);
m_queueOverlay.position.x = windowSize.x / 2.0f - m_queueOverlay.size.x / 2.0f;
m_queueOverlay.position.y = 20.0f;
m_queueOverlay.position.z = 0.0f;
}
void Lobby::Exit()
{
m_stateStack = NULL;
}
void Lobby::Suspend()
{
}
void Lobby::Resume()
{
Oyster::Input::Controller::OrigoTopLeft();
Oyster::Input::Controller::RestrictMouse(false);
}
void Lobby::Update(float timeDelta)
{
if (m_connection->getConnectionStatus() == ONLINE_INGAME)
{
Oyster::Engine::PrepareForRendering::ClearBackBuffer(Oyster::Math::Float4(0, 0, 0, 1));
Oyster::Engine::PrepareForRendering::Begin2DRender();
Oyster::Engine::Render::ScreenQuad(m_queueTextures[2],0.5f);
Oyster::Engine::Render::Text("Game found, loading...", Float2(10.0f, 15.0f), Float3(175.0f, 250.0f, 0));
Oyster::Engine::Render::PresentScene();
m_stateStack->SetState(new IntoTheVoid(m_connection));
return;
}
Oyster::Math::Float2 cursorPosition = Oyster::Math::Float2((float)Oyster::Input::Controller::GetX(), (float)Oyster::Input::Controller::GetY());
if (IntersectsOverlay(m_queueOverlay, cursorPosition))
m_queueOverlay.texture = m_queueTextures[1];
else
m_queueOverlay.texture = m_queueTextures[0];
if (Oyster::Input::Controller::isMouseBtnPressed(MK_LBUTTON))
{
if (IntersectsOverlay(m_queueOverlay, cursorPosition) && m_connection->getConnectionStatus() == ONLINE_MAINMENU)
{
m_connection->startQueue();
}
}
}
void Lobby::Render() const
{
LobbyInitData lobbyData;
Oyster::Engine::PrepareForRendering::Begin2DRender();
Oyster::Engine::Render::ScreenQuad(m_queueTextures[2],0.5f);
Oyster::Engine::PrepareForRendering::Begin2DTextRender();
switch(m_connection->getConnectionStatus())
{
case ONLINE_MAINMENU:
Oyster::Engine::Render::Text("Queue", Float2(15.0f, 30.0f), m_queueOverlay.position + Float3(15.0f,5.0f,0));
Oyster::Engine::PrepareForRendering::Begin2DRender();
Oyster::Engine::Render::Sprite(m_queueOverlay.texture, m_queueOverlay.size, m_queueOverlay.position);
break;
case ONLINE_QUEUEING:
Oyster::Engine::Render::Text("Queueing...", Float2(10.0f, 30.0f), m_queueOverlay.position + Float3(15.0f,5.0f,0));
Oyster::Engine::PrepareForRendering::Begin2DRender();
Oyster::Engine::Render::Sprite(m_queueOverlay.texture, m_queueOverlay.size, m_queueOverlay.position);
break;
case ONLINE_INLOBBY:
lobbyData = m_connection->getLobbyData();
Float2 textSize=Float2(10,10);
Float3 textPos=Float3(300,40,0);
Oyster::Engine::Render::Text("In lobby", textSize, textPos);
textPos.y=60;
textPos.x=180;
Oyster::Engine::Render::Text(SSTR("Starting in "<<m_connection->lobbySecondsLeft()<<" seconds."), textSize, textPos) ;
textPos.y=100;
textPos.x=80;
Oyster::Engine::Render::Text("Team 1", textSize, textPos);
for (int i=0; i<lobbyData.playerCount; i+=2)
{
if (strlen(lobbyData.players[i].usrName) > 0)
{
textPos.y+=15;
Oyster::Engine::Render::Text( lobbyData.players[i].usrName,
textSize,
textPos);
}
}
textPos.y=100;
textPos.x=450;
Oyster::Engine::Render::Text("Team 2", textSize, textPos);
for (int i=1; i<lobbyData.playerCount; i+=2)
{
if (strlen(lobbyData.players[i].usrName) > 0)
{
textPos.y+=15;
Oyster::Engine::Render::Text( lobbyData.players[i].usrName,
textSize,
textPos);
}
}
break;
}
}