154 lines
4.5 KiB
C++
154 lines
4.5 KiB
C++
#include <cassert>
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#include "Lobby.h"
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#include "RenderEngine.h"
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#include "Input\InputController.h"
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#include "Window\Window.h"
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#include "IntoTheVoid.h"
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Lobby::Lobby(NetworkConnection *connection)
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{
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assert(connection->getConnectionStatus() != OFFLINE);
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m_stateStack = NULL;
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m_connection = connection;
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nrPlayers = m_connection->getLobbyData().playerCount;
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}
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Lobby::~Lobby()
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{
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}
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void Lobby::Enter(GameStateStack *stateStack)
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{
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Oyster::Input::Controller::OrigoTopLeft();
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Oyster::Input::Controller::RestrictMouse(false);
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m_stateStack = stateStack;
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Oyster::Math::Float2 windowSize;
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windowSize.x = (float)Oyster::Window::Size.right;
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windowSize.y = (float)Oyster::Window::Size.top;
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D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device, "..\\Content\\Gui\\button_darkblue_250x64.png", NULL, NULL, &m_queueTextures[0], NULL);
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D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device, "..\\Content\\Gui\\button_250x64.png", NULL, NULL, &m_queueTextures[1], NULL);
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D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device, "..\\Content\\Gui\\lobby_bg_screen.png", NULL, NULL, &m_queueTextures[2], NULL);
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m_queueOverlay.texture = m_queueTextures[0];
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m_queueOverlay.size = Oyster::Math::Float2(230.0f, 64.0f);
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m_queueOverlay.position.x = windowSize.x / 2.0f - m_queueOverlay.size.x / 2.0f;
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m_queueOverlay.position.y = 20.0f;
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m_queueOverlay.position.z = 0.0f;
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}
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void Lobby::Exit()
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{
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m_stateStack = NULL;
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}
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void Lobby::Suspend()
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{
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}
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void Lobby::Resume()
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{
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Oyster::Input::Controller::OrigoTopLeft();
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Oyster::Input::Controller::RestrictMouse(false);
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}
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void Lobby::Update(float timeDelta)
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{
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if (m_connection->getConnectionStatus() == ONLINE_INGAME)
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{
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Oyster::Engine::PrepareForRendering::ClearBackBuffer(Oyster::Math::Float4(0, 0, 0, 1));
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Oyster::Engine::PrepareForRendering::Begin2DRender();
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Oyster::Engine::Render::ScreenQuad(m_queueTextures[2],0.5f);
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Oyster::Engine::Render::Text("Game found, loading...", Float2(10.0f, 15.0f), Float3(175.0f, 250.0f, 0));
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Oyster::Engine::Render::PresentScene();
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m_stateStack->SetState(new IntoTheVoid(m_connection));
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return;
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}
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Oyster::Math::Float2 cursorPosition = Oyster::Math::Float2((float)Oyster::Input::Controller::GetX(), (float)Oyster::Input::Controller::GetY());
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if (IntersectsOverlay(m_queueOverlay, cursorPosition))
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m_queueOverlay.texture = m_queueTextures[1];
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else
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m_queueOverlay.texture = m_queueTextures[0];
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if (Oyster::Input::Controller::isMouseBtnPressed(MK_LBUTTON))
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{
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if (IntersectsOverlay(m_queueOverlay, cursorPosition) && m_connection->getConnectionStatus() == ONLINE_MAINMENU)
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{
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m_connection->startQueue();
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}
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}
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}
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void Lobby::Render() const
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{
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LobbyInitData lobbyData;
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Oyster::Engine::PrepareForRendering::Begin2DRender();
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Oyster::Engine::Render::ScreenQuad(m_queueTextures[2],0.5f);
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Oyster::Engine::PrepareForRendering::Begin2DTextRender();
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switch(m_connection->getConnectionStatus())
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{
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case ONLINE_MAINMENU:
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Oyster::Engine::Render::Text("Queue", Float2(15.0f, 30.0f), m_queueOverlay.position + Float3(15.0f,5.0f,0));
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Oyster::Engine::PrepareForRendering::Begin2DRender();
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Oyster::Engine::Render::Sprite(m_queueOverlay.texture, m_queueOverlay.size, m_queueOverlay.position);
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break;
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case ONLINE_QUEUEING:
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Oyster::Engine::Render::Text("Queueing...", Float2(10.0f, 30.0f), m_queueOverlay.position + Float3(15.0f,5.0f,0));
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Oyster::Engine::PrepareForRendering::Begin2DRender();
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Oyster::Engine::Render::Sprite(m_queueOverlay.texture, m_queueOverlay.size, m_queueOverlay.position);
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break;
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case ONLINE_INLOBBY:
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lobbyData = m_connection->getLobbyData();
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Float2 textSize=Float2(10,10);
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Float3 textPos=Float3(300,40,0);
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Oyster::Engine::Render::Text("In lobby", textSize, textPos);
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textPos.y=60;
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textPos.x=180;
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Oyster::Engine::Render::Text(SSTR("Starting in "<<m_connection->lobbySecondsLeft()<<" seconds."), textSize, textPos) ;
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textPos.y=100;
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textPos.x=80;
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Oyster::Engine::Render::Text("Team 1", textSize, textPos);
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for (int i=0; i<lobbyData.playerCount; i+=2)
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{
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if (strlen(lobbyData.players[i].usrName) > 0)
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{
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textPos.y+=15;
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Oyster::Engine::Render::Text( lobbyData.players[i].usrName,
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textSize,
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textPos);
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}
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}
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textPos.y=100;
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textPos.x=450;
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Oyster::Engine::Render::Text("Team 2", textSize, textPos);
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for (int i=1; i<lobbyData.playerCount; i+=2)
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{
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if (strlen(lobbyData.players[i].usrName) > 0)
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{
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textPos.y+=15;
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Oyster::Engine::Render::Text( lobbyData.players[i].usrName,
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textSize,
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textPos);
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}
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}
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break;
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}
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}
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