GameServer - 1 file was missed on commit...
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@ -94,7 +94,7 @@ namespace DanBias
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Oyster::Math::Float4x4 world = temp->GetOrientation();
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Protocol_ObjectPosition p(world, id);
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GameSession::gameSession->Send(*p.GetProtocol());
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GameSession::gameSession->Send(p.GetProtocol());
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}
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if(dynamic_cast<GameLogic::ILevelData*>(movedObject))
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