Danbias/Code/Network/NetworkDependencies/Connection.cpp

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#include "Connection.h"
#include <winsock2.h>
#include <iostream>
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#include <string>
using namespace Oyster::Network;
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Connection::~Connection()
{
closesocket( this->socket );
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}
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int Connection::Connect(unsigned short port , const char serverName[])
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{
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struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
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{
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return WSAGetLastError();
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}
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struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
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server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
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if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
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return WSAGetLastError();
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}
//connection succesfull!
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return 0;
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}
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int Connection::InitiateServer(unsigned short port)
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{
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int errorCode = 0;
if((errorCode = initiateSocket()) != 0)
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{
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return errorCode;
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}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
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errorCode = WSAGetLastError();
closesocket(this->socket);
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return errorCode;
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}
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//not our Listen function! its trying to keep our socket open for connections
if(listen(this->socket, 5) == SOCKET_ERROR)
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{
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errorCode = WSAGetLastError();
closesocket(this->socket);
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return errorCode;
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}
//Server started!
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return 0;
}
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int Connection::InitiateClient()
{
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int errorCode;
return initiateSocket();
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}
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int Connection::Disconnect()
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{
closesocket(this->socket);
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return WSAGetLastError();
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}
bool Connection::Send(OysterByte& bytes)
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{
int nBytes;
nBytes = send(this->socket, bytes, bytes.GetSize(), 0);
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if(nBytes == SOCKET_ERROR)
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{
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return WSAGetLastError();
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}
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return 0;
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}
int Connection::Recieve(OysterByte& bytes)
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{
int nBytes;
bytes.Clear(1000);
nBytes = recv(this->socket, bytes, 500, 0);
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if(nBytes == SOCKET_ERROR)
{
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return WSAGetLastError();
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}
else
{
bytes.SetSize(nBytes);
}
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std::cout << "Size of the recieved data: " << nBytes << " bytes" << std::endl;
//bytes.byteArray[nBytes] = '\0';
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return 0;
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}
int Connection::Listen()
{
int clientSocket;
if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
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{
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return WSAGetLastError();
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}
return clientSocket;
}
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///////////////////////////////////////
//Private functions
///////////////////////////////////////
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int Connection::initiateSocket()
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{
this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
if(this->socket == SOCKET_ERROR)
{
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return WSAGetLastError();
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}
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return 0;
}