GL- Compile fel med spawnpoint fixat
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@ -108,11 +108,11 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
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}
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break;
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case ObjectSpecialType_SpawnPoint:
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{
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//case ObjectSpecialType_SpawnPoint:
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//{
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// save
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}
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//}
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break;
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case ObjectSpecialType_Player:
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{
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