Removed some debug lines
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@ -112,8 +112,7 @@ void Camera_FPS::StrafeLeft( Float distance )
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void Camera_FPS::PitchUp( Float radian )
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void Camera_FPS::PitchUp( Float radian )
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{
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{
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//this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
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this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
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this->pitchUp = this->pitchUp + radian; // debug hack
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this->head.SetAngular( this->body.angularAxis + this->pitchUp * this->body.direction.v[0] );
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this->head.SetAngular( this->body.angularAxis + this->pitchUp * this->body.direction.v[0] );
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}
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}
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@ -87,12 +87,6 @@ bool GameState::Init( SharedStateContent &shared )
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// Debugg hack
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// Debugg hack
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this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true );
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this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true );
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Graphics::Definitions::Pointlight light;
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light.Pos = Float3( 0,132,0);
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light.Color = Float3( 1.0f );
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light.Bright = 1.0f;
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light.Radius = 1000.0f;
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Graphics::API::AddLight( light );
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// end debug hack
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// end debug hack
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return true;
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return true;
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