Danbias/Code/Misc/Input/Include/Mouse.h

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/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#ifndef INPUT_MOUSE_H
#define INPUT_MOUSE_H
#include "InputObject.h"
#include <vector>
namespace Input
{
//-----------------------------------------------------------------------------------------------------------------------------
namespace Enum
{
//! Contains keycodes (SAMI -> Sam Awsome Mouse Input)
enum SAMI
{
SAMI_MouseLeftBtn,
SAMI_MouseMiddleBtn,
SAMI_MouseRightBtn,
SAMI_MouseBtnX01,
SAMI_MouseBtnX02,
SAMI_MouseBtnX03,
SAMI_MouseBtnX04,
SAMI_MouseBtnX05,
SAMI_MouseBtnX06,
SAMI_MouseBtnX07,
SAMI_MouseBtnX08,
SAMI_MouseBtnX09,
SAMI_MouseBtnX10,
SAMI_MouseBtnX11,
SAMI_MouseBtnX12,
SAMI_MouseBtnX13,
SAMI_MouseBtnX14,
SAMI_MouseBtnX15,
SAMI_MouseBtnX16,
SAMI_MouseBtnX17,
SAMI_MouseBtnX18,
SAMI_MouseBtnX19,
SAMI_MouseBtnX20,
SAMI_Unknown,
};
}
//-----------------------------------------------------------------------------------------------------------------------------
namespace Typedefs
{
typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseMoveCallback)(Struct::SAIPoint2D cord, Mouse* sender);
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typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender);
}
//-----------------------------------------------------------------------------------------------------------------------------
class Mouse :public InputObject
{
public:
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class MouseEvent
{
public:
virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseMove ( Struct::SAIPoint2D coordinate, Mouse* sender ) { }
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virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
};
public: /* Manual check functions */
virtual bool IsBtnUp(Enum::SAMI key) = 0;
virtual bool IsBtnDown(Enum::SAMI key) = 0;
public: /* global subscribe callback functions */
int GetWheelDelta() const;
Struct::SAIPoint2D & GetPixelPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
Struct::SAIPoint2D & GetDeltaPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
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void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
void AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
void RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func);
void RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
void RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
void RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
void RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
public: /* From InputObject */
virtual void Activate () override { this->active = true; }
virtual void Deactivate () override { this->active = false; }
virtual bool IsActive() override { return this->active; }
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public:
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void operator+= (MouseEvent* object);
void operator-= (MouseEvent* object);
void SetPixelPos(int x, int y);
void ToggleCursor(bool toggler);
public:
struct MouseCallbackList;
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protected:
Mouse();
~Mouse();
protected:
void InternalOnBtnPress(Enum::SAMI key);
void InternalOnBtnDown(Enum::SAMI key);
void InternalOnBtnRelease(Enum::SAMI key);
void InternalOnMove(Struct::SAIPoint2D cord);
void InternalOnScroll(int delta);
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protected:
std::vector<MouseEvent*> mouseSubscribers;
MouseCallbackList* callbackList;
Struct::SAIPoint2D pixelPos, deltaPos;
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bool isCurorLocked;
int wheelDelta;
bool active;
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};
}
#endif // !INPUT_MOUSE_H