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#ifndef DANBIAS_CLIENT_COBJECT_H
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#define DANBIAS_CLIENT_COBJECT_H
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#include "DllInterfaces/GFXAPI.h"
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namespace DanBias
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{
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namespace Client
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{
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struct ModelInitData
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{
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int id;
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std::wstring modelPath;
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Oyster::Math::Float3 position;
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Oyster::Math::Quaternion rotation;
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Oyster::Math::Float3 scale;
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bool visible;
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};
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class C_Object
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{
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private:
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Oyster::Math::Float4x4 world;
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Oyster::Math::Float3 position;
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Oyster::Math::Quaternion rotation;
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Oyster::Math::Float3 scale;
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void updateWorld();
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public:
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virtual void Init(ModelInitData modelInit);
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void setWorld(Oyster::Math::Float4x4 world);
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Oyster::Math::Float4x4 getWorld() const;
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void setPos(Oyster::Math::Float3 newPos);
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Oyster::Math::Float3 getPos() const;
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void addPos(Oyster::Math::Float3 deltaPos);
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void setRot(Oyster::Math::Quaternion newRot);
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Oyster::Math::Quaternion getRotation() const;
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void addRot(Oyster::Math::Quaternion deltaRot);
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void setScale(Oyster::Math::Float3 newScale);
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void addScale(Oyster::Math::Float3 deltaScale);
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Oyster::Math::Float3 getScale() const;
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virtual void Render() = 0;
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virtual void Release() = 0;
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virtual int GetId() = 0;
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};};};
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2013-12-10 11:26:18 +01:00
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#endif
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