2013-11-20 14:25:37 +01:00
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#include "StaticObject.h"
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2014-02-03 15:32:46 +01:00
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#include "CollisionManager.h"
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2013-11-20 14:25:37 +01:00
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2013-11-20 16:01:39 +01:00
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using namespace GameLogic;
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2013-11-20 14:25:37 +01:00
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2013-12-05 11:50:39 +01:00
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StaticObject::StaticObject()
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2013-12-12 09:36:14 +01:00
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:Object()
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{
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2013-12-12 09:36:14 +01:00
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}
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2014-02-12 14:48:58 +01:00
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StaticObject::StaticObject(ObjectSpecialType type)
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2014-01-29 14:33:21 +01:00
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:Object(type)
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2013-12-12 09:36:14 +01:00
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{
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2014-01-23 08:57:46 +01:00
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}
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2014-02-12 14:48:58 +01:00
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StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type)
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:Object(rigidBody,type)
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2014-01-23 08:57:46 +01:00
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{
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2014-02-09 21:24:09 +01:00
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//this->rigidBody->SetGravity(true);
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//this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_BeforeCollisionResponse)(CollisionManager::IgnoreCollision));
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2014-01-23 09:14:04 +01:00
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}
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2014-01-29 14:33:21 +01:00
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2014-02-12 14:48:58 +01:00
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StaticObject::StaticObject( void* collisionFuncAfter, ObjectSpecialType type)
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2014-02-12 13:11:35 +01:00
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:Object(collisionFuncAfter,type)
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2014-01-23 09:14:04 +01:00
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{
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2014-01-29 14:33:21 +01:00
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}
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2014-02-12 14:48:58 +01:00
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StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody , void* collisionFuncAfter, ObjectSpecialType type)
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2014-02-12 13:11:35 +01:00
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:Object(rigidBody, collisionFuncAfter, type)
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2014-01-27 08:54:25 +01:00
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{
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2013-11-20 14:25:37 +01:00
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}
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2014-02-12 14:48:58 +01:00
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StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type)
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2014-02-12 13:11:35 +01:00
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:Object(rigidBody, collisionFuncAfter, type)
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2014-01-29 14:33:21 +01:00
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{
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2013-11-20 14:25:37 +01:00
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2014-01-29 14:33:21 +01:00
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}
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2013-11-20 14:25:37 +01:00
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StaticObject::~StaticObject(void)
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{
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2013-12-12 09:36:14 +01:00
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2013-11-20 14:25:37 +01:00
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}
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