2014-01-24 10:22:18 +01:00
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//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#include "Loader.h"
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2014-01-24 10:42:19 +01:00
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using namespace GameLogic::LevelFileLoader;
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2014-01-24 10:22:18 +01:00
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using namespace Oyster::Resource;
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using namespace std;
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2014-01-27 10:15:39 +01:00
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unsigned char* Loader::LoadFile(std::string fileName, int &size)
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2014-01-24 10:22:18 +01:00
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{
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//convert from string to wstring
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std::wstring temp(fileName.begin(), fileName.end());
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//convert from wstring to wchar then loads the file
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2014-01-27 14:57:18 +01:00
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unsigned char* buffer = (unsigned char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
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size = OysterResource::GetResourceSize(buffer);
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return buffer;
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2014-01-24 10:22:18 +01:00
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}
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