Danbias/Code/Game/DanBiasGame/GameClientState/LobbyState.h

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#ifndef DANBIAS_CLIENT_LOBBYSTATE_H
#define DANBIAS_CLIENT_LOBBYSTATE_H
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#include "GameClientState.h"
#include "OysterMath.h"
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#include "NetworkClient.h"
#include <string>
namespace DanBias
{
namespace Client
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{
class LobbyState : public GameClientState
{
private:
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struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
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public:
LobbyState(void);
~LobbyState(void);
bool Init(Oyster::Network::NetworkClient* nwClient);
ClientState Update(float deltaTime, InputClass* KeyInput);
// create session lobby
// join session lobby
// set name
// set rules
// set map
// ready
// chat
// kick
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bool Render();
bool Release();
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void ChangeState( ClientState next );
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void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
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};
}
}
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#endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H