GameClient - merge
This commit is contained in:
commit
3bc916cfb2
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@ -201,7 +201,9 @@
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<ClCompile Include="DanBiasGame_Impl.cpp" />
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<ClCompile Include="DanBiasGame_Impl.cpp" />
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<ClCompile Include="GameClientState\Camera_Basic.cpp" />
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<ClCompile Include="GameClientState\Camera_Basic.cpp" />
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<ClCompile Include="GameClientState\Camera.cpp" />
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<ClCompile Include="GameClientState\Camera.cpp" />
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<ClCompile Include="GameClientState\Camera_BasicV2.cpp" />
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<ClCompile Include="GameClientState\Camera_FPS.cpp" />
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<ClCompile Include="GameClientState\Camera_FPS.cpp" />
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<ClCompile Include="GameClientState\Camera_FPSV2.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_DynamicObj.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_DynamicObj.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_Player.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_Player.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_StaticObj.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_StaticObj.cpp" />
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@ -226,7 +228,9 @@
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<ClInclude Include="GameClientState\Buttons\EventButtonGUI.h" />
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<ClInclude Include="GameClientState\Buttons\EventButtonGUI.h" />
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<ClInclude Include="GameClientState\Buttons\ButtonRectangle.h" />
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<ClInclude Include="GameClientState\Buttons\ButtonRectangle.h" />
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<ClInclude Include="GameClientState\Camera.h" />
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<ClInclude Include="GameClientState\Camera.h" />
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<ClInclude Include="GameClientState\Camera_BasicV2.h" />
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<ClInclude Include="GameClientState\Camera_FPS.h" />
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<ClInclude Include="GameClientState\Camera_FPS.h" />
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<ClInclude Include="GameClientState\Camera_FPSV2.h" />
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<ClInclude Include="GameClientState\C_obj\C_DynamicObj.h" />
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<ClInclude Include="GameClientState\C_obj\C_DynamicObj.h" />
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<ClInclude Include="GameClientState\C_obj\C_Player.h" />
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<ClInclude Include="GameClientState\C_obj\C_Player.h" />
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<ClInclude Include="GameClientState\C_obj\C_StaticObj.h" />
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<ClInclude Include="GameClientState\C_obj\C_StaticObj.h" />
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ShowAllFiles>false</ShowAllFiles>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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@ -1,192 +0,0 @@
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#ifndef DANBIAS_CLIENTRECIEVEROBJECT_H
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#define DANBIAS_CLIENTRECIEVEROBJECT_H
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//WTF!? No headers included???
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#include "../DanBiasGame/Include/DanBiasGame.h"
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#include "../GameProtocols/GeneralProtocols.h"
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#include "../GameProtocols/Protocols.h"
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#include "../Network/NetworkAPI/NetworkClient.h"
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#include "GameClientState\GameClientState.h"
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#include "GameClientState\GameState.h"
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#include <Utilities.h>
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namespace DanBias
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{
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struct GameRecieverObject : public Oyster::Network::NetworkClient
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{
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Client::GameClientState* gameClientState;
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// receiver function for server messages
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// parsing protocols and sending it to the gameState
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//void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override
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void GameRecieverObject::DataRecieved( Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e ) override
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{
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Oyster::Network::CustomNetProtocol p = e.args.data.protocol;
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int pType = p[0].value.netInt;
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//printf("Message(%i) arrived at client(%i)\n", pType, this->GetID());
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switch (pType)
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{
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case protocol_General_Status:
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{
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GameLogic::Protocol_General_Status::States state;
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state = (GameLogic::Protocol_General_Status::States)p[1].value.netShort;
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if( state == GameLogic::Protocol_General_Status::States_disconected)
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{
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// server disconnected
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DanBiasGame::Release();
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}
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}
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break;
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case protocol_Gameplay_ObjectCreate:
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{
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Client::GameClientState::NewObj protocolData;// = new Client::GameClientState::NewObj;
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protocolData.object_ID = p[1].value.netInt;
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protocolData.path = p[2].value.netCharPtr;
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for(int i = 0; i< 16; i++)
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{
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protocolData.worldPos[i] = p[i+3].value.netFloat;
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}
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(&protocolData);
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//delete p[2].value.netCharPtr; //delete char array
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//delete protocolData;
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//protocolData = NULL;
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}
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break;
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case protocol_Gameplay_ObjectDisabled:
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{
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Client::GameClientState::RemoveObj* protocolData = new Client::GameClientState::RemoveObj;
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protocolData->object_ID = p[1].value.netInt;
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(protocolData);
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delete protocolData;
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protocolData = NULL;
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}
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break;
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case protocol_Gameplay_ObjectPosition:
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{
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// 0: reserved
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// 1: objectID
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// 2,3,4: position
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// 5,6,7,8: rotation quaternion
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GameLogic::Protocol_ObjectPosition data(p);
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Client::GameClientState::ObjPos protocolData;
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protocolData.object_ID = data.object_ID;
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//protocolData.object_ID = p[1].value.netInt;
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for( int i = 0; i < 3; ++i )
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{
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protocolData.position[i] = data.position[i];
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}
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//for(int i = 0; i< 16; i++)
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//{
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// protocolData.worldPos[i] = p[i+2].value.netFloat;
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//}
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(&protocolData);
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}
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break;
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case protocol_Gameplay_ObjectPositionRotation:
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{
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Client::GameClientState::ObjPos protocolData;
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protocolData.object_ID = p[1].value.netInt;
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for(int i = 0; i< 16; i++)
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{
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protocolData.worldPos[i] = p[i+2].value.netFloat;
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}
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(&protocolData);
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}
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break;
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case protocol_Lobby_Create:
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{
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if(dynamic_cast<Client::LobbyState*>(gameClientState))
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{
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int id = p.Get(1).value.netInt;
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std::string name = p.Get(19).value.netCharPtr;
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Oyster::Math::Float4x4 w;
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for(int i = 0; i< 16; i++)
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{
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w[i] = p[i+2].value.netFloat;
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}
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gameClientState->Release();
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delete gameClientState;
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gameClientState = new Client::GameState();
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gameClientState->Init(this);
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std::wstring temp;
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Utility::String::StringToWstring(name, temp);
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((Client::GameState*)gameClientState)->InitiatePlayer(id, temp, w);
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//Do some wait state?
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}
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}
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break;
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case protocol_Lobby_Start:
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{
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if(dynamic_cast<Client::GameState*>(gameClientState))
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{
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//Game state should start in n seconds
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GameLogic::Protocol_LobbyStartGame p(p);
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p.seconds;
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//Sleep((int)(p.seconds * 1000));
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}
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}
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break;
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default:
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break;
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}
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if(ProtocolIsLobby(p[0].value.netInt)) ParseLobbyProtocol(p);
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}
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void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p)
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{
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switch (p[0].value.netShort)
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{
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case protocol_General_Status: //this->GeneralStatus (Protocol_General_Status (p), c);
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break;
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case protocol_General_Text: //this->GeneralText (Protocol_General_Text (p), c);
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break;
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//case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c);
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//break;
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case protocol_Lobby_Start: //this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
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break;
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//case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c);
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//break;
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case protocol_Lobby_Login: //this->LobbyLogin (Protocol_LobbyLogin (p), c);
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break;
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case protocol_Lobby_Refresh: //this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
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break;
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case protocol_Lobby_GameData: //this->LobbyGameData (Protocol_LobbyGameData (p), c);
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{
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//GameLogic::Protocol_LobbyGameData temp(p);
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//printf("%s, %i.%i\n", temp.mapName.c_str(), temp.majorVersion, temp.minorVersion);
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}
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break;
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case protocol_Lobby_ClientData: //this->LobbyMainData (Protocol_LobbyClientData (p), c);
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break;
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//case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
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//break;
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}
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}
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};
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}
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#endif
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@ -0,0 +1,117 @@
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#include "Camera_BasicV2.h"
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using namespace ::Oyster::Math3D;
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Camera_BasicV2::Camera_BasicV2()
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{
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this->translation = Float3::null;
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this->rotation = Quaternion::identity;
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this->projection = Float4x4::identity;
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}
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Camera_BasicV2::Camera_BasicV2( const Float3 &position, const Quaternion &rotation, const Float4x4 &projection )
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{
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this->translation = position;
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this->rotation = rotation;
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this->projection = projection;
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}
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Camera_BasicV2::~Camera_BasicV2() {}
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Camera_BasicV2 & Camera_BasicV2::operator = ( const Camera_BasicV2 &camera )
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{
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this->translation = camera.translation;
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this->rotation = camera.rotation;
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this->projection = camera.projection;
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return *this;
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}
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void Camera_BasicV2::SetPosition( const Float3 &translation )
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{
|
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this->translation = translation;
|
||||||
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}
|
||||||
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|
||||||
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void Camera_BasicV2::SetRotation( const Quaternion &rotation )
|
||||||
|
{
|
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this->rotation = rotation;
|
||||||
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}
|
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|
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void Camera_BasicV2::SetAngular( const Float3 &axis )
|
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|
{
|
||||||
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this->rotation = Rotation( axis );
|
||||||
|
}
|
||||||
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|
||||||
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void Camera_BasicV2::SetProjection( const Float4x4 &matrix )
|
||||||
|
{
|
||||||
|
this->projection = matrix;
|
||||||
|
}
|
||||||
|
|
||||||
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void Camera_BasicV2::SetOrthographicProjection( Float width, Float height, Float nearClip, Float farClip )
|
||||||
|
{
|
||||||
|
ProjectionMatrix_Orthographic( width, height, nearClip, farClip, this->projection );
|
||||||
|
}
|
||||||
|
|
||||||
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void Camera_BasicV2::SetPerspectiveProjection( Float verticalFoV, Float aspectRatio, Float nearClip, Float farClip )
|
||||||
|
{
|
||||||
|
ProjectionMatrix_Perspective( verticalFoV, aspectRatio, nearClip, farClip, this->projection );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_BasicV2::Move( const Float3 &deltaPosition )
|
||||||
|
{
|
||||||
|
this->translation += deltaPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_BasicV2::Rotate( const Quaternion &deltaRotation )
|
||||||
|
{
|
||||||
|
this->rotation *= deltaRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_BasicV2::Rotate( const Float3 &deltaAngularAxis )
|
||||||
|
{
|
||||||
|
this->rotation *= Rotation( deltaAngularAxis );
|
||||||
|
}
|
||||||
|
|
||||||
|
const Float3 & Camera_BasicV2::GetPosition() const
|
||||||
|
{
|
||||||
|
return this->translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 & Camera_BasicV2::GetAngularAxis( Float3 &targetMem ) const
|
||||||
|
{
|
||||||
|
return targetMem = AngularAxis( this->rotation );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 Camera_BasicV2::GetNormalOf( const Float3 &axis ) const
|
||||||
|
{
|
||||||
|
return WorldAxisOf( this->rotation, axis );
|
||||||
|
}
|
||||||
|
|
||||||
|
const Quaternion & Camera_BasicV2::GetRotation() const
|
||||||
|
{
|
||||||
|
return this->rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3x3 & Camera_BasicV2::GetRotationMatrix( Float3x3 &targetMem ) const
|
||||||
|
{
|
||||||
|
return RotationMatrix( this->rotation, targetMem );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float4x4 & Camera_BasicV2::GetRotationMatrix( Float4x4 &targetMem ) const
|
||||||
|
{
|
||||||
|
return RotationMatrix( this->rotation, targetMem );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float4x4 & Camera_BasicV2::GetViewMatrix( Float4x4 &targetMem ) const
|
||||||
|
{
|
||||||
|
return ViewMatrix( this->rotation, this->translation, targetMem );
|
||||||
|
}
|
||||||
|
|
||||||
|
const Float4x4 & Camera_BasicV2::GetProjectionMatrix() const
|
||||||
|
{
|
||||||
|
return this->projection;
|
||||||
|
}
|
||||||
|
|
||||||
|
Float4x4 & Camera_BasicV2::GetViewsProjMatrix( Float4x4 &targetMem ) const
|
||||||
|
{
|
||||||
|
return TransformMatrix( this->projection, this->GetViewMatrix(), targetMem );
|
||||||
|
}
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|
@ -0,0 +1,42 @@
|
||||||
|
#ifndef CAMERA_BASIC_V2_H
|
||||||
|
#define CAMERA_BASIC_V2_H
|
||||||
|
|
||||||
|
#include "OysterMath.h"
|
||||||
|
|
||||||
|
class Camera_BasicV2
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Camera_BasicV2();
|
||||||
|
Camera_BasicV2( const ::Oyster::Math::Float3 &position, const ::Oyster::Math::Quaternion &rotation, const ::Oyster::Math::Float4x4 &projection );
|
||||||
|
virtual ~Camera_BasicV2();
|
||||||
|
|
||||||
|
Camera_BasicV2 & operator = ( const Camera_BasicV2 &camera );
|
||||||
|
|
||||||
|
void SetPosition( const ::Oyster::Math::Float3 &translation );
|
||||||
|
void SetRotation( const ::Oyster::Math::Quaternion &rotation );
|
||||||
|
void SetAngular( const ::Oyster::Math::Float3 &axis );
|
||||||
|
void SetProjection( const ::Oyster::Math::Float4x4 &matrix );
|
||||||
|
void SetOrthographicProjection( ::Oyster::Math::Float width, ::Oyster::Math::Float height, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
|
||||||
|
void SetPerspectiveProjection( ::Oyster::Math::Float verticalFoV, ::Oyster::Math::Float aspectRatio, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
|
||||||
|
|
||||||
|
void Move( const ::Oyster::Math::Float3 &deltaPosition );
|
||||||
|
void Rotate( const ::Oyster::Math::Quaternion &deltaRotation );
|
||||||
|
void Rotate( const ::Oyster::Math::Float3 &deltaAngularAxis );
|
||||||
|
|
||||||
|
const ::Oyster::Math::Float3 & GetPosition() const;
|
||||||
|
::Oyster::Math::Float3 & GetAngularAxis( ::Oyster::Math::Float3 &targetMem = ::Oyster::Math::Float3() ) const;
|
||||||
|
::Oyster::Math::Float3 GetNormalOf( const ::Oyster::Math::Float3 &axis ) const;
|
||||||
|
const ::Oyster::Math::Quaternion & GetRotation() const;
|
||||||
|
::Oyster::Math::Float3x3 & GetRotationMatrix( ::Oyster::Math::Float3x3 &targetMem ) const;
|
||||||
|
::Oyster::Math::Float4x4 & GetRotationMatrix( ::Oyster::Math::Float4x4 &targetMem ) const;
|
||||||
|
::Oyster::Math::Float4x4 & GetViewMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
|
||||||
|
const ::Oyster::Math::Float4x4 & GetProjectionMatrix() const;
|
||||||
|
::Oyster::Math::Float4x4 & GetViewsProjMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
::Oyster::Math::Float3 translation;
|
||||||
|
mutable ::Oyster::Math::Quaternion rotation;
|
||||||
|
::Oyster::Math::Float4x4 projection;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,186 @@
|
||||||
|
#include "Camera_FPSV2.h"
|
||||||
|
#include "Utilities.h"
|
||||||
|
|
||||||
|
using namespace ::Oyster::Math3D;
|
||||||
|
using namespace ::Utility::Value;
|
||||||
|
|
||||||
|
Camera_FPSV2::Camera_FPSV2()
|
||||||
|
{ // this->head is default set to identity uniformprojection at origo
|
||||||
|
this->pitchUp = 0.0f;
|
||||||
|
this->headOffset =
|
||||||
|
this->body.translation = Float3::null;
|
||||||
|
this->body.rotation = Quaternion::identity;
|
||||||
|
}
|
||||||
|
|
||||||
|
Camera_FPSV2::~Camera_FPSV2() {}
|
||||||
|
|
||||||
|
Camera_FPSV2 & Camera_FPSV2::operator = ( const Camera_FPSV2 &camera )
|
||||||
|
{
|
||||||
|
this->head = camera.head;
|
||||||
|
this->pitchUp = camera.pitchUp;
|
||||||
|
this->headOffset = camera.headOffset;
|
||||||
|
this->body.translation = camera.body.translation;
|
||||||
|
this->body.rotation = camera.body.rotation;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetHeadOffset( const Float3 &translation )
|
||||||
|
{
|
||||||
|
this->head.Move( translation - this->headOffset );
|
||||||
|
this->headOffset = translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetPosition( const Float3 &translation )
|
||||||
|
{
|
||||||
|
this->head.Move( translation - this->body.translation );
|
||||||
|
this->body.translation = translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetRotation( const Quaternion &rotation )
|
||||||
|
{
|
||||||
|
this->body.rotation = rotation;
|
||||||
|
this->head.SetRotation( rotation * Rotation(this->pitchUp, this->GetNormalOf(Float3::standard_unit_x) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetAngular( const Float3 &axis )
|
||||||
|
{
|
||||||
|
this->SetRotation( Rotation(axis) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetProjection( const Float4x4 &matrix )
|
||||||
|
{
|
||||||
|
this->head.SetProjection( matrix );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetOrthographicProjection( Float width, Float height, Float nearClip, Float farClip )
|
||||||
|
{
|
||||||
|
this->head.SetOrthographicProjection( width, height, nearClip, farClip );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SetPerspectiveProjection( Float verticalFoV, Float aspectRatio, Float nearClip, Float farClip )
|
||||||
|
{
|
||||||
|
this->head.SetPerspectiveProjection( verticalFoV, aspectRatio, nearClip, farClip );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::UpdateOrientation()
|
||||||
|
{
|
||||||
|
Float4x4 orientation;
|
||||||
|
OrientationMatrix( this->body.rotation, this->body.translation, orientation );
|
||||||
|
|
||||||
|
this->head.SetPosition( (orientation * Float4(this->headOffset, 1.0f)).xyz );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::SnapUpToNormal( const Float3 &normal )
|
||||||
|
{
|
||||||
|
this->body.rotation = Rotation( SnapAngularAxis(AngularAxis(this->body.rotation), WorldAxisOf(this->body.rotation, Float3::standard_unit_y), normal) );
|
||||||
|
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp * Float3::standard_unit_x) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::Move( const Float3 &deltaPosition )
|
||||||
|
{
|
||||||
|
this->head.Move( deltaPosition );
|
||||||
|
this->body.translation += deltaPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::Rotate( const Quaternion &deltaRotation )
|
||||||
|
{
|
||||||
|
this->head.Rotate( deltaRotation );
|
||||||
|
this->body.rotation *= deltaRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::Rotate( const Float3 &deltaAngularAxis )
|
||||||
|
{
|
||||||
|
this->Rotate( Rotation(deltaAngularAxis) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::MoveForward( Float distance )
|
||||||
|
{
|
||||||
|
this->MoveBackward( -distance );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::MoveBackward( Float distance )
|
||||||
|
{
|
||||||
|
this->Move( distance * WorldAxisOf(this->body.rotation, Float3::standard_unit_z) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::StrafeRight( Float distance )
|
||||||
|
{
|
||||||
|
this->Move( distance * WorldAxisOf(this->body.rotation, Float3::standard_unit_x) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::StrafeLeft( Float distance )
|
||||||
|
{
|
||||||
|
this->StrafeRight( -distance );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::PitchUp( Float radian )
|
||||||
|
{
|
||||||
|
this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
|
||||||
|
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, Float3::standard_unit_x) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::PitchDown( Float radian )
|
||||||
|
{
|
||||||
|
this->PitchUp( -radian );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::YawRight( Float radian )
|
||||||
|
{
|
||||||
|
this->YawLeft( -radian );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera_FPSV2::YawLeft( Float radian )
|
||||||
|
{
|
||||||
|
Quaternion deltaRotation = Rotation( radian, WorldAxisOf(this->body.rotation, Float3::standard_unit_y) );
|
||||||
|
this->Rotate( deltaRotation );
|
||||||
|
}
|
||||||
|
|
||||||
|
const Float3 & Camera_FPSV2::GetHeadOffset() const
|
||||||
|
{
|
||||||
|
return this->headOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Float3 & Camera_FPSV2::GetPosition() const
|
||||||
|
{
|
||||||
|
return this->body.translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
Float4x4 & Camera_FPSV2::GetViewMatrix( Float4x4 &targetMem ) const
|
||||||
|
{
|
||||||
|
return this->head.GetViewMatrix( targetMem );
|
||||||
|
}
|
||||||
|
|
||||||
|
const Float4x4 & Camera_FPSV2::GetProjectionMatrix() const
|
||||||
|
{
|
||||||
|
return this->head.GetProjectionMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
Float4x4 & Camera_FPSV2::GetViewsProjMatrix( Float4x4 &targetMem ) const
|
||||||
|
{
|
||||||
|
return this->head.GetViewsProjMatrix( targetMem );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 Camera_FPSV2::GetNormalOf( const Float3 &axis ) const
|
||||||
|
{
|
||||||
|
return this->head.GetNormalOf( axis );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 Camera_FPSV2::GetRight() const
|
||||||
|
{
|
||||||
|
return WorldAxisOf( this->body.rotation, Float3::standard_unit_x );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 Camera_FPSV2::GetUp() const
|
||||||
|
{
|
||||||
|
return WorldAxisOf( this->body.rotation, Float3::standard_unit_y );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 Camera_FPSV2::GetLook() const
|
||||||
|
{
|
||||||
|
return this->head.GetNormalOf( -Float3::standard_unit_z );
|
||||||
|
}
|
||||||
|
|
||||||
|
Float3 Camera_FPSV2::GetForward() const
|
||||||
|
{
|
||||||
|
return WorldAxisOf( this->body.rotation, -Float3::standard_unit_z );
|
||||||
|
}
|
|
@ -0,0 +1,63 @@
|
||||||
|
#ifndef CAMERA_FPSV2_H
|
||||||
|
#define CAMERA_FPSV2_H
|
||||||
|
|
||||||
|
#include "OysterMath.h"
|
||||||
|
#include "Camera_BasicV2.h"
|
||||||
|
|
||||||
|
class Camera_FPSV2
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Camera_FPSV2();
|
||||||
|
virtual ~Camera_FPSV2();
|
||||||
|
|
||||||
|
Camera_FPSV2 & operator = ( const Camera_FPSV2 &camera );
|
||||||
|
|
||||||
|
void SetHeadOffset( const ::Oyster::Math::Float3 &translation );
|
||||||
|
void SetPosition( const ::Oyster::Math::Float3 &translation );
|
||||||
|
void SetRotation( const ::Oyster::Math::Quaternion &rotation );
|
||||||
|
void SetAngular( const ::Oyster::Math::Float3 &axis );
|
||||||
|
void SetProjection( const ::Oyster::Math::Float4x4 &matrix );
|
||||||
|
void SetOrthographicProjection( ::Oyster::Math::Float width, ::Oyster::Math::Float height, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
|
||||||
|
void SetPerspectiveProjection( ::Oyster::Math::Float verticalFoV, ::Oyster::Math::Float aspectRatio, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
|
||||||
|
|
||||||
|
void UpdateOrientation();
|
||||||
|
|
||||||
|
void SnapUpToNormal( const ::Oyster::Math::Float3 &normal );
|
||||||
|
|
||||||
|
void Move( const ::Oyster::Math::Float3 &deltaPosition );
|
||||||
|
void Rotate( const ::Oyster::Math::Quaternion &deltaRotation );
|
||||||
|
void Rotate( const ::Oyster::Math::Float3 &deltaAngularAxis );
|
||||||
|
|
||||||
|
void MoveForward( ::Oyster::Math::Float distance );
|
||||||
|
void MoveBackward( ::Oyster::Math::Float distance );
|
||||||
|
void StrafeRight( ::Oyster::Math::Float distance );
|
||||||
|
void StrafeLeft( ::Oyster::Math::Float distance );
|
||||||
|
|
||||||
|
void PitchUp( ::Oyster::Math::Float radian );
|
||||||
|
void PitchDown( ::Oyster::Math::Float radian );
|
||||||
|
void YawRight( ::Oyster::Math::Float radian );
|
||||||
|
void YawLeft( ::Oyster::Math::Float radian );
|
||||||
|
|
||||||
|
const ::Oyster::Math::Float3 & GetHeadOffset() const;
|
||||||
|
const ::Oyster::Math::Float3 & GetPosition() const;
|
||||||
|
::Oyster::Math::Float4x4 & GetViewMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
|
||||||
|
const ::Oyster::Math::Float4x4 & GetProjectionMatrix() const;
|
||||||
|
::Oyster::Math::Float4x4 & GetViewsProjMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
|
||||||
|
::Oyster::Math::Float3 GetNormalOf( const ::Oyster::Math::Float3 &axis ) const;
|
||||||
|
::Oyster::Math::Float3 GetRight() const;
|
||||||
|
::Oyster::Math::Float3 GetUp() const;
|
||||||
|
::Oyster::Math::Float3 GetLook() const;
|
||||||
|
::Oyster::Math::Float3 GetForward() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Camera_BasicV2 head;
|
||||||
|
::Oyster::Math::Float pitchUp;
|
||||||
|
::Oyster::Math::Float3 headOffset;
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
::Oyster::Math::Float3 translation;
|
||||||
|
::Oyster::Math::Quaternion rotation;
|
||||||
|
} body;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
|
@ -3,9 +3,14 @@
|
||||||
using namespace DanBias::Client;
|
using namespace DanBias::Client;
|
||||||
using namespace ::Oyster::Network;
|
using namespace ::Oyster::Network;
|
||||||
|
|
||||||
|
const GameClientState::NetEvent GameClientState::event_processed = GameClientState::NetEvent();
|
||||||
|
|
||||||
GameClientState::GameClientState() {}
|
GameClientState::GameClientState() {}
|
||||||
|
|
||||||
GameClientState::~GameClientState() {}
|
GameClientState::~GameClientState() {}
|
||||||
|
|
||||||
void GameClientState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
const GameClientState::NetEvent & GameClientState::DataRecieved( const GameClientState::NetEvent &message )
|
||||||
{ /* do nothing */ }
|
{
|
||||||
|
/* do nothing */
|
||||||
|
return message;
|
||||||
|
}
|
|
@ -22,7 +22,9 @@ namespace DanBias { namespace Client
|
||||||
ClientState_Quit
|
ClientState_Quit
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
typedef ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> NetEvent;
|
||||||
|
static const NetEvent event_processed;
|
||||||
|
|
||||||
GameClientState();
|
GameClientState();
|
||||||
virtual ~GameClientState();
|
virtual ~GameClientState();
|
||||||
virtual bool Init( SharedStateContent &shared ) = 0;
|
virtual bool Init( SharedStateContent &shared ) = 0;
|
||||||
|
@ -31,7 +33,11 @@ namespace DanBias { namespace Client
|
||||||
virtual bool Release() = 0;
|
virtual bool Release() = 0;
|
||||||
virtual void ChangeState( ClientState next ) = 0;
|
virtual void ChangeState( ClientState next ) = 0;
|
||||||
|
|
||||||
virtual void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
|
/******************************************************************
|
||||||
|
* @param message of the event
|
||||||
|
* @return message or GameClientState::event_processed.
|
||||||
|
******************************************************************/
|
||||||
|
virtual const NetEvent & DataRecieved( const NetEvent &message );
|
||||||
};
|
};
|
||||||
} }
|
} }
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#include "DllInterfaces/GFXAPI.h"
|
#include "DllInterfaces/GFXAPI.h"
|
||||||
#include <Protocols.h>
|
#include <Protocols.h>
|
||||||
#include "NetworkClient.h"
|
#include "NetworkClient.h"
|
||||||
#include "Camera_FPS.h"
|
#include "Camera_FPSV2.h"
|
||||||
#include <GameServerAPI.h>
|
#include <GameServerAPI.h>
|
||||||
|
|
||||||
#include "C_obj/C_Player.h"
|
#include "C_obj/C_Player.h"
|
||||||
|
@ -39,7 +39,7 @@ struct GameState::MyData
|
||||||
bool key_Reload_Shaders;
|
bool key_Reload_Shaders;
|
||||||
|
|
||||||
C_Player player;
|
C_Player player;
|
||||||
Camera_FPS camera;
|
Camera_FPSV2 camera;
|
||||||
|
|
||||||
int myId;
|
int myId;
|
||||||
|
|
||||||
|
@ -85,11 +85,7 @@ bool GameState::Init( SharedStateContent &shared )
|
||||||
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
|
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
|
||||||
|
|
||||||
//tell server ready
|
//tell server ready
|
||||||
//this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
|
this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
|
||||||
|
|
||||||
// Debugg hack
|
|
||||||
this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true );
|
|
||||||
// end debug hack
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -120,7 +116,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
|
||||||
this->privData->myId = id;
|
this->privData->myId = id;
|
||||||
this->privData->camera.SetPosition( this->privData->player.getPos() );
|
this->privData->camera.SetPosition( this->privData->player.getPos() );
|
||||||
Float3 offset = Float3( 0.0f );
|
Float3 offset = Float3( 0.0f );
|
||||||
offset.y = this->privData->player.getScale().y + 0.5f; // debug hack +0.5f
|
offset.y = this->privData->player.getScale().y * 0.9f;
|
||||||
this->privData->camera.SetHeadOffset( offset );
|
this->privData->camera.SetHeadOffset( offset );
|
||||||
this->privData->camera.UpdateOrientation();
|
this->privData->camera.UpdateOrientation();
|
||||||
}
|
}
|
||||||
|
@ -162,7 +158,8 @@ bool GameState::Render()
|
||||||
auto dynamicObject = this->privData->dynamicObjects->begin();
|
auto dynamicObject = this->privData->dynamicObjects->begin();
|
||||||
for( ; dynamicObject != this->privData->dynamicObjects->end(); ++dynamicObject )
|
for( ; dynamicObject != this->privData->dynamicObjects->end(); ++dynamicObject )
|
||||||
{
|
{
|
||||||
dynamicObject->second->Render();
|
if( dynamicObject->second )
|
||||||
|
dynamicObject->second->Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
// RB DEBUG render wire frame
|
// RB DEBUG render wire frame
|
||||||
|
@ -237,7 +234,7 @@ void GameState::ReadKeyInput()
|
||||||
{
|
{
|
||||||
if( this->privData->input->IsKeyPressed(DIK_W) )
|
if( this->privData->input->IsKeyPressed(DIK_W) )
|
||||||
{
|
{
|
||||||
if(!this->privData->key_forward)
|
//if(!this->privData->key_forward)
|
||||||
{
|
{
|
||||||
this->privData->nwClient->Send( Protocol_PlayerMovementForward() );
|
this->privData->nwClient->Send( Protocol_PlayerMovementForward() );
|
||||||
this->privData->key_forward = true;
|
this->privData->key_forward = true;
|
||||||
|
@ -248,7 +245,7 @@ void GameState::ReadKeyInput()
|
||||||
|
|
||||||
if( this->privData->input->IsKeyPressed(DIK_S) )
|
if( this->privData->input->IsKeyPressed(DIK_S) )
|
||||||
{
|
{
|
||||||
if( !this->privData->key_backward )
|
//if( !this->privData->key_backward )
|
||||||
{
|
{
|
||||||
this->privData->nwClient->Send( Protocol_PlayerMovementBackward() );
|
this->privData->nwClient->Send( Protocol_PlayerMovementBackward() );
|
||||||
this->privData->key_backward = true;
|
this->privData->key_backward = true;
|
||||||
|
@ -259,7 +256,7 @@ void GameState::ReadKeyInput()
|
||||||
|
|
||||||
if( this->privData->input->IsKeyPressed(DIK_A) )
|
if( this->privData->input->IsKeyPressed(DIK_A) )
|
||||||
{
|
{
|
||||||
if( !this->privData->key_strafeLeft )
|
//if( !this->privData->key_strafeLeft )
|
||||||
{
|
{
|
||||||
this->privData->nwClient->Send( Protocol_PlayerMovementLeft() );
|
this->privData->nwClient->Send( Protocol_PlayerMovementLeft() );
|
||||||
this->privData->key_strafeLeft = true;
|
this->privData->key_strafeLeft = true;
|
||||||
|
@ -270,7 +267,7 @@ void GameState::ReadKeyInput()
|
||||||
|
|
||||||
if( this->privData->input->IsKeyPressed(DIK_D) )
|
if( this->privData->input->IsKeyPressed(DIK_D) )
|
||||||
{
|
{
|
||||||
if( !this->privData->key_strafeRight )
|
//if( !this->privData->key_strafeRight )
|
||||||
{
|
{
|
||||||
this->privData->nwClient->Send( Protocol_PlayerMovementRight() );
|
this->privData->nwClient->Send( Protocol_PlayerMovementRight() );
|
||||||
this->privData->key_strafeRight = true;
|
this->privData->key_strafeRight = true;
|
||||||
|
@ -362,13 +359,22 @@ void GameState::ReadKeyInput()
|
||||||
// TODO: implement sub-menu
|
// TODO: implement sub-menu
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState::NetEvent &message )
|
||||||
{
|
{
|
||||||
CustomNetProtocol data = e.args.data.protocol;
|
if( message.args.type == NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend )
|
||||||
short ID = data[0].value.netShort; // fetching the id data.
|
{ // TODO: Reconnect
|
||||||
|
const char *breakpoint = "temp trap";
|
||||||
|
this->privData->nwClient->Disconnect();
|
||||||
|
this->ChangeState( GameClientState::ClientState_Main );
|
||||||
|
}
|
||||||
|
|
||||||
|
// fetching the id data.
|
||||||
|
short ID = message.args.data.protocol[0].value.netShort;
|
||||||
|
|
||||||
if( ProtocolIsGameplay(ID) )
|
if( ProtocolIsGameplay(ID) )
|
||||||
{
|
{
|
||||||
|
CustomNetProtocol data = message.args.data.protocol;
|
||||||
|
|
||||||
switch(ID)
|
switch(ID)
|
||||||
{
|
{
|
||||||
case protocol_Gameplay_ObjectPickup: break; /** @todo TODO: implement */
|
case protocol_Gameplay_ObjectPickup: break; /** @todo TODO: implement */
|
||||||
|
@ -384,13 +390,13 @@ void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEven
|
||||||
|
|
||||||
(*this->privData->dynamicObjects)[decoded.object_ID]->setPos( decoded.position );
|
(*this->privData->dynamicObjects)[decoded.object_ID]->setPos( decoded.position );
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectScale:
|
case protocol_Gameplay_ObjectScale:
|
||||||
{
|
{
|
||||||
Protocol_ObjectScale decoded(data);
|
Protocol_ObjectScale decoded(data);
|
||||||
(*this->privData->dynamicObjects)[decoded.object_ID]->setScale( decoded.scale );
|
(*this->privData->dynamicObjects)[decoded.object_ID]->setScale( decoded.scale );
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectRotation:
|
case protocol_Gameplay_ObjectRotation:
|
||||||
{
|
{
|
||||||
Protocol_ObjectRotation decoded(data);
|
Protocol_ObjectRotation decoded(data);
|
||||||
|
@ -398,11 +404,11 @@ void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEven
|
||||||
|
|
||||||
// if is this player. Remember to change camera
|
// if is this player. Remember to change camera
|
||||||
if( this->privData->myId == decoded.object_ID )
|
if( this->privData->myId == decoded.object_ID )
|
||||||
this->privData->camera.SetAngular( AngularAxis(rotation) );
|
this->privData->camera.SetRotation( rotation );
|
||||||
|
|
||||||
(*this->privData->dynamicObjects)[decoded.object_ID]->setRot( rotation );
|
(*this->privData->dynamicObjects)[decoded.object_ID]->setRot( rotation );
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectPositionRotation:
|
case protocol_Gameplay_ObjectPositionRotation:
|
||||||
{
|
{
|
||||||
Protocol_ObjectPositionRotation decoded(data);
|
Protocol_ObjectPositionRotation decoded(data);
|
||||||
|
@ -413,14 +419,19 @@ void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEven
|
||||||
if( this->privData->myId == decoded.object_ID )
|
if( this->privData->myId == decoded.object_ID )
|
||||||
{
|
{
|
||||||
this->privData->camera.SetPosition( position );
|
this->privData->camera.SetPosition( position );
|
||||||
this->privData->camera.SetAngular( AngularAxis(rotation) );
|
//this->privData->camera.SetRotation( rotation );
|
||||||
|
this->privData->player.setPos( position );
|
||||||
|
//this->privData->player.setRot( rotation );
|
||||||
}
|
}
|
||||||
|
|
||||||
C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID];
|
C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID];
|
||||||
object->setPos( position );
|
if( object )
|
||||||
object->setRot( rotation );
|
{
|
||||||
|
object->setPos( position );
|
||||||
|
object->setRot( rotation );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectEnabled: break; /** @todo TODO: implement */
|
case protocol_Gameplay_ObjectEnabled: break; /** @todo TODO: implement */
|
||||||
case protocol_Gameplay_ObjectDisabled:
|
case protocol_Gameplay_ObjectDisabled:
|
||||||
{
|
{
|
||||||
|
@ -433,7 +444,7 @@ void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEven
|
||||||
this->privData->dynamicObjects->erase( object );
|
this->privData->dynamicObjects->erase( object );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectCreate:
|
case protocol_Gameplay_ObjectCreate:
|
||||||
{
|
{
|
||||||
Protocol_ObjectCreate decoded(data);
|
Protocol_ObjectCreate decoded(data);
|
||||||
|
@ -454,13 +465,13 @@ void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEven
|
||||||
(*this->privData->dynamicObjects)[decoded.object_ID] = object;
|
(*this->privData->dynamicObjects)[decoded.object_ID] = object;
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectCreatePlayer:
|
case protocol_Gameplay_ObjectCreatePlayer:
|
||||||
{
|
{
|
||||||
Protocol_ObjectCreatePlayer decoded(data);
|
Protocol_ObjectCreatePlayer decoded(data);
|
||||||
this->InitiatePlayer( decoded.object_ID, decoded.meshName, decoded.position, decoded.rotationQ, decoded.scale, decoded.owner );
|
this->InitiatePlayer( decoded.object_ID, decoded.meshName, decoded.position, decoded.rotationQ, decoded.scale, decoded.owner );
|
||||||
}
|
}
|
||||||
break;
|
return GameClientState::event_processed;
|
||||||
case protocol_Gameplay_ObjectJoinTeam: break; /** @todo TODO: implement */
|
case protocol_Gameplay_ObjectJoinTeam: break; /** @todo TODO: implement */
|
||||||
case protocol_Gameplay_ObjectLeaveTeam: break; /** @todo TODO: implement */
|
case protocol_Gameplay_ObjectLeaveTeam: break; /** @todo TODO: implement */
|
||||||
case protocol_Gameplay_ObjectWeaponCooldown: break; /** @todo TODO: implement */
|
case protocol_Gameplay_ObjectWeaponCooldown: break; /** @todo TODO: implement */
|
||||||
|
@ -479,4 +490,6 @@ void GameState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEven
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return message;
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace DanBias { namespace Client
|
||||||
bool Release()override;
|
bool Release()override;
|
||||||
void ChangeState( ClientState next );
|
void ChangeState( ClientState next );
|
||||||
|
|
||||||
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
|
const NetEvent & DataRecieved( const NetEvent &message );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct MyData;
|
struct MyData;
|
||||||
|
|
|
@ -61,6 +61,7 @@ bool LanMenuState::Init( SharedStateContent &shared )
|
||||||
this->privData->connectIP = new TextField<LanMenuState*>( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None );
|
this->privData->connectIP = new TextField<LanMenuState*>( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None );
|
||||||
this->privData->connectIP->ReserveLines( 1 );
|
this->privData->connectIP->ReserveLines( 1 );
|
||||||
this->privData->connectIP->AppendText( L"127.0.0.1" );
|
this->privData->connectIP->AppendText( L"127.0.0.1" );
|
||||||
|
//this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server
|
||||||
this->privData->connectIP->SetFontHeight( 0.08f );
|
this->privData->connectIP->SetFontHeight( 0.08f );
|
||||||
this->privData->connectIP->SetLineSpacing( 0.005f );
|
this->privData->connectIP->SetLineSpacing( 0.005f );
|
||||||
this->privData->connectIP->SetTopAligned();
|
this->privData->connectIP->SetTopAligned();
|
||||||
|
|
|
@ -33,184 +33,187 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
||||||
Loader loader;
|
Loader loader;
|
||||||
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
||||||
|
|
||||||
//Read format version
|
if(buffer)
|
||||||
LevelLoaderInternal::FormatVersion levelFormatVersion;
|
|
||||||
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
|
|
||||||
counter += sizeof(levelFormatVersion);
|
|
||||||
if(this->formatVersion != levelFormatVersion)
|
|
||||||
{
|
{
|
||||||
//Returns an empty vector, because it will most likely fail to read the level format.
|
//Read format version
|
||||||
return objects;
|
LevelLoaderInternal::FormatVersion levelFormatVersion;
|
||||||
}
|
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
|
||||||
|
counter += sizeof(levelFormatVersion);
|
||||||
while(counter < bufferSize)
|
if(this->formatVersion != levelFormatVersion)
|
||||||
{
|
|
||||||
loadCgf = true;
|
|
||||||
//Get typeID
|
|
||||||
ObjectType typeID;
|
|
||||||
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
|
|
||||||
switch((int)typeID)
|
|
||||||
{
|
{
|
||||||
case ObjectType_LevelMetaData:
|
//Returns an empty vector, because it will most likely fail to read the level format.
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
while(counter < bufferSize)
|
||||||
|
{
|
||||||
|
loadCgf = true;
|
||||||
|
//Get typeID
|
||||||
|
ObjectType typeID;
|
||||||
|
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
|
||||||
|
switch((int)typeID)
|
||||||
{
|
{
|
||||||
SmartPointer<ObjectTypeHeader> header = new LevelMetaData;
|
case ObjectType_LevelMetaData:
|
||||||
ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
|
|
||||||
objects.push_back(header);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case ObjectType_SpawnPoint:
|
|
||||||
{
|
|
||||||
loadCgf = false;
|
|
||||||
ObjectHeader* header = new ObjectHeader;
|
|
||||||
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
|
||||||
|
|
||||||
SpawnPointAttributes* spawn = new SpawnPointAttributes;
|
|
||||||
|
|
||||||
spawn->typeID = header->typeID;
|
|
||||||
|
|
||||||
for(int i = 0; i < 3; i++)
|
|
||||||
{
|
{
|
||||||
spawn->position[i] = header->position[i];
|
SmartPointer<ObjectTypeHeader> header = new LevelMetaData;
|
||||||
|
ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
|
||||||
|
objects.push_back(header);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
delete header;
|
case ObjectType_SpawnPoint:
|
||||||
//objects.push_back(header);
|
|
||||||
objects.push_back(spawn);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
|
|
||||||
//Unless they are changed to not be the same.
|
|
||||||
case ObjectType_Static: case ObjectType_Dynamic:
|
|
||||||
{
|
|
||||||
//Get specialType.
|
|
||||||
ObjectSpecialType specialType;
|
|
||||||
ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
|
|
||||||
|
|
||||||
switch(specialType)
|
|
||||||
{
|
{
|
||||||
//there is no difference when parsing these specialTypes.
|
loadCgf = false;
|
||||||
case ObjectSpecialType_CrystalShard:
|
ObjectHeader* header = new ObjectHeader;
|
||||||
case ObjectSpecialType_CrystalFormation:
|
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
||||||
case ObjectSpecialType_Spike:
|
|
||||||
case ObjectSpecialType_SpikeBox:
|
|
||||||
case ObjectSpecialType_RedExplosiveBox:
|
|
||||||
case ObjectSpecialType_StandarsBox:
|
|
||||||
case ObjectSpecialType_Stone:
|
|
||||||
case ObjectSpecialType_Building:
|
|
||||||
{
|
|
||||||
ObjectHeader* header = new ObjectHeader;
|
|
||||||
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
|
||||||
objects.push_back(header);
|
|
||||||
|
|
||||||
break;
|
SpawnPointAttributes* spawn = new SpawnPointAttributes;
|
||||||
|
|
||||||
|
spawn->typeID = header->typeID;
|
||||||
|
|
||||||
|
for(int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
spawn->position[i] = header->position[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
case ObjectSpecialType_JumpPad:
|
delete header;
|
||||||
|
//objects.push_back(header);
|
||||||
|
objects.push_back(spawn);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
|
||||||
|
//Unless they are changed to not be the same.
|
||||||
|
case ObjectType_Static: case ObjectType_Dynamic:
|
||||||
|
{
|
||||||
|
//Get specialType.
|
||||||
|
ObjectSpecialType specialType;
|
||||||
|
ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
|
||||||
|
|
||||||
|
switch(specialType)
|
||||||
{
|
{
|
||||||
JumpPadAttributes* header = new JumpPadAttributes;
|
//there is no difference when parsing these specialTypes.
|
||||||
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
case ObjectSpecialType_CrystalShard:
|
||||||
|
case ObjectSpecialType_CrystalFormation:
|
||||||
|
case ObjectSpecialType_Spike:
|
||||||
|
case ObjectSpecialType_SpikeBox:
|
||||||
|
case ObjectSpecialType_RedExplosiveBox:
|
||||||
|
case ObjectSpecialType_StandarsBox:
|
||||||
|
case ObjectSpecialType_Stone:
|
||||||
|
case ObjectSpecialType_Building:
|
||||||
|
{
|
||||||
|
ObjectHeader* header = new ObjectHeader;
|
||||||
|
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
//Read the spec
|
break;
|
||||||
ParseObject(&buffer[counter], header->direction, 16);
|
}
|
||||||
counter += 16;
|
|
||||||
objects.push_back(header);
|
|
||||||
|
|
||||||
break;
|
case ObjectSpecialType_JumpPad:
|
||||||
|
{
|
||||||
|
JumpPadAttributes* header = new JumpPadAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
||||||
|
|
||||||
|
//Read the spec
|
||||||
|
ParseObject(&buffer[counter], header->direction, 16);
|
||||||
|
counter += 16;
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case ObjectSpecialType_Portal:
|
||||||
|
{
|
||||||
|
PortalAttributes* header = new PortalAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
||||||
|
|
||||||
|
ParseObject(&buffer[counter], header->destination, 12);
|
||||||
|
counter += 12;
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case ObjectSpecialType_World:
|
||||||
|
{
|
||||||
|
WorldAttributes* header = new WorldAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
||||||
|
|
||||||
|
ParseObject(&buffer[counter], &header->worldSize, 8);
|
||||||
|
counter += 8;
|
||||||
|
objects.push_back(header);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case ObjectSpecialType_Sky:
|
||||||
|
{
|
||||||
|
loadCgf = false;
|
||||||
|
SkyAttributes* header = new SkyAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
||||||
|
|
||||||
|
ParseObject(&buffer[counter], &header->skySize, 4);
|
||||||
|
counter += 4;
|
||||||
|
objects.push_back(header);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//this is a hotfix, fix so you only load the relevant data when the file is updated
|
||||||
|
|
||||||
|
|
||||||
|
default:
|
||||||
|
//Couldn't find specialType
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case ObjectSpecialType_Portal:
|
case ObjectType_Light:
|
||||||
|
{
|
||||||
|
LightType lightType;
|
||||||
|
|
||||||
|
//Get Light type
|
||||||
|
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
||||||
|
|
||||||
|
//We only support PointLight for now.
|
||||||
|
BasicLight* header = new BasicLight;
|
||||||
|
ParseObject(&buffer[counter], header, sizeof(*header));
|
||||||
|
counter += sizeof(*header);
|
||||||
|
objects.push_back(header);
|
||||||
|
/*switch(lightType)
|
||||||
{
|
{
|
||||||
PortalAttributes* header = new PortalAttributes;
|
case LightType_PointLight:
|
||||||
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
|
||||||
|
|
||||||
ParseObject(&buffer[counter], header->destination, 12);
|
|
||||||
counter += 12;
|
|
||||||
objects.push_back(header);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case ObjectSpecialType_World:
|
|
||||||
{
|
{
|
||||||
WorldAttributes* header = new WorldAttributes;
|
PointLight* header = new PointLight;
|
||||||
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
ParseObject(&buffer[counter], header, sizeof(*header));
|
||||||
|
counter += sizeof(*header);
|
||||||
ParseObject(&buffer[counter], &header->worldSize, 8);
|
|
||||||
counter += 8;
|
|
||||||
objects.push_back(header);
|
objects.push_back(header);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case LightType_DirectionalLight:
|
||||||
case ObjectSpecialType_Sky:
|
|
||||||
{
|
{
|
||||||
loadCgf = false;
|
DirectionalLight* header = new DirectionalLight;
|
||||||
SkyAttributes* header = new SkyAttributes;
|
ParseObject(&buffer[counter], header, sizeof(*header));
|
||||||
ParseObject(&buffer[counter], *header, counter, loadCgf);
|
counter += sizeof(*header);
|
||||||
|
objects.push_back(header);
|
||||||
ParseObject(&buffer[counter], &header->skySize, 4);
|
break;
|
||||||
counter += 4;
|
}
|
||||||
|
case LightType_SpotLight:
|
||||||
|
{
|
||||||
|
SpotLight* header = new SpotLight;
|
||||||
|
ParseObject(&buffer[counter], header, sizeof(*header));
|
||||||
|
counter += sizeof(*header);
|
||||||
objects.push_back(header);
|
objects.push_back(header);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
//this is a hotfix, fix so you only load the relevant data when the file is updated
|
|
||||||
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
//Couldn't find specialType
|
//Undefined LightType.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;*/
|
||||||
}
|
|
||||||
|
|
||||||
case ObjectType_Light:
|
|
||||||
{
|
|
||||||
LightType lightType;
|
|
||||||
|
|
||||||
//Get Light type
|
|
||||||
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
|
||||||
|
|
||||||
//We only support PointLight for now.
|
|
||||||
BasicLight* header = new BasicLight;
|
|
||||||
ParseObject(&buffer[counter], header, sizeof(*header));
|
|
||||||
counter += sizeof(*header);
|
|
||||||
objects.push_back(header);
|
|
||||||
/*switch(lightType)
|
|
||||||
{
|
|
||||||
case LightType_PointLight:
|
|
||||||
{
|
|
||||||
PointLight* header = new PointLight;
|
|
||||||
ParseObject(&buffer[counter], header, sizeof(*header));
|
|
||||||
counter += sizeof(*header);
|
|
||||||
objects.push_back(header);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LightType_DirectionalLight:
|
|
||||||
{
|
|
||||||
DirectionalLight* header = new DirectionalLight;
|
|
||||||
ParseObject(&buffer[counter], header, sizeof(*header));
|
|
||||||
counter += sizeof(*header);
|
|
||||||
objects.push_back(header);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LightType_SpotLight:
|
|
||||||
{
|
|
||||||
SpotLight* header = new SpotLight;
|
|
||||||
ParseObject(&buffer[counter], header, sizeof(*header));
|
|
||||||
counter += sizeof(*header);
|
|
||||||
objects.push_back(header);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
//Undefined LightType.
|
//Couldn't find typeID. FAIL!!!!!!
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
break;*/
|
|
||||||
}
|
}
|
||||||
default:
|
|
||||||
//Couldn't find typeID. FAIL!!!!!!
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -112,10 +112,10 @@ void LobbyAdminState::ChangeState( ClientState next )
|
||||||
|
|
||||||
using namespace ::Oyster::Network;
|
using namespace ::Oyster::Network;
|
||||||
|
|
||||||
void LobbyAdminState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
const GameClientState::NetEvent & LobbyAdminState::DataRecieved( const GameClientState::NetEvent &message )
|
||||||
{
|
{
|
||||||
CustomNetProtocol data = e.args.data.protocol;
|
// fetching the id data.
|
||||||
short ID = data[0].value.netShort; // fetching the id data.
|
short ID = message.args.data.protocol[0].value.netShort;
|
||||||
|
|
||||||
// Block irrelevant messages.
|
// Block irrelevant messages.
|
||||||
if( ProtocolIsLobby(ID) )
|
if( ProtocolIsLobby(ID) )
|
||||||
|
@ -141,6 +141,7 @@ void LobbyAdminState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::Clie
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return message;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyAdminState*>& e )
|
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyAdminState*>& e )
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace DanBias
|
||||||
bool Render();
|
bool Render();
|
||||||
bool Release();
|
bool Release();
|
||||||
void ChangeState( ClientState next );
|
void ChangeState( ClientState next );
|
||||||
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
|
const NetEvent & DataRecieved( const NetEvent &message );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct MyData;
|
struct MyData;
|
||||||
|
|
|
@ -112,10 +112,10 @@ void LobbyState::ChangeState( ClientState next )
|
||||||
|
|
||||||
using namespace ::Oyster::Network;
|
using namespace ::Oyster::Network;
|
||||||
|
|
||||||
void LobbyState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
const GameClientState::NetEvent & LobbyState::DataRecieved( const GameClientState::NetEvent &message )
|
||||||
{
|
{
|
||||||
CustomNetProtocol data = e.args.data.protocol;
|
// fetching the id data.
|
||||||
short ID = data[0].value.netShort; // fetching the id data.
|
short ID = message.args.data.protocol[0].value.netShort;
|
||||||
|
|
||||||
// Block irrelevant messages.
|
// Block irrelevant messages.
|
||||||
if( ProtocolIsLobby(ID) )
|
if( ProtocolIsLobby(ID) )
|
||||||
|
@ -141,6 +141,8 @@ void LobbyState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEve
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return message;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyState*>& e )
|
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyState*>& e )
|
||||||
|
|
|
@ -31,7 +31,7 @@ namespace DanBias
|
||||||
bool Render();
|
bool Render();
|
||||||
bool Release();
|
bool Release();
|
||||||
void ChangeState( ClientState next );
|
void ChangeState( ClientState next );
|
||||||
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
|
const NetEvent & DataRecieved( const NetEvent &message );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct MyData;
|
struct MyData;
|
||||||
|
|
|
@ -54,11 +54,8 @@ bool NetLoadState::Init( SharedStateContent &shared )
|
||||||
|
|
||||||
// we may assume that nwClient is properly connected to the server
|
// we may assume that nwClient is properly connected to the server
|
||||||
// signals querry to server for loading instructions
|
// signals querry to server for loading instructions
|
||||||
//this->privData->nwClient->Send( Protocol_QuerryGameType() );
|
this->privData->nwClient->Send( Protocol_QuerryGameType() );
|
||||||
|
|
||||||
// debugg
|
|
||||||
this->LoadGame( "..//Content//Worlds//2ofAll_updated.bias");
|
|
||||||
this->ChangeState( ClientState_Game );
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -93,16 +90,25 @@ void NetLoadState::ChangeState( ClientState next )
|
||||||
this->privData->nextState = next;
|
this->privData->nextState = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetLoadState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
const GameClientState::NetEvent & NetLoadState::DataRecieved( const GameClientState::NetEvent &message )
|
||||||
{
|
{
|
||||||
// fetching the id data.
|
// fetching the id data.
|
||||||
short ID = e.args.data.protocol[0].value.netShort;
|
short ID = message.args.data.protocol[0].value.netShort;
|
||||||
|
|
||||||
if( ID == protocol_Lobby_CreateGame && !this->privData->loading )
|
if( ID == protocol_Lobby_CreateGame )
|
||||||
{
|
{
|
||||||
this->LoadGame( Protocol_LobbyCreateGame(e.args.data.protocol).modelName );
|
if( !this->privData->loading )
|
||||||
this->ChangeState( ClientState_Game );
|
{
|
||||||
this->privData->loading = false;
|
this->LoadGame( Protocol_LobbyCreateGame(message.args.data.protocol).mapName );
|
||||||
|
this->ChangeState( ClientState_Game );
|
||||||
|
this->privData->loading = false;
|
||||||
|
}
|
||||||
|
return GameClientState::event_processed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // HACK: Debug trap
|
||||||
|
const char *breakPoint = "Being greedy.";
|
||||||
|
return message;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,7 +116,7 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
|
||||||
{
|
{
|
||||||
this->privData->loading = true;
|
this->privData->loading = true;
|
||||||
|
|
||||||
LevelLoader loader;
|
LevelLoader loader( "..\\Content\\Worlds\\" );
|
||||||
auto objects = loader.LoadLevel( fileName );
|
auto objects = loader.LoadLevel( fileName );
|
||||||
auto object = objects.begin();
|
auto object = objects.begin();
|
||||||
ObjectTypeHeader *oth;
|
ObjectTypeHeader *oth;
|
||||||
|
@ -135,6 +141,17 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
|
||||||
desc.scale = oh->scale;
|
desc.scale = oh->scale;
|
||||||
desc.visible = true;
|
desc.visible = true;
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
=======
|
||||||
|
// HACK: untill the world is right in lvl format
|
||||||
|
if( oh->specialTypeID == ObjectSpecialType_World)
|
||||||
|
{
|
||||||
|
desc.position = Float3(0,0,0);
|
||||||
|
desc.rotation = Quaternion::identity;
|
||||||
|
desc.scale = Float3(300,300,300);
|
||||||
|
}
|
||||||
|
|
||||||
|
>>>>>>> ed6825a40888474eb1b4a803085fbe4e073812f2
|
||||||
C_StaticObj *staticObject = new C_StaticObj();
|
C_StaticObj *staticObject = new C_StaticObj();
|
||||||
if( staticObject->Init( desc ) )
|
if( staticObject->Init( desc ) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace DanBias
|
||||||
bool Release();
|
bool Release();
|
||||||
void ChangeState( ClientState next );
|
void ChangeState( ClientState next );
|
||||||
|
|
||||||
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
|
const NetEvent & DataRecieved( const NetEvent &message );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct MyData;
|
struct MyData;
|
||||||
|
|
|
@ -170,12 +170,12 @@ using namespace GameLogic;
|
||||||
|
|
||||||
void PlayerVLethalObject(Player &player, Object &obj, Oyster::Math::Float kineticEnergyLoss, Oyster::Math::Float ExtraDamage)
|
void PlayerVLethalObject(Player &player, Object &obj, Oyster::Math::Float kineticEnergyLoss, Oyster::Math::Float ExtraDamage)
|
||||||
{
|
{
|
||||||
int damageDone = 0;
|
Oyster::Math::Float damageDone = 0;
|
||||||
int forceThreashHold = 200000;
|
Oyster::Math::Float forceThreashHold = 200000;
|
||||||
|
|
||||||
if(kineticEnergyLoss > forceThreashHold) //should only take damage if the force is high enough
|
if(kineticEnergyLoss > forceThreashHold) //should only take damage if the force is high enough
|
||||||
{
|
{
|
||||||
damageDone = (int)(kineticEnergyLoss * 0.10f);
|
damageDone = (kineticEnergyLoss * 0.10f);
|
||||||
damageDone += ExtraDamage;
|
damageDone += ExtraDamage;
|
||||||
//player.DamageLife(damageDone);
|
//player.DamageLife(damageDone);
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,14 +76,12 @@ Game::PlayerData* Game::CreatePlayer()
|
||||||
return this->players[i];
|
return this->players[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::LevelData* Game::CreateLevel()
|
Game::LevelData* Game::CreateLevel(const wchar_t mapName[255])
|
||||||
{
|
{
|
||||||
if(this->level) return this->level;
|
if(this->level) return this->level;
|
||||||
|
|
||||||
this->level = new LevelData();
|
this->level = new LevelData();
|
||||||
//this->level->level->InitiateLevel(1000);
|
this->level->level->InitiateLevel(mapName);
|
||||||
this->level->level->InitiateLevel("../Content/Worlds/ccc.bias");
|
|
||||||
|
|
||||||
|
|
||||||
return this->level;
|
return this->level;
|
||||||
}
|
}
|
||||||
|
|
|
@ -58,9 +58,11 @@ namespace GameLogic
|
||||||
Oyster::Math::Float3 GetScale() override;
|
Oyster::Math::Float3 GetScale() override;
|
||||||
Oyster::Math::Float4x4 GetOrientation() override;
|
Oyster::Math::Float4x4 GetOrientation() override;
|
||||||
int GetID() const override;
|
int GetID() const override;
|
||||||
ObjectSpecialType GetObjectType() const override;
|
ObjectSpecialType GetObjectType() const override;
|
||||||
int getNrOfDynamicObj()const override;
|
int getNrOfDynamicObj()const override;
|
||||||
IObjectData* GetObjectAt(int ID) const override;
|
IObjectData* GetObjectAt(int ID) const override;
|
||||||
|
void GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const override;
|
||||||
|
|
||||||
Level *level;
|
Level *level;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -70,7 +72,7 @@ namespace GameLogic
|
||||||
|
|
||||||
void GetAllPlayerPositions() const override;
|
void GetAllPlayerPositions() const override;
|
||||||
PlayerData* CreatePlayer() override;
|
PlayerData* CreatePlayer() override;
|
||||||
LevelData* CreateLevel() override;
|
LevelData* CreateLevel(const wchar_t mapName[255] ) override;
|
||||||
void CreateTeam() override;
|
void CreateTeam() override;
|
||||||
bool NewFrame() override;
|
bool NewFrame() override;
|
||||||
void SetFPS( int FPS ) override;
|
void SetFPS( int FPS ) override;
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
#include "GameLogicStates.h"
|
#include "GameLogicStates.h"
|
||||||
#include <OysterMath.h>
|
#include <OysterMath.h>
|
||||||
#include "LevelLoader\ObjectDefines.h"
|
#include "LevelLoader\ObjectDefines.h"
|
||||||
|
#include "DynamicArray.h"
|
||||||
|
|
||||||
|
|
||||||
namespace GameLogic
|
namespace GameLogic
|
||||||
|
@ -107,6 +108,7 @@ namespace GameLogic
|
||||||
public:
|
public:
|
||||||
virtual int getNrOfDynamicObj()const = 0;
|
virtual int getNrOfDynamicObj()const = 0;
|
||||||
virtual IObjectData* GetObjectAt(int ID) const = 0;
|
virtual IObjectData* GetObjectAt(int ID) const = 0;
|
||||||
|
virtual void GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& destMem) const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class DANBIAS_GAMELOGIC_DLL GameAPI
|
class DANBIAS_GAMELOGIC_DLL GameAPI
|
||||||
|
@ -137,7 +139,7 @@ namespace GameLogic
|
||||||
/** Creates a level
|
/** Creates a level
|
||||||
* @return Returns a ILevelData container to use for level manipulation
|
* @return Returns a ILevelData container to use for level manipulation
|
||||||
*/
|
*/
|
||||||
virtual ILevelData* CreateLevel( void ) = 0;
|
virtual ILevelData* CreateLevel( const wchar_t mapName[255] ) = 0;
|
||||||
|
|
||||||
/** Creates a team
|
/** Creates a team
|
||||||
* @return ?
|
* @return ?
|
||||||
|
|
|
@ -51,3 +51,12 @@ IObjectData* Game::LevelData::GetObjectAt(int ID) const
|
||||||
{
|
{
|
||||||
return this->level->GetObj(ID);
|
return this->level->GetObj(ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const
|
||||||
|
{
|
||||||
|
mem.Resize(level->dynamicObjects.Size());
|
||||||
|
for(int i = 0; i < (int)level->dynamicObjects.Size(); i++)
|
||||||
|
{
|
||||||
|
mem[i] = level->dynamicObjects[i];
|
||||||
|
}
|
||||||
|
}
|
|
@ -7,7 +7,7 @@ Game::PlayerData::PlayerData()
|
||||||
{
|
{
|
||||||
//set some stats that are appropriate to a player
|
//set some stats that are appropriate to a player
|
||||||
|
|
||||||
Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(50,130,0);
|
Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(-50,180,0);
|
||||||
|
|
||||||
Oyster::Math::Float3 size = Oyster::Math::Float3(0.25f,2.0f,0.5f);
|
Oyster::Math::Float3 size = Oyster::Math::Float3(0.25f,2.0f,0.5f);
|
||||||
Oyster::Math::Float mass = 60;
|
Oyster::Math::Float mass = 60;
|
||||||
|
@ -27,9 +27,7 @@ Game::PlayerData::PlayerData()
|
||||||
}
|
}
|
||||||
Game::PlayerData::PlayerData(int playerID,int teamID)
|
Game::PlayerData::PlayerData(int playerID,int teamID)
|
||||||
{
|
{
|
||||||
Oyster::Physics::ICustomBody* rigidBody;
|
|
||||||
this->player = new Player();
|
this->player = new Player();
|
||||||
|
|
||||||
}
|
}
|
||||||
Game::PlayerData::~PlayerData()
|
Game::PlayerData::~PlayerData()
|
||||||
{
|
{
|
||||||
|
|
|
@ -26,14 +26,14 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
||||||
{
|
{
|
||||||
case ObjectSpecialType_None:
|
case ObjectSpecialType_None:
|
||||||
{
|
{
|
||||||
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_Sky:
|
case ObjectSpecialType_Sky:
|
||||||
{
|
{
|
||||||
float skySize = ((SkyAttributes*)obj)->skySize;
|
float skySize = ((SkyAttributes*)obj)->skySize;
|
||||||
//gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
//gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_World:
|
case ObjectSpecialType_World:
|
||||||
|
@ -44,28 +44,28 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
||||||
float worldSize = ((WorldAttributes*)obj)->worldSize;
|
float worldSize = ((WorldAttributes*)obj)->worldSize;
|
||||||
float atmosphereSize = ((WorldAttributes*)obj)->atmoSphereSize;
|
float atmosphereSize = ((WorldAttributes*)obj)->atmoSphereSize;
|
||||||
|
|
||||||
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_Building:
|
case ObjectSpecialType_Building:
|
||||||
{
|
{
|
||||||
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
case ObjectSpecialType_Stone:
|
case ObjectSpecialType_Stone:
|
||||||
{
|
{
|
||||||
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_StandardBox:
|
case ObjectSpecialType_StandardBox:
|
||||||
{
|
{
|
||||||
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_RedExplosiveBox:
|
case ObjectSpecialType_RedExplosiveBox:
|
||||||
{
|
{
|
||||||
int dmg = 50;
|
Oyster::Math::Float dmg = 50;
|
||||||
Oyster::Math::Float force = 50;
|
Oyster::Math::Float force = 50;
|
||||||
int radie = 50;
|
Oyster::Math::Float radie = 50;
|
||||||
gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie);
|
gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -75,24 +75,24 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
||||||
// break;
|
// break;
|
||||||
case ObjectSpecialType_SpikeBox:
|
case ObjectSpecialType_SpikeBox:
|
||||||
{
|
{
|
||||||
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_Spike:
|
case ObjectSpecialType_Spike:
|
||||||
{
|
{
|
||||||
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_CrystalFormation:
|
case ObjectSpecialType_CrystalFormation:
|
||||||
{
|
{
|
||||||
int dmg = 50;
|
int dmg = 50;
|
||||||
//gameObj = new Crystal(rigidBody);
|
//gameObj = new Crystal(rigidBody);
|
||||||
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_CrystalShard:
|
case ObjectSpecialType_CrystalShard:
|
||||||
{
|
{
|
||||||
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_JumpPad:
|
case ObjectSpecialType_JumpPad:
|
||||||
|
@ -100,13 +100,13 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
||||||
float power = 500; //((JumpPadAttributes*)obj)->power;
|
float power = 500; //((JumpPadAttributes*)obj)->power;
|
||||||
Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction;
|
Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction;
|
||||||
Oyster::Math::Float3 pushForce = dir * power;
|
Oyster::Math::Float3 pushForce = dir * power;
|
||||||
gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++ , pushForce);
|
gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID , pushForce);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_Portal:
|
case ObjectSpecialType_Portal:
|
||||||
{
|
{
|
||||||
Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
|
Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
|
||||||
gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
|
gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID, destination);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
//case ObjectSpecialType_SpawnPoint:
|
//case ObjectSpecialType_SpawnPoint:
|
||||||
|
@ -122,12 +122,12 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
||||||
break;
|
break;
|
||||||
case ObjectSpecialType_Generic:
|
case ObjectSpecialType_Generic:
|
||||||
{
|
{
|
||||||
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
|
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -197,18 +197,23 @@ ICustomBody* Level::InitRigidBodySphere( const ObjectHeader* obj)
|
||||||
rigidBody = API::Instance().AddCollisionSphere( rigidBodyRadius , rigidWorldRotation , rigidWorldPos , rigidBodyMass, obj->boundingVolume.sphere.restitutionCoeff , obj->boundingVolume.sphere.frictionCoeffStatic , obj->boundingVolume.sphere.frictionCoeffDynamic);
|
rigidBody = API::Instance().AddCollisionSphere( rigidBodyRadius , rigidWorldRotation , rigidWorldPos , rigidBodyMass, obj->boundingVolume.sphere.restitutionCoeff , obj->boundingVolume.sphere.frictionCoeffStatic , obj->boundingVolume.sphere.frictionCoeffDynamic);
|
||||||
return rigidBody;
|
return rigidBody;
|
||||||
}
|
}
|
||||||
void Level::InitiateLevel(std::string levelPath)
|
bool Level::InitiateLevel(std::wstring levelPath)
|
||||||
{
|
{
|
||||||
LevelLoader ll;
|
LevelLoader ll;
|
||||||
|
ll.SetFolderPath(L"..\\Content\\Worlds\\");
|
||||||
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> objects;
|
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> objects;
|
||||||
objects = ll.LoadLevel(levelPath);
|
objects = ll.LoadLevel(levelPath);
|
||||||
|
|
||||||
|
if(objects.size() == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
|
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
|
||||||
API::Instance().SetGravity(200);
|
API::Instance().SetGravity(200);
|
||||||
int objCount = objects.size();
|
int objCount = objects.size();
|
||||||
|
|
||||||
for (int i = 0; i < objCount; i++)
|
for (int i = 0; i < objCount; i++)
|
||||||
{
|
{
|
||||||
|
++this->objID;
|
||||||
ObjectTypeHeader* obj = objects.at(i);
|
ObjectTypeHeader* obj = objects.at(i);
|
||||||
switch (obj->typeID)
|
switch (obj->typeID)
|
||||||
{
|
{
|
||||||
|
@ -225,13 +230,10 @@ void Level::InitiateLevel(std::string levelPath)
|
||||||
staticObjData->ModelFile;
|
staticObjData->ModelFile;
|
||||||
|
|
||||||
ICustomBody* rigidBody_Static = NULL;
|
ICustomBody* rigidBody_Static = NULL;
|
||||||
if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_Sky)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
// HACK: untill the world is right in lvl format
|
||||||
if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_World)
|
if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_World)
|
||||||
{
|
{
|
||||||
|
|
||||||
Oyster::Math::Float3 rigidWorldPos;
|
Oyster::Math::Float3 rigidWorldPos;
|
||||||
Oyster::Math::Float4 rigidWorldRotation;
|
Oyster::Math::Float4 rigidWorldRotation;
|
||||||
float rigidBodyMass;
|
float rigidBodyMass;
|
||||||
|
@ -245,9 +247,8 @@ void Level::InitiateLevel(std::string levelPath)
|
||||||
|
|
||||||
rigidWorldRotation = Oyster::Math::Float4(0,0,0,1);
|
rigidWorldRotation = Oyster::Math::Float4(0,0,0,1);
|
||||||
|
|
||||||
|
|
||||||
//mass scaled
|
//mass scaled
|
||||||
rigidBodyMass = 100;
|
rigidBodyMass = 0;
|
||||||
|
|
||||||
//Radius scaled
|
//Radius scaled
|
||||||
rigidBodyRadius = 150;
|
rigidBodyRadius = 150;
|
||||||
|
@ -332,8 +333,9 @@ void Level::InitiateLevel(std::string levelPath)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
void Level::InitiateLevel(float radius)
|
bool Level::InitiateLevel(float radius)
|
||||||
{
|
{
|
||||||
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
|
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
|
||||||
API::Instance().SetGravity(200);
|
API::Instance().SetGravity(200);
|
||||||
|
@ -353,7 +355,7 @@ void Level::InitiateLevel(float radius)
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
for(int i =0; i< nrOfBoxex; i ++)
|
for(int i =0; i< nrOfBoxex; i ++)
|
||||||
{
|
{
|
||||||
rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 605 + i*5, 10), 5, 0.5f, 0.8f, 0.6f);
|
rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(0.0f, 605.0f + i*5.0f, 10.0f), 5.0f, 0.5f, 0.8f, 0.6f);
|
||||||
|
|
||||||
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
|
||||||
}
|
}
|
||||||
|
@ -385,17 +387,18 @@ void Level::InitiateLevel(float radius)
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
// add crystal
|
// add crystal
|
||||||
ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(10, 605, 0), 5, 0.5f, 0.8f, 0.6f);
|
ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(10.0f, 605.0f, 0.0f), 5.0f, 0.5f, 0.8f, 0.6f);
|
||||||
this->dynamicObjects.Push(new DynamicObject(rigidBody_Crystal, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
|
this->dynamicObjects.Push(new DynamicObject(rigidBody_Crystal, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
|
||||||
|
|
||||||
// add house
|
// add house
|
||||||
ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20, 20, 20), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(-50, 590, 0), 0, 0.5f, 0.8f, 0.6f);
|
ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20.0f, 20.0f, 20.0f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(-50.0f, 590.0f, 0.0f), 0.0f, 0.5f, 0.8f, 0.6f);
|
||||||
this->staticObjects.Push(new StaticObject(rigidBody_House, Object::DefaultCollisionAfter, ObjectSpecialType_Generic, idCount++));
|
this->staticObjects.Push(new StaticObject(rigidBody_House, Object::DefaultCollisionAfter, ObjectSpecialType_Generic, idCount++));
|
||||||
|
|
||||||
// add jumppad
|
// add jumppad
|
||||||
|
|
||||||
ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1, 1, 1), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(4, 600.3, 0), 5, 0.5f, 0.8f, 0.6f);
|
ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1.0f, 1.0f, 1.0f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(4.0f, 600.3f, 0.0f), 5.0f, 0.5f, 0.8f, 0.6f);
|
||||||
this->staticObjects.Push(new JumpPad(rigidBody_Jumppad, ObjectSpecialType_JumpPad,idCount++ ,Oyster::Math::Float3(0,2000,0)));
|
this->staticObjects.Push(new JumpPad(rigidBody_Jumppad, ObjectSpecialType_JumpPad,idCount++ ,Oyster::Math::Float3(0,2000,0)));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Level::AddPlayerToTeam(Player *player, int teamID)
|
void Level::AddPlayerToTeam(Player *player, int teamID)
|
||||||
|
@ -419,7 +422,7 @@ int Level::getNrOfDynamicObj()
|
||||||
}
|
}
|
||||||
Object* Level::GetObj( int ID) const
|
Object* Level::GetObj( int ID) const
|
||||||
{
|
{
|
||||||
for (int i = 0; i < this->dynamicObjects.Size(); i++)
|
for (int i = 0; i < (int)this->dynamicObjects.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->dynamicObjects[i]->GetID() == ID)
|
if(this->dynamicObjects[i]->GetID() == ID)
|
||||||
return this->dynamicObjects[i];
|
return this->dynamicObjects[i];
|
||||||
|
|
|
@ -30,8 +30,8 @@ namespace GameLogic
|
||||||
* Initiates a level for players to play on
|
* Initiates a level for players to play on
|
||||||
* @param levelPath: Path to a file that contains all information on the level
|
* @param levelPath: Path to a file that contains all information on the level
|
||||||
********************************************************/
|
********************************************************/
|
||||||
void InitiateLevel(std::string levelPath);
|
bool InitiateLevel(std::wstring levelPath);
|
||||||
void InitiateLevel(float radius);
|
bool InitiateLevel(float radius);
|
||||||
Oyster::Physics::ICustomBody* InitRigidBodyCube( const ObjectHeader* obj);
|
Oyster::Physics::ICustomBody* InitRigidBodyCube( const ObjectHeader* obj);
|
||||||
Oyster::Physics::ICustomBody* InitRigidBodySphere( const ObjectHeader* obj);
|
Oyster::Physics::ICustomBody* InitRigidBodySphere( const ObjectHeader* obj);
|
||||||
|
|
||||||
|
|
|
@ -11,17 +11,17 @@ using namespace GameLogic::LevelFileLoader;
|
||||||
struct LevelLoader::PrivData
|
struct LevelLoader::PrivData
|
||||||
{
|
{
|
||||||
LevelParser parser;
|
LevelParser parser;
|
||||||
std::string folderPath;
|
std::wstring folderPath;
|
||||||
};
|
};
|
||||||
|
|
||||||
LevelLoader::LevelLoader()
|
LevelLoader::LevelLoader()
|
||||||
: pData(new PrivData)
|
: pData(new PrivData)
|
||||||
{
|
{
|
||||||
//standard path
|
//standard path
|
||||||
pData->folderPath = "";
|
pData->folderPath = L"";
|
||||||
}
|
}
|
||||||
|
|
||||||
LevelLoader::LevelLoader(std::string folderPath)
|
LevelLoader::LevelLoader(std::wstring folderPath)
|
||||||
: pData(new PrivData)
|
: pData(new PrivData)
|
||||||
{
|
{
|
||||||
pData->folderPath = folderPath;
|
pData->folderPath = folderPath;
|
||||||
|
@ -31,22 +31,22 @@ LevelLoader::~LevelLoader()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LevelLoader::LoadLevel(std::string fileName)
|
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LevelLoader::LoadLevel(std::wstring fileName)
|
||||||
{
|
{
|
||||||
return pData->parser.Parse(pData->folderPath + fileName);
|
return pData->parser.Parse(pData->folderPath + fileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
LevelMetaData LevelLoader::LoadLevelHeader(std::string fileName)
|
LevelMetaData LevelLoader::LoadLevelHeader(std::wstring fileName)
|
||||||
{
|
{
|
||||||
return pData->parser.ParseHeader(pData->folderPath + fileName);
|
return pData->parser.ParseHeader(pData->folderPath + fileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string LevelLoader::GetFolderPath()
|
std::wstring LevelLoader::GetFolderPath()
|
||||||
{
|
{
|
||||||
return this->pData->folderPath;
|
return this->pData->folderPath;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelLoader::SetFolderPath(std::string folderPath)
|
void LevelLoader::SetFolderPath(std::wstring folderPath)
|
||||||
{
|
{
|
||||||
|
this->pData->folderPath = folderPath;
|
||||||
}
|
}
|
|
@ -20,7 +20,7 @@ namespace GameLogic
|
||||||
/***********************************************************
|
/***********************************************************
|
||||||
* Lets you set the standard folderpath for the levels
|
* Lets you set the standard folderpath for the levels
|
||||||
********************************************************/
|
********************************************************/
|
||||||
LevelLoader(std::string folderPath);
|
LevelLoader(std::wstring folderPath);
|
||||||
~LevelLoader();
|
~LevelLoader();
|
||||||
|
|
||||||
/********************************************************
|
/********************************************************
|
||||||
|
@ -28,24 +28,24 @@ namespace GameLogic
|
||||||
* @param fileName: Path/name to the level-file that you want to load.
|
* @param fileName: Path/name to the level-file that you want to load.
|
||||||
* @return: Returns all structs with objects and information about the level.
|
* @return: Returns all structs with objects and information about the level.
|
||||||
********************************************************/
|
********************************************************/
|
||||||
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LoadLevel(std::string fileName);
|
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LoadLevel(std::wstring fileName);
|
||||||
|
|
||||||
/********************************************************
|
/********************************************************
|
||||||
* Just for fast access for the meta information about the level.
|
* Just for fast access for the meta information about the level.
|
||||||
* @param fileName: Path to the level-file that you want to load.
|
* @param fileName: Path to the level-file that you want to load.
|
||||||
* @return: Returns the meta information about the level.
|
* @return: Returns the meta information about the level.
|
||||||
********************************************************/
|
********************************************************/
|
||||||
LevelMetaData LoadLevelHeader(std::string fileName); //.
|
LevelMetaData LoadLevelHeader(std::wstring fileName); //.
|
||||||
|
|
||||||
/***********************************************************
|
/***********************************************************
|
||||||
* @return: Returns the current standard folder path
|
* @return: Returns the current standard folder path
|
||||||
********************************************************/
|
********************************************************/
|
||||||
std::string GetFolderPath();
|
std::wstring GetFolderPath();
|
||||||
|
|
||||||
/***********************************************************
|
/***********************************************************
|
||||||
* Sets the standard folder path
|
* Sets the standard folder path
|
||||||
********************************************************/
|
********************************************************/
|
||||||
void SetFolderPath(std::string folderPath);
|
void SetFolderPath(std::wstring folderPath);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct PrivData;
|
struct PrivData;
|
||||||
|
|
|
@ -20,7 +20,7 @@ LevelParser::~LevelParser()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filename)
|
std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::wstring filename)
|
||||||
{
|
{
|
||||||
int bufferSize = 0;
|
int bufferSize = 0;
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
|
@ -32,6 +32,12 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
||||||
Loader loader;
|
Loader loader;
|
||||||
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
||||||
|
|
||||||
|
// Check if file was loaded, else return empty vector
|
||||||
|
if(!buffer)
|
||||||
|
{
|
||||||
|
return std::vector<SmartPointer<ObjectTypeHeader>>();
|
||||||
|
}
|
||||||
|
|
||||||
//Read format version
|
//Read format version
|
||||||
LevelLoaderInternal::FormatVersion levelFormatVersion;
|
LevelLoaderInternal::FormatVersion levelFormatVersion;
|
||||||
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
|
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
|
||||||
|
@ -215,7 +221,7 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
||||||
}
|
}
|
||||||
|
|
||||||
//för meta information om leveln.
|
//för meta information om leveln.
|
||||||
LevelMetaData LevelParser::ParseHeader(std::string filename)
|
LevelMetaData LevelParser::ParseHeader(std::wstring filename)
|
||||||
{
|
{
|
||||||
int bufferSize = 0;
|
int bufferSize = 0;
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
|
|
|
@ -17,10 +17,10 @@ namespace GameLogic
|
||||||
~LevelParser();
|
~LevelParser();
|
||||||
|
|
||||||
//
|
//
|
||||||
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> Parse(std::string filename);
|
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> Parse(std::wstring filename);
|
||||||
|
|
||||||
//
|
//
|
||||||
LevelMetaData ParseHeader(std::string filename);
|
LevelMetaData ParseHeader(std::wstring filename);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
LevelLoaderInternal::FormatVersion formatVersion;
|
LevelLoaderInternal::FormatVersion formatVersion;
|
||||||
|
|
|
@ -9,13 +9,13 @@ using namespace GameLogic::LevelFileLoader;
|
||||||
using namespace Oyster::Resource;
|
using namespace Oyster::Resource;
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
char* Loader::LoadFile(std::string fileName, int &size)
|
char* Loader::LoadFile(std::wstring fileName, int &size)
|
||||||
{
|
{
|
||||||
//convert from string to wstring
|
//convert from string to wstring
|
||||||
std::wstring temp(fileName.begin(), fileName.end());
|
//std::wstring temp(fileName.begin(), fileName.end());
|
||||||
|
|
||||||
//convert from wstring to wchar then loads the file
|
//convert from wstring to wchar then loads the file
|
||||||
char* buffer = (char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
|
char* buffer = (char*)OysterResource::LoadResource(fileName.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
|
||||||
|
|
||||||
size = OysterResource::GetResourceSize(buffer);
|
size = OysterResource::GetResourceSize(buffer);
|
||||||
return buffer;
|
return buffer;
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace GameLogic
|
||||||
public:
|
public:
|
||||||
Loader (){};
|
Loader (){};
|
||||||
~Loader(){};
|
~Loader(){};
|
||||||
char* LoadFile(std::string fileName, int &size);
|
char* LoadFile(std::wstring fileName, int &size);
|
||||||
|
|
||||||
//TODO:
|
//TODO:
|
||||||
//Add functionality to load physicsObjects (hitboxes)
|
//Add functionality to load physicsObjects (hitboxes)
|
||||||
|
|
|
@ -52,6 +52,7 @@ namespace GameLogic
|
||||||
CollisionGeometryType_Box,
|
CollisionGeometryType_Box,
|
||||||
CollisionGeometryType_Sphere,
|
CollisionGeometryType_Sphere,
|
||||||
CollisionGeometryType_Cylinder,
|
CollisionGeometryType_Cylinder,
|
||||||
|
CollisionGeometryType_TriangleMesh,
|
||||||
|
|
||||||
CollisionGeometryType_Count,
|
CollisionGeometryType_Count,
|
||||||
CollisionGeometryType_Unknown = -1
|
CollisionGeometryType_Unknown = -1
|
||||||
|
@ -161,6 +162,12 @@ namespace GameLogic
|
||||||
float radius;
|
float radius;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct BoundingVolumeTriangleMesh : public BoundingVolumeBase
|
||||||
|
{
|
||||||
|
//Null terminated
|
||||||
|
wchar_t* filename;
|
||||||
|
};
|
||||||
|
|
||||||
struct BoundingVolume
|
struct BoundingVolume
|
||||||
{
|
{
|
||||||
CollisionGeometryType geoType;
|
CollisionGeometryType geoType;
|
||||||
|
@ -169,7 +176,16 @@ namespace GameLogic
|
||||||
LevelLoaderInternal::BoundingVolumeBox box;
|
LevelLoaderInternal::BoundingVolumeBox box;
|
||||||
LevelLoaderInternal::BoundingVolumeSphere sphere;
|
LevelLoaderInternal::BoundingVolumeSphere sphere;
|
||||||
LevelLoaderInternal::BoundingVolumeCylinder cylinder;
|
LevelLoaderInternal::BoundingVolumeCylinder cylinder;
|
||||||
|
LevelLoaderInternal::BoundingVolumeTriangleMesh triangleMesh;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
virtual ~BoundingVolume()
|
||||||
|
{
|
||||||
|
if(geoType == CollisionGeometryType_TriangleMesh)
|
||||||
|
{
|
||||||
|
delete[] triangleMesh.filename;
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "ParseFunctions.h"
|
#include "ParseFunctions.h"
|
||||||
#include "Packing/Packing.h"
|
#include "Packing/Packing.h"
|
||||||
#include "Loader.h"
|
#include "Loader.h"
|
||||||
|
#include "Utilities.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
using namespace Oyster::Packing;
|
using namespace Oyster::Packing;
|
||||||
|
@ -119,7 +120,7 @@ namespace GameLogic
|
||||||
|
|
||||||
int temp;
|
int temp;
|
||||||
|
|
||||||
for(int i = 0; i < tempSize; i++)
|
for(int i = 0; i < (int)tempSize; i++)
|
||||||
{
|
{
|
||||||
memcpy(&temp, &buffer[start], 4);
|
memcpy(&temp, &buffer[start], 4);
|
||||||
start += 4;
|
start += 4;
|
||||||
|
@ -149,7 +150,7 @@ namespace GameLogic
|
||||||
//Läs in filen.
|
//Läs in filen.
|
||||||
int fileLength = 0;
|
int fileLength = 0;
|
||||||
Loader loader;
|
Loader loader;
|
||||||
char* buf = loader.LoadFile("../Content/Worlds/cgf/"+ fileName, fileLength);
|
char* buf = loader.LoadFile(L"../Content/Worlds/cgf/" + Utility::String::StringToWstring(fileName, wstring()), fileLength);
|
||||||
|
|
||||||
start = 0;
|
start = 0;
|
||||||
LevelLoaderInternal::FormatVersion version;
|
LevelLoaderInternal::FormatVersion version;
|
||||||
|
@ -175,6 +176,17 @@ namespace GameLogic
|
||||||
start += sizeof(volume.cylinder);
|
start += sizeof(volume.cylinder);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case CollisionGeometryType_TriangleMesh:
|
||||||
|
//Get string size
|
||||||
|
memcpy(&tempSize, &buf[start], sizeof(tempSize));
|
||||||
|
start += sizeof(tempSize);
|
||||||
|
|
||||||
|
//Get actual string
|
||||||
|
volume.triangleMesh.filename = new wchar_t[tempSize+1];
|
||||||
|
memcpy(volume.triangleMesh.filename, &buf[start], tempSize);
|
||||||
|
volume.triangleMesh.filename[tempSize] = '\0';
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -90,7 +90,7 @@ void Player::BeginFrame()
|
||||||
forwardDir.Normalize();
|
forwardDir.Normalize();
|
||||||
rightDir.Normalize();
|
rightDir.Normalize();
|
||||||
Oyster::Math::Float3 walkDirection = Oyster::Math::Float3(0.0, 0.0, 0.0);
|
Oyster::Math::Float3 walkDirection = Oyster::Math::Float3(0.0, 0.0, 0.0);
|
||||||
Oyster::Math::Float walkSpeed = this->moveSpeed*0.2;
|
Oyster::Math::Float walkSpeed = this->moveSpeed*0.2f;
|
||||||
|
|
||||||
if (key_forward > 0.001)
|
if (key_forward > 0.001)
|
||||||
{
|
{
|
||||||
|
@ -122,7 +122,7 @@ void Player::BeginFrame()
|
||||||
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 && this->rigidBody->GetLambda() < 0.7f)
|
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 && this->rigidBody->GetLambda() < 0.7f)
|
||||||
{
|
{
|
||||||
/* Dampen when on the ground and not being moved by the player */
|
/* Dampen when on the ground and not being moved by the player */
|
||||||
linearVelocity *= 0.2;
|
linearVelocity *= 0.2f;
|
||||||
this->rigidBody->SetLinearVelocity (linearVelocity);
|
this->rigidBody->SetLinearVelocity (linearVelocity);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -41,61 +41,41 @@ namespace GameLogic
|
||||||
|
|
||||||
struct Protocol_LobbyCreateGame :public Oyster::Network::CustomProtocolObject
|
struct Protocol_LobbyCreateGame :public Oyster::Network::CustomProtocolObject
|
||||||
{
|
{
|
||||||
short clientID; // The unuiqe id reprsenting a specific client
|
char majorVersion;
|
||||||
std::string modelName;
|
char minorVersion;
|
||||||
float worldMatrix[16];
|
std::string mapName;
|
||||||
|
|
||||||
Protocol_LobbyCreateGame()
|
Protocol_LobbyCreateGame()
|
||||||
{
|
{
|
||||||
int c = 0;
|
this->protocol[0].value = protocol_Lobby_CreateGame;
|
||||||
this->protocol[c].value = protocol_Lobby_CreateGame;
|
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
|
this->protocol[1].type = Oyster::Network::NetAttributeType_Char;
|
||||||
|
this->protocol[2].type = Oyster::Network::NetAttributeType_Char;
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
|
this->protocol[3].type = Oyster::Network::NetAttributeType_CharArray;
|
||||||
for (int i = 0; i <= 16; i++)
|
|
||||||
{
|
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_Float;
|
|
||||||
}
|
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_CharArray;
|
|
||||||
}
|
}
|
||||||
Protocol_LobbyCreateGame(short _clientID, std::string name, float world[16])
|
Protocol_LobbyCreateGame(char majorVersion, char minorVersion, std::string name)
|
||||||
{
|
{
|
||||||
int c = 0;
|
this->protocol[0].value = protocol_Lobby_CreateGame;
|
||||||
this->protocol[c].value = protocol_Lobby_CreateGame;
|
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
|
this->protocol[1].type = Oyster::Network::NetAttributeType_Char;
|
||||||
|
this->protocol[2].type = Oyster::Network::NetAttributeType_Char;
|
||||||
|
this->protocol[3].type = Oyster::Network::NetAttributeType_CharArray;
|
||||||
|
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
|
this->majorVersion = majorVersion;
|
||||||
for (int i = 0; i <= 16; i++)
|
this->minorVersion = minorVersion;
|
||||||
{
|
this->mapName = name;
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_Float;
|
|
||||||
}
|
|
||||||
|
|
||||||
this->protocol[c++].type = Oyster::Network::NetAttributeType_CharArray;
|
|
||||||
|
|
||||||
clientID = _clientID;
|
|
||||||
modelName = name;
|
|
||||||
memcpy(&worldMatrix[0], &world[0], sizeof(float) * 16);
|
|
||||||
}
|
}
|
||||||
Protocol_LobbyCreateGame(Oyster::Network::CustomNetProtocol o)
|
Protocol_LobbyCreateGame(Oyster::Network::CustomNetProtocol o)
|
||||||
{
|
{
|
||||||
int c = 1;
|
this->majorVersion = o[1].value.netChar;
|
||||||
clientID = o[c++].value.netInt;
|
this->minorVersion = o[2].value.netChar;
|
||||||
for (int i = 0; i <= 16; i++)
|
this->mapName.assign(o[3].value.netCharPtr);
|
||||||
{
|
|
||||||
this->worldMatrix[i] = o[c++].value.netFloat;
|
|
||||||
}
|
|
||||||
modelName.assign(o[c++].value.netCharPtr);
|
|
||||||
}
|
}
|
||||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||||
{
|
{
|
||||||
int c = 1;
|
protocol[1].value = this->majorVersion;
|
||||||
protocol[c++].value = clientID;
|
protocol[2].value = this->minorVersion;
|
||||||
|
protocol.Set(3, this->mapName);
|
||||||
for (int i = 0; i <= 16; i++)
|
|
||||||
{
|
|
||||||
this->protocol[c++].value = this->worldMatrix[i];
|
|
||||||
}
|
|
||||||
protocol.Set(c++, this->modelName);
|
|
||||||
return protocol;
|
return protocol;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#define DANBIASSERVER_CLIENT_OBJECT_H
|
#define DANBIASSERVER_CLIENT_OBJECT_H
|
||||||
|
|
||||||
#include <NetworkClient.h>
|
#include <NetworkClient.h>
|
||||||
|
#include <NetworkSession.h>
|
||||||
#include <PostBox\PostBox.h>
|
#include <PostBox\PostBox.h>
|
||||||
#include <GameAPI.h>
|
#include <GameAPI.h>
|
||||||
#include <Utilities.h>
|
#include <Utilities.h>
|
||||||
|
@ -17,27 +18,59 @@ namespace DanBias
|
||||||
class GameClient
|
class GameClient
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client, GameLogic::IPlayerData* player);
|
enum ClientState
|
||||||
|
{
|
||||||
|
ClientState_CreatingGame,
|
||||||
|
ClientState_Ready,
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient);
|
||||||
virtual~GameClient();
|
virtual~GameClient();
|
||||||
|
|
||||||
GameLogic::IPlayerData* GetPlayer();
|
inline bool operator==(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
|
||||||
GameLogic::IPlayerData* ReleasePlayer();
|
inline bool operator==(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->client->GetID()); }
|
||||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> GetClient();
|
|
||||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> ReleaseClient();
|
|
||||||
|
|
||||||
float GetSinceLastResponse() const;
|
inline bool Equals(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
|
||||||
bool IsReady() const;
|
inline bool Equals(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->client->GetID()); }
|
||||||
bool Equals(const Oyster::Network::NetworkClient* c);
|
|
||||||
|
|
||||||
|
inline float GetSinceLastResponse() const { return this->secondsSinceLastResponse; }
|
||||||
|
inline std::wstring GetAlias() const { return this->alias; }
|
||||||
|
inline std::wstring GetCharacter() const { return this->character; }
|
||||||
|
inline bool IsReady() const { return this->isReady; }
|
||||||
|
inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
|
||||||
|
Oyster::Network::NetClient GetClient() const { return this->client; }
|
||||||
|
ClientState GetState() const { return this->state; }
|
||||||
|
|
||||||
|
|
||||||
|
void SetPlayer(GameLogic::IPlayerData* player);
|
||||||
void SetReadyState(bool isReady);
|
void SetReadyState(bool isReady);
|
||||||
|
void SetAlias(std::wstring alias);
|
||||||
|
void SetCharacter(std::wstring character);
|
||||||
void SetSinceLastResponse(float seconds);
|
void SetSinceLastResponse(float seconds);
|
||||||
|
void SetState(ClientState state);
|
||||||
|
|
||||||
|
GameLogic::IPlayerData* ReleasePlayer();
|
||||||
|
Oyster::Network::NetClient ReleaseClient();
|
||||||
|
|
||||||
|
//NetworkSpecific
|
||||||
|
void SetOwner(Oyster::Network::NetworkSession* owner);
|
||||||
|
void UpdateClient();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GameLogic::IPlayerData* player;
|
GameLogic::IPlayerData* player;
|
||||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
|
Oyster::Network::NetClient client;
|
||||||
|
|
||||||
bool isReady;
|
bool isReady;
|
||||||
float secondsSinceLastResponse;
|
float secondsSinceLastResponse;
|
||||||
};
|
|
||||||
|
|
||||||
|
std::wstring alias;
|
||||||
|
std::wstring character;
|
||||||
|
|
||||||
|
ClientState state;
|
||||||
|
};
|
||||||
}//End namespace DanBias
|
}//End namespace DanBias
|
||||||
|
|
||||||
|
typedef Utility::DynamicMemory::SmartPointer<DanBias::GameClient> gClient;
|
||||||
|
|
||||||
#endif // !DANBIASSERVER_CLIENT_OBJECT_H
|
#endif // !DANBIASSERVER_CLIENT_OBJECT_H
|
||||||
|
|
|
@ -15,11 +15,18 @@ namespace DanBias
|
||||||
{
|
{
|
||||||
struct LobbyLevelData
|
struct LobbyLevelData
|
||||||
{
|
{
|
||||||
int mapNumber;
|
|
||||||
int maxClients;
|
int maxClients;
|
||||||
int gameMode;
|
int gameTimeInMinutes;
|
||||||
int gameTime;
|
std::wstring gameMode;
|
||||||
std::string gameName;
|
std::wstring mapName;
|
||||||
|
std::wstring gameName;
|
||||||
|
LobbyLevelData()
|
||||||
|
: maxClients(10)
|
||||||
|
, gameTimeInMinutes(10)
|
||||||
|
, gameMode(L"unknown")
|
||||||
|
, mapName(L"unknown")
|
||||||
|
, gameName(L"unknown")
|
||||||
|
{ }
|
||||||
};
|
};
|
||||||
class GameLobby :public Oyster::Network::NetworkSession
|
class GameLobby :public Oyster::Network::NetworkSession
|
||||||
{
|
{
|
||||||
|
@ -31,35 +38,44 @@ namespace DanBias
|
||||||
|
|
||||||
void SetGameDesc(const LobbyLevelData& desc);
|
void SetGameDesc(const LobbyLevelData& desc);
|
||||||
void GetGameDesc(LobbyLevelData& desc);
|
void GetGameDesc(LobbyLevelData& desc);
|
||||||
bool StartGameSession();
|
/**
|
||||||
|
* If param is true, the server will start a game session regardless of clients connected.
|
||||||
|
*/
|
||||||
|
bool StartGameSession( bool forceStart );
|
||||||
|
|
||||||
|
int GetGameSessionClientCount();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void ParseProtocol(Oyster::Network::CustomNetProtocol& p, Oyster::Network::NetworkClient* c);
|
void ParseProtocol(Oyster::Network::CustomNetProtocol& p, Oyster::Network::NetworkClient* c);
|
||||||
|
|
||||||
void GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Status:
|
void GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Status:
|
||||||
void GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Text:
|
void GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Text:
|
||||||
//void LobbyCreateGame(GameLogic::Protocol_LobbyCreateGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Create:
|
void LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Start:
|
||||||
void LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Start:
|
void LobbyJoin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Login:
|
||||||
//void LobbyJoin(GameLogic::Protocol_LobbyJoin& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Join:
|
void LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Refresh:
|
||||||
void LobbyLogin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Login:
|
void LobbyGameData(GameLogic::Protocol_LobbyGameData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_GameData:
|
||||||
void LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Refresh:
|
void LobbyMainData(GameLogic::Protocol_LobbyClientData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_MainData:
|
||||||
void LobbyGameData(GameLogic::Protocol_LobbyGameData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_GameData:
|
void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
|
||||||
void LobbyMainData(GameLogic::Protocol_LobbyClientData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_MainData:
|
void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
|
||||||
void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
|
|
||||||
void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
|
private:
|
||||||
|
int FindClient(Oyster::Network::NetworkClient* c);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
|
void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
|
||||||
void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
|
void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
|
||||||
|
void ProcessClients() override;
|
||||||
|
bool Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Utility::WinTimer timer;
|
//Utility::WinTimer timer;
|
||||||
float refreshFrequency;
|
//float refreshFrequency;
|
||||||
|
|
||||||
Utility::DynamicMemory::LinkedList<Oyster::Network::NetworkClient*> readyList;
|
Utility::DynamicMemory::LinkedList<Oyster::Network::NetworkClient*> readyList;
|
||||||
GameSession gameSession;
|
GameSession gameSession;
|
||||||
LobbyLevelData description;
|
LobbyLevelData description;
|
||||||
Utility::DynamicMemory::SmartPointer<DanBias::GameClient> sessionOwner;
|
Utility::DynamicMemory::SmartPointer<DanBias::GameClient> sessionOwner;
|
||||||
|
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameClient>> gClients;
|
||||||
};
|
};
|
||||||
}//End namespace DanBias
|
}//End namespace DanBias
|
||||||
#endif // !DANBIASGAME_GAMELOBBY_H
|
#endif // !DANBIASGAME_GAMELOBBY_H
|
||||||
|
|
|
@ -55,16 +55,24 @@ namespace DanBias
|
||||||
static void NotifyWhenClientConnect(ClientConnectedNotify func);
|
static void NotifyWhenClientConnect(ClientConnectedNotify func);
|
||||||
static void NotifyWhenClientDisconnect(ClientDisconnectedNotify func);
|
static void NotifyWhenClientDisconnect(ClientDisconnectedNotify func);
|
||||||
|
|
||||||
static void GameSetMapName(const wchar_t* val);
|
|
||||||
static void GameSetMaxClients(const int& val);
|
|
||||||
static void GameSetGameMode(const wchar_t* val);
|
|
||||||
static void GameSetGameTime(const int& val);
|
static void GameSetGameTime(const int& val);
|
||||||
static int GameGetMapId();
|
static void GameSetMaxClients(const int& val);
|
||||||
static int GameGetMaxClients();
|
static void GameSetGameName(const wchar_t* val);
|
||||||
static int GameGetGameMode();
|
static void GameSetMapName(const wchar_t* val);
|
||||||
|
static void GameSetGameMode(const wchar_t* val);
|
||||||
|
|
||||||
static int GameGetGameTime();
|
static int GameGetGameTime();
|
||||||
static const char* GameGetGameName();
|
static int GameGetMaxClients();
|
||||||
static bool GameStart();
|
static const wchar_t* GameGetGameMode();
|
||||||
|
static const wchar_t* GameGetGameName();
|
||||||
|
static const wchar_t* GameGetMapName();
|
||||||
|
static int GetConnectedClientCount();
|
||||||
|
|
||||||
|
/* Starts a game
|
||||||
|
* @param forceStart If forceStart is true, server will start with or without clients.
|
||||||
|
* If there are clients not "ready" the will be stareted anyways.
|
||||||
|
*/
|
||||||
|
static bool GameStart(bool forceStart);
|
||||||
|
|
||||||
|
|
||||||
};//End class DanBiasServer
|
};//End class DanBiasServer
|
||||||
|
|
|
@ -31,12 +31,12 @@ namespace DanBias
|
||||||
*/
|
*/
|
||||||
struct GameDescription
|
struct GameDescription
|
||||||
{
|
{
|
||||||
int maxClients;
|
unsigned int maxClients;
|
||||||
int mapNumber;
|
std::wstring mapName;
|
||||||
int gameMode;
|
std::wstring gameMode;
|
||||||
int gameTime;
|
int gameTimeMinutes;
|
||||||
Oyster::Network::NetworkSession* owner;
|
Oyster::Network::NetworkSession* owner;
|
||||||
Utility::DynamicMemory::DynamicArray<Oyster::Network::NetClient> clients;
|
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameClient>> clients;
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -44,7 +44,7 @@ namespace DanBias
|
||||||
virtual~GameSession();
|
virtual~GameSession();
|
||||||
|
|
||||||
/** Initiates and creates a game session. */
|
/** Initiates and creates a game session. */
|
||||||
bool Create(GameDescription& desc);
|
bool Create(GameDescription& desc, bool forceStart);
|
||||||
|
|
||||||
/** Runs the game session (ie starts the game loop). */
|
/** Runs the game session (ie starts the game loop). */
|
||||||
void Run();
|
void Run();
|
||||||
|
@ -52,23 +52,27 @@ namespace DanBias
|
||||||
/** Join an existing/running game session
|
/** Join an existing/running game session
|
||||||
* @param client The client to attach to the session
|
* @param client The client to attach to the session
|
||||||
*/
|
*/
|
||||||
bool Attach(Oyster::Network::NetClient client) override;
|
bool Join(gClient client);
|
||||||
void CloseSession( bool dissconnectClients ) override;
|
|
||||||
|
//void CloseSession( bool dissconnectClients ) override;
|
||||||
|
|
||||||
inline bool IsCreated() const { return this->isCreated; }
|
inline bool IsCreated() const { return this->isCreated; }
|
||||||
inline bool IsRunning() const { return this->isRunning; }
|
inline bool IsRunning() const { return this->isRunning; }
|
||||||
operator bool() { return (this->isCreated && this->isCreated); }
|
operator bool() { return (this->isCreated && this->isRunning); }
|
||||||
|
|
||||||
//Private member functions
|
//Private member functions
|
||||||
private:
|
private:
|
||||||
// TODO: find out what this method does..
|
// Client event callback function
|
||||||
void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
|
void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
|
||||||
|
void ProcessClients() override;
|
||||||
|
bool Send(Oyster::Network::CustomNetProtocol& message) override;
|
||||||
|
bool Send(Oyster::Network::CustomNetProtocol& protocol, int ID) override;
|
||||||
|
|
||||||
//Sends a client to the owner, if obj is NULL then all clients is sent
|
//Sends a client to the owner, if param is NULL then all clients is sent
|
||||||
void SendToOwner(DanBias::GameClient* obj);
|
void SendToOwner(DanBias::GameClient* obj);
|
||||||
|
|
||||||
//Derived from IThreadObject
|
//Derived from IThreadObject
|
||||||
void ThreadEntry() override;
|
void ThreadEntry( ) override;
|
||||||
bool DoWork ( ) override;
|
bool DoWork ( ) override;
|
||||||
|
|
||||||
|
|
||||||
|
@ -98,8 +102,8 @@ namespace DanBias
|
||||||
|
|
||||||
//Private member variables
|
//Private member variables
|
||||||
private:
|
private:
|
||||||
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameClient>> clients;
|
Utility::DynamicMemory::DynamicArray<gClient> gClients;
|
||||||
Utility::DynamicMemory::SmartPointer<DanBias::GameClient> sessionOwner;
|
gClient sessionOwner;
|
||||||
Oyster::Thread::OysterThread worker;
|
Oyster::Thread::OysterThread worker;
|
||||||
GameLogic::GameAPI& gameInstance;
|
GameLogic::GameAPI& gameInstance;
|
||||||
GameLogic::ILevelData *levelData;
|
GameLogic::ILevelData *levelData;
|
||||||
|
@ -115,6 +119,7 @@ namespace DanBias
|
||||||
//TODO: Remove this uggly hax
|
//TODO: Remove this uggly hax
|
||||||
static GameSession* gameSession;
|
static GameSession* gameSession;
|
||||||
|
|
||||||
|
|
||||||
};//End GameSession
|
};//End GameSession
|
||||||
}//End namespace DanBias
|
}//End namespace DanBias
|
||||||
#endif // !DANBIASSERVER_GAME_SESSION_H
|
#endif // !DANBIASSERVER_GAME_SESSION_H
|
|
@ -12,51 +12,27 @@ using namespace DanBias;
|
||||||
using namespace GameLogic;
|
using namespace GameLogic;
|
||||||
|
|
||||||
|
|
||||||
GameClient::GameClient(SmartPointer<NetworkClient> client, GameLogic::IPlayerData* player)
|
GameClient::GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient)
|
||||||
{
|
{
|
||||||
this->client = client;
|
this->client = nwClient;
|
||||||
this->player = player;
|
this->player = 0;
|
||||||
isReady = false;
|
isReady = false;
|
||||||
|
this->character = L"Unknown";
|
||||||
|
this->alias = L"Unknown";
|
||||||
|
this->secondsSinceLastResponse = 0.0f;
|
||||||
}
|
}
|
||||||
GameClient::~GameClient()
|
GameClient::~GameClient()
|
||||||
{
|
{
|
||||||
this->client->Disconnect();
|
|
||||||
this->player = 0;
|
this->player = 0;
|
||||||
isReady = false;
|
this->isReady = false;
|
||||||
|
this->character = L"Unknown";
|
||||||
|
this->alias = L"Unknown";
|
||||||
|
this->secondsSinceLastResponse = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameLogic::IPlayerData* GameClient::GetPlayer()
|
void GameClient::SetPlayer(GameLogic::IPlayerData* player)
|
||||||
{
|
{
|
||||||
return this->player;
|
this->player = player;
|
||||||
}
|
|
||||||
GameLogic::IPlayerData* GameClient::ReleasePlayer()
|
|
||||||
{
|
|
||||||
GameLogic::IPlayerData *temp = this->player;
|
|
||||||
this->player = 0;
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
SmartPointer<Oyster::Network::NetworkClient> GameClient::GetClient()
|
|
||||||
{
|
|
||||||
return this->client;
|
|
||||||
}
|
|
||||||
SmartPointer<Oyster::Network::NetworkClient> GameClient::ReleaseClient()
|
|
||||||
{
|
|
||||||
SmartPointer<Oyster::Network::NetworkClient> temp = this->client;
|
|
||||||
this->client = 0;
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
float GameClient::GetSinceLastResponse() const
|
|
||||||
{
|
|
||||||
return this->secondsSinceLastResponse;
|
|
||||||
}
|
|
||||||
bool GameClient::IsReady() const
|
|
||||||
{
|
|
||||||
return this->isReady;
|
|
||||||
}
|
|
||||||
bool GameClient::Equals(const NetworkClient* c)
|
|
||||||
{
|
|
||||||
return (c->GetID() == this->client->GetID());
|
|
||||||
}
|
}
|
||||||
void GameClient::SetReadyState(bool r)
|
void GameClient::SetReadyState(bool r)
|
||||||
{
|
{
|
||||||
|
@ -66,5 +42,44 @@ void GameClient::SetSinceLastResponse(float s)
|
||||||
{
|
{
|
||||||
this->secondsSinceLastResponse = s;
|
this->secondsSinceLastResponse = s;
|
||||||
}
|
}
|
||||||
|
void GameClient::SetAlias(std::wstring alias)
|
||||||
|
{
|
||||||
|
this->alias = alias;
|
||||||
|
}
|
||||||
|
void GameClient::SetCharacter(std::wstring character)
|
||||||
|
{
|
||||||
|
this->character = character;
|
||||||
|
}
|
||||||
|
void GameClient::SetState(ClientState state)
|
||||||
|
{
|
||||||
|
this->state = state;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
|
||||||
|
{
|
||||||
|
this->client->SetOwner(owner);
|
||||||
|
}
|
||||||
|
void GameClient::UpdateClient()
|
||||||
|
{
|
||||||
|
switch (this->state)
|
||||||
|
{
|
||||||
|
case ClientState_Ready:
|
||||||
|
this->client->Update();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
IPlayerData* GameClient::ReleasePlayer()
|
||||||
|
{
|
||||||
|
IPlayerData* temp = this->player;
|
||||||
|
this->player = 0;
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
NetClient GameClient::ReleaseClient()
|
||||||
|
{
|
||||||
|
NetClient temp = this->client;
|
||||||
|
this->client = 0;
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
|
|
@ -14,10 +14,10 @@ using namespace GameLogic;
|
||||||
using namespace DanBias;
|
using namespace DanBias;
|
||||||
|
|
||||||
GameLobby::GameLobby()
|
GameLobby::GameLobby()
|
||||||
{ }
|
{ }
|
||||||
GameLobby::~GameLobby()
|
GameLobby::~GameLobby()
|
||||||
{
|
{
|
||||||
this->clients.Clear();
|
this->gClients.Clear();
|
||||||
}
|
}
|
||||||
void GameLobby::Release()
|
void GameLobby::Release()
|
||||||
{
|
{
|
||||||
|
@ -26,62 +26,86 @@ void GameLobby::Release()
|
||||||
}
|
}
|
||||||
void GameLobby::Update()
|
void GameLobby::Update()
|
||||||
{
|
{
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->clients[i])
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
this->clients[i]->Update();
|
this->gClients[i]->GetClient()->Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void GameLobby::SetGameDesc(const LobbyLevelData& desc)
|
void GameLobby::SetGameDesc(const LobbyLevelData& desc)
|
||||||
{
|
{
|
||||||
this->description.gameMode = desc.gameMode;
|
this->description.gameMode = desc.gameMode;
|
||||||
this->description.gameTime = desc.gameTime;
|
this->description.gameName = desc.gameName;
|
||||||
this->description.mapNumber = desc.mapNumber;
|
this->description.mapName = desc.mapName;
|
||||||
|
this->description.gameTimeInMinutes = desc.gameTimeInMinutes;
|
||||||
this->description.maxClients = desc.maxClients;
|
this->description.maxClients = desc.maxClients;
|
||||||
|
|
||||||
|
if(this->gClients.Size() > (unsigned int)desc.maxClients)
|
||||||
|
{
|
||||||
|
//Kick overflow
|
||||||
|
for (unsigned int i = (unsigned int)desc.maxClients - 1; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i]->GetClient()->Disconnect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this->gClients.Resize((unsigned int)desc.maxClients);
|
||||||
|
|
||||||
}
|
}
|
||||||
void GameLobby::GetGameDesc(LobbyLevelData& desc)
|
void GameLobby::GetGameDesc(LobbyLevelData& desc)
|
||||||
{
|
{
|
||||||
desc.gameMode = this->description.gameMode;
|
desc.gameTimeInMinutes = this->description.gameTimeInMinutes;
|
||||||
desc.gameTime = this->description.gameTime;
|
|
||||||
desc.mapNumber = this->description.mapNumber;
|
|
||||||
desc.maxClients = this->description.maxClients;
|
desc.maxClients = this->description.maxClients;
|
||||||
|
desc.mapName = this->description.mapName;
|
||||||
|
desc.gameName = this->description.gameName;
|
||||||
|
desc.gameMode = this->description.gameMode;
|
||||||
|
|
||||||
}
|
}
|
||||||
bool GameLobby::StartGameSession( )
|
bool GameLobby::StartGameSession( bool forceStart )
|
||||||
{
|
{
|
||||||
//Check if all clients is ready
|
//Check if all clients is ready, in not force start
|
||||||
if(this->GetClientCount() && this->GetClientCount() == this->readyList.Size())
|
if(!forceStart)
|
||||||
{
|
{
|
||||||
GameSession::GameDescription desc;
|
if(!this->GetClientCount())
|
||||||
desc.maxClients = this->description.maxClients;
|
{ /*None connected*/ return false;}
|
||||||
desc.gameMode = this->description.gameMode;
|
else if( this->GetClientCount() != this->readyList.Size() )
|
||||||
desc.gameTime = this->description.gameTime;
|
{ /*Not enough connected*/ return false; }
|
||||||
desc.mapNumber = this->description.mapNumber;
|
|
||||||
desc.owner = this;
|
|
||||||
desc.clients = this->clients;
|
|
||||||
|
|
||||||
if(desc.gameTime == 0.0f)
|
|
||||||
desc.gameTime = (int)(60.0f * 10.0f); //note: should be fetched from somewhere.
|
|
||||||
|
|
||||||
if(desc.maxClients == 0)
|
|
||||||
desc.maxClients = 10; //note: should be fetched somewhere else..
|
|
||||||
|
|
||||||
this->clients.Clear(); //Remove clients from lobby list
|
|
||||||
|
|
||||||
if(this->gameSession.Create(desc))
|
|
||||||
{
|
|
||||||
this->gameSession.Run();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
GameSession::GameDescription desc;
|
||||||
|
desc.maxClients = this->description.maxClients;
|
||||||
|
desc.gameMode = this->description.gameMode;
|
||||||
|
desc.gameTimeMinutes = this->description.gameTimeInMinutes;
|
||||||
|
desc.mapName = this->description.mapName;
|
||||||
|
desc.owner = this;
|
||||||
|
desc.clients = this->gClients;
|
||||||
|
|
||||||
|
if(desc.gameTimeMinutes == 0)
|
||||||
|
desc.gameTimeMinutes = 10; //note: should be fetched from somewhere.
|
||||||
|
|
||||||
|
if(desc.maxClients == 0)
|
||||||
|
desc.maxClients = 10; //note: should be fetched somewhere else..
|
||||||
|
|
||||||
|
this->gClients.Clear(); //Remove clients from lobby list
|
||||||
|
|
||||||
|
if(this->gameSession.Create(desc, forceStart))
|
||||||
{
|
{
|
||||||
//?
|
this->gameSession.Run();
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
int GameLobby::GetGameSessionClientCount()
|
||||||
|
{
|
||||||
|
return this->gameSession.GetClientCount();
|
||||||
|
}
|
||||||
|
|
||||||
void GameLobby::ClientEventCallback(NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e)
|
void GameLobby::ClientEventCallback(NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e)
|
||||||
{
|
{
|
||||||
|
@ -95,9 +119,9 @@ void GameLobby::ClientEventCallback(NetEvent<NetworkClient*, NetworkClient::Clie
|
||||||
break;
|
break;
|
||||||
case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
|
case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
|
||||||
printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
|
printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
|
||||||
e.sender->Disconnect();
|
//e.sender->Disconnect();
|
||||||
this->readyList.Remove(e.sender);
|
//this->readyList.Remove(e.sender);
|
||||||
this->clients.Remove(e.sender);
|
//this->gClients.Remove(e.sender);
|
||||||
break;
|
break;
|
||||||
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
||||||
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
|
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
|
||||||
|
@ -111,21 +135,30 @@ void GameLobby::ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster
|
||||||
|
|
||||||
if(this->gameSession)
|
if(this->gameSession)
|
||||||
{
|
{
|
||||||
Attach(client);
|
if(!this->Attach(client))
|
||||||
|
{
|
||||||
|
client->Disconnect();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Attach(client);
|
if(!this->Attach(client))
|
||||||
|
{
|
||||||
|
//Send message that lobby full
|
||||||
|
client->Disconnect();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Protocol_LobbyClientData p1;
|
Protocol_LobbyClientData p1;
|
||||||
Protocol_LobbyGameData p2;
|
Protocol_LobbyGameData p2;
|
||||||
|
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->clients[i])
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
Protocol_LobbyClientData::PlayerData t;
|
Protocol_LobbyClientData::PlayerData t;
|
||||||
t.id = this->clients[i]->GetID();
|
t.id = client->GetID();
|
||||||
t.ip = this->clients[i]->GetIpAddress();
|
t.ip = client->GetIpAddress();
|
||||||
t.team = 0;
|
t.team = 0;
|
||||||
t.name = "Dennis är kung tycker Erik!";
|
t.name = "Dennis är kung tycker Erik!";
|
||||||
p1.list.Push(t);
|
p1.list.Push(t);
|
||||||
|
@ -139,4 +172,44 @@ void GameLobby::ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster
|
||||||
client->Send(p2.GetProtocol());
|
client->Send(p2.GetProtocol());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void GameLobby::ProcessClients()
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i]->UpdateClient();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
|
||||||
|
{
|
||||||
|
if(this->clientCount == this->description.maxClients) return false;
|
||||||
|
|
||||||
|
client->SetOwner(this);
|
||||||
|
|
||||||
|
bool added = false;
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(!this->gClients[i])
|
||||||
|
{
|
||||||
|
added = true;
|
||||||
|
this->gClients[i] = new GameClient(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!added)
|
||||||
|
{
|
||||||
|
this->gClients.Push(new GameClient(client));
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -12,27 +12,23 @@ void GameLobby::ParseProtocol(Oyster::Network::CustomNetProtocol& p, NetworkClie
|
||||||
{
|
{
|
||||||
switch (p[0].value.netShort)
|
switch (p[0].value.netShort)
|
||||||
{
|
{
|
||||||
case protocol_General_Status: this->GeneralStatus (Protocol_General_Status (p), c);
|
case protocol_General_Status: this->GeneralStatus (Protocol_General_Status (p), c);
|
||||||
break;
|
break;
|
||||||
case protocol_General_Text: this->GeneralText (Protocol_General_Text (p), c);
|
case protocol_General_Text: this->GeneralText (Protocol_General_Text (p), c);
|
||||||
break;
|
break;
|
||||||
//case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c);
|
case protocol_Lobby_StartGame: this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
|
||||||
//break;
|
|
||||||
case protocol_Lobby_StartGame: this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
|
|
||||||
break;
|
break;
|
||||||
//case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c);
|
case protocol_Lobby_JoinGame: this->LobbyJoin (Protocol_LobbyJoinGame (p), c);
|
||||||
//break;
|
|
||||||
case protocol_Lobby_Login: this->LobbyLogin (Protocol_LobbyJoinGame (p), c);
|
|
||||||
break;
|
break;
|
||||||
case protocol_Lobby_Refresh: this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
|
case protocol_Lobby_Refresh: this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
|
||||||
break;
|
break;
|
||||||
case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
|
case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
|
||||||
break;
|
break;
|
||||||
case protocol_Lobby_ClientData: this->LobbyMainData (Protocol_LobbyClientData (p), c);
|
case protocol_Lobby_ClientData: this->LobbyMainData (Protocol_LobbyClientData (p), c);
|
||||||
break;
|
break;
|
||||||
case protocol_Lobby_ClientReadyState: this->LobbyReady (Protocol_LobbyClientReadyState (p), c);
|
case protocol_Lobby_ClientReadyState: this->LobbyReady (Protocol_LobbyClientReadyState (p), c);
|
||||||
break;
|
break;
|
||||||
case protocol_Lobby_QuerryGameType: this->LobbyReady (Protocol_LobbyClientReadyState (p), c);
|
case protocol_Lobby_QuerryGameType: this->LobbyQuerryGameData (Protocol_QuerryGameType (), c);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -44,52 +40,75 @@ void GameLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Net
|
||||||
{
|
{
|
||||||
case Protocol_General_Status::States_ready:
|
case Protocol_General_Status::States_ready:
|
||||||
{
|
{
|
||||||
|
int temp = FindClient(c);
|
||||||
|
if(temp != -1 )
|
||||||
|
{
|
||||||
|
switch (this->gClients[temp]->GetState())
|
||||||
|
{
|
||||||
|
case GameClient::ClientState_CreatingGame:
|
||||||
|
{
|
||||||
|
this->gameSession.Join(this->gClients[temp]);
|
||||||
|
this->gClients[temp] = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
c->Disconnect();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
case Protocol_General_Status::States_idle:
|
case Protocol_General_Status::States_idle:
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
case Protocol_General_Status::States_leave:
|
case Protocol_General_Status::States_leave:
|
||||||
|
break;
|
||||||
case Protocol_General_Status::States_disconected:
|
case Protocol_General_Status::States_disconected:
|
||||||
{
|
{
|
||||||
Detach(c)->Disconnect();
|
Detach(c)->Disconnect();
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c)
|
void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c)
|
||||||
{
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i]->GetClient()->Send(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
printf(p.text.c_str());
|
printf(p.text.c_str());
|
||||||
}
|
}
|
||||||
//void GameLobby::LobbyCreateGame(GameLogic::Protocol_LobbyCreateGame& p, Oyster::Network::NetworkClient* c)
|
|
||||||
//{
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
void GameLobby::LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c)
|
void GameLobby::LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c)
|
||||||
{
|
{
|
||||||
if(this->sessionOwner->GetClient()->GetID() == c->GetID())
|
if(this->sessionOwner->GetClient()->GetID() == c->GetID())
|
||||||
{
|
{
|
||||||
|
//Send countdown timer before lobby shuts down
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
this->gClients[i]->GetClient()->Send(Protocol_LobbyStartGame(3.0f));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Someone else tried to start the server..
|
//Someone else tried to start the server..
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//void GameLobby::LobbyJoin(GameLogic::Protocol_LobbyJoin& p, Oyster::Network::NetworkClient* c)
|
void GameLobby::LobbyJoin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c)
|
||||||
//{
|
|
||||||
// //for (unsigned int i = 0; i < this->gameLobby.Size(); i++)
|
|
||||||
// //{
|
|
||||||
// // if (this->gameLobby[i]->GetID() == p.value)
|
|
||||||
// // {
|
|
||||||
// // this->gameLobby[i]->Attach(Detach(c));
|
|
||||||
// // return;
|
|
||||||
// // }
|
|
||||||
// //}
|
|
||||||
//}
|
|
||||||
void GameLobby::LobbyLogin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c)
|
|
||||||
{
|
{
|
||||||
|
//for (unsigned int i = 0; i < this->gameLobby.Size(); i++)
|
||||||
|
//{
|
||||||
|
// if (this->gameLobby[i]->GetID() == p.value)
|
||||||
|
// {
|
||||||
|
// this->gameLobby[i]->Attach(Detach(c));
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
void GameLobby::LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c)
|
void GameLobby::LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c)
|
||||||
{
|
{
|
||||||
|
@ -112,31 +131,48 @@ void GameLobby::LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster:
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
this->readyList.Remove(c);
|
this->readyList.Remove(c);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c)
|
void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c)
|
||||||
{
|
{
|
||||||
NetClient temp;
|
if(this->gameSession)
|
||||||
bool found = false;
|
|
||||||
|
|
||||||
//find client in waiting list
|
|
||||||
for (unsigned int i = 0; !found && i < this->clients.Size(); i++)
|
|
||||||
{
|
{
|
||||||
if(this->clients[i]->GetID() == c->GetID())
|
int temp = FindClient(c);
|
||||||
|
|
||||||
|
//Something is wrong
|
||||||
|
if(temp == -1)
|
||||||
{
|
{
|
||||||
temp = this->clients[i];
|
c->Disconnect();
|
||||||
found = true;
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Send game data
|
||||||
|
Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
|
||||||
|
c->Send(lcg);
|
||||||
|
this->gClients[temp]->SetState(GameClient::ClientState_CreatingGame);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//Something is wrong
|
|
||||||
if(!found)
|
|
||||||
{
|
|
||||||
c->Disconnect();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Send game data
|
// Nothing.-
|
||||||
this->gameSession.Attach(temp);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int GameLobby::FindClient(Oyster::Network::NetworkClient* c)
|
||||||
|
{
|
||||||
|
int temp = -1;
|
||||||
|
|
||||||
|
//find client in waiting list
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i]->GetClient()->GetID() == c->GetID())
|
||||||
|
{
|
||||||
|
temp = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return temp;
|
||||||
|
}
|
|
@ -118,69 +118,81 @@ void GameServerAPI::NotifyWhenClientDisconnect(ClientDisconnectedNotify func)
|
||||||
else clientDisconnectedCallback = func;
|
else clientDisconnectedCallback = func;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameServerAPI::GameSetMapName(const wchar_t* val)
|
void GameServerAPI::GameSetMapName(const wchar_t* val)
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
//d.mapNumber = val; //TODO: implement
|
d.mapName = val;
|
||||||
lobby.SetGameDesc(d);
|
lobby.SetGameDesc(d);
|
||||||
}
|
}
|
||||||
void GameServerAPI::GameSetMaxClients(const int& val)
|
void GameServerAPI::GameSetGameMode(const wchar_t* val)
|
||||||
|
{
|
||||||
|
LobbyLevelData d;
|
||||||
|
lobby.GetGameDesc(d);
|
||||||
|
d.gameMode = val;
|
||||||
|
lobby.SetGameDesc(d);
|
||||||
|
}
|
||||||
|
void GameServerAPI::GameSetGameName(const wchar_t* val)
|
||||||
|
{
|
||||||
|
LobbyLevelData d;
|
||||||
|
lobby.GetGameDesc(d);
|
||||||
|
d.gameName = val;
|
||||||
|
lobby.SetGameDesc(d);
|
||||||
|
}
|
||||||
|
void GameServerAPI::GameSetMaxClients(const int& val)
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
d.maxClients = val;
|
d.maxClients = val;
|
||||||
lobby.SetGameDesc(d);
|
lobby.SetGameDesc(d);
|
||||||
}
|
}
|
||||||
void GameServerAPI::GameSetGameMode(const wchar_t* val)
|
void GameServerAPI::GameSetGameTime(const int& val)
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
//d.gameMode = val; //TODO: implement
|
d.gameTimeInMinutes = val;
|
||||||
lobby.SetGameDesc(d);
|
lobby.SetGameDesc(d);
|
||||||
}
|
}
|
||||||
void GameServerAPI::GameSetGameTime(const int& val)
|
|
||||||
|
const wchar_t* GameServerAPI::GameGetMapName()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
d.gameTime = val;
|
return d.mapName.c_str();
|
||||||
lobby.SetGameDesc(d);
|
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetMapId()
|
int GameServerAPI::GameGetMaxClients()
|
||||||
{
|
|
||||||
LobbyLevelData d;
|
|
||||||
lobby.GetGameDesc(d);
|
|
||||||
return d.mapNumber;
|
|
||||||
}
|
|
||||||
int GameServerAPI::GameGetMaxClients()
|
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.maxClients;
|
return d.maxClients;
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetGameMode()
|
const wchar_t* GameServerAPI::GameGetGameMode()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.gameMode;
|
return d.gameMode.c_str();
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetGameTime()
|
int GameServerAPI::GameGetGameTime()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.gameTime;
|
return d.gameTimeInMinutes;
|
||||||
}
|
}
|
||||||
const char* GameServerAPI::GameGetGameName()
|
const wchar_t* GameServerAPI::GameGetGameName()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.gameName.c_str();
|
return d.gameName.c_str();
|
||||||
}
|
}
|
||||||
bool GameServerAPI::GameStart()
|
int GameServerAPI::GetConnectedClientCount()
|
||||||
{
|
{
|
||||||
if(lobby.StartGameSession())
|
return lobby.GetGameSessionClientCount();
|
||||||
{
|
}
|
||||||
|
|
||||||
|
bool GameServerAPI::GameStart( bool forceStart )
|
||||||
|
{
|
||||||
|
if(lobby.StartGameSession( forceStart ))
|
||||||
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -19,11 +19,8 @@ using namespace Oyster;
|
||||||
using namespace Oyster::Network;
|
using namespace Oyster::Network;
|
||||||
using namespace Oyster::Thread;
|
using namespace Oyster::Thread;
|
||||||
using namespace GameLogic;
|
using namespace GameLogic;
|
||||||
|
using namespace DanBias;
|
||||||
|
|
||||||
namespace DanBias
|
|
||||||
{
|
|
||||||
Utility::WinTimer testTimer;
|
|
||||||
int testID = -1;
|
|
||||||
|
|
||||||
bool GameSession::DoWork( )
|
bool GameSession::DoWork( )
|
||||||
{
|
{
|
||||||
|
@ -46,9 +43,9 @@ namespace DanBias
|
||||||
{
|
{
|
||||||
int temp = -1;
|
int temp = -1;
|
||||||
//Find the idiot
|
//Find the idiot
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->clients[i]->Equals(e.sender))
|
if(this->gClients[i] && this->gClients[i]->Equals(e.sender))
|
||||||
{
|
{
|
||||||
temp = i;
|
temp = i;
|
||||||
}
|
}
|
||||||
|
@ -59,7 +56,7 @@ namespace DanBias
|
||||||
this->Detach(e.sender)->Disconnect();
|
this->Detach(e.sender)->Disconnect();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SmartPointer<GameClient> cl = this->clients[temp];
|
SmartPointer<GameClient> cl = this->gClients[temp];
|
||||||
|
|
||||||
switch (e.args.type)
|
switch (e.args.type)
|
||||||
{
|
{
|
||||||
|
@ -73,15 +70,48 @@ namespace DanBias
|
||||||
break;
|
break;
|
||||||
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
||||||
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
||||||
testID = 2;
|
|
||||||
if(cl->GetPlayer()->GetID() == testID)//TODO: TEST
|
|
||||||
{
|
|
||||||
testTimer.reset();
|
|
||||||
}
|
|
||||||
this->ParseProtocol(e.args.data.protocol, cl);
|
this->ParseProtocol(e.args.data.protocol, cl);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void GameSession::ProcessClients()
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i] )
|
||||||
|
{
|
||||||
|
this->gClients[i]->UpdateClient();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool GameSession::Send(Oyster::Network::CustomNetProtocol& message)
|
||||||
|
{
|
||||||
|
bool returnValue = false;
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i]->GetClient()->Send(message);
|
||||||
|
returnValue = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return returnValue;
|
||||||
|
|
||||||
|
}
|
||||||
|
bool GameSession::Send(Oyster::Network::CustomNetProtocol& protocol, int ID)
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i] && this->gClients[i]->GetClient()->GetID() == ID)
|
||||||
|
{
|
||||||
|
this->gClients[i]->GetClient()->Send(protocol);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GameSession::ObjectMove(GameLogic::IObjectData* movedObject)
|
void GameSession::ObjectMove(GameLogic::IObjectData* movedObject)
|
||||||
{
|
{
|
||||||
|
@ -246,7 +276,6 @@ namespace DanBias
|
||||||
printf("Message recieved from (%i):\t %s\n", c->GetClient()->GetID(), p.text.c_str());
|
printf("Message recieved from (%i):\t %s\n", c->GetClient()->GetID(), p.text.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
}//End namespace DanBias
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
#include "..\GameSession.h"
|
#include "..\GameSession.h"
|
||||||
#include "..\GameClient.h"
|
#include "..\GameClient.h"
|
||||||
|
#include "..\GameLobby.h"
|
||||||
#include <Protocols.h>
|
#include <Protocols.h>
|
||||||
#include <PostBox\PostBox.h>
|
#include <PostBox\PostBox.h>
|
||||||
#include <GameLogicStates.h>
|
#include <GameLogicStates.h>
|
||||||
|
@ -24,217 +25,253 @@ using namespace Oyster;
|
||||||
using namespace Oyster::Network;
|
using namespace Oyster::Network;
|
||||||
using namespace Oyster::Thread;
|
using namespace Oyster::Thread;
|
||||||
using namespace GameLogic;
|
using namespace GameLogic;
|
||||||
|
using namespace DanBias;
|
||||||
|
|
||||||
namespace DanBias
|
GameSession* GameSession::gameSession = nullptr;
|
||||||
|
|
||||||
|
GameSession::GameSession()
|
||||||
|
:gameInstance(GameAPI::Instance())
|
||||||
{
|
{
|
||||||
GameSession* GameSession::gameSession = nullptr;
|
this->owner = 0;
|
||||||
|
this->isCreated = false;
|
||||||
|
this->isRunning = false;
|
||||||
|
this->gameSession = this;
|
||||||
|
this->logicFrameTime = DELTA_TIME_20;
|
||||||
|
this->networkFrameTime = DELTA_TIME_20;
|
||||||
|
this->networkTimer.reset();
|
||||||
|
this->logicTimer.reset();
|
||||||
|
|
||||||
GameSession::GameSession()
|
memset(&this->description, 0, sizeof(GameDescription));
|
||||||
:gameInstance(GameAPI::Instance())
|
}
|
||||||
|
|
||||||
|
GameSession::~GameSession()
|
||||||
|
{
|
||||||
|
this->worker.Terminate();
|
||||||
|
this->clients.Clear();
|
||||||
|
this->gameInstance;
|
||||||
|
this->owner = 0;
|
||||||
|
this->isCreated = false;
|
||||||
|
this->isRunning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GameSession::Create(GameDescription& desc, bool forceStart)
|
||||||
|
{
|
||||||
|
this->description = desc;
|
||||||
|
/* Do some error checking */
|
||||||
|
if(!forceStart && desc.clients.Size() == 0) return false;
|
||||||
|
if(!desc.owner) return false;
|
||||||
|
if(this->isCreated) return false;
|
||||||
|
|
||||||
|
/* standard initialization of some data */
|
||||||
|
this->gClients.Resize((unsigned int)desc.maxClients);
|
||||||
|
for (unsigned int i = 0; i < desc.clients.Size(); i++)
|
||||||
{
|
{
|
||||||
this->owner = 0;
|
if(desc.clients[i])
|
||||||
this->isCreated = false;
|
|
||||||
this->isRunning = false;
|
|
||||||
this->gameSession = this;
|
|
||||||
this->logicFrameTime = DELTA_TIME_20;
|
|
||||||
this->networkFrameTime = DELTA_TIME_20;
|
|
||||||
this->networkTimer.reset();
|
|
||||||
this->logicTimer.reset();
|
|
||||||
|
|
||||||
memset(&this->description, 0, sizeof(GameDescription));
|
|
||||||
}
|
|
||||||
|
|
||||||
GameSession::~GameSession()
|
|
||||||
{
|
|
||||||
this->worker.Terminate();
|
|
||||||
this->clients.Clear();
|
|
||||||
this->gameInstance;
|
|
||||||
this->owner = 0;
|
|
||||||
this->isCreated = false;
|
|
||||||
this->isRunning = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GameSession::Create(GameDescription& desc)
|
|
||||||
{
|
|
||||||
this->description = desc;
|
|
||||||
/* Do some error checking */
|
|
||||||
if(desc.clients.Size() == 0) return false;
|
|
||||||
if(!desc.owner) return false;
|
|
||||||
if(this->isCreated) return false;
|
|
||||||
|
|
||||||
/* standard initialization of some data */
|
|
||||||
NetworkSession::clients = desc.clients;
|
|
||||||
NetworkSession::clients.Resize((unsigned int)desc.maxClients);
|
|
||||||
this->clients.Resize((unsigned int)desc.maxClients);
|
|
||||||
this->owner = desc.owner;
|
|
||||||
|
|
||||||
/* Initiate the game instance */
|
|
||||||
if(!this->gameInstance.Initiate())
|
|
||||||
{
|
{
|
||||||
printf("Failed to initiate the game instance\n");
|
this->clientCount++;
|
||||||
|
this->gClients[i] = desc.clients[i];
|
||||||
|
this->gClients[i]->SetOwner(this);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
this->owner = desc.owner;
|
||||||
|
|
||||||
/* Create the players in the game instance */
|
/* Initiate the game instance */
|
||||||
GameLogic::IPlayerData* p = 0;
|
if(!this->gameInstance.Initiate())
|
||||||
for (unsigned int i = 0; i < desc.clients.Size(); i++)
|
{
|
||||||
|
printf("Failed to initiate the game instance\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Create the players in the game instance */
|
||||||
|
GameLogic::IPlayerData* p = 0;
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
if(desc.clients[i])
|
if( (p = this->gameInstance.CreatePlayer()) )
|
||||||
{
|
{
|
||||||
if( (p = this->gameInstance.CreatePlayer()) )
|
this->gClients[i]->SetPlayer(p);
|
||||||
{
|
}
|
||||||
desc.clients[i]->SetOwner(this);
|
else
|
||||||
this->clients[i] = (new GameClient(desc.clients[i], p));
|
{
|
||||||
}
|
printf("Failed to create player (%i)\n", i);
|
||||||
else
|
|
||||||
{
|
|
||||||
printf("Failed to create player (%i)\n", i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Create the game level */
|
|
||||||
if(!(this->levelData = this->gameInstance.CreateLevel()))
|
|
||||||
{
|
|
||||||
printf("Level not created!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Set some game instance data options */
|
|
||||||
this->gameInstance.SetSubscription(GameSession::ObjectMove);
|
|
||||||
this->gameInstance.SetSubscription(GameSession::ObjectDisabled);
|
|
||||||
this->gameInstance.SetFPS(60);
|
|
||||||
|
|
||||||
this->description.clients.Clear();
|
|
||||||
|
|
||||||
this->isCreated = true;
|
|
||||||
|
|
||||||
/* Create the worker thread */
|
|
||||||
if(this->worker.Create(this, false) != OYSTER_THREAD_ERROR_SUCCESS)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return this->isCreated;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSession::Run()
|
/* Create the game level */
|
||||||
|
if(!(this->levelData = this->gameInstance.CreateLevel(this->description.mapName.c_str())))
|
||||||
{
|
{
|
||||||
if(this->isRunning) return;
|
printf("Level not created!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if(this->clients.Size() > 0)
|
/* Set some game instance data options */
|
||||||
|
this->gameInstance.SetSubscription(GameSession::ObjectMove);
|
||||||
|
this->gameInstance.SetSubscription(GameSession::ObjectDisabled);
|
||||||
|
this->gameInstance.SetFPS(60);
|
||||||
|
|
||||||
|
this->description.clients.Clear();
|
||||||
|
|
||||||
|
this->isCreated = true;
|
||||||
|
|
||||||
|
/* Create the worker thread */
|
||||||
|
if(this->worker.Create(this, false) != OYSTER_THREAD_ERROR_SUCCESS)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return this->isCreated;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameSession::Run()
|
||||||
|
{
|
||||||
|
if(this->isRunning) return;
|
||||||
|
|
||||||
|
this->worker.Start();
|
||||||
|
this->worker.SetPriority(OYSTER_THREAD_PRIORITY_1);
|
||||||
|
this->isRunning = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameSession::ThreadEntry( )
|
||||||
|
{
|
||||||
|
//List with clients that we are waiting on..
|
||||||
|
DynamicArray<gClient> readyList;// = this->clients;
|
||||||
|
|
||||||
|
//First we need to clean invalid clients, if any, and tell them to start loading game data
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
this->worker.Start();
|
readyList.Push(this->gClients[i]);
|
||||||
this->worker.SetPriority(OYSTER_THREAD_PRIORITY_1);
|
Protocol_LobbyCreateGame p((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
|
||||||
this->isRunning = true;
|
readyList[readyList.Size() - 1]->GetClient()->Send(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSession::ThreadEntry( )
|
unsigned int readyCounter = readyList.Size();
|
||||||
|
|
||||||
|
//Sync with clients
|
||||||
|
while (readyCounter != 0)
|
||||||
{
|
{
|
||||||
//List with clients that we are waiting on..
|
this->ProcessClients();
|
||||||
DynamicArray<SmartPointer<GameClient>> readyList;// = this->clients;
|
for (unsigned int i = 0; i < readyList.Size(); i++)
|
||||||
|
|
||||||
//First we need to clean invalid clients, if any, and tell them to start loading game data
|
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
|
||||||
{
|
{
|
||||||
if(this->clients[i])
|
if(readyList[i] && readyList[i]->IsReady())
|
||||||
{
|
{
|
||||||
if(this->clients[i]->IsReady())
|
//Need to send information about other players, to all players
|
||||||
|
for (unsigned int k = 0; k < this->gClients.Size(); k++)
|
||||||
{
|
{
|
||||||
readyList.Push(this->clients[i]);
|
if((this->gClients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->gClients[k]->GetClient()->GetID())
|
||||||
Protocol_LobbyCreateGame p(readyList[i]->GetPlayer()->GetID(), "char_white.dan", readyList[i]->GetPlayer()->GetOrientation());
|
|
||||||
readyList[readyList.Size() - 1]->GetClient()->Send(p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int readyCounter = readyList.Size();
|
|
||||||
|
|
||||||
//Sync with clients
|
|
||||||
while (readyCounter != 0)
|
|
||||||
{
|
|
||||||
this->ProcessClients();
|
|
||||||
for (unsigned int i = 0; i < readyList.Size(); i++)
|
|
||||||
{
|
|
||||||
if(readyList[i] && readyList[i]->IsReady())
|
|
||||||
{
|
|
||||||
//Need to send information about other players, to all players
|
|
||||||
for (unsigned int k = 0; k < this->clients.Size(); k++)
|
|
||||||
{
|
{
|
||||||
if((this->clients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->clients[k]->GetClient()->GetID())
|
IPlayerData* pl = this->gClients[k]->GetPlayer();
|
||||||
{
|
Protocol_ObjectCreatePlayer p( pl->GetPosition(), pl->GetRotation(), pl->GetScale(),
|
||||||
//Protocol_ObjectCreatePlayer
|
pl->GetID(), true, this->gClients[k]->GetPlayer()->GetTeamID(),
|
||||||
Protocol_ObjectCreate p( this->clients[k]->GetPlayer()->GetPosition(),
|
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
|
||||||
this->clients[k]->GetPlayer()->GetRotation(),
|
readyList[i]->GetClient()->Send(p);
|
||||||
this->clients[k]->GetPlayer()->GetScale(),
|
|
||||||
this->clients[k]->GetPlayer()->GetID(), "char_white.dan"); //The model name will be custom later..
|
|
||||||
readyList[i]->GetClient()->Send(p);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
readyCounter-- ;
|
|
||||||
readyList[i] = 0;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
Sleep(5); //TODO: This might not be needed here.
|
|
||||||
}
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
readyCounter-- ;
|
||||||
{
|
readyList[i] = 0;
|
||||||
if(this->clients[i])
|
|
||||||
{
|
|
||||||
this->clients[i]->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(5));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Sleep(5); //TODO: This might not be needed here.
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameSession::Attach(Utility::DynamicMemory::SmartPointer<NetworkClient> client)
|
//Sync with clients before starting countdown
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(!this->isCreated) return false;
|
if(this->gClients[i])
|
||||||
if(this->GetClientCount() == this->clients.Capacity()) return false;
|
|
||||||
|
|
||||||
client->SetOwner(this);
|
|
||||||
|
|
||||||
IPlayerData* player = this->gameInstance.CreatePlayer();
|
|
||||||
if(!player) return false;
|
|
||||||
|
|
||||||
SmartPointer<GameClient> obj = new GameClient(client, player);
|
|
||||||
|
|
||||||
// Send the chosen mesh name
|
|
||||||
Protocol_LobbyCreateGame lcg(obj->GetPlayer()->GetID(), "char_white.dan", obj->GetPlayer()->GetOrientation());
|
|
||||||
obj->GetClient()->Send(lcg);
|
|
||||||
|
|
||||||
// Send the player data only
|
|
||||||
for (unsigned int i = 0; i < this->clients.Capacity(); i++)
|
|
||||||
{
|
{
|
||||||
if(this->clients[i])
|
this->gClients[i]->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(5.0f));
|
||||||
{
|
|
||||||
IPlayerData* p = this->clients[i]->GetPlayer();
|
|
||||||
Protocol_ObjectCreate oc(p->GetPosition(), p->GetRotation(), p->GetScale(), p->GetID(), "char_white.dan");
|
|
||||||
//Protocol_ObjectCreatePlayer oc(p->GetPosition(), p->GetRotation(), p->GetScale(), p->GetID(), "char_white.dan");
|
|
||||||
this->clients[i]->GetClient()->Send(oc);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
obj->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(0));
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
|
||||||
{
|
|
||||||
if(!clients[i])
|
|
||||||
{
|
|
||||||
NetworkSession::clients[i] = client;
|
|
||||||
clients[i] = obj;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void GameSession::CloseSession( bool dissconnectClients )
|
bool GameSession::Join(gClient gameClient)
|
||||||
|
{
|
||||||
|
if(!this->isCreated) return false;
|
||||||
|
if(this->GetClientCount() == this->gClients.Capacity()) return false;
|
||||||
|
|
||||||
|
gameClient->SetOwner(this);
|
||||||
|
|
||||||
|
IPlayerData* playerData = this->gameInstance.CreatePlayer();
|
||||||
|
if(!playerData) return false;
|
||||||
|
|
||||||
|
gameClient->SetPlayer(playerData);
|
||||||
|
NetworkClient* nwClient = gameClient->GetClient();
|
||||||
|
|
||||||
|
// Send the player data only
|
||||||
{
|
{
|
||||||
this->worker.Terminate();
|
Protocol_ObjectCreatePlayer oc( playerData->GetPosition(), playerData->GetRotation(), playerData->GetScale(),
|
||||||
NetworkSession::CloseSession(true);
|
playerData->GetID(), true, playerData->GetTeamID(),
|
||||||
this->clients.Clear();
|
/*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
|
||||||
|
nwClient->Send(oc);
|
||||||
}
|
}
|
||||||
|
|
||||||
}//End namespace DanBias
|
// Send information about other clients
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
IPlayerData* temp = this->gClients[i]->GetPlayer();
|
||||||
|
Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
|
||||||
|
temp->GetID(), false, temp->GetTeamID(),
|
||||||
|
/*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
|
||||||
|
nwClient->Send(oc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: Need to be able to get the current gameplay data from the logic, to sync it with the client
|
||||||
|
{
|
||||||
|
DynamicArray<IObjectData*> objects;
|
||||||
|
this->levelData->GetAllDynamicObjects(objects);
|
||||||
|
for (unsigned int i = 0; i < objects.Size(); i++)
|
||||||
|
{
|
||||||
|
//Protocol_ObjectPosition p(movedObject->GetPosition(), id);
|
||||||
|
Protocol_ObjectPositionRotation p(objects[i]->GetPosition(), objects[i]->GetRotation(), objects[i]->GetID());
|
||||||
|
GameSession::gameSession->Send(p.GetProtocol());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Insert the new client to the update list
|
||||||
|
bool added = false;
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; !added && i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(!this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i] = gameClient;
|
||||||
|
// Send the start signal
|
||||||
|
{
|
||||||
|
nwClient->Send(GameLogic::Protocol_LobbyStartGame(0));
|
||||||
|
}
|
||||||
|
added = true;
|
||||||
|
this->clientCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gameClient->SetState(GameClient::ClientState_Ready);
|
||||||
|
|
||||||
|
return added;
|
||||||
|
}
|
||||||
|
|
||||||
|
//DynamicArray<gClient> GameSession::CloseSession( bool dissconnectClients )
|
||||||
|
//{
|
||||||
|
// this->worker.Terminate();
|
||||||
|
// //TODO: Send clients to lobby
|
||||||
|
//
|
||||||
|
// //for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
// //{
|
||||||
|
// // if(this->gClients[i])
|
||||||
|
// // {
|
||||||
|
// // ((GameLobby*)this->owner)-> this->gClients[i]
|
||||||
|
// // }
|
||||||
|
// //}
|
||||||
|
//
|
||||||
|
// this->gClients.Clear();
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -72,26 +72,32 @@ void StandaloneGameServerCLI::GameSetMapName(String^ value)
|
||||||
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
||||||
DanBias::GameServerAPI::GameSetMapName(wch);
|
DanBias::GameServerAPI::GameSetMapName(wch);
|
||||||
}
|
}
|
||||||
|
void StandaloneGameServerCLI::GameSetGameMode(String^ value)
|
||||||
|
{
|
||||||
|
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
||||||
|
DanBias::GameServerAPI::GameSetGameMode(wch);
|
||||||
|
}
|
||||||
|
void StandaloneGameServerCLI::GameSetGameName(String^ value)
|
||||||
|
{
|
||||||
|
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
||||||
|
DanBias::GameServerAPI::GameSetGameName(wch);
|
||||||
|
}
|
||||||
|
|
||||||
void StandaloneGameServerCLI::GameSetMaxClients(const int val)
|
void StandaloneGameServerCLI::GameSetMaxClients(const int val)
|
||||||
{
|
{
|
||||||
DanBias::GameServerAPI::GameSetMaxClients(val);
|
DanBias::GameServerAPI::GameSetMaxClients(val);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StandaloneGameServerCLI::GameSetGameMode(String^ value)
|
|
||||||
{
|
|
||||||
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
|
||||||
DanBias::GameServerAPI::GameSetGameMode(wch);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StandaloneGameServerCLI::GameSetGameTime(const int val)
|
void StandaloneGameServerCLI::GameSetGameTime(const int val)
|
||||||
{
|
{
|
||||||
DanBias::GameServerAPI::GameSetGameTime(val);
|
DanBias::GameServerAPI::GameSetGameTime(val);
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetMapId()
|
String^ StandaloneGameServerCLI::GameGetMapName()
|
||||||
{
|
{
|
||||||
return DanBias::GameServerAPI::GameGetMapId();
|
return gcnew String( DanBias::GameServerAPI::GameGetMapName());
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetMaxClients()
|
int StandaloneGameServerCLI::GameGetMaxClients()
|
||||||
|
@ -99,9 +105,9 @@ int StandaloneGameServerCLI::GameGetMaxClients()
|
||||||
return DanBias::GameServerAPI::GameGetMaxClients();
|
return DanBias::GameServerAPI::GameGetMaxClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetGameMode()
|
String^ StandaloneGameServerCLI::GameGetGameMode()
|
||||||
{
|
{
|
||||||
return DanBias::GameServerAPI::GameGetGameMode();
|
return gcnew String( DanBias::GameServerAPI::GameGetGameMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetGameTime()
|
int StandaloneGameServerCLI::GameGetGameTime()
|
||||||
|
@ -111,10 +117,17 @@ int StandaloneGameServerCLI::GameGetGameTime()
|
||||||
|
|
||||||
String^ StandaloneGameServerCLI::GameGetGameName()
|
String^ StandaloneGameServerCLI::GameGetGameName()
|
||||||
{
|
{
|
||||||
return gcnew String(DanBias::GameServerAPI::GameGetGameName());
|
return gcnew String( DanBias::GameServerAPI::GameGetGameName());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool StandaloneGameServerCLI::GameStart()
|
bool StandaloneGameServerCLI::GameStart(bool f)
|
||||||
{
|
{
|
||||||
return DanBias::GameServerAPI::GameStart();
|
return DanBias::GameServerAPI::GameStart(f);
|
||||||
}
|
}
|
||||||
|
int StandaloneGameServerCLI::GetClientsConnectedCount()
|
||||||
|
{
|
||||||
|
return DanBias::GameServerAPI::GetConnectedClientCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -47,15 +47,18 @@ namespace System { namespace Windows { namespace Interop
|
||||||
bool ServerIsRunning();
|
bool ServerIsRunning();
|
||||||
|
|
||||||
void GameSetMapName(String^ val);
|
void GameSetMapName(String^ val);
|
||||||
void GameSetMaxClients(const int val);
|
|
||||||
void GameSetGameMode(String^ val);
|
void GameSetGameMode(String^ val);
|
||||||
|
void GameSetGameName(String^ val);
|
||||||
|
void GameSetMaxClients(const int val);
|
||||||
void GameSetGameTime(const int val);
|
void GameSetGameTime(const int val);
|
||||||
int GameGetMapId();
|
|
||||||
int GameGetMaxClients();
|
int GameGetMaxClients();
|
||||||
int GameGetGameMode();
|
|
||||||
int GameGetGameTime();
|
int GameGetGameTime();
|
||||||
|
System::String^ GameGetMapName();
|
||||||
|
System::String^ GameGetGameMode();
|
||||||
System::String^ GameGetGameName();
|
System::String^ GameGetGameName();
|
||||||
bool GameStart();
|
bool GameStart( bool forceStart );
|
||||||
|
int GetClientsConnectedCount();
|
||||||
};
|
};
|
||||||
|
|
||||||
} } }
|
} } }
|
||||||
|
|
|
@ -1,5 +1,10 @@
|
||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<configuration>
|
<configuration>
|
||||||
|
<configSections>
|
||||||
|
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||||
|
<section name="StandAloneLauncher.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||||
|
</sectionGroup>
|
||||||
|
</configSections>
|
||||||
<startup>
|
<startup>
|
||||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||||
</startup>
|
</startup>
|
||||||
|
@ -8,4 +13,11 @@
|
||||||
<probing privatePath="..\..\Bin\DLL\" />
|
<probing privatePath="..\..\Bin\DLL\" />
|
||||||
</assemblyBinding>
|
</assemblyBinding>
|
||||||
</runtime>
|
</runtime>
|
||||||
|
<userSettings>
|
||||||
|
<StandAloneLauncher.Properties.Settings>
|
||||||
|
<setting name="Dennis" serializeAs="String">
|
||||||
|
<value>.\..\Content\</value>
|
||||||
|
</setting>
|
||||||
|
</StandAloneLauncher.Properties.Settings>
|
||||||
|
</userSettings>
|
||||||
</configuration>
|
</configuration>
|
||||||
|
|
|
@ -36,32 +36,58 @@
|
||||||
this.label_listenPort = new System.Windows.Forms.Label();
|
this.label_listenPort = new System.Windows.Forms.Label();
|
||||||
this.panel_serverOptions = new System.Windows.Forms.Panel();
|
this.panel_serverOptions = new System.Windows.Forms.Panel();
|
||||||
this.panel_commands = new System.Windows.Forms.Panel();
|
this.panel_commands = new System.Windows.Forms.Panel();
|
||||||
|
this.timeLimit = new System.Windows.Forms.NumericUpDown();
|
||||||
|
this.gameModes = new System.Windows.Forms.ComboBox();
|
||||||
|
this.label3 = new System.Windows.Forms.Label();
|
||||||
|
this.forceStart = new System.Windows.Forms.CheckBox();
|
||||||
|
this.label2 = new System.Windows.Forms.Label();
|
||||||
|
this.label4 = new System.Windows.Forms.Label();
|
||||||
|
this.labelClientsConnected = new System.Windows.Forms.Label();
|
||||||
|
this.label1 = new System.Windows.Forms.Label();
|
||||||
|
this.nrOfClients = new System.Windows.Forms.NumericUpDown();
|
||||||
|
this.buttonStartGame = new System.Windows.Forms.Button();
|
||||||
this.panel_clientArea = new System.Windows.Forms.Panel();
|
this.panel_clientArea = new System.Windows.Forms.Panel();
|
||||||
this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox();
|
this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox();
|
||||||
this.splitter1 = new System.Windows.Forms.Splitter();
|
this.splitter1 = new System.Windows.Forms.Splitter();
|
||||||
this.clientInfoBox = new System.Windows.Forms.ListBox();
|
this.clientInfoBox = new System.Windows.Forms.ListBox();
|
||||||
this.buttonStartGame = new System.Windows.Forms.Button();
|
this.panel_CommanArea = new System.Windows.Forms.Panel();
|
||||||
this.nrOfClients = new System.Windows.Forms.NumericUpDown();
|
this.label5 = new System.Windows.Forms.Label();
|
||||||
this.label1 = new System.Windows.Forms.Label();
|
this.mapName = new System.Windows.Forms.ComboBox();
|
||||||
this.label2 = new System.Windows.Forms.Label();
|
this.panelServerCommands = new System.Windows.Forms.Panel();
|
||||||
this.gameModes = new System.Windows.Forms.ComboBox();
|
this.buttonExecuteSend = new System.Windows.Forms.Button();
|
||||||
this.timeLimit = new System.Windows.Forms.NumericUpDown();
|
this.panel2 = new System.Windows.Forms.Panel();
|
||||||
this.label3 = new System.Windows.Forms.Label();
|
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||||
this.label4 = new System.Windows.Forms.Label();
|
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||||
this.mapName = new System.Windows.Forms.TextBox();
|
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||||
|
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
|
||||||
|
this.label6 = new System.Windows.Forms.Label();
|
||||||
|
this.label7 = new System.Windows.Forms.Label();
|
||||||
|
this.label8 = new System.Windows.Forms.Label();
|
||||||
|
this.dataProtocolFields = new System.Windows.Forms.TableLayoutPanel();
|
||||||
|
this.buttonAddNewDataField = new System.Windows.Forms.Button();
|
||||||
|
this.button2 = new System.Windows.Forms.Button();
|
||||||
|
this.buttonsAtBottom = new System.Windows.Forms.TableLayoutPanel();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
|
||||||
this.panel_serverOptions.SuspendLayout();
|
this.panel_serverOptions.SuspendLayout();
|
||||||
this.panel_commands.SuspendLayout();
|
this.panel_commands.SuspendLayout();
|
||||||
this.panel_clientArea.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
|
||||||
|
this.panel_clientArea.SuspendLayout();
|
||||||
|
this.panel_CommanArea.SuspendLayout();
|
||||||
|
this.panelServerCommands.SuspendLayout();
|
||||||
|
this.panel2.SuspendLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||||
|
this.tableLayoutPanel1.SuspendLayout();
|
||||||
|
this.dataProtocolFields.SuspendLayout();
|
||||||
|
this.buttonsAtBottom.SuspendLayout();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
//
|
//
|
||||||
// serverToggle
|
// serverToggle
|
||||||
//
|
//
|
||||||
this.serverToggle.Location = new System.Drawing.Point(9, 81);
|
this.serverToggle.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||||
|
this.serverToggle.Location = new System.Drawing.Point(0, 83);
|
||||||
this.serverToggle.Name = "serverToggle";
|
this.serverToggle.Name = "serverToggle";
|
||||||
this.serverToggle.Size = new System.Drawing.Size(75, 23);
|
this.serverToggle.Size = new System.Drawing.Size(241, 20);
|
||||||
this.serverToggle.TabIndex = 0;
|
this.serverToggle.TabIndex = 0;
|
||||||
this.serverToggle.Text = "Start server";
|
this.serverToggle.Text = "Start server";
|
||||||
this.serverToggle.UseVisualStyleBackColor = true;
|
this.serverToggle.UseVisualStyleBackColor = true;
|
||||||
|
@ -111,7 +137,7 @@
|
||||||
this.listenPort.Size = new System.Drawing.Size(95, 20);
|
this.listenPort.Size = new System.Drawing.Size(95, 20);
|
||||||
this.listenPort.TabIndex = 5;
|
this.listenPort.TabIndex = 5;
|
||||||
this.listenPort.Value = new decimal(new int[] {
|
this.listenPort.Value = new decimal(new int[] {
|
||||||
2048,
|
15151,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0});
|
0});
|
||||||
|
@ -133,83 +159,123 @@
|
||||||
this.panel_serverOptions.Controls.Add(this.label_listenPort);
|
this.panel_serverOptions.Controls.Add(this.label_listenPort);
|
||||||
this.panel_serverOptions.Controls.Add(this.lanBroadcast);
|
this.panel_serverOptions.Controls.Add(this.lanBroadcast);
|
||||||
this.panel_serverOptions.Controls.Add(this.label_serverName);
|
this.panel_serverOptions.Controls.Add(this.label_serverName);
|
||||||
this.panel_serverOptions.Location = new System.Drawing.Point(12, 12);
|
this.panel_serverOptions.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
|
this.panel_serverOptions.Location = new System.Drawing.Point(0, 0);
|
||||||
this.panel_serverOptions.Name = "panel_serverOptions";
|
this.panel_serverOptions.Name = "panel_serverOptions";
|
||||||
this.panel_serverOptions.Size = new System.Drawing.Size(183, 113);
|
this.panel_serverOptions.Size = new System.Drawing.Size(241, 103);
|
||||||
this.panel_serverOptions.TabIndex = 6;
|
this.panel_serverOptions.TabIndex = 6;
|
||||||
//
|
//
|
||||||
// panel_commands
|
// panel_commands
|
||||||
//
|
//
|
||||||
this.panel_commands.Controls.Add(this.mapName);
|
|
||||||
this.panel_commands.Controls.Add(this.timeLimit);
|
this.panel_commands.Controls.Add(this.timeLimit);
|
||||||
|
this.panel_commands.Controls.Add(this.mapName);
|
||||||
this.panel_commands.Controls.Add(this.gameModes);
|
this.panel_commands.Controls.Add(this.gameModes);
|
||||||
this.panel_commands.Controls.Add(this.label3);
|
this.panel_commands.Controls.Add(this.label3);
|
||||||
|
this.panel_commands.Controls.Add(this.forceStart);
|
||||||
this.panel_commands.Controls.Add(this.label2);
|
this.panel_commands.Controls.Add(this.label2);
|
||||||
this.panel_commands.Controls.Add(this.label4);
|
this.panel_commands.Controls.Add(this.label4);
|
||||||
|
this.panel_commands.Controls.Add(this.label5);
|
||||||
|
this.panel_commands.Controls.Add(this.labelClientsConnected);
|
||||||
this.panel_commands.Controls.Add(this.label1);
|
this.panel_commands.Controls.Add(this.label1);
|
||||||
this.panel_commands.Controls.Add(this.nrOfClients);
|
this.panel_commands.Controls.Add(this.nrOfClients);
|
||||||
this.panel_commands.Controls.Add(this.buttonStartGame);
|
this.panel_commands.Controls.Add(this.buttonStartGame);
|
||||||
this.panel_commands.Location = new System.Drawing.Point(12, 131);
|
this.panel_commands.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
|
this.panel_commands.Location = new System.Drawing.Point(0, 103);
|
||||||
this.panel_commands.Name = "panel_commands";
|
this.panel_commands.Name = "panel_commands";
|
||||||
this.panel_commands.Size = new System.Drawing.Size(183, 230);
|
this.panel_commands.Size = new System.Drawing.Size(241, 188);
|
||||||
this.panel_commands.TabIndex = 7;
|
this.panel_commands.TabIndex = 7;
|
||||||
this.panel_commands.Visible = false;
|
this.panel_commands.Visible = false;
|
||||||
//
|
//
|
||||||
// panel_clientArea
|
// timeLimit
|
||||||
//
|
//
|
||||||
this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
|
this.timeLimit.Location = new System.Drawing.Point(112, 89);
|
||||||
this.panel_clientArea.Controls.Add(this.splitter1);
|
this.timeLimit.Minimum = new decimal(new int[] {
|
||||||
this.panel_clientArea.Controls.Add(this.clientInfoBox);
|
5,
|
||||||
this.panel_clientArea.Location = new System.Drawing.Point(202, 12);
|
0,
|
||||||
this.panel_clientArea.Name = "panel_clientArea";
|
0,
|
||||||
this.panel_clientArea.Size = new System.Drawing.Size(303, 349);
|
0});
|
||||||
this.panel_clientArea.TabIndex = 8;
|
this.timeLimit.Name = "timeLimit";
|
||||||
|
this.timeLimit.Size = new System.Drawing.Size(123, 20);
|
||||||
|
this.timeLimit.TabIndex = 11;
|
||||||
|
this.timeLimit.ThousandsSeparator = true;
|
||||||
|
this.timeLimit.Value = new decimal(new int[] {
|
||||||
|
15,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0});
|
||||||
//
|
//
|
||||||
// ServerInfoTextArea
|
// gameModes
|
||||||
//
|
//
|
||||||
this.ServerInfoTextArea.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
|
this.gameModes.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
this.ServerInfoTextArea.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
this.gameModes.FormattingEnabled = true;
|
||||||
this.ServerInfoTextArea.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.gameModes.Items.AddRange(new object[] {
|
||||||
this.ServerInfoTextArea.Font = new System.Drawing.Font("GulimChe", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
"Free-for-all",
|
||||||
this.ServerInfoTextArea.ForeColor = System.Drawing.SystemColors.Info;
|
"Team death-match"});
|
||||||
this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152);
|
this.gameModes.Location = new System.Drawing.Point(77, 61);
|
||||||
this.ServerInfoTextArea.Name = "ServerInfoTextArea";
|
this.gameModes.Name = "gameModes";
|
||||||
this.ServerInfoTextArea.ReadOnly = true;
|
this.gameModes.Size = new System.Drawing.Size(158, 21);
|
||||||
this.ServerInfoTextArea.Size = new System.Drawing.Size(303, 197);
|
this.gameModes.TabIndex = 10;
|
||||||
this.ServerInfoTextArea.TabIndex = 1;
|
|
||||||
this.ServerInfoTextArea.Text = "";
|
|
||||||
//
|
//
|
||||||
// splitter1
|
// label3
|
||||||
//
|
//
|
||||||
this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
|
this.label3.AutoSize = true;
|
||||||
this.splitter1.Location = new System.Drawing.Point(0, 147);
|
this.label3.Location = new System.Drawing.Point(8, 96);
|
||||||
this.splitter1.Name = "splitter1";
|
this.label3.Name = "label3";
|
||||||
this.splitter1.Size = new System.Drawing.Size(303, 5);
|
this.label3.Size = new System.Drawing.Size(95, 13);
|
||||||
this.splitter1.TabIndex = 2;
|
this.label3.TabIndex = 9;
|
||||||
this.splitter1.TabStop = false;
|
this.label3.Text = "Time limit (minutes)";
|
||||||
//
|
//
|
||||||
// clientInfoBox
|
// forceStart
|
||||||
//
|
//
|
||||||
this.clientInfoBox.Dock = System.Windows.Forms.DockStyle.Top;
|
this.forceStart.AutoSize = true;
|
||||||
this.clientInfoBox.FormattingEnabled = true;
|
this.forceStart.Checked = true;
|
||||||
this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
|
this.forceStart.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.clientInfoBox.Name = "clientInfoBox";
|
this.forceStart.Location = new System.Drawing.Point(12, 120);
|
||||||
this.clientInfoBox.Size = new System.Drawing.Size(303, 147);
|
this.forceStart.Name = "forceStart";
|
||||||
this.clientInfoBox.TabIndex = 0;
|
this.forceStart.Size = new System.Drawing.Size(115, 17);
|
||||||
|
this.forceStart.TabIndex = 1;
|
||||||
|
this.forceStart.Text = "Ignore empty lobby";
|
||||||
|
this.forceStart.UseVisualStyleBackColor = true;
|
||||||
//
|
//
|
||||||
// buttonStartGame
|
// label2
|
||||||
//
|
//
|
||||||
this.buttonStartGame.Location = new System.Drawing.Point(53, 195);
|
this.label2.AutoSize = true;
|
||||||
this.buttonStartGame.Name = "buttonStartGame";
|
this.label2.Location = new System.Drawing.Point(8, 69);
|
||||||
this.buttonStartGame.Size = new System.Drawing.Size(75, 23);
|
this.label2.Name = "label2";
|
||||||
this.buttonStartGame.TabIndex = 6;
|
this.label2.Size = new System.Drawing.Size(64, 13);
|
||||||
this.buttonStartGame.Text = "Start game";
|
this.label2.TabIndex = 9;
|
||||||
this.buttonStartGame.UseVisualStyleBackColor = true;
|
this.label2.Text = "Game mode";
|
||||||
this.buttonStartGame.Click += new System.EventHandler(this.buttonStartGame_Click);
|
//
|
||||||
|
// label4
|
||||||
|
//
|
||||||
|
this.label4.AutoSize = true;
|
||||||
|
this.label4.Location = new System.Drawing.Point(9, 15);
|
||||||
|
this.label4.Name = "label4";
|
||||||
|
this.label4.Size = new System.Drawing.Size(57, 13);
|
||||||
|
this.label4.TabIndex = 8;
|
||||||
|
this.label4.Text = "Map name";
|
||||||
|
//
|
||||||
|
// labelClientsConnected
|
||||||
|
//
|
||||||
|
this.labelClientsConnected.AutoSize = true;
|
||||||
|
this.labelClientsConnected.Location = new System.Drawing.Point(131, 147);
|
||||||
|
this.labelClientsConnected.Name = "labelClientsConnected";
|
||||||
|
this.labelClientsConnected.Size = new System.Drawing.Size(80, 13);
|
||||||
|
this.labelClientsConnected.TabIndex = 8;
|
||||||
|
this.labelClientsConnected.Text = "Game clients: 0";
|
||||||
|
//
|
||||||
|
// label1
|
||||||
|
//
|
||||||
|
this.label1.AutoSize = true;
|
||||||
|
this.label1.Location = new System.Drawing.Point(8, 38);
|
||||||
|
this.label1.Name = "label1";
|
||||||
|
this.label1.Size = new System.Drawing.Size(53, 13);
|
||||||
|
this.label1.TabIndex = 8;
|
||||||
|
this.label1.Text = "Client limit";
|
||||||
//
|
//
|
||||||
// nrOfClients
|
// nrOfClients
|
||||||
//
|
//
|
||||||
this.nrOfClients.Location = new System.Drawing.Point(78, 36);
|
this.nrOfClients.Location = new System.Drawing.Point(72, 34);
|
||||||
this.nrOfClients.Maximum = new decimal(new int[] {
|
this.nrOfClients.Maximum = new decimal(new int[] {
|
||||||
20,
|
20,
|
||||||
0,
|
0,
|
||||||
|
@ -221,105 +287,307 @@
|
||||||
0,
|
0,
|
||||||
0});
|
0});
|
||||||
this.nrOfClients.Name = "nrOfClients";
|
this.nrOfClients.Name = "nrOfClients";
|
||||||
this.nrOfClients.Size = new System.Drawing.Size(39, 20);
|
this.nrOfClients.Size = new System.Drawing.Size(163, 20);
|
||||||
this.nrOfClients.TabIndex = 7;
|
this.nrOfClients.TabIndex = 7;
|
||||||
this.nrOfClients.Value = new decimal(new int[] {
|
this.nrOfClients.Value = new decimal(new int[] {
|
||||||
2,
|
10,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0});
|
0});
|
||||||
//
|
//
|
||||||
// label1
|
// buttonStartGame
|
||||||
//
|
//
|
||||||
this.label1.AutoSize = true;
|
this.buttonStartGame.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||||
this.label1.Location = new System.Drawing.Point(8, 38);
|
this.buttonStartGame.Location = new System.Drawing.Point(0, 166);
|
||||||
this.label1.Name = "label1";
|
this.buttonStartGame.Name = "buttonStartGame";
|
||||||
this.label1.Size = new System.Drawing.Size(53, 13);
|
this.buttonStartGame.Size = new System.Drawing.Size(241, 22);
|
||||||
this.label1.TabIndex = 8;
|
this.buttonStartGame.TabIndex = 6;
|
||||||
this.label1.Text = "Client limit";
|
this.buttonStartGame.Text = "Start game";
|
||||||
|
this.buttonStartGame.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonStartGame.Click += new System.EventHandler(this.buttonStartGame_Click);
|
||||||
//
|
//
|
||||||
// label2
|
// panel_clientArea
|
||||||
//
|
//
|
||||||
this.label2.AutoSize = true;
|
this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
|
||||||
this.label2.Location = new System.Drawing.Point(8, 69);
|
this.panel_clientArea.Controls.Add(this.splitter1);
|
||||||
this.label2.Name = "label2";
|
this.panel_clientArea.Controls.Add(this.clientInfoBox);
|
||||||
this.label2.Size = new System.Drawing.Size(64, 13);
|
this.panel_clientArea.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.label2.TabIndex = 9;
|
this.panel_clientArea.Location = new System.Drawing.Point(241, 0);
|
||||||
this.label2.Text = "Game mode";
|
this.panel_clientArea.Name = "panel_clientArea";
|
||||||
|
this.panel_clientArea.Size = new System.Drawing.Size(494, 616);
|
||||||
|
this.panel_clientArea.TabIndex = 8;
|
||||||
//
|
//
|
||||||
// gameModes
|
// ServerInfoTextArea
|
||||||
//
|
//
|
||||||
this.gameModes.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
this.ServerInfoTextArea.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
|
||||||
this.gameModes.FormattingEnabled = true;
|
this.ServerInfoTextArea.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||||
this.gameModes.Items.AddRange(new object[] {
|
this.ServerInfoTextArea.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
"Free-for-all",
|
this.ServerInfoTextArea.Font = new System.Drawing.Font("GulimChe", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
"Team death-match"});
|
this.ServerInfoTextArea.ForeColor = System.Drawing.SystemColors.Info;
|
||||||
this.gameModes.Location = new System.Drawing.Point(78, 66);
|
this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 269);
|
||||||
this.gameModes.Name = "gameModes";
|
this.ServerInfoTextArea.Name = "ServerInfoTextArea";
|
||||||
this.gameModes.Size = new System.Drawing.Size(99, 21);
|
this.ServerInfoTextArea.ReadOnly = true;
|
||||||
this.gameModes.TabIndex = 10;
|
this.ServerInfoTextArea.Size = new System.Drawing.Size(494, 347);
|
||||||
|
this.ServerInfoTextArea.TabIndex = 1;
|
||||||
|
this.ServerInfoTextArea.Text = "";
|
||||||
//
|
//
|
||||||
// timeLimit
|
// splitter1
|
||||||
//
|
//
|
||||||
this.timeLimit.Location = new System.Drawing.Point(109, 94);
|
this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
this.timeLimit.Minimum = new decimal(new int[] {
|
this.splitter1.Location = new System.Drawing.Point(0, 264);
|
||||||
5,
|
this.splitter1.Name = "splitter1";
|
||||||
0,
|
this.splitter1.Size = new System.Drawing.Size(494, 5);
|
||||||
0,
|
this.splitter1.TabIndex = 2;
|
||||||
0});
|
this.splitter1.TabStop = false;
|
||||||
this.timeLimit.Name = "timeLimit";
|
|
||||||
this.timeLimit.Size = new System.Drawing.Size(68, 20);
|
|
||||||
this.timeLimit.TabIndex = 11;
|
|
||||||
this.timeLimit.ThousandsSeparator = true;
|
|
||||||
this.timeLimit.Value = new decimal(new int[] {
|
|
||||||
5,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0});
|
|
||||||
//
|
//
|
||||||
// label3
|
// clientInfoBox
|
||||||
//
|
//
|
||||||
this.label3.AutoSize = true;
|
this.clientInfoBox.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
this.label3.Location = new System.Drawing.Point(8, 96);
|
this.clientInfoBox.FormattingEnabled = true;
|
||||||
this.label3.Name = "label3";
|
this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
|
||||||
this.label3.Size = new System.Drawing.Size(95, 13);
|
this.clientInfoBox.Name = "clientInfoBox";
|
||||||
this.label3.TabIndex = 9;
|
this.clientInfoBox.Size = new System.Drawing.Size(494, 264);
|
||||||
this.label3.Text = "Time limit (minutes)";
|
this.clientInfoBox.TabIndex = 0;
|
||||||
//
|
//
|
||||||
// label4
|
// panel_CommanArea
|
||||||
//
|
//
|
||||||
this.label4.AutoSize = true;
|
this.panel_CommanArea.Controls.Add(this.panelServerCommands);
|
||||||
this.label4.Location = new System.Drawing.Point(9, 15);
|
this.panel_CommanArea.Controls.Add(this.panel_commands);
|
||||||
this.label4.Name = "label4";
|
this.panel_CommanArea.Controls.Add(this.panel_serverOptions);
|
||||||
this.label4.Size = new System.Drawing.Size(57, 13);
|
this.panel_CommanArea.Dock = System.Windows.Forms.DockStyle.Left;
|
||||||
this.label4.TabIndex = 8;
|
this.panel_CommanArea.Location = new System.Drawing.Point(0, 0);
|
||||||
this.label4.Text = "Map name";
|
this.panel_CommanArea.Name = "panel_CommanArea";
|
||||||
|
this.panel_CommanArea.Size = new System.Drawing.Size(241, 616);
|
||||||
|
this.panel_CommanArea.TabIndex = 9;
|
||||||
|
//
|
||||||
|
// label5
|
||||||
|
//
|
||||||
|
this.label5.AutoSize = true;
|
||||||
|
this.label5.Location = new System.Drawing.Point(23, 147);
|
||||||
|
this.label5.Name = "label5";
|
||||||
|
this.label5.Size = new System.Drawing.Size(81, 13);
|
||||||
|
this.label5.TabIndex = 8;
|
||||||
|
this.label5.Text = "Lobby clients: 0";
|
||||||
//
|
//
|
||||||
// mapName
|
// mapName
|
||||||
//
|
//
|
||||||
this.mapName.Location = new System.Drawing.Point(78, 7);
|
this.mapName.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
|
this.mapName.FormattingEnabled = true;
|
||||||
|
this.mapName.IntegralHeight = false;
|
||||||
|
this.mapName.Items.AddRange(new object[] {
|
||||||
|
"Set default"});
|
||||||
|
this.mapName.Location = new System.Drawing.Point(72, 7);
|
||||||
this.mapName.Name = "mapName";
|
this.mapName.Name = "mapName";
|
||||||
this.mapName.Size = new System.Drawing.Size(98, 20);
|
this.mapName.Size = new System.Drawing.Size(163, 21);
|
||||||
this.mapName.TabIndex = 12;
|
this.mapName.TabIndex = 10;
|
||||||
|
//
|
||||||
|
// panelServerCommands
|
||||||
|
//
|
||||||
|
this.panelServerCommands.Controls.Add(this.dataProtocolFields);
|
||||||
|
this.panelServerCommands.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
|
this.panelServerCommands.Location = new System.Drawing.Point(0, 291);
|
||||||
|
this.panelServerCommands.Name = "panelServerCommands";
|
||||||
|
this.panelServerCommands.Size = new System.Drawing.Size(241, 85);
|
||||||
|
this.panelServerCommands.TabIndex = 8;
|
||||||
|
this.panelServerCommands.Visible = false;
|
||||||
|
//
|
||||||
|
// buttonExecuteSend
|
||||||
|
//
|
||||||
|
this.buttonExecuteSend.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.buttonExecuteSend.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.buttonExecuteSend.Location = new System.Drawing.Point(116, 0);
|
||||||
|
this.buttonExecuteSend.Margin = new System.Windows.Forms.Padding(0);
|
||||||
|
this.buttonExecuteSend.Name = "buttonExecuteSend";
|
||||||
|
this.buttonExecuteSend.Size = new System.Drawing.Size(117, 21);
|
||||||
|
this.buttonExecuteSend.TabIndex = 0;
|
||||||
|
this.buttonExecuteSend.Text = "Send";
|
||||||
|
this.buttonExecuteSend.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// panel2
|
||||||
|
//
|
||||||
|
this.panel2.Controls.Add(this.button2);
|
||||||
|
this.panel2.Controls.Add(this.textBox1);
|
||||||
|
this.panel2.Controls.Add(this.comboBox1);
|
||||||
|
this.panel2.Controls.Add(this.numericUpDown1);
|
||||||
|
this.panel2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.panel2.Location = new System.Drawing.Point(4, 32);
|
||||||
|
this.panel2.Name = "panel2";
|
||||||
|
this.panel2.Size = new System.Drawing.Size(233, 21);
|
||||||
|
this.panel2.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// comboBox1
|
||||||
|
//
|
||||||
|
this.comboBox1.Dock = System.Windows.Forms.DockStyle.Left;
|
||||||
|
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
|
this.comboBox1.FormattingEnabled = true;
|
||||||
|
this.comboBox1.IntegralHeight = false;
|
||||||
|
this.comboBox1.Items.AddRange(new object[] {
|
||||||
|
"netBool;",
|
||||||
|
"netChar;",
|
||||||
|
"netUChar;",
|
||||||
|
"netShort;",
|
||||||
|
"netUShort;",
|
||||||
|
"netInt;",
|
||||||
|
"netUInt;",
|
||||||
|
"netInt64;",
|
||||||
|
"netUInt64;",
|
||||||
|
"netFloat;",
|
||||||
|
"netDouble;",
|
||||||
|
"netCharPtr;"});
|
||||||
|
this.comboBox1.Location = new System.Drawing.Point(42, 0);
|
||||||
|
this.comboBox1.Name = "comboBox1";
|
||||||
|
this.comboBox1.Size = new System.Drawing.Size(78, 21);
|
||||||
|
this.comboBox1.TabIndex = 10;
|
||||||
|
//
|
||||||
|
// numericUpDown1
|
||||||
|
//
|
||||||
|
this.numericUpDown1.Dock = System.Windows.Forms.DockStyle.Left;
|
||||||
|
this.numericUpDown1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.numericUpDown1.Name = "numericUpDown1";
|
||||||
|
this.numericUpDown1.Size = new System.Drawing.Size(42, 20);
|
||||||
|
this.numericUpDown1.TabIndex = 11;
|
||||||
|
//
|
||||||
|
// textBox1
|
||||||
|
//
|
||||||
|
this.textBox1.Dock = System.Windows.Forms.DockStyle.Left;
|
||||||
|
this.textBox1.Location = new System.Drawing.Point(120, 0);
|
||||||
|
this.textBox1.Name = "textBox1";
|
||||||
|
this.textBox1.Size = new System.Drawing.Size(64, 20);
|
||||||
|
this.textBox1.TabIndex = 12;
|
||||||
|
//
|
||||||
|
// tableLayoutPanel1
|
||||||
|
//
|
||||||
|
this.tableLayoutPanel1.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Single;
|
||||||
|
this.tableLayoutPanel1.ColumnCount = 3;
|
||||||
|
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 35.29412F));
|
||||||
|
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 64.70588F));
|
||||||
|
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 110F));
|
||||||
|
this.tableLayoutPanel1.Controls.Add(this.label6, 0, 0);
|
||||||
|
this.tableLayoutPanel1.Controls.Add(this.label7, 1, 0);
|
||||||
|
this.tableLayoutPanel1.Controls.Add(this.label8, 2, 0);
|
||||||
|
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.tableLayoutPanel1.Location = new System.Drawing.Point(4, 4);
|
||||||
|
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||||
|
this.tableLayoutPanel1.RowCount = 1;
|
||||||
|
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 27.05882F));
|
||||||
|
this.tableLayoutPanel1.Size = new System.Drawing.Size(233, 21);
|
||||||
|
this.tableLayoutPanel1.TabIndex = 9;
|
||||||
|
//
|
||||||
|
// label6
|
||||||
|
//
|
||||||
|
this.label6.AutoSize = true;
|
||||||
|
this.label6.Location = new System.Drawing.Point(4, 1);
|
||||||
|
this.label6.Name = "label6";
|
||||||
|
this.label6.Size = new System.Drawing.Size(18, 13);
|
||||||
|
this.label6.TabIndex = 8;
|
||||||
|
this.label6.Text = "ID";
|
||||||
|
this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||||
|
//
|
||||||
|
// label7
|
||||||
|
//
|
||||||
|
this.label7.AutoSize = true;
|
||||||
|
this.label7.Location = new System.Drawing.Point(46, 1);
|
||||||
|
this.label7.Name = "label7";
|
||||||
|
this.label7.Size = new System.Drawing.Size(31, 13);
|
||||||
|
this.label7.TabIndex = 8;
|
||||||
|
this.label7.Text = "Type";
|
||||||
|
//
|
||||||
|
// label8
|
||||||
|
//
|
||||||
|
this.label8.AutoSize = true;
|
||||||
|
this.label8.Location = new System.Drawing.Point(123, 1);
|
||||||
|
this.label8.Name = "label8";
|
||||||
|
this.label8.Size = new System.Drawing.Size(34, 13);
|
||||||
|
this.label8.TabIndex = 8;
|
||||||
|
this.label8.Text = "Value";
|
||||||
|
//
|
||||||
|
// dataProtocolFields
|
||||||
|
//
|
||||||
|
this.dataProtocolFields.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Single;
|
||||||
|
this.dataProtocolFields.ColumnCount = 1;
|
||||||
|
this.dataProtocolFields.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 21F));
|
||||||
|
this.dataProtocolFields.Controls.Add(this.panel2, 0, 1);
|
||||||
|
this.dataProtocolFields.Controls.Add(this.tableLayoutPanel1, 0, 0);
|
||||||
|
this.dataProtocolFields.Controls.Add(this.buttonsAtBottom, 0, 2);
|
||||||
|
this.dataProtocolFields.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.dataProtocolFields.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.dataProtocolFields.Margin = new System.Windows.Forms.Padding(0);
|
||||||
|
this.dataProtocolFields.Name = "dataProtocolFields";
|
||||||
|
this.dataProtocolFields.RowCount = 3;
|
||||||
|
this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 27F));
|
||||||
|
this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 27F));
|
||||||
|
this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||||
|
this.dataProtocolFields.Size = new System.Drawing.Size(241, 85);
|
||||||
|
this.dataProtocolFields.TabIndex = 9;
|
||||||
|
//
|
||||||
|
// buttonAddNewDataField
|
||||||
|
//
|
||||||
|
this.buttonAddNewDataField.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.buttonAddNewDataField.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.buttonAddNewDataField.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.buttonAddNewDataField.Margin = new System.Windows.Forms.Padding(0);
|
||||||
|
this.buttonAddNewDataField.Name = "buttonAddNewDataField";
|
||||||
|
this.buttonAddNewDataField.Size = new System.Drawing.Size(116, 21);
|
||||||
|
this.buttonAddNewDataField.TabIndex = 1;
|
||||||
|
this.buttonAddNewDataField.Text = "Add field";
|
||||||
|
this.buttonAddNewDataField.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonAddNewDataField.Click += new System.EventHandler(this.buttonAddNewDataField_Click);
|
||||||
|
//
|
||||||
|
// button2
|
||||||
|
//
|
||||||
|
this.button2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.button2.FlatAppearance.BorderColor = System.Drawing.Color.Black;
|
||||||
|
this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.button2.Location = new System.Drawing.Point(184, 0);
|
||||||
|
this.button2.Margin = new System.Windows.Forms.Padding(0);
|
||||||
|
this.button2.Name = "button2";
|
||||||
|
this.button2.Size = new System.Drawing.Size(49, 21);
|
||||||
|
this.button2.TabIndex = 0;
|
||||||
|
this.button2.Text = "remove";
|
||||||
|
this.button2.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// buttonsAtBottom
|
||||||
|
//
|
||||||
|
this.buttonsAtBottom.ColumnCount = 2;
|
||||||
|
this.buttonsAtBottom.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||||
|
this.buttonsAtBottom.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||||
|
this.buttonsAtBottom.Controls.Add(this.buttonAddNewDataField, 0, 0);
|
||||||
|
this.buttonsAtBottom.Controls.Add(this.buttonExecuteSend, 1, 0);
|
||||||
|
this.buttonsAtBottom.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.buttonsAtBottom.Location = new System.Drawing.Point(4, 60);
|
||||||
|
this.buttonsAtBottom.Name = "buttonsAtBottom";
|
||||||
|
this.buttonsAtBottom.RowCount = 1;
|
||||||
|
this.buttonsAtBottom.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||||
|
this.buttonsAtBottom.Size = new System.Drawing.Size(233, 21);
|
||||||
|
this.buttonsAtBottom.TabIndex = 10;
|
||||||
//
|
//
|
||||||
// Form1
|
// Form1
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(517, 373);
|
this.ClientSize = new System.Drawing.Size(735, 616);
|
||||||
this.Controls.Add(this.panel_clientArea);
|
this.Controls.Add(this.panel_clientArea);
|
||||||
this.Controls.Add(this.panel_commands);
|
this.Controls.Add(this.panel_CommanArea);
|
||||||
this.Controls.Add(this.panel_serverOptions);
|
|
||||||
this.Name = "Form1";
|
this.Name = "Form1";
|
||||||
this.Text = "Form1";
|
this.Text = "Form1";
|
||||||
|
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FormClosingEvent);
|
||||||
((System.ComponentModel.ISupportInitialize)(this.listenPort)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.listenPort)).EndInit();
|
||||||
this.panel_serverOptions.ResumeLayout(false);
|
this.panel_serverOptions.ResumeLayout(false);
|
||||||
this.panel_serverOptions.PerformLayout();
|
this.panel_serverOptions.PerformLayout();
|
||||||
this.panel_commands.ResumeLayout(false);
|
this.panel_commands.ResumeLayout(false);
|
||||||
this.panel_commands.PerformLayout();
|
this.panel_commands.PerformLayout();
|
||||||
this.panel_clientArea.ResumeLayout(false);
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
|
||||||
|
this.panel_clientArea.ResumeLayout(false);
|
||||||
|
this.panel_CommanArea.ResumeLayout(false);
|
||||||
|
this.panelServerCommands.ResumeLayout(false);
|
||||||
|
this.panel2.ResumeLayout(false);
|
||||||
|
this.panel2.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||||
|
this.tableLayoutPanel1.ResumeLayout(false);
|
||||||
|
this.tableLayoutPanel1.PerformLayout();
|
||||||
|
this.dataProtocolFields.ResumeLayout(false);
|
||||||
|
this.buttonsAtBottom.ResumeLayout(false);
|
||||||
this.ResumeLayout(false);
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -346,7 +614,25 @@
|
||||||
private System.Windows.Forms.NumericUpDown timeLimit;
|
private System.Windows.Forms.NumericUpDown timeLimit;
|
||||||
private System.Windows.Forms.Label label3;
|
private System.Windows.Forms.Label label3;
|
||||||
private System.Windows.Forms.Label label4;
|
private System.Windows.Forms.Label label4;
|
||||||
private System.Windows.Forms.TextBox mapName;
|
private System.Windows.Forms.CheckBox forceStart;
|
||||||
|
private System.Windows.Forms.Label labelClientsConnected;
|
||||||
|
private System.Windows.Forms.Panel panel_CommanArea;
|
||||||
|
private System.Windows.Forms.Label label5;
|
||||||
|
private System.Windows.Forms.ComboBox mapName;
|
||||||
|
private System.Windows.Forms.Panel panelServerCommands;
|
||||||
|
private System.Windows.Forms.Button buttonExecuteSend;
|
||||||
|
private System.Windows.Forms.Panel panel2;
|
||||||
|
private System.Windows.Forms.ComboBox comboBox1;
|
||||||
|
private System.Windows.Forms.TextBox textBox1;
|
||||||
|
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||||
|
private System.Windows.Forms.TableLayoutPanel dataProtocolFields;
|
||||||
|
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
|
||||||
|
private System.Windows.Forms.Label label6;
|
||||||
|
private System.Windows.Forms.Label label7;
|
||||||
|
private System.Windows.Forms.Label label8;
|
||||||
|
private System.Windows.Forms.Button buttonAddNewDataField;
|
||||||
|
private System.Windows.Forms.Button button2;
|
||||||
|
private System.Windows.Forms.TableLayoutPanel buttonsAtBottom;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,9 @@ using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using System.Windows.Interop;
|
using System.Windows.Interop;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Timers;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace StandAloneLauncher
|
namespace StandAloneLauncher
|
||||||
{
|
{
|
||||||
|
@ -16,12 +19,22 @@ namespace StandAloneLauncher
|
||||||
{
|
{
|
||||||
System.Windows.Interop.StandaloneGameServerCLI gameServer;
|
System.Windows.Interop.StandaloneGameServerCLI gameServer;
|
||||||
bool serverIsRunning = false;
|
bool serverIsRunning = false;
|
||||||
|
bool gameIsStarted = false;
|
||||||
|
|
||||||
public Form1()
|
public Form1()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
|
||||||
|
string[] maps = Directory.GetFiles("..\\Content\\Worlds\\");
|
||||||
|
|
||||||
|
for (int i = 0; i < maps.Length; i++)
|
||||||
|
{
|
||||||
|
string temp = maps[i].Split('\\').Last() ;
|
||||||
|
this.mapName.Items.Add(temp);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.gameModes.SelectedIndex = 0;
|
||||||
|
this.mapName.SelectedIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Initiate()
|
public bool Initiate()
|
||||||
|
@ -30,14 +43,14 @@ namespace StandAloneLauncher
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
while (this.Created)
|
while (this.Created)
|
||||||
{
|
{
|
||||||
Application.DoEvents();
|
Application.DoEvents();
|
||||||
|
|
||||||
//Do some stuff
|
|
||||||
this.gameServer.ServerUpdate();
|
this.gameServer.ServerUpdate();
|
||||||
|
this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -53,6 +66,7 @@ namespace StandAloneLauncher
|
||||||
this.serverToggle.Text = "Start server";
|
this.serverToggle.Text = "Start server";
|
||||||
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server terminated!\n");
|
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server terminated!\n");
|
||||||
this.panel_commands.Visible = false;
|
this.panel_commands.Visible = false;
|
||||||
|
this.panelServerCommands.Visible = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -75,6 +89,7 @@ namespace StandAloneLauncher
|
||||||
this.gameServer.ServerStart();
|
this.gameServer.ServerStart();
|
||||||
this.panel_commands.Visible = true;
|
this.panel_commands.Visible = true;
|
||||||
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server initiated!\n\tListening on port " + this.listenPort.Value.ToString() + "\n\tLocal IP: " + info.serverIp + "\n");
|
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server initiated!\n\tListening on port " + this.listenPort.Value.ToString() + "\n\tLocal IP: " + info.serverIp + "\n");
|
||||||
|
this.panelServerCommands.Visible = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -85,18 +100,59 @@ namespace StandAloneLauncher
|
||||||
|
|
||||||
private void buttonStartGame_Click(object sender, EventArgs e)
|
private void buttonStartGame_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
//this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
|
if (!gameIsStarted)
|
||||||
this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
|
|
||||||
//this.gameServer.GameSetMapId(0);
|
|
||||||
this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
|
|
||||||
if (!this.gameServer.GameStart())
|
|
||||||
{
|
{
|
||||||
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
|
//this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
|
||||||
|
this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
|
||||||
|
this.gameServer.GameSetMapName(this.mapName.Text);
|
||||||
|
this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
|
||||||
|
|
||||||
|
if (!(gameIsStarted = this.gameServer.GameStart(this.forceStart.Checked)))
|
||||||
|
{
|
||||||
|
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n");
|
||||||
|
this.buttonStartGame.Text = "Stop Game";
|
||||||
|
|
||||||
|
this.mapName.Enabled = false;
|
||||||
|
this.nrOfClients.Enabled = false;
|
||||||
|
this.gameModes.Enabled = false;
|
||||||
|
this.timeLimit.Enabled = false;
|
||||||
|
this.forceStart.Enabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n");
|
this.gameIsStarted = false;
|
||||||
|
this.buttonStartGame.Text = "Start Game";
|
||||||
|
this.mapName.Enabled = true;
|
||||||
|
this.nrOfClients.Enabled = true;
|
||||||
|
this.gameModes.Enabled = true;
|
||||||
|
this.timeLimit.Enabled = true;
|
||||||
|
this.forceStart.Enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void FormClosingEvent(object sender, FormClosingEventArgs e)
|
||||||
|
{
|
||||||
|
if (serverIsRunning)
|
||||||
|
{
|
||||||
|
this.gameServer.ServerStop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonAddNewDataField_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.dataProtocolFields.RowCount++;
|
||||||
|
this.dataProtocolFields.SetRow(this.buttonsAtBottom, this.dataProtocolFields.RowCount - 1);
|
||||||
|
|
||||||
|
Panel p = new Panel();
|
||||||
|
p = this.panel2;
|
||||||
|
|
||||||
|
this.dataProtocolFields.RowStyles.Add(new RowStyle(SizeType.Absolute, 27));
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,23 +8,31 @@
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
namespace StandAloneLauncher.Properties
|
namespace StandAloneLauncher.Properties {
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
{
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
public static Settings Default
|
public static Settings Default {
|
||||||
{
|
get {
|
||||||
get
|
|
||||||
{
|
|
||||||
return defaultInstance;
|
return defaultInstance;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Configuration.DefaultSettingValueAttribute(".\\..\\Content\\")]
|
||||||
|
public string Dennis {
|
||||||
|
get {
|
||||||
|
return ((string)(this["Dennis"]));
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
this["Dennis"] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,9 @@
|
||||||
<?xml version='1.0' encoding='utf-8'?>
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="StandAloneLauncher.Properties" GeneratedClassName="Settings">
|
||||||
<Profiles>
|
<Profiles />
|
||||||
<Profile Name="(Default)" />
|
<Settings>
|
||||||
</Profiles>
|
<Setting Name="Dennis" Type="System.String" Scope="User">
|
||||||
<Settings />
|
<Value Profile="(Default)">.\..\Content\</Value>
|
||||||
|
</Setting>
|
||||||
|
</Settings>
|
||||||
</SettingsFile>
|
</SettingsFile>
|
|
@ -80,6 +80,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.DirectoryServices" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
<Reference Include="Microsoft.CSharp" />
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
|
|
@ -36,6 +36,7 @@ namespace LinearAlgebra
|
||||||
const ScalarType & operator [] ( int i ) const;
|
const ScalarType & operator [] ( int i ) const;
|
||||||
|
|
||||||
Quaternion<ScalarType> & operator = ( const Quaternion<ScalarType> &quaternion );
|
Quaternion<ScalarType> & operator = ( const Quaternion<ScalarType> &quaternion );
|
||||||
|
Quaternion<ScalarType> & operator *= ( const Quaternion<ScalarType> &quaternion );
|
||||||
Quaternion<ScalarType> & operator *= ( const ScalarType &scalar );
|
Quaternion<ScalarType> & operator *= ( const ScalarType &scalar );
|
||||||
Quaternion<ScalarType> & operator /= ( const ScalarType &scalar );
|
Quaternion<ScalarType> & operator /= ( const ScalarType &scalar );
|
||||||
Quaternion<ScalarType> & operator += ( const Quaternion<ScalarType> &quaternion );
|
Quaternion<ScalarType> & operator += ( const Quaternion<ScalarType> &quaternion );
|
||||||
|
@ -112,6 +113,12 @@ namespace LinearAlgebra
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename ScalarType>
|
||||||
|
Quaternion<ScalarType> & Quaternion<ScalarType>::operator *= ( const Quaternion<ScalarType> &quaternion )
|
||||||
|
{
|
||||||
|
return *this = *this * quaternion;
|
||||||
|
}
|
||||||
|
|
||||||
template<typename ScalarType>
|
template<typename ScalarType>
|
||||||
Quaternion<ScalarType> & Quaternion<ScalarType>::operator *= ( const ScalarType &scalar )
|
Quaternion<ScalarType> & Quaternion<ScalarType>::operator *= ( const ScalarType &scalar )
|
||||||
{
|
{
|
||||||
|
|
|
@ -52,6 +52,8 @@ OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType ty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!resourceData) return 0;
|
||||||
|
|
||||||
return resourceData->GetResourceHandle();
|
return resourceData->GetResourceHandle();
|
||||||
}
|
}
|
||||||
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)
|
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)
|
||||||
|
|
|
@ -40,12 +40,13 @@ CustomNetProtocol::CustomNetProtocol()
|
||||||
{
|
{
|
||||||
this->privateData = new PrivateData();
|
this->privateData = new PrivateData();
|
||||||
}
|
}
|
||||||
CustomNetProtocol::CustomNetProtocol(CustomNetProtocol& o)
|
CustomNetProtocol::CustomNetProtocol(const CustomNetProtocol& o)
|
||||||
{
|
{
|
||||||
this->privateData = new PrivateData();
|
this->privateData = new PrivateData();
|
||||||
this->privateData->attributes = o.privateData->attributes;
|
this->privateData->attributes = o.privateData->attributes;
|
||||||
}
|
}
|
||||||
const CustomNetProtocol& CustomNetProtocol::operator=(CustomNetProtocol& o)
|
|
||||||
|
CustomNetProtocol& CustomNetProtocol::operator=(const CustomNetProtocol& o)
|
||||||
{
|
{
|
||||||
if(this->privateData)
|
if(this->privateData)
|
||||||
{
|
{
|
||||||
|
@ -56,11 +57,29 @@ const CustomNetProtocol& CustomNetProtocol::operator=(CustomNetProtocol& o)
|
||||||
this->privateData->attributes = o.privateData->attributes;
|
this->privateData->attributes = o.privateData->attributes;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
CustomNetProtocol::~CustomNetProtocol()
|
CustomNetProtocol::~CustomNetProtocol()
|
||||||
{
|
{
|
||||||
delete this->privateData;
|
delete this->privateData;
|
||||||
this->privateData = 0;
|
this->privateData = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const NetAttributeContainer& CustomNetProtocol::operator[](int ID) const
|
||||||
|
{
|
||||||
|
//if(!this->privateData) this->privateData = new PrivateData();
|
||||||
|
if((unsigned int)ID >= this->privateData->attributes.Size())
|
||||||
|
{
|
||||||
|
NetAttributeContainer temp;
|
||||||
|
|
||||||
|
temp.type = NetAttributeType_UNKNOWN;
|
||||||
|
memset(&temp.value, 0, sizeof(NetAttributeValue));
|
||||||
|
|
||||||
|
this->privateData->attributes.Push(ID, temp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->privateData->attributes[ID];
|
||||||
|
}
|
||||||
|
|
||||||
NetAttributeContainer& CustomNetProtocol::operator[](int ID)
|
NetAttributeContainer& CustomNetProtocol::operator[](int ID)
|
||||||
{
|
{
|
||||||
//if(!this->privateData) this->privateData = new PrivateData();
|
//if(!this->privateData) this->privateData = new PrivateData();
|
||||||
|
|
|
@ -130,10 +130,12 @@ namespace Oyster
|
||||||
public:
|
public:
|
||||||
CustomNetProtocol();
|
CustomNetProtocol();
|
||||||
~CustomNetProtocol();
|
~CustomNetProtocol();
|
||||||
CustomNetProtocol(CustomNetProtocol& o);
|
CustomNetProtocol( const CustomNetProtocol& o);
|
||||||
const CustomNetProtocol& operator=(CustomNetProtocol& o);
|
CustomNetProtocol& operator=(const CustomNetProtocol& o);
|
||||||
|
|
||||||
|
const NetAttributeContainer& operator[](int ID) const;
|
||||||
|
NetAttributeContainer& operator[](int ID);
|
||||||
|
|
||||||
NetAttributeContainer& operator[](int ID);
|
|
||||||
void Set(int id, Oyster::Network::NetAttributeValue val, Oyster::Network::NetAttributeType type);
|
void Set(int id, Oyster::Network::NetAttributeValue val, Oyster::Network::NetAttributeType type);
|
||||||
void Set(int ID, std::string s);
|
void Set(int ID, std::string s);
|
||||||
const NetAttributeContainer& Get(int id);
|
const NetAttributeContainer& Get(int id);
|
||||||
|
|
|
@ -96,6 +96,10 @@ struct NetworkClient::PrivateData : public IThreadObject
|
||||||
//printf("\t(%i)\n", this->sendQueue.Size());
|
//printf("\t(%i)\n", this->sendQueue.Size());
|
||||||
OysterByte temp;
|
OysterByte temp;
|
||||||
CustomNetProtocol p = this->sendQueue.Pop();
|
CustomNetProtocol p = this->sendQueue.Pop();
|
||||||
|
|
||||||
|
if(p[0].value.netShort == 304)
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
this->translator.Pack(temp, p);
|
this->translator.Pack(temp, p);
|
||||||
errorCode = this->connection.Send(temp);
|
errorCode = this->connection.Send(temp);
|
||||||
|
|
||||||
|
@ -313,6 +317,11 @@ bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
|
||||||
return this->Connect(port, ip.c_str());
|
return this->Connect(port, ip.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool NetworkClient::Reconnect()
|
||||||
|
{
|
||||||
|
return this->privateData->connection.Reconnect();
|
||||||
|
}
|
||||||
|
|
||||||
void NetworkClient::Disconnect()
|
void NetworkClient::Disconnect()
|
||||||
{
|
{
|
||||||
if(!privateData) return;
|
if(!privateData) return;
|
||||||
|
|
|
@ -93,6 +93,11 @@ namespace Oyster
|
||||||
*/
|
*/
|
||||||
bool Connect(unsigned short port, std::wstring serverIP);
|
bool Connect(unsigned short port, std::wstring serverIP);
|
||||||
|
|
||||||
|
/**Tries to connect with the same port and ip it earlier used for Connect.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
bool Reconnect();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
@ -133,13 +138,7 @@ namespace Oyster
|
||||||
*/
|
*/
|
||||||
virtual void DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e);
|
virtual void DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e);
|
||||||
|
|
||||||
/** ! Deprecate !
|
std::string GetIpAddress();
|
||||||
* Do not use this furthermore, instead use void DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e);
|
|
||||||
* @see DataRecieved
|
|
||||||
*/
|
|
||||||
//virtual void NetworkCallback(Oyster::Network::CustomNetProtocol& p);
|
|
||||||
|
|
||||||
virtual std::string GetIpAddress();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NetworkClient(const NetworkClient& obj);
|
NetworkClient(const NetworkClient& obj);
|
||||||
|
|
|
@ -98,9 +98,9 @@ namespace Oyster
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
NetClientList clients;
|
NetClientList clients;
|
||||||
|
int clientCount;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int clientCount;
|
|
||||||
struct PrivateSessionData;
|
struct PrivateSessionData;
|
||||||
PrivateSessionData* data;
|
PrivateSessionData* data;
|
||||||
};
|
};
|
||||||
|
|
|
@ -58,6 +58,9 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
|
||||||
{
|
{
|
||||||
if(this->socket == -1 || this->socket == 0) InitiateSocket();
|
if(this->socket == -1 || this->socket == 0) InitiateSocket();
|
||||||
|
|
||||||
|
lastConnectPort = port;
|
||||||
|
lastConnectAddr = serverName;
|
||||||
|
|
||||||
struct hostent *hostEnt;
|
struct hostent *hostEnt;
|
||||||
if((hostEnt = gethostbyname(serverName)) == NULL)
|
if((hostEnt = gethostbyname(serverName)) == NULL)
|
||||||
{
|
{
|
||||||
|
@ -83,6 +86,37 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Connection::Reconnect()
|
||||||
|
{
|
||||||
|
if(this->socket == -1 || this->socket == 0) InitiateSocket();
|
||||||
|
|
||||||
|
struct hostent *hostEnt;
|
||||||
|
if((hostEnt = gethostbyname(lastConnectAddr.c_str())) == NULL)
|
||||||
|
{
|
||||||
|
return WSAGetLastError();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct sockaddr_in server;
|
||||||
|
server.sin_family = AF_INET;
|
||||||
|
server.sin_port = htons(lastConnectPort);
|
||||||
|
server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
|
||||||
|
|
||||||
|
SetBlockingMode(true);
|
||||||
|
|
||||||
|
if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
|
||||||
|
{
|
||||||
|
return WSAGetLastError();
|
||||||
|
}
|
||||||
|
|
||||||
|
closed = false;
|
||||||
|
stillSending = true;
|
||||||
|
|
||||||
|
SetBlockingMode(blocking);
|
||||||
|
|
||||||
|
//connection succesfull!
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
int Connection::InitiateServer(unsigned short port)
|
int Connection::InitiateServer(unsigned short port)
|
||||||
{
|
{
|
||||||
int errorCode = 0;
|
int errorCode = 0;
|
||||||
|
|
|
@ -28,6 +28,7 @@ namespace Oyster
|
||||||
virtual int Disconnect();
|
virtual int Disconnect();
|
||||||
virtual int Connect(ConnectionInfo info, bool blocking = false);
|
virtual int Connect(ConnectionInfo info, bool blocking = false);
|
||||||
virtual int Connect(unsigned short port , const char serverName[], bool blocking = false);
|
virtual int Connect(unsigned short port , const char serverName[], bool blocking = false);
|
||||||
|
virtual int Reconnect();
|
||||||
|
|
||||||
virtual ConnectionInfo Listen();
|
virtual ConnectionInfo Listen();
|
||||||
|
|
||||||
|
@ -47,6 +48,11 @@ namespace Oyster
|
||||||
bool stillSending;
|
bool stillSending;
|
||||||
bool closed;
|
bool closed;
|
||||||
std::string addr;
|
std::string addr;
|
||||||
|
|
||||||
|
std::string lastConnectAddr;
|
||||||
|
unsigned short lastConnectPort;
|
||||||
|
|
||||||
|
bool blocking;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,6 +39,9 @@ namespace Oyster
|
||||||
//(servers uses Listen instead of connect)
|
//(servers uses Listen instead of connect)
|
||||||
virtual int Connect( unsigned short port, const char serverName[] ) { return false; };
|
virtual int Connect( unsigned short port, const char serverName[] ) { return false; };
|
||||||
|
|
||||||
|
//Tries to connect with the same port and ip used for Connect.
|
||||||
|
virtual int Reconnect() = 0;
|
||||||
|
|
||||||
//Disconnects the client or server TODO: optimize!
|
//Disconnects the client or server TODO: optimize!
|
||||||
virtual int Disconnect() = 0;
|
virtual int Disconnect() = 0;
|
||||||
};
|
};
|
||||||
|
|
|
@ -197,6 +197,7 @@ namespace Oyster
|
||||||
void API::StartRenderWireFrame()
|
void API::StartRenderWireFrame()
|
||||||
{
|
{
|
||||||
Core::deviceContext->RSSetState(wire);
|
Core::deviceContext->RSSetState(wire);
|
||||||
|
Core::deviceContext->OMSetRenderTargets(Render::Resources::Gather::Pass.RTV.size(),&Render::Resources::Gather::Pass.RTV[0],NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void API::RenderDebugCube(Math::Matrix world)
|
void API::RenderDebugCube(Math::Matrix world)
|
||||||
|
|
|
@ -338,8 +338,8 @@ namespace Oyster
|
||||||
dTDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
dTDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||||
dTDesc.CPUAccessFlags=0;
|
dTDesc.CPUAccessFlags=0;
|
||||||
dTDesc.MiscFlags=0;
|
dTDesc.MiscFlags=0;
|
||||||
dTDesc.Height = Core::resolution.y;
|
dTDesc.Height = (UINT)Core::resolution.y;
|
||||||
dTDesc.Width = Core::resolution.x;
|
dTDesc.Width = (UINT)Core::resolution.x;
|
||||||
dTDesc.SampleDesc.Count=1;
|
dTDesc.SampleDesc.Count=1;
|
||||||
dTDesc.SampleDesc.Quality=0;
|
dTDesc.SampleDesc.Quality=0;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
INCLUDE_DIRECTORIES(
|
||||||
|
${BULLET_PHYSICS_SOURCE_DIR}/src
|
||||||
|
)
|
||||||
|
|
||||||
|
SET(BulletFileLoader_SRCS
|
||||||
|
bChunk.cpp
|
||||||
|
bDNA.cpp
|
||||||
|
bFile.cpp
|
||||||
|
btBulletFile.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
SET(BulletFileLoader_HDRS
|
||||||
|
bChunk.h
|
||||||
|
bCommon.h
|
||||||
|
bDefines.h
|
||||||
|
bDNA.h
|
||||||
|
bFile.h
|
||||||
|
btBulletFile.h
|
||||||
|
)
|
||||||
|
|
||||||
|
ADD_LIBRARY(BulletFileLoader ${BulletFileLoader_SRCS} ${BulletFileLoader_HDRS})
|
||||||
|
|
||||||
|
IF (BUILD_SHARED_LIBS)
|
||||||
|
TARGET_LINK_LIBRARIES(BulletFileLoader LinearMath)
|
||||||
|
ENDIF (BUILD_SHARED_LIBS)
|
||||||
|
|
||||||
|
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES VERSION ${BULLET_VERSION})
|
||||||
|
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES SOVERSION ${BULLET_VERSION})
|
||||||
|
|
||||||
|
IF (INSTALL_EXTRA_LIBS)
|
||||||
|
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||||
|
#FILES_MATCHING requires CMake 2.6
|
||||||
|
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||||
|
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
INSTALL(TARGETS BulletFileLoader DESTINATION .)
|
||||||
|
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
INSTALL(TARGETS BulletFileLoader DESTINATION lib${LIB_SUFFIX})
|
||||||
|
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||||
|
DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
|
||||||
|
".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
|
||||||
|
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||||
|
|
||||||
|
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES FRAMEWORK true)
|
||||||
|
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES PUBLIC_HEADER "${BulletFileLoader_HDRS}")
|
||||||
|
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||||
|
ENDIF (INSTALL_EXTRA_LIBS)
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,75 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "bChunk.h"
|
||||||
|
#include "bDefines.h"
|
||||||
|
#include "bFile.h"
|
||||||
|
|
||||||
|
#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
|
||||||
|
#include <memory.h>
|
||||||
|
#endif
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
|
||||||
|
using namespace bParse;
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
short ChunkUtils::swapShort(short sht)
|
||||||
|
{
|
||||||
|
SWITCH_SHORT(sht);
|
||||||
|
return sht;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int ChunkUtils::swapInt(int inte)
|
||||||
|
{
|
||||||
|
SWITCH_INT(inte);
|
||||||
|
return inte;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
long64 ChunkUtils::swapLong64(long64 lng)
|
||||||
|
{
|
||||||
|
SWITCH_LONGINT(lng);
|
||||||
|
return lng;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int ChunkUtils::getOffset(int flags)
|
||||||
|
{
|
||||||
|
// if the file is saved in a
|
||||||
|
// different format, get the
|
||||||
|
// file's chunk size
|
||||||
|
int res = CHUNK_HEADER_LEN;
|
||||||
|
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
if (flags &FD_BITS_VARIES)
|
||||||
|
res = sizeof(bChunkPtr4);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (flags &FD_BITS_VARIES)
|
||||||
|
res = sizeof(bChunkPtr8);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//eof
|
|
@ -0,0 +1,92 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BCHUNK_H__
|
||||||
|
#define __BCHUNK_H__
|
||||||
|
|
||||||
|
#if defined (_WIN32) && ! defined (__MINGW32__)
|
||||||
|
#define long64 __int64
|
||||||
|
#elif defined (__MINGW32__)
|
||||||
|
#include <stdint.h>
|
||||||
|
#define long64 int64_t
|
||||||
|
#else
|
||||||
|
#define long64 long long
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
namespace bParse {
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
class bChunkPtr4
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bChunkPtr4(){}
|
||||||
|
int code;
|
||||||
|
int len;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
int m_uniqueInt;
|
||||||
|
};
|
||||||
|
int dna_nr;
|
||||||
|
int nr;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
class bChunkPtr8
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bChunkPtr8(){}
|
||||||
|
int code, len;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
long64 oldPrev;
|
||||||
|
int m_uniqueInts[2];
|
||||||
|
};
|
||||||
|
int dna_nr, nr;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
class bChunkInd
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bChunkInd(){}
|
||||||
|
int code, len;
|
||||||
|
void *oldPtr;
|
||||||
|
int dna_nr, nr;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
class ChunkUtils
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
// file chunk offset
|
||||||
|
static int getOffset(int flags);
|
||||||
|
|
||||||
|
// endian utils
|
||||||
|
static short swapShort(short sht);
|
||||||
|
static int swapInt(int inte);
|
||||||
|
static long64 swapLong64(long64 lng);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
|
||||||
|
const bool VOID_IS_8 = ((sizeof(void*)==8));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif//__BCHUNK_H__
|
|
@ -0,0 +1,39 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BCOMMON_H__
|
||||||
|
#define __BCOMMON_H__
|
||||||
|
|
||||||
|
|
||||||
|
#include <assert.h>
|
||||||
|
//#include "bLog.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
#include "LinearMath/btHashMap.h"
|
||||||
|
|
||||||
|
namespace bParse {
|
||||||
|
|
||||||
|
class bMain;
|
||||||
|
class bFileData;
|
||||||
|
class bFile;
|
||||||
|
class bDNA;
|
||||||
|
|
||||||
|
// delete void* undefined
|
||||||
|
typedef struct bStructHandle {int unused;}bStructHandle;
|
||||||
|
typedef btAlignedObjectArray<bStructHandle*> bListBasePtr;
|
||||||
|
typedef btHashMap<btHashPtr, bStructHandle*> bPtrMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif//__BCOMMON_H__
|
|
@ -0,0 +1,644 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
#include "bDNA.h"
|
||||||
|
#include "bChunk.h"
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
//this define will force traversal of structures, to check backward (and forward) compatibility
|
||||||
|
//#define TEST_BACKWARD_FORWARD_COMPATIBILITY
|
||||||
|
|
||||||
|
|
||||||
|
using namespace bParse;
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
bDNA::bDNA()
|
||||||
|
: mPtrLen(0)
|
||||||
|
{
|
||||||
|
// --
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
bDNA::~bDNA()
|
||||||
|
{
|
||||||
|
// --
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
bool bDNA::lessThan(bDNA *file)
|
||||||
|
{
|
||||||
|
return ( m_Names.size() < file->m_Names.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
char *bDNA::getName(int ind)
|
||||||
|
{
|
||||||
|
assert(ind <= (int)m_Names.size());
|
||||||
|
return m_Names[ind].m_name;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
char *bDNA::getType(int ind)
|
||||||
|
{
|
||||||
|
assert(ind<= (int)mTypes.size());
|
||||||
|
return mTypes[ind];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
short *bDNA::getStruct(int ind)
|
||||||
|
{
|
||||||
|
assert(ind <= (int)mStructs.size());
|
||||||
|
return mStructs[ind];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
short bDNA::getLength(int ind)
|
||||||
|
{
|
||||||
|
assert(ind <= (int)mTlens.size());
|
||||||
|
return mTlens[ind];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int bDNA::getReverseType(short type)
|
||||||
|
{
|
||||||
|
|
||||||
|
int* intPtr = mStructReverse.find(type);
|
||||||
|
if (intPtr)
|
||||||
|
return *intPtr;
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int bDNA::getReverseType(const char *type)
|
||||||
|
{
|
||||||
|
|
||||||
|
btHashString key(type);
|
||||||
|
int* valuePtr = mTypeLookup.find(key);
|
||||||
|
if (valuePtr)
|
||||||
|
return *valuePtr;
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int bDNA::getNumStructs()
|
||||||
|
{
|
||||||
|
return (int)mStructs.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
bool bDNA::flagNotEqual(int dna_nr)
|
||||||
|
{
|
||||||
|
assert(dna_nr <= (int)mCMPFlags.size());
|
||||||
|
return mCMPFlags[dna_nr] == FDF_STRUCT_NEQU;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
bool bDNA::flagEqual(int dna_nr)
|
||||||
|
{
|
||||||
|
assert(dna_nr <= (int)mCMPFlags.size());
|
||||||
|
int flag = mCMPFlags[dna_nr];
|
||||||
|
return flag == FDF_STRUCT_EQU;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
bool bDNA::flagNone(int dna_nr)
|
||||||
|
{
|
||||||
|
assert(dna_nr <= (int)mCMPFlags.size());
|
||||||
|
return mCMPFlags[dna_nr] == FDF_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int bDNA::getPointerSize()
|
||||||
|
{
|
||||||
|
return mPtrLen;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
void bDNA::initRecurseCmpFlags(int iter)
|
||||||
|
{
|
||||||
|
// iter is FDF_STRUCT_NEQU
|
||||||
|
|
||||||
|
short *oldStrc = mStructs[iter];
|
||||||
|
short type = oldStrc[0];
|
||||||
|
|
||||||
|
for (int i=0; i<(int)mStructs.size(); i++)
|
||||||
|
{
|
||||||
|
if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU )
|
||||||
|
{
|
||||||
|
short *curStruct = mStructs[i];
|
||||||
|
int eleLen = curStruct[1];
|
||||||
|
curStruct+=2;
|
||||||
|
|
||||||
|
for (int j=0; j<eleLen; j++, curStruct+=2)
|
||||||
|
{
|
||||||
|
if (curStruct[0] == type)
|
||||||
|
{
|
||||||
|
//char *name = m_Names[curStruct[1]].m_name;
|
||||||
|
//if (name[0] != '*')
|
||||||
|
if (m_Names[curStruct[1]].m_isPointer)
|
||||||
|
{
|
||||||
|
mCMPFlags[i] = FDF_STRUCT_NEQU;
|
||||||
|
initRecurseCmpFlags(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
void bDNA::initCmpFlags(bDNA *memDNA)
|
||||||
|
{
|
||||||
|
|
||||||
|
// compare the file to memory
|
||||||
|
// this ptr should be the file data
|
||||||
|
|
||||||
|
|
||||||
|
assert(!m_Names.size() == 0 && "SDNA empty!");
|
||||||
|
mCMPFlags.resize(mStructs.size(), FDF_NONE);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int i;
|
||||||
|
for ( i=0; i<(int)mStructs.size(); i++)
|
||||||
|
{
|
||||||
|
short *oldStruct = mStructs[i];
|
||||||
|
|
||||||
|
int oldLookup = getReverseType(oldStruct[0]);
|
||||||
|
if (oldLookup == -1)
|
||||||
|
{
|
||||||
|
mCMPFlags[i] = FDF_NONE;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
//char* typeName = mTypes[oldStruct[0]];
|
||||||
|
|
||||||
|
//#define SLOW_FORWARD_COMPATIBLE 1
|
||||||
|
#ifdef SLOW_FORWARD_COMPATIBLE
|
||||||
|
char* typeName = mTypes[oldLookup];
|
||||||
|
int newLookup = memDNA->getReverseType(typeName);
|
||||||
|
if (newLookup == -1)
|
||||||
|
{
|
||||||
|
mCMPFlags[i] = FDF_NONE;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
short *curStruct = memDNA->mStructs[newLookup];
|
||||||
|
#else
|
||||||
|
// memory for file
|
||||||
|
|
||||||
|
if (oldLookup < memDNA->mStructs.size())
|
||||||
|
{
|
||||||
|
short *curStruct = memDNA->mStructs[oldLookup];
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// rebuild...
|
||||||
|
mCMPFlags[i] = FDF_STRUCT_NEQU;
|
||||||
|
|
||||||
|
#ifndef TEST_BACKWARD_FORWARD_COMPATIBILITY
|
||||||
|
|
||||||
|
if (curStruct[1] == oldStruct[1])
|
||||||
|
{
|
||||||
|
// type len same ...
|
||||||
|
if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]])
|
||||||
|
{
|
||||||
|
bool isSame = true;
|
||||||
|
int elementLength = oldStruct[1];
|
||||||
|
|
||||||
|
|
||||||
|
curStruct+=2;
|
||||||
|
oldStruct+=2;
|
||||||
|
|
||||||
|
|
||||||
|
for (int j=0; j<elementLength; j++, curStruct+=2, oldStruct+=2)
|
||||||
|
{
|
||||||
|
// type the same
|
||||||
|
//const char* typeFileDNA = mTypes[oldStruct[0]];
|
||||||
|
//const char* typeMemDNA = mTypes[curStruct[0]];
|
||||||
|
if (strcmp(mTypes[oldStruct[0]], memDNA->mTypes[curStruct[0]])!=0)
|
||||||
|
{
|
||||||
|
isSame=false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// name the same
|
||||||
|
if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name)!=0)
|
||||||
|
{
|
||||||
|
isSame=false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// flag valid ==
|
||||||
|
if (isSame)
|
||||||
|
mCMPFlags[i] = FDF_STRUCT_EQU;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// recurse in
|
||||||
|
for ( i=0; i<(int)mStructs.size(); i++)
|
||||||
|
{
|
||||||
|
if (mCMPFlags[i] == FDF_STRUCT_NEQU)
|
||||||
|
initRecurseCmpFlags(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static int name_is_array(char* name, int* dim1, int* dim2) {
|
||||||
|
int len = strlen(name);
|
||||||
|
/*fprintf(stderr,"[%s]",name);*/
|
||||||
|
/*if (len >= 1) {
|
||||||
|
if (name[len-1] != ']')
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;*/
|
||||||
|
char *bp;
|
||||||
|
int num;
|
||||||
|
if (dim1) {
|
||||||
|
*dim1 = 1;
|
||||||
|
}
|
||||||
|
if (dim2) {
|
||||||
|
*dim2 = 1;
|
||||||
|
}
|
||||||
|
bp = strchr(name, '[');
|
||||||
|
if (!bp) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
num = 0;
|
||||||
|
while (++bp < name+len-1) {
|
||||||
|
const char c = *bp;
|
||||||
|
if (c == ']') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (c <= '9' && c >= '0') {
|
||||||
|
num *= 10;
|
||||||
|
num += (c - '0');
|
||||||
|
} else {
|
||||||
|
printf("array parse error.\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (dim2) {
|
||||||
|
*dim2 = num;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* find second dim, if any. */
|
||||||
|
bp = strchr(bp, '[');
|
||||||
|
if (!bp) {
|
||||||
|
return 1; /* at least we got the first dim. */
|
||||||
|
}
|
||||||
|
num = 0;
|
||||||
|
while (++bp < name+len-1) {
|
||||||
|
const char c = *bp;
|
||||||
|
if (c == ']') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (c <= '9' && c >= '0') {
|
||||||
|
num *= 10;
|
||||||
|
num += (c - '0');
|
||||||
|
} else {
|
||||||
|
printf("array2 parse error.\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (dim1) {
|
||||||
|
if (dim2) {
|
||||||
|
*dim1 = *dim2;
|
||||||
|
*dim2 = num;
|
||||||
|
} else {
|
||||||
|
*dim1 = num;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
void bDNA::init(char *data, int len, bool swap)
|
||||||
|
{
|
||||||
|
int *intPtr=0;short *shtPtr=0;
|
||||||
|
char *cp = 0;int dataLen =0;long nr=0;
|
||||||
|
intPtr = (int*)data;
|
||||||
|
|
||||||
|
/*
|
||||||
|
SDNA (4 bytes) (magic number)
|
||||||
|
NAME (4 bytes)
|
||||||
|
<nr> (4 bytes) amount of names (int)
|
||||||
|
<string>
|
||||||
|
<string>
|
||||||
|
*/
|
||||||
|
|
||||||
|
if (strncmp(data, "SDNA", 4)==0)
|
||||||
|
{
|
||||||
|
// skip ++ NAME
|
||||||
|
intPtr++; intPtr++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Parse names
|
||||||
|
if (swap)
|
||||||
|
{
|
||||||
|
*intPtr = ChunkUtils::swapInt(*intPtr);
|
||||||
|
}
|
||||||
|
dataLen = *intPtr;
|
||||||
|
intPtr++;
|
||||||
|
|
||||||
|
cp = (char*)intPtr;
|
||||||
|
int i;
|
||||||
|
for ( i=0; i<dataLen; i++)
|
||||||
|
{
|
||||||
|
bNameInfo info;
|
||||||
|
info.m_name = cp;
|
||||||
|
info.m_isPointer = (info.m_name[0] == '*') || (info.m_name[1] == '*');
|
||||||
|
name_is_array(info.m_name,&info.m_dim0,&info.m_dim1);
|
||||||
|
m_Names.push_back(info);
|
||||||
|
while (*cp)cp++;
|
||||||
|
cp++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
nr= (long)cp;
|
||||||
|
//long mask=3;
|
||||||
|
nr= ((nr+3)&~3)-nr;
|
||||||
|
while (nr--)
|
||||||
|
{
|
||||||
|
cp++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
TYPE (4 bytes)
|
||||||
|
<nr> amount of types (int)
|
||||||
|
<string>
|
||||||
|
<string>
|
||||||
|
*/
|
||||||
|
|
||||||
|
intPtr = (int*)cp;
|
||||||
|
assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
|
||||||
|
|
||||||
|
if (swap)
|
||||||
|
{
|
||||||
|
*intPtr = ChunkUtils::swapInt(*intPtr);
|
||||||
|
}
|
||||||
|
dataLen = *intPtr;
|
||||||
|
intPtr++;
|
||||||
|
|
||||||
|
cp = (char*)intPtr;
|
||||||
|
for ( i=0; i<dataLen; i++)
|
||||||
|
{
|
||||||
|
mTypes.push_back(cp);
|
||||||
|
while (*cp)cp++;
|
||||||
|
cp++;
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
nr= (long)cp;
|
||||||
|
// long mask=3;
|
||||||
|
nr= ((nr+3)&~3)-nr;
|
||||||
|
while (nr--)
|
||||||
|
{
|
||||||
|
cp++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
TLEN (4 bytes)
|
||||||
|
<len> (short) the lengths of types
|
||||||
|
<len>
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Parse type lens
|
||||||
|
intPtr = (int*)cp;
|
||||||
|
assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
|
||||||
|
|
||||||
|
dataLen = (int)mTypes.size();
|
||||||
|
|
||||||
|
shtPtr = (short*)intPtr;
|
||||||
|
for ( i=0; i<dataLen; i++, shtPtr++)
|
||||||
|
{
|
||||||
|
if (swap)
|
||||||
|
shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
|
||||||
|
mTlens.push_back(shtPtr[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataLen & 1) shtPtr++;
|
||||||
|
|
||||||
|
/*
|
||||||
|
STRC (4 bytes)
|
||||||
|
<nr> amount of structs (int)
|
||||||
|
<typenr>
|
||||||
|
<nr_of_elems>
|
||||||
|
<typenr>
|
||||||
|
<namenr>
|
||||||
|
<typenr>
|
||||||
|
<namenr>
|
||||||
|
*/
|
||||||
|
|
||||||
|
intPtr = (int*)shtPtr;
|
||||||
|
cp = (char*)intPtr;
|
||||||
|
assert(strncmp(cp, "STRC", 4)==0); intPtr++;
|
||||||
|
|
||||||
|
if (swap)
|
||||||
|
{
|
||||||
|
*intPtr = ChunkUtils::swapInt(*intPtr);
|
||||||
|
}
|
||||||
|
dataLen = *intPtr;
|
||||||
|
intPtr++;
|
||||||
|
|
||||||
|
|
||||||
|
shtPtr = (short*)intPtr;
|
||||||
|
for ( i=0; i<dataLen; i++)
|
||||||
|
{
|
||||||
|
mStructs.push_back (shtPtr);
|
||||||
|
if (swap)
|
||||||
|
{
|
||||||
|
shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
|
||||||
|
shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
|
||||||
|
|
||||||
|
int len = shtPtr[1];
|
||||||
|
shtPtr+= 2;
|
||||||
|
|
||||||
|
for (int a=0; a<len; a++, shtPtr+=2)
|
||||||
|
{
|
||||||
|
shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
|
||||||
|
shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
shtPtr+= (2*shtPtr[1])+2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// build reverse lookups
|
||||||
|
for ( i=0; i<(int)mStructs.size(); i++)
|
||||||
|
{
|
||||||
|
short *strc = mStructs.at(i);
|
||||||
|
if (!mPtrLen && strcmp(mTypes[strc[0]],"ListBase")==0)
|
||||||
|
{
|
||||||
|
mPtrLen = mTlens[strc[0]]/2;
|
||||||
|
}
|
||||||
|
|
||||||
|
mStructReverse.insert(strc[0], i);
|
||||||
|
mTypeLookup.insert(btHashString(mTypes[strc[0]]),i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
int bDNA::getArraySize(char* string)
|
||||||
|
{
|
||||||
|
int ret = 1;
|
||||||
|
int len = strlen(string);
|
||||||
|
|
||||||
|
|
||||||
|
char* next = 0;
|
||||||
|
for (int i=0; i<len; i++)
|
||||||
|
{
|
||||||
|
char c = string[i];
|
||||||
|
|
||||||
|
if (c == '[')
|
||||||
|
next = &string[i+1];
|
||||||
|
else if (c==']')
|
||||||
|
if (next)
|
||||||
|
ret *= atoi(next);
|
||||||
|
}
|
||||||
|
|
||||||
|
// print (string << ' ' << ret);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void bDNA::dumpTypeDefinitions()
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
int numTypes = mTypes.size();
|
||||||
|
|
||||||
|
for (i=0;i<numTypes;i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i=0; i<(int)mStructs.size(); i++)
|
||||||
|
{
|
||||||
|
int totalBytes=0;
|
||||||
|
short *oldStruct = mStructs[i];
|
||||||
|
|
||||||
|
int oldLookup = getReverseType(oldStruct[0]);
|
||||||
|
if (oldLookup == -1)
|
||||||
|
{
|
||||||
|
mCMPFlags[i] = FDF_NONE;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
short* newStruct = mStructs[oldLookup];
|
||||||
|
char* typeName = mTypes[newStruct[0]];
|
||||||
|
printf("%3d: %s ",i,typeName);
|
||||||
|
|
||||||
|
//char *name = mNames[oldStruct[1]];
|
||||||
|
int len = oldStruct[1];
|
||||||
|
printf(" (%d fields) ",len);
|
||||||
|
oldStruct+=2;
|
||||||
|
|
||||||
|
printf("{");
|
||||||
|
int j;
|
||||||
|
for (j=0; j<len; ++j,oldStruct+=2) {
|
||||||
|
const char* name = m_Names[oldStruct[1]].m_name;
|
||||||
|
printf("%s %s", mTypes[oldStruct[0]],name);
|
||||||
|
int elemNumBytes= 0;
|
||||||
|
int arrayDimensions = getArraySizeNew(oldStruct[1]);
|
||||||
|
|
||||||
|
if (m_Names[oldStruct[1]].m_isPointer)
|
||||||
|
{
|
||||||
|
elemNumBytes = VOID_IS_8 ? 8 : 4;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
elemNumBytes = getLength(oldStruct[0]);
|
||||||
|
}
|
||||||
|
printf(" /* %d bytes */",elemNumBytes*arrayDimensions);
|
||||||
|
|
||||||
|
if (j == len-1) {
|
||||||
|
printf(";}");
|
||||||
|
} else {
|
||||||
|
printf("; ");
|
||||||
|
}
|
||||||
|
totalBytes+=elemNumBytes*arrayDimensions;
|
||||||
|
}
|
||||||
|
printf("\ntotalBytes=%d\n\n",totalBytes);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
/* dump out display of types and their sizes */
|
||||||
|
for (i=0; i<bf->types_count; ++i) {
|
||||||
|
/* if (!bf->types[i].is_struct)*/
|
||||||
|
{
|
||||||
|
printf("%3d: sizeof(%s%s)=%d",
|
||||||
|
i,
|
||||||
|
bf->types[i].is_struct ? "struct " : "atomic ",
|
||||||
|
bf->types[i].name, bf->types[i].size);
|
||||||
|
if (bf->types[i].is_struct) {
|
||||||
|
int j;
|
||||||
|
printf(", %d fields: { ", bf->types[i].fieldtypes_count);
|
||||||
|
for (j=0; j<bf->types[i].fieldtypes_count; ++j) {
|
||||||
|
printf("%s %s",
|
||||||
|
bf->types[bf->types[i].fieldtypes[j]].name,
|
||||||
|
bf->names[bf->types[i].fieldnames[j]]);
|
||||||
|
if (j == bf->types[i].fieldtypes_count-1) {
|
||||||
|
printf(";}");
|
||||||
|
} else {
|
||||||
|
printf("; ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
printf("\n\n");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//eof
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,110 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BDNA_H__
|
||||||
|
#define __BDNA_H__
|
||||||
|
|
||||||
|
|
||||||
|
#include "bCommon.h"
|
||||||
|
|
||||||
|
namespace bParse {
|
||||||
|
|
||||||
|
struct bNameInfo
|
||||||
|
{
|
||||||
|
char* m_name;
|
||||||
|
bool m_isPointer;
|
||||||
|
int m_dim0;
|
||||||
|
int m_dim1;
|
||||||
|
};
|
||||||
|
|
||||||
|
class bDNA
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bDNA();
|
||||||
|
~bDNA();
|
||||||
|
|
||||||
|
void init(char *data, int len, bool swap=false);
|
||||||
|
|
||||||
|
int getArraySize(char* str);
|
||||||
|
int getArraySizeNew(short name)
|
||||||
|
{
|
||||||
|
const bNameInfo& nameInfo = m_Names[name];
|
||||||
|
return nameInfo.m_dim0*nameInfo.m_dim1;
|
||||||
|
}
|
||||||
|
int getElementSize(short type, short name)
|
||||||
|
{
|
||||||
|
const bNameInfo& nameInfo = m_Names[name];
|
||||||
|
int size = nameInfo.m_isPointer ? mPtrLen*nameInfo.m_dim0*nameInfo.m_dim1 : mTlens[type]*nameInfo.m_dim0*nameInfo.m_dim1;
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getNumNames() const
|
||||||
|
{
|
||||||
|
return m_Names.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
char *getName(int ind);
|
||||||
|
char *getType(int ind);
|
||||||
|
short *getStruct(int ind);
|
||||||
|
short getLength(int ind);
|
||||||
|
int getReverseType(short type);
|
||||||
|
int getReverseType(const char *type);
|
||||||
|
|
||||||
|
|
||||||
|
int getNumStructs();
|
||||||
|
|
||||||
|
//
|
||||||
|
bool lessThan(bDNA* other);
|
||||||
|
|
||||||
|
void initCmpFlags(bDNA *memDNA);
|
||||||
|
bool flagNotEqual(int dna_nr);
|
||||||
|
bool flagEqual(int dna_nr);
|
||||||
|
bool flagNone(int dna_nr);
|
||||||
|
|
||||||
|
|
||||||
|
int getPointerSize();
|
||||||
|
|
||||||
|
void dumpTypeDefinitions();
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
enum FileDNAFlags
|
||||||
|
{
|
||||||
|
FDF_NONE=0,
|
||||||
|
FDF_STRUCT_NEQU,
|
||||||
|
FDF_STRUCT_EQU
|
||||||
|
};
|
||||||
|
|
||||||
|
void initRecurseCmpFlags(int i);
|
||||||
|
|
||||||
|
btAlignedObjectArray<int> mCMPFlags;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bNameInfo> m_Names;
|
||||||
|
btAlignedObjectArray<char*> mTypes;
|
||||||
|
btAlignedObjectArray<short*> mStructs;
|
||||||
|
btAlignedObjectArray<short> mTlens;
|
||||||
|
btHashMap<btHashInt, int> mStructReverse;
|
||||||
|
btHashMap<btHashString,int> mTypeLookup;
|
||||||
|
|
||||||
|
int mPtrLen;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif//__BDNA_H__
|
|
@ -0,0 +1,140 @@
|
||||||
|
/* Copyright (C) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
#ifndef __B_DEFINES_H__
|
||||||
|
#define __B_DEFINES_H__
|
||||||
|
|
||||||
|
|
||||||
|
// MISC defines, see BKE_global.h, BKE_utildefines.h
|
||||||
|
#define SIZEOFBLENDERHEADER 12
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
|
||||||
|
# define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
|
||||||
|
#else
|
||||||
|
# define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
|
||||||
|
# define MAKE_ID2(c, d) ( (c)<<8 | (d) )
|
||||||
|
# define MOST_SIG_BYTE 0
|
||||||
|
# define BBIG_ENDIAN
|
||||||
|
#else
|
||||||
|
# define MAKE_ID2(c, d) ( (d)<<8 | (c) )
|
||||||
|
# define MOST_SIG_BYTE 1
|
||||||
|
# define BLITTLE_ENDIAN
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#define ID_SCE MAKE_ID2('S', 'C')
|
||||||
|
#define ID_LI MAKE_ID2('L', 'I')
|
||||||
|
#define ID_OB MAKE_ID2('O', 'B')
|
||||||
|
#define ID_ME MAKE_ID2('M', 'E')
|
||||||
|
#define ID_CU MAKE_ID2('C', 'U')
|
||||||
|
#define ID_MB MAKE_ID2('M', 'B')
|
||||||
|
#define ID_MA MAKE_ID2('M', 'A')
|
||||||
|
#define ID_TE MAKE_ID2('T', 'E')
|
||||||
|
#define ID_IM MAKE_ID2('I', 'M')
|
||||||
|
#define ID_IK MAKE_ID2('I', 'K')
|
||||||
|
#define ID_WV MAKE_ID2('W', 'V')
|
||||||
|
#define ID_LT MAKE_ID2('L', 'T')
|
||||||
|
#define ID_SE MAKE_ID2('S', 'E')
|
||||||
|
#define ID_LF MAKE_ID2('L', 'F')
|
||||||
|
#define ID_LA MAKE_ID2('L', 'A')
|
||||||
|
#define ID_CA MAKE_ID2('C', 'A')
|
||||||
|
#define ID_IP MAKE_ID2('I', 'P')
|
||||||
|
#define ID_KE MAKE_ID2('K', 'E')
|
||||||
|
#define ID_WO MAKE_ID2('W', 'O')
|
||||||
|
#define ID_SCR MAKE_ID2('S', 'R')
|
||||||
|
#define ID_VF MAKE_ID2('V', 'F')
|
||||||
|
#define ID_TXT MAKE_ID2('T', 'X')
|
||||||
|
#define ID_SO MAKE_ID2('S', 'O')
|
||||||
|
#define ID_SAMPLE MAKE_ID2('S', 'A')
|
||||||
|
#define ID_GR MAKE_ID2('G', 'R')
|
||||||
|
#define ID_ID MAKE_ID2('I', 'D')
|
||||||
|
#define ID_AR MAKE_ID2('A', 'R')
|
||||||
|
#define ID_AC MAKE_ID2('A', 'C')
|
||||||
|
#define ID_SCRIPT MAKE_ID2('P', 'Y')
|
||||||
|
#define ID_FLUIDSIM MAKE_ID2('F', 'S')
|
||||||
|
#define ID_NT MAKE_ID2('N', 'T')
|
||||||
|
#define ID_BR MAKE_ID2('B', 'R')
|
||||||
|
|
||||||
|
|
||||||
|
#define ID_SEQ MAKE_ID2('S', 'Q')
|
||||||
|
#define ID_CO MAKE_ID2('C', 'O')
|
||||||
|
#define ID_PO MAKE_ID2('A', 'C')
|
||||||
|
#define ID_NLA MAKE_ID2('N', 'L')
|
||||||
|
|
||||||
|
#define ID_VS MAKE_ID2('V', 'S')
|
||||||
|
#define ID_VN MAKE_ID2('V', 'N')
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#define FORM MAKE_ID('F','O','R','M')
|
||||||
|
#define DDG1 MAKE_ID('3','D','G','1')
|
||||||
|
#define DDG2 MAKE_ID('3','D','G','2')
|
||||||
|
#define DDG3 MAKE_ID('3','D','G','3')
|
||||||
|
#define DDG4 MAKE_ID('3','D','G','4')
|
||||||
|
#define GOUR MAKE_ID('G','O','U','R')
|
||||||
|
#define BLEN MAKE_ID('B','L','E','N')
|
||||||
|
#define DER_ MAKE_ID('D','E','R','_')
|
||||||
|
#define V100 MAKE_ID('V','1','0','0')
|
||||||
|
#define DATA MAKE_ID('D','A','T','A')
|
||||||
|
#define GLOB MAKE_ID('G','L','O','B')
|
||||||
|
#define IMAG MAKE_ID('I','M','A','G')
|
||||||
|
#define TEST MAKE_ID('T','E','S','T')
|
||||||
|
#define USER MAKE_ID('U','S','E','R')
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#define DNA1 MAKE_ID('D','N','A','1')
|
||||||
|
#define REND MAKE_ID('R','E','N','D')
|
||||||
|
#define ENDB MAKE_ID('E','N','D','B')
|
||||||
|
#define NAME MAKE_ID('N','A','M','E')
|
||||||
|
#define SDNA MAKE_ID('S','D','N','A')
|
||||||
|
#define TYPE MAKE_ID('T','Y','P','E')
|
||||||
|
#define TLEN MAKE_ID('T','L','E','N')
|
||||||
|
#define STRC MAKE_ID('S','T','R','C')
|
||||||
|
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#define SWITCH_INT(a) { \
|
||||||
|
char s_i, *p_i; \
|
||||||
|
p_i= (char *)&(a); \
|
||||||
|
s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
|
||||||
|
s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#define SWITCH_SHORT(a) { \
|
||||||
|
char s_i, *p_i; \
|
||||||
|
p_i= (char *)&(a); \
|
||||||
|
s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
|
||||||
|
|
||||||
|
// ------------------------------------------------------------
|
||||||
|
#define SWITCH_LONGINT(a) { \
|
||||||
|
char s_i, *p_i; \
|
||||||
|
p_i= (char *)&(a); \
|
||||||
|
s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
|
||||||
|
s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
|
||||||
|
s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
|
||||||
|
s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
|
||||||
|
|
||||||
|
#endif//__B_DEFINES_H__
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,165 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BFILE_H__
|
||||||
|
#define __BFILE_H__
|
||||||
|
|
||||||
|
#include "bCommon.h"
|
||||||
|
#include "bChunk.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
namespace bParse {
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
enum bFileFlags
|
||||||
|
{
|
||||||
|
FD_INVALID =0,
|
||||||
|
FD_OK =1,
|
||||||
|
FD_VOID_IS_8 =2,
|
||||||
|
FD_ENDIAN_SWAP =4,
|
||||||
|
FD_FILE_64 =8,
|
||||||
|
FD_BITS_VARIES =16,
|
||||||
|
FD_VERSION_VARIES = 32,
|
||||||
|
FD_DOUBLE_PRECISION =64,
|
||||||
|
FD_BROKEN_DNA = 128
|
||||||
|
};
|
||||||
|
|
||||||
|
enum bFileVerboseMode
|
||||||
|
{
|
||||||
|
FD_VERBOSE_EXPORT_XML = 1,
|
||||||
|
FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
|
||||||
|
FD_VERBOSE_DUMP_CHUNKS = 4,
|
||||||
|
FD_VERBOSE_DUMP_FILE_INFO=8,
|
||||||
|
};
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
class bFile
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
|
||||||
|
char m_headerString[7];
|
||||||
|
|
||||||
|
bool mOwnsBuffer;
|
||||||
|
char* mFileBuffer;
|
||||||
|
int mFileLen;
|
||||||
|
int mVersion;
|
||||||
|
|
||||||
|
|
||||||
|
bPtrMap mLibPointers;
|
||||||
|
|
||||||
|
int mDataStart;
|
||||||
|
bDNA* mFileDNA;
|
||||||
|
bDNA* mMemoryDNA;
|
||||||
|
|
||||||
|
btAlignedObjectArray<char*> m_pointerFixupArray;
|
||||||
|
btAlignedObjectArray<char*> m_pointerPtrFixupArray;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bChunkInd> m_chunks;
|
||||||
|
btHashMap<btHashPtr, bChunkInd> m_chunkPtrPtrMap;
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
bPtrMap mDataPointers;
|
||||||
|
|
||||||
|
|
||||||
|
int mFlags;
|
||||||
|
|
||||||
|
// ////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// buffer offset util
|
||||||
|
int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
|
||||||
|
void safeSwapPtr(char *dst, const char *src);
|
||||||
|
|
||||||
|
virtual void parseHeader();
|
||||||
|
|
||||||
|
virtual void parseData() = 0;
|
||||||
|
|
||||||
|
void resolvePointersMismatch();
|
||||||
|
void resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode);
|
||||||
|
|
||||||
|
int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
|
||||||
|
//void swapPtr(char *dst, char *src);
|
||||||
|
|
||||||
|
void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
|
||||||
|
void getMatchingFileDNA(short* old, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers);
|
||||||
|
char* getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
|
||||||
|
|
||||||
|
|
||||||
|
void swap(char *head, class bChunkInd& ch, bool ignoreEndianFlag);
|
||||||
|
void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
|
||||||
|
void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
|
||||||
|
void swapLen(char *dataPtr);
|
||||||
|
void swapDNA(char* ptr);
|
||||||
|
|
||||||
|
|
||||||
|
char* readStruct(char *head, class bChunkInd& chunk);
|
||||||
|
char *getAsString(int code);
|
||||||
|
|
||||||
|
void parseInternal(int verboseMode, char* memDna,int memDnaLength);
|
||||||
|
|
||||||
|
public:
|
||||||
|
bFile(const char *filename, const char headerString[7]);
|
||||||
|
|
||||||
|
//todo: make memoryBuffer const char
|
||||||
|
//bFile( const char *memoryBuffer, int len);
|
||||||
|
bFile( char *memoryBuffer, int len, const char headerString[7]);
|
||||||
|
virtual ~bFile();
|
||||||
|
|
||||||
|
bDNA* getFileDNA()
|
||||||
|
{
|
||||||
|
return mFileDNA;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void addDataBlock(char* dataBlock) = 0;
|
||||||
|
|
||||||
|
int getFlags() const
|
||||||
|
{
|
||||||
|
return mFlags;
|
||||||
|
}
|
||||||
|
|
||||||
|
bPtrMap& getLibPointers()
|
||||||
|
{
|
||||||
|
return mLibPointers;
|
||||||
|
}
|
||||||
|
|
||||||
|
void* findLibPointer(void *ptr);
|
||||||
|
|
||||||
|
bool ok();
|
||||||
|
|
||||||
|
virtual void parse(int verboseMode) = 0;
|
||||||
|
|
||||||
|
virtual int write(const char* fileName, bool fixupPointers=false) = 0;
|
||||||
|
|
||||||
|
virtual void writeChunks(FILE* fp, bool fixupPointers );
|
||||||
|
|
||||||
|
virtual void writeDNA(FILE* fp) = 0;
|
||||||
|
|
||||||
|
void updateOldPointers();
|
||||||
|
void resolvePointers(int verboseMode);
|
||||||
|
|
||||||
|
void dumpChunks(bDNA* dna);
|
||||||
|
|
||||||
|
int getVersion() const
|
||||||
|
{
|
||||||
|
return mVersion;
|
||||||
|
}
|
||||||
|
//pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
|
||||||
|
void preSwap();
|
||||||
|
void writeFile(const char* fileName);
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif//__BFILE_H__
|
|
@ -0,0 +1,423 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2010 Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "btBulletFile.h"
|
||||||
|
#include "bDefines.h"
|
||||||
|
#include "bDNA.h"
|
||||||
|
|
||||||
|
#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
|
||||||
|
#include <memory.h>
|
||||||
|
#endif
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
|
||||||
|
// 32 && 64 bit versions
|
||||||
|
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
#ifdef _WIN64
|
||||||
|
extern char sBulletDNAstr64[];
|
||||||
|
extern int sBulletDNAlen64;
|
||||||
|
#else
|
||||||
|
extern char sBulletDNAstr[];
|
||||||
|
extern int sBulletDNAlen;
|
||||||
|
#endif //_WIN64
|
||||||
|
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
|
||||||
|
extern char sBulletDNAstr64[];
|
||||||
|
extern int sBulletDNAlen64;
|
||||||
|
extern char sBulletDNAstr[];
|
||||||
|
extern int sBulletDNAlen;
|
||||||
|
|
||||||
|
#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
|
||||||
|
using namespace bParse;
|
||||||
|
|
||||||
|
btBulletFile::btBulletFile()
|
||||||
|
:bFile("", "BULLET ")
|
||||||
|
{
|
||||||
|
mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
|
||||||
|
|
||||||
|
m_DnaCopy = 0;
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
#ifdef _WIN64
|
||||||
|
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||||
|
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64);
|
||||||
|
#else//_WIN64
|
||||||
|
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||||
|
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen);
|
||||||
|
#endif//_WIN64
|
||||||
|
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
m_DnaCopy = (char*) btAlignedAlloc(sBulletDNAlen64,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||||
|
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_DnaCopy =(char*) btAlignedAlloc(sBulletDNAlen,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||||
|
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen);
|
||||||
|
}
|
||||||
|
#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
btBulletFile::btBulletFile(const char* fileName)
|
||||||
|
:bFile(fileName, "BULLET ")
|
||||||
|
{
|
||||||
|
m_DnaCopy = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
btBulletFile::btBulletFile(char *memoryBuffer, int len)
|
||||||
|
:bFile(memoryBuffer,len, "BULLET ")
|
||||||
|
{
|
||||||
|
m_DnaCopy = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
btBulletFile::~btBulletFile()
|
||||||
|
{
|
||||||
|
if (m_DnaCopy)
|
||||||
|
btAlignedFree(m_DnaCopy);
|
||||||
|
|
||||||
|
|
||||||
|
while (m_dataBlocks.size())
|
||||||
|
{
|
||||||
|
char* dataBlock = m_dataBlocks[m_dataBlocks.size()-1];
|
||||||
|
delete[] dataBlock;
|
||||||
|
m_dataBlocks.pop_back();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
void btBulletFile::parseData()
|
||||||
|
{
|
||||||
|
// printf ("Building datablocks");
|
||||||
|
// printf ("Chunk size = %d",CHUNK_HEADER_LEN);
|
||||||
|
// printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
|
||||||
|
|
||||||
|
const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
|
||||||
|
|
||||||
|
//const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0;
|
||||||
|
|
||||||
|
|
||||||
|
mDataStart = 12;
|
||||||
|
|
||||||
|
char *dataPtr = mFileBuffer+mDataStart;
|
||||||
|
|
||||||
|
bChunkInd dataChunk;
|
||||||
|
dataChunk.code = 0;
|
||||||
|
|
||||||
|
|
||||||
|
//dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags);
|
||||||
|
int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
|
||||||
|
|
||||||
|
|
||||||
|
if (mFlags &FD_ENDIAN_SWAP)
|
||||||
|
swapLen(dataPtr);
|
||||||
|
|
||||||
|
//dataPtr += ChunkUtils::getOffset(mFlags);
|
||||||
|
char *dataPtrHead = 0;
|
||||||
|
|
||||||
|
while (dataChunk.code != DNA1)
|
||||||
|
{
|
||||||
|
if (!brokenDNA || (dataChunk.code != BT_QUANTIZED_BVH_CODE) )
|
||||||
|
{
|
||||||
|
|
||||||
|
// one behind
|
||||||
|
if (dataChunk.code == SDNA) break;
|
||||||
|
//if (dataChunk.code == DNA1) break;
|
||||||
|
|
||||||
|
// same as (BHEAD+DATA dependency)
|
||||||
|
dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
|
||||||
|
if (dataChunk.dna_nr>=0)
|
||||||
|
{
|
||||||
|
char *id = readStruct(dataPtrHead, dataChunk);
|
||||||
|
|
||||||
|
// lookup maps
|
||||||
|
if (id)
|
||||||
|
{
|
||||||
|
m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk);
|
||||||
|
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id);
|
||||||
|
|
||||||
|
m_chunks.push_back(dataChunk);
|
||||||
|
// block it
|
||||||
|
//bListBasePtr *listID = mMain->getListBasePtr(dataChunk.code);
|
||||||
|
//if (listID)
|
||||||
|
// listID->push_back((bStructHandle*)id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_SOFTBODY_CODE)
|
||||||
|
{
|
||||||
|
m_softBodies.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_RIGIDBODY_CODE)
|
||||||
|
{
|
||||||
|
m_rigidBodies.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_DYNAMICSWORLD_CODE)
|
||||||
|
{
|
||||||
|
m_dynamicsWorldInfo.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_CONSTRAINT_CODE)
|
||||||
|
{
|
||||||
|
m_constraints.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_QUANTIZED_BVH_CODE)
|
||||||
|
{
|
||||||
|
m_bvhs.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_TRIANLGE_INFO_MAP)
|
||||||
|
{
|
||||||
|
m_triangleInfoMaps.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_COLLISIONOBJECT_CODE)
|
||||||
|
{
|
||||||
|
m_collisionObjects.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataChunk.code == BT_SHAPE_CODE)
|
||||||
|
{
|
||||||
|
m_collisionShapes.push_back((bStructHandle*) id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (dataChunk.code == GLOB)
|
||||||
|
// {
|
||||||
|
// m_glob = (bStructHandle*) id;
|
||||||
|
// }
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
printf("unknown chunk\n");
|
||||||
|
|
||||||
|
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead);
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
printf("skipping BT_QUANTIZED_BVH_CODE due to broken DNA\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
dataPtr += seek;
|
||||||
|
|
||||||
|
seek = getNextBlock(&dataChunk, dataPtr, mFlags);
|
||||||
|
if (mFlags &FD_ENDIAN_SWAP)
|
||||||
|
swapLen(dataPtr);
|
||||||
|
|
||||||
|
if (seek < 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void btBulletFile::addDataBlock(char* dataBlock)
|
||||||
|
{
|
||||||
|
m_dataBlocks.push_back(dataBlock);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void btBulletFile::writeDNA(FILE* fp)
|
||||||
|
{
|
||||||
|
|
||||||
|
bChunkInd dataChunk;
|
||||||
|
dataChunk.code = DNA1;
|
||||||
|
dataChunk.dna_nr = 0;
|
||||||
|
dataChunk.nr = 1;
|
||||||
|
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
#ifdef _WIN64
|
||||||
|
dataChunk.len = sBulletDNAlen64;
|
||||||
|
dataChunk.oldPtr = sBulletDNAstr64;
|
||||||
|
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||||
|
fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp);
|
||||||
|
#else
|
||||||
|
btAssert(0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#ifndef _WIN64
|
||||||
|
dataChunk.len = sBulletDNAlen;
|
||||||
|
dataChunk.oldPtr = sBulletDNAstr;
|
||||||
|
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||||
|
fwrite(sBulletDNAstr, sBulletDNAlen,1,fp);
|
||||||
|
#else//_WIN64
|
||||||
|
btAssert(0);
|
||||||
|
#endif//_WIN64
|
||||||
|
}
|
||||||
|
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
dataChunk.len = sBulletDNAlen64;
|
||||||
|
dataChunk.oldPtr = sBulletDNAstr64;
|
||||||
|
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||||
|
fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dataChunk.len = sBulletDNAlen;
|
||||||
|
dataChunk.oldPtr = sBulletDNAstr;
|
||||||
|
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||||
|
fwrite(sBulletDNAstr, sBulletDNAlen,1,fp);
|
||||||
|
}
|
||||||
|
#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void btBulletFile::parse(int verboseMode)
|
||||||
|
{
|
||||||
|
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
#ifdef _WIN64
|
||||||
|
|
||||||
|
if (m_DnaCopy)
|
||||||
|
delete m_DnaCopy;
|
||||||
|
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||||
|
parseInternal(verboseMode,(char*)sBulletDNAstr64,sBulletDNAlen64);
|
||||||
|
#else
|
||||||
|
btAssert(0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#ifndef _WIN64
|
||||||
|
|
||||||
|
if (m_DnaCopy)
|
||||||
|
delete m_DnaCopy;
|
||||||
|
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||||
|
parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen);
|
||||||
|
#else
|
||||||
|
btAssert(0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
if (m_DnaCopy)
|
||||||
|
delete m_DnaCopy;
|
||||||
|
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||||
|
parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen64);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_DnaCopy)
|
||||||
|
delete m_DnaCopy;
|
||||||
|
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
|
||||||
|
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||||
|
parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen);
|
||||||
|
}
|
||||||
|
#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||||
|
|
||||||
|
//the parsing will convert to cpu endian
|
||||||
|
mFlags &=~FD_ENDIAN_SWAP;
|
||||||
|
|
||||||
|
int littleEndian= 1;
|
||||||
|
littleEndian= ((char*)&littleEndian)[0];
|
||||||
|
|
||||||
|
mFileBuffer[8] = littleEndian?'v':'V';
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// experimental
|
||||||
|
int btBulletFile::write(const char* fileName, bool fixupPointers)
|
||||||
|
{
|
||||||
|
FILE *fp = fopen(fileName, "wb");
|
||||||
|
if (fp)
|
||||||
|
{
|
||||||
|
char header[SIZEOFBLENDERHEADER] ;
|
||||||
|
memcpy(header, m_headerString, 7);
|
||||||
|
int endian= 1;
|
||||||
|
endian= ((char*)&endian)[0];
|
||||||
|
|
||||||
|
if (endian)
|
||||||
|
{
|
||||||
|
header[7] = '_';
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
header[7] = '-';
|
||||||
|
}
|
||||||
|
if (VOID_IS_8)
|
||||||
|
{
|
||||||
|
header[8]='V';
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
header[8]='v';
|
||||||
|
}
|
||||||
|
|
||||||
|
header[9] = '2';
|
||||||
|
header[10] = '7';
|
||||||
|
header[11] = '5';
|
||||||
|
|
||||||
|
fwrite(header,SIZEOFBLENDERHEADER,1,fp);
|
||||||
|
|
||||||
|
writeChunks(fp, fixupPointers);
|
||||||
|
|
||||||
|
writeDNA(fp);
|
||||||
|
|
||||||
|
fclose(fp);
|
||||||
|
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
printf("Error: cannot open file %s for writing\n",fileName);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void btBulletFile::addStruct(const char* structType,void* data, int len, void* oldPtr, int code)
|
||||||
|
{
|
||||||
|
|
||||||
|
bParse::bChunkInd dataChunk;
|
||||||
|
dataChunk.code = code;
|
||||||
|
dataChunk.nr = 1;
|
||||||
|
dataChunk.len = len;
|
||||||
|
dataChunk.dna_nr = mMemoryDNA->getReverseType(structType);
|
||||||
|
dataChunk.oldPtr = oldPtr;
|
||||||
|
|
||||||
|
///Perform structure size validation
|
||||||
|
short* structInfo= mMemoryDNA->getStruct(dataChunk.dna_nr);
|
||||||
|
int elemBytes;
|
||||||
|
elemBytes= mMemoryDNA->getLength(structInfo[0]);
|
||||||
|
// int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
|
||||||
|
assert(len==elemBytes);
|
||||||
|
|
||||||
|
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data);
|
||||||
|
m_chunks.push_back(dataChunk);
|
||||||
|
}
|
|
@ -0,0 +1,83 @@
|
||||||
|
/*
|
||||||
|
bParse
|
||||||
|
Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef BT_BULLET_FILE_H
|
||||||
|
#define BT_BULLET_FILE_H
|
||||||
|
|
||||||
|
|
||||||
|
#include "bFile.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
#include "bDefines.h"
|
||||||
|
|
||||||
|
#include "LinearMath/btSerializer.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace bParse {
|
||||||
|
|
||||||
|
// ----------------------------------------------------- //
|
||||||
|
class btBulletFile : public bFile
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
char* m_DnaCopy;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_softBodies;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_rigidBodies;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_collisionObjects;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_collisionShapes;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_constraints;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_bvhs;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
|
||||||
|
|
||||||
|
btAlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
|
||||||
|
|
||||||
|
btAlignedObjectArray<char*> m_dataBlocks;
|
||||||
|
btBulletFile();
|
||||||
|
|
||||||
|
btBulletFile(const char* fileName);
|
||||||
|
|
||||||
|
btBulletFile(char *memoryBuffer, int len);
|
||||||
|
|
||||||
|
virtual ~btBulletFile();
|
||||||
|
|
||||||
|
virtual void addDataBlock(char* dataBlock);
|
||||||
|
|
||||||
|
|
||||||
|
// experimental
|
||||||
|
virtual int write(const char* fileName, bool fixupPointers=false);
|
||||||
|
|
||||||
|
virtual void parse(int verboseMode);
|
||||||
|
|
||||||
|
virtual void parseData();
|
||||||
|
|
||||||
|
virtual void writeDNA(FILE* fp);
|
||||||
|
|
||||||
|
void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
|
||||||
|
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //BT_BULLET_FILE_H
|
|
@ -0,0 +1,12 @@
|
||||||
|
project "BulletFileLoader"
|
||||||
|
|
||||||
|
kind "StaticLib"
|
||||||
|
targetdir "../../lib"
|
||||||
|
includedirs {
|
||||||
|
"../../../src"
|
||||||
|
}
|
||||||
|
|
||||||
|
files {
|
||||||
|
"**.cpp",
|
||||||
|
"**.h"
|
||||||
|
}
|
|
@ -0,0 +1,40 @@
|
||||||
|
INCLUDE_DIRECTORIES(
|
||||||
|
${BULLET_PHYSICS_SOURCE_DIR}/src
|
||||||
|
${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
|
||||||
|
)
|
||||||
|
|
||||||
|
ADD_LIBRARY(
|
||||||
|
BulletWorldImporter
|
||||||
|
btBulletWorldImporter.cpp
|
||||||
|
btBulletWorldImporter.h
|
||||||
|
btWorldImporter.cpp
|
||||||
|
btWorldImporter.h
|
||||||
|
)
|
||||||
|
|
||||||
|
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES VERSION ${BULLET_VERSION})
|
||||||
|
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES SOVERSION ${BULLET_VERSION})
|
||||||
|
|
||||||
|
IF (BUILD_SHARED_LIBS)
|
||||||
|
TARGET_LINK_LIBRARIES(BulletWorldImporter BulletDynamics BulletCollision BulletFileLoader LinearMath)
|
||||||
|
ENDIF (BUILD_SHARED_LIBS)
|
||||||
|
|
||||||
|
IF (INSTALL_EXTRA_LIBS)
|
||||||
|
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||||
|
#FILES_MATCHING requires CMake 2.6
|
||||||
|
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||||
|
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
INSTALL(TARGETS BulletWorldImporter DESTINATION .)
|
||||||
|
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
INSTALL(TARGETS BulletWorldImporter DESTINATION lib${LIB_SUFFIX})
|
||||||
|
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||||
|
DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
|
||||||
|
".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
|
||||||
|
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||||
|
|
||||||
|
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES FRAMEWORK true)
|
||||||
|
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES PUBLIC_HEADER "btBulletWorldImporter.h")
|
||||||
|
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||||
|
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||||
|
ENDIF (INSTALL_EXTRA_LIBS)
|
|
@ -0,0 +1,362 @@
|
||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include "btBulletWorldImporter.h"
|
||||||
|
#include "../BulletFileLoader/btBulletFile.h"
|
||||||
|
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#include "BulletCollision/Gimpact/btGImpactShape.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//#define USE_INTERNAL_EDGE_UTILITY
|
||||||
|
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||||
|
#include "BulletCollision/CollisionDispatch/btInternalEdgeUtility.h"
|
||||||
|
#endif //USE_INTERNAL_EDGE_UTILITY
|
||||||
|
|
||||||
|
btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
|
||||||
|
:btWorldImporter(world)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
btBulletWorldImporter::~btBulletWorldImporter()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool btBulletWorldImporter::loadFile( const char* fileName, const char* preSwapFilenameOut)
|
||||||
|
{
|
||||||
|
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
|
||||||
|
|
||||||
|
|
||||||
|
bool result = loadFileFromMemory(bulletFile2);
|
||||||
|
//now you could save the file in 'native' format using
|
||||||
|
//bulletFile2->writeFile("native.bullet");
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
if (preSwapFilenameOut)
|
||||||
|
{
|
||||||
|
bulletFile2->preSwap();
|
||||||
|
bulletFile2->writeFile(preSwapFilenameOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
delete bulletFile2;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
|
||||||
|
{
|
||||||
|
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
|
||||||
|
|
||||||
|
bool result = loadFileFromMemory(bulletFile2);
|
||||||
|
|
||||||
|
delete bulletFile2;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
|
||||||
|
{
|
||||||
|
bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
|
||||||
|
|
||||||
|
if (ok)
|
||||||
|
bulletFile2->parse(m_verboseMode);
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (m_verboseMode & bParse::FD_VERBOSE_DUMP_CHUNKS)
|
||||||
|
{
|
||||||
|
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
|
||||||
|
}
|
||||||
|
|
||||||
|
return convertAllObjects(bulletFile2);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool btBulletWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile2)
|
||||||
|
{
|
||||||
|
|
||||||
|
m_shapeMap.clear();
|
||||||
|
m_bodyMap.clear();
|
||||||
|
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i=0;i<bulletFile2->m_bvhs.size();i++)
|
||||||
|
{
|
||||||
|
btOptimizedBvh* bvh = createOptimizedBvh();
|
||||||
|
|
||||||
|
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||||
|
{
|
||||||
|
btQuantizedBvhDoubleData* bvhData = (btQuantizedBvhDoubleData*)bulletFile2->m_bvhs[i];
|
||||||
|
bvh->deSerializeDouble(*bvhData);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
btQuantizedBvhFloatData* bvhData = (btQuantizedBvhFloatData*)bulletFile2->m_bvhs[i];
|
||||||
|
bvh->deSerializeFloat(*bvhData);
|
||||||
|
}
|
||||||
|
m_bvhMap.insert(bulletFile2->m_bvhs[i],bvh);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
|
||||||
|
{
|
||||||
|
btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
|
||||||
|
btCollisionShape* shape = convertCollisionShape(shapeData);
|
||||||
|
if (shape)
|
||||||
|
{
|
||||||
|
// printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
|
||||||
|
m_shapeMap.insert(shapeData,shape);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shape&& shapeData->m_name)
|
||||||
|
{
|
||||||
|
char* newname = duplicateName(shapeData->m_name);
|
||||||
|
m_objectNameMap.insert(shape,newname);
|
||||||
|
m_nameShapeMap.insert(newname,shape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int i=0;i<bulletFile2->m_dynamicsWorldInfo.size();i++)
|
||||||
|
{
|
||||||
|
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||||
|
{
|
||||||
|
btDynamicsWorldDoubleData* solverInfoData = (btDynamicsWorldDoubleData*)bulletFile2->m_dynamicsWorldInfo[i];
|
||||||
|
btContactSolverInfo solverInfo;
|
||||||
|
|
||||||
|
btVector3 gravity;
|
||||||
|
gravity.deSerializeDouble(solverInfoData->m_gravity);
|
||||||
|
|
||||||
|
solverInfo.m_tau = btScalar(solverInfoData->m_solverInfo.m_tau);
|
||||||
|
solverInfo.m_damping = btScalar(solverInfoData->m_solverInfo.m_damping);
|
||||||
|
solverInfo.m_friction = btScalar(solverInfoData->m_solverInfo.m_friction);
|
||||||
|
solverInfo.m_timeStep = btScalar(solverInfoData->m_solverInfo.m_timeStep);
|
||||||
|
|
||||||
|
solverInfo.m_restitution = btScalar(solverInfoData->m_solverInfo.m_restitution);
|
||||||
|
solverInfo.m_maxErrorReduction = btScalar(solverInfoData->m_solverInfo.m_maxErrorReduction);
|
||||||
|
solverInfo.m_sor = btScalar(solverInfoData->m_solverInfo.m_sor);
|
||||||
|
solverInfo.m_erp = btScalar(solverInfoData->m_solverInfo.m_erp);
|
||||||
|
|
||||||
|
solverInfo.m_erp2 = btScalar(solverInfoData->m_solverInfo.m_erp2);
|
||||||
|
solverInfo.m_globalCfm = btScalar(solverInfoData->m_solverInfo.m_globalCfm);
|
||||||
|
solverInfo.m_splitImpulsePenetrationThreshold = btScalar(solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold);
|
||||||
|
solverInfo.m_splitImpulseTurnErp = btScalar(solverInfoData->m_solverInfo.m_splitImpulseTurnErp);
|
||||||
|
|
||||||
|
solverInfo.m_linearSlop = btScalar(solverInfoData->m_solverInfo.m_linearSlop);
|
||||||
|
solverInfo.m_warmstartingFactor = btScalar(solverInfoData->m_solverInfo.m_warmstartingFactor);
|
||||||
|
solverInfo.m_maxGyroscopicForce = btScalar(solverInfoData->m_solverInfo.m_maxGyroscopicForce);
|
||||||
|
solverInfo.m_singleAxisRollingFrictionThreshold = btScalar(solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold);
|
||||||
|
|
||||||
|
solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations;
|
||||||
|
solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode;
|
||||||
|
solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold;
|
||||||
|
solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize;
|
||||||
|
|
||||||
|
solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse;
|
||||||
|
|
||||||
|
setDynamicsWorldInfo(gravity,solverInfo);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
btDynamicsWorldFloatData* solverInfoData = (btDynamicsWorldFloatData*)bulletFile2->m_dynamicsWorldInfo[i];
|
||||||
|
btContactSolverInfo solverInfo;
|
||||||
|
|
||||||
|
btVector3 gravity;
|
||||||
|
gravity.deSerializeFloat(solverInfoData->m_gravity);
|
||||||
|
|
||||||
|
solverInfo.m_tau = solverInfoData->m_solverInfo.m_tau;
|
||||||
|
solverInfo.m_damping = solverInfoData->m_solverInfo.m_damping;
|
||||||
|
solverInfo.m_friction = solverInfoData->m_solverInfo.m_friction;
|
||||||
|
solverInfo.m_timeStep = solverInfoData->m_solverInfo.m_timeStep;
|
||||||
|
|
||||||
|
solverInfo.m_restitution = solverInfoData->m_solverInfo.m_restitution;
|
||||||
|
solverInfo.m_maxErrorReduction = solverInfoData->m_solverInfo.m_maxErrorReduction;
|
||||||
|
solverInfo.m_sor = solverInfoData->m_solverInfo.m_sor;
|
||||||
|
solverInfo.m_erp = solverInfoData->m_solverInfo.m_erp;
|
||||||
|
|
||||||
|
solverInfo.m_erp2 = solverInfoData->m_solverInfo.m_erp2;
|
||||||
|
solverInfo.m_globalCfm = solverInfoData->m_solverInfo.m_globalCfm;
|
||||||
|
solverInfo.m_splitImpulsePenetrationThreshold = solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold;
|
||||||
|
solverInfo.m_splitImpulseTurnErp = solverInfoData->m_solverInfo.m_splitImpulseTurnErp;
|
||||||
|
|
||||||
|
solverInfo.m_linearSlop = solverInfoData->m_solverInfo.m_linearSlop;
|
||||||
|
solverInfo.m_warmstartingFactor = solverInfoData->m_solverInfo.m_warmstartingFactor;
|
||||||
|
solverInfo.m_maxGyroscopicForce = solverInfoData->m_solverInfo.m_maxGyroscopicForce;
|
||||||
|
solverInfo.m_singleAxisRollingFrictionThreshold = solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold;
|
||||||
|
|
||||||
|
solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations;
|
||||||
|
solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode;
|
||||||
|
solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold;
|
||||||
|
solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize;
|
||||||
|
|
||||||
|
solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse;
|
||||||
|
|
||||||
|
setDynamicsWorldInfo(gravity,solverInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
|
||||||
|
{
|
||||||
|
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||||
|
{
|
||||||
|
btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
|
||||||
|
convertRigidBodyDouble(colObjData);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
|
||||||
|
convertRigidBodyFloat(colObjData);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
|
||||||
|
{
|
||||||
|
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||||
|
{
|
||||||
|
btCollisionObjectDoubleData* colObjData = (btCollisionObjectDoubleData*)bulletFile2->m_collisionObjects[i];
|
||||||
|
btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
|
||||||
|
if (shapePtr && *shapePtr)
|
||||||
|
{
|
||||||
|
btTransform startTransform;
|
||||||
|
colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
|
||||||
|
startTransform.deSerializeDouble(colObjData->m_worldTransform);
|
||||||
|
|
||||||
|
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
|
||||||
|
btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
|
||||||
|
body->setFriction(btScalar(colObjData->m_friction));
|
||||||
|
body->setRestitution(btScalar(colObjData->m_restitution));
|
||||||
|
|
||||||
|
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||||
|
if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||||
|
{
|
||||||
|
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
|
||||||
|
if (trimesh->getTriangleInfoMap())
|
||||||
|
{
|
||||||
|
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif //USE_INTERNAL_EDGE_UTILITY
|
||||||
|
m_bodyMap.insert(colObjData,body);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
printf("error: no shape found\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
btCollisionObjectFloatData* colObjData = (btCollisionObjectFloatData*)bulletFile2->m_collisionObjects[i];
|
||||||
|
btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
|
||||||
|
if (shapePtr && *shapePtr)
|
||||||
|
{
|
||||||
|
btTransform startTransform;
|
||||||
|
colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
|
||||||
|
startTransform.deSerializeFloat(colObjData->m_worldTransform);
|
||||||
|
|
||||||
|
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
|
||||||
|
btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
|
||||||
|
|
||||||
|
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||||
|
if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||||
|
{
|
||||||
|
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
|
||||||
|
if (trimesh->getTriangleInfoMap())
|
||||||
|
{
|
||||||
|
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif //USE_INTERNAL_EDGE_UTILITY
|
||||||
|
m_bodyMap.insert(colObjData,body);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
printf("error: no shape found\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (i=0;i<bulletFile2->m_constraints.size();i++)
|
||||||
|
{
|
||||||
|
btTypedConstraintData2* constraintData = (btTypedConstraintData2*)bulletFile2->m_constraints[i];
|
||||||
|
btTypedConstraintFloatData* singleC = (btTypedConstraintFloatData*)bulletFile2->m_constraints[i];
|
||||||
|
btTypedConstraintDoubleData* doubleC = (btTypedConstraintDoubleData*)bulletFile2->m_constraints[i];
|
||||||
|
|
||||||
|
btCollisionObject** colAptr = m_bodyMap.find(constraintData->m_rbA);
|
||||||
|
btCollisionObject** colBptr = m_bodyMap.find(constraintData->m_rbB);
|
||||||
|
|
||||||
|
btRigidBody* rbA = 0;
|
||||||
|
btRigidBody* rbB = 0;
|
||||||
|
|
||||||
|
if (colAptr)
|
||||||
|
{
|
||||||
|
rbA = btRigidBody::upcast(*colAptr);
|
||||||
|
if (!rbA)
|
||||||
|
rbA = &getFixedBody();
|
||||||
|
}
|
||||||
|
if (colBptr)
|
||||||
|
{
|
||||||
|
rbB = btRigidBody::upcast(*colBptr);
|
||||||
|
if (!rbB)
|
||||||
|
rbB = &getFixedBody();
|
||||||
|
}
|
||||||
|
if (!rbA && !rbB)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
bool isDoublePrecisionData = (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)!=0;
|
||||||
|
|
||||||
|
if (isDoublePrecisionData)
|
||||||
|
{
|
||||||
|
if (bulletFile2->getVersion()>=282)
|
||||||
|
{
|
||||||
|
btTypedConstraintDoubleData* dc = (btTypedConstraintDoubleData*)constraintData;
|
||||||
|
convertConstraintDouble(dc, rbA,rbB, bulletFile2->getVersion());
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
//double-precision constraints were messed up until 2.82, try to recover data...
|
||||||
|
|
||||||
|
btTypedConstraintData* oldData = (btTypedConstraintData*)constraintData;
|
||||||
|
|
||||||
|
convertConstraintBackwardsCompatible281(oldData, rbA,rbB, bulletFile2->getVersion());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
btTypedConstraintFloatData* dc = (btTypedConstraintFloatData*)constraintData;
|
||||||
|
convertConstraintFloat(dc, rbA,rbB, bulletFile2->getVersion());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,68 @@
|
||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef BULLET_WORLD_IMPORTER_H
|
||||||
|
#define BULLET_WORLD_IMPORTER_H
|
||||||
|
|
||||||
|
|
||||||
|
#include "btWorldImporter.h"
|
||||||
|
|
||||||
|
|
||||||
|
class btBulletFile;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace bParse
|
||||||
|
{
|
||||||
|
class btBulletFile;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
///The btBulletWorldImporter is a starting point to import .bullet files.
|
||||||
|
///note that not all data is converted yet. You are expected to override or modify this class.
|
||||||
|
///See Bullet/Demos/SerializeDemo for a derived class that extract btSoftBody objects too.
|
||||||
|
class btBulletWorldImporter : public btWorldImporter
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
btBulletWorldImporter(btDynamicsWorld* world=0);
|
||||||
|
|
||||||
|
virtual ~btBulletWorldImporter();
|
||||||
|
|
||||||
|
///if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness
|
||||||
|
///this pre-swapped file can be loaded without swapping on a target platform of different endianness
|
||||||
|
bool loadFile(const char* fileName, const char* preSwapFilenameOut=0);
|
||||||
|
|
||||||
|
///the memoryBuffer might be modified (for example if endian swaps are necessary)
|
||||||
|
bool loadFileFromMemory(char *memoryBuffer, int len);
|
||||||
|
|
||||||
|
bool loadFileFromMemory(bParse::btBulletFile* file);
|
||||||
|
|
||||||
|
//call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory
|
||||||
|
virtual bool convertAllObjects(bParse::btBulletFile* file);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //BULLET_WORLD_IMPORTER_H
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,212 @@
|
||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef BT_WORLD_IMPORTER_H
|
||||||
|
#define BT_WORLD_IMPORTER_H
|
||||||
|
|
||||||
|
#include "LinearMath/btTransform.h"
|
||||||
|
#include "LinearMath/btVector3.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
#include "LinearMath/btHashMap.h"
|
||||||
|
|
||||||
|
class btCollisionShape;
|
||||||
|
class btCollisionObject;
|
||||||
|
class btRigidBody;
|
||||||
|
class btTypedConstraint;
|
||||||
|
class btDynamicsWorld;
|
||||||
|
struct ConstraintInput;
|
||||||
|
class btRigidBodyColladaInfo;
|
||||||
|
struct btCollisionShapeData;
|
||||||
|
class btTriangleIndexVertexArray;
|
||||||
|
class btStridingMeshInterface;
|
||||||
|
struct btStridingMeshInterfaceData;
|
||||||
|
class btGImpactMeshShape;
|
||||||
|
class btOptimizedBvh;
|
||||||
|
struct btTriangleInfoMap;
|
||||||
|
class btBvhTriangleMeshShape;
|
||||||
|
class btPoint2PointConstraint;
|
||||||
|
class btHingeConstraint;
|
||||||
|
class btConeTwistConstraint;
|
||||||
|
class btGeneric6DofConstraint;
|
||||||
|
class btGeneric6DofSpringConstraint;
|
||||||
|
class btSliderConstraint;
|
||||||
|
class btGearConstraint;
|
||||||
|
struct btContactSolverInfo;
|
||||||
|
struct btTypedConstraintData;
|
||||||
|
struct btTypedConstraintFloatData;
|
||||||
|
struct btTypedConstraintDoubleData;
|
||||||
|
|
||||||
|
struct btRigidBodyDoubleData;
|
||||||
|
struct btRigidBodyFloatData;
|
||||||
|
|
||||||
|
#ifdef BT_USE_DOUBLE_PRECISION
|
||||||
|
#define btRigidBodyData btRigidBodyDoubleData
|
||||||
|
#else
|
||||||
|
#define btRigidBodyData btRigidBodyFloatData
|
||||||
|
#endif//BT_USE_DOUBLE_PRECISION
|
||||||
|
|
||||||
|
|
||||||
|
class btWorldImporter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
btDynamicsWorld* m_dynamicsWorld;
|
||||||
|
|
||||||
|
int m_verboseMode;
|
||||||
|
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
|
||||||
|
btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
|
||||||
|
btAlignedObjectArray<btTypedConstraint*> m_allocatedConstraints;
|
||||||
|
btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
|
||||||
|
btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
|
||||||
|
btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
|
||||||
|
btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
|
||||||
|
|
||||||
|
btAlignedObjectArray<char*> m_allocatedNames;
|
||||||
|
|
||||||
|
btAlignedObjectArray<int*> m_indexArrays;
|
||||||
|
btAlignedObjectArray<short int*> m_shortIndexArrays;
|
||||||
|
btAlignedObjectArray<unsigned char*> m_charIndexArrays;
|
||||||
|
|
||||||
|
btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
|
||||||
|
btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
|
||||||
|
|
||||||
|
|
||||||
|
btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
|
||||||
|
btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
|
||||||
|
|
||||||
|
btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
|
||||||
|
btHashMap<btHashString,btRigidBody*> m_nameBodyMap;
|
||||||
|
btHashMap<btHashString,btTypedConstraint*> m_nameConstraintMap;
|
||||||
|
btHashMap<btHashPtr,const char*> m_objectNameMap;
|
||||||
|
|
||||||
|
btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
|
||||||
|
btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
|
||||||
|
|
||||||
|
|
||||||
|
//methods
|
||||||
|
|
||||||
|
static btRigidBody& getFixedBody();
|
||||||
|
|
||||||
|
char* duplicateName(const char* name);
|
||||||
|
|
||||||
|
btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
|
||||||
|
|
||||||
|
void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
|
||||||
|
void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
|
||||||
|
void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
|
||||||
|
void convertRigidBodyFloat(btRigidBodyFloatData* colObjData);
|
||||||
|
void convertRigidBodyDouble( btRigidBodyDoubleData* colObjData);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
btWorldImporter(btDynamicsWorld* world);
|
||||||
|
|
||||||
|
virtual ~btWorldImporter();
|
||||||
|
|
||||||
|
///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
|
||||||
|
///make sure you don't use the dynamics world containing objects after you call this method
|
||||||
|
virtual void deleteAllData();
|
||||||
|
|
||||||
|
void setVerboseMode(int verboseMode)
|
||||||
|
{
|
||||||
|
m_verboseMode = verboseMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getVerboseMode() const
|
||||||
|
{
|
||||||
|
return m_verboseMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
// query for data
|
||||||
|
int getNumCollisionShapes() const;
|
||||||
|
btCollisionShape* getCollisionShapeByIndex(int index);
|
||||||
|
int getNumRigidBodies() const;
|
||||||
|
btCollisionObject* getRigidBodyByIndex(int index) const;
|
||||||
|
int getNumConstraints() const;
|
||||||
|
btTypedConstraint* getConstraintByIndex(int index) const;
|
||||||
|
int getNumBvhs() const;
|
||||||
|
btOptimizedBvh* getBvhByIndex(int index) const;
|
||||||
|
int getNumTriangleInfoMaps() const;
|
||||||
|
btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
|
||||||
|
|
||||||
|
// queris involving named objects
|
||||||
|
btCollisionShape* getCollisionShapeByName(const char* name);
|
||||||
|
btRigidBody* getRigidBodyByName(const char* name);
|
||||||
|
btTypedConstraint* getConstraintByName(const char* name);
|
||||||
|
const char* getNameForPointer(const void* ptr) const;
|
||||||
|
|
||||||
|
///those virtuals are called by load and can be overridden by the user
|
||||||
|
|
||||||
|
virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo);
|
||||||
|
|
||||||
|
//bodies
|
||||||
|
virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
|
||||||
|
virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
|
||||||
|
|
||||||
|
///shapes
|
||||||
|
|
||||||
|
virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
|
||||||
|
virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
|
||||||
|
virtual btCollisionShape* createSphereShape(btScalar radius);
|
||||||
|
virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
|
||||||
|
virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
|
||||||
|
virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
|
||||||
|
|
||||||
|
virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
|
||||||
|
virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
|
||||||
|
virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
|
||||||
|
virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
|
||||||
|
virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
|
||||||
|
virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
|
||||||
|
virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
|
||||||
|
virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
|
||||||
|
virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
|
||||||
|
virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
|
||||||
|
virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
|
||||||
|
|
||||||
|
virtual class btConvexHullShape* createConvexHullShape();
|
||||||
|
virtual class btCompoundShape* createCompoundShape();
|
||||||
|
virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
|
||||||
|
|
||||||
|
virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
|
||||||
|
|
||||||
|
virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
|
||||||
|
|
||||||
|
///acceleration and connectivity structures
|
||||||
|
virtual btOptimizedBvh* createOptimizedBvh();
|
||||||
|
virtual btTriangleInfoMap* createTriangleInfoMap();
|
||||||
|
|
||||||
|
///constraints
|
||||||
|
virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
|
||||||
|
virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
|
||||||
|
virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA=false);
|
||||||
|
virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA=false);
|
||||||
|
virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
|
||||||
|
virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
|
||||||
|
virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
|
||||||
|
virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
|
||||||
|
virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
|
||||||
|
virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
|
||||||
|
virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
|
||||||
|
virtual btGearConstraint* createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //BT_WORLD_IMPORTER_H
|
|
@ -0,0 +1,13 @@
|
||||||
|
project "BulletWorldImporter"
|
||||||
|
|
||||||
|
kind "StaticLib"
|
||||||
|
targetdir "../../lib"
|
||||||
|
includedirs {
|
||||||
|
"../BulletFileLoader",
|
||||||
|
"../../../src"
|
||||||
|
}
|
||||||
|
|
||||||
|
files {
|
||||||
|
"**.cpp",
|
||||||
|
"**.h"
|
||||||
|
}
|
|
@ -97,7 +97,7 @@
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<ModuleDefinitionFile>
|
<ModuleDefinitionFile>
|
||||||
</ModuleDefinitionFile>
|
</ModuleDefinitionFile>
|
||||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
@ -112,7 +112,7 @@
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<ModuleDefinitionFile>
|
<ModuleDefinitionFile>
|
||||||
</ModuleDefinitionFile>
|
</ModuleDefinitionFile>
|
||||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
@ -131,7 +131,7 @@
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<ModuleDefinitionFile>
|
<ModuleDefinitionFile>
|
||||||
</ModuleDefinitionFile>
|
</ModuleDefinitionFile>
|
||||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;$(SolutionDir)Physics/lib/release/BulletFileLoader.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporter.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
@ -150,7 +150,7 @@
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<ModuleDefinitionFile>
|
<ModuleDefinitionFile>
|
||||||
</ModuleDefinitionFile>
|
</ModuleDefinitionFile>
|
||||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporterx64.lib;$(SolutionDir)Physics/lib/release/BulletFileLoaderx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
#include "PhysicsAPI_Impl.h"
|
#include "PhysicsAPI_Impl.h"
|
||||||
#include "OysterPhysics3D.h"
|
#include "OysterPhysics3D.h"
|
||||||
#include "SimpleRigidBody.h"
|
#include "SimpleRigidBody.h"
|
||||||
|
#include <BulletWorldImporter\btBulletWorldImporter.h>
|
||||||
|
|
||||||
|
#include <codecvt>
|
||||||
|
|
||||||
using namespace ::Oyster;
|
using namespace ::Oyster;
|
||||||
using namespace ::Oyster::Physics;
|
using namespace ::Oyster::Physics;
|
||||||
|
@ -92,8 +95,8 @@ ICustomBody* API_Impl::AddCollisionSphere(float radius, ::Oyster::Math::Float4 r
|
||||||
|
|
||||||
state.centerPos = position;
|
state.centerPos = position;
|
||||||
state.reach = Float3(radius, radius, radius);
|
state.reach = Float3(radius, radius, radius);
|
||||||
state.dynamicFrictionCoeff = 0.5f;
|
state.dynamicFrictionCoeff = dynamicFriction;
|
||||||
state.staticFrictionCoeff = 0.5f;
|
state.staticFrictionCoeff = staticFriction;
|
||||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||||
state.mass = mass;
|
state.mass = mass;
|
||||||
|
|
||||||
|
@ -131,8 +134,8 @@ ICustomBody* API_Impl::AddCollisionBox(Float3 halfSize, ::Oyster::Math::Float4 r
|
||||||
|
|
||||||
state.centerPos = position;
|
state.centerPos = position;
|
||||||
state.reach = halfSize;
|
state.reach = halfSize;
|
||||||
state.dynamicFrictionCoeff = 0.5f;
|
state.dynamicFrictionCoeff = dynamicFriction;
|
||||||
state.staticFrictionCoeff = 0.5f;
|
state.staticFrictionCoeff = staticFriction;
|
||||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||||
state.mass = mass;
|
state.mass = mass;
|
||||||
|
|
||||||
|
@ -170,8 +173,8 @@ ICustomBody* API_Impl::AddCollisionCylinder(::Oyster::Math::Float3 halfSize, ::O
|
||||||
|
|
||||||
state.centerPos = position;
|
state.centerPos = position;
|
||||||
state.reach = halfSize;
|
state.reach = halfSize;
|
||||||
state.dynamicFrictionCoeff = 0.5f;
|
state.dynamicFrictionCoeff = dynamicFriction;
|
||||||
state.staticFrictionCoeff = 0.5f;
|
state.staticFrictionCoeff = staticFriction;
|
||||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||||
state.mass = mass;
|
state.mass = mass;
|
||||||
|
|
||||||
|
@ -211,8 +214,55 @@ ICustomBody* API_Impl::AddCharacter(::Oyster::Math::Float height, ::Oyster::Math
|
||||||
|
|
||||||
state.centerPos = position;
|
state.centerPos = position;
|
||||||
state.reach = Float3(radius, height, radius);
|
state.reach = Float3(radius, height, radius);
|
||||||
state.dynamicFrictionCoeff = 0.5f;
|
state.dynamicFrictionCoeff = dynamicFriction;
|
||||||
state.staticFrictionCoeff = 0.5f;
|
state.staticFrictionCoeff = staticFriction;
|
||||||
|
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||||
|
state.mass = mass;
|
||||||
|
|
||||||
|
body->SetState(state);
|
||||||
|
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
|
||||||
|
ICustomBody* API_Impl::AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction)
|
||||||
|
{
|
||||||
|
SimpleRigidBody* body = new SimpleRigidBody;
|
||||||
|
SimpleRigidBody::State state;
|
||||||
|
|
||||||
|
btBulletWorldImporter bulletFile;
|
||||||
|
|
||||||
|
typedef std::codecvt_utf8<wchar_t> convert_typeX;
|
||||||
|
std::wstring_convert<convert_typeX, wchar_t> converterX;
|
||||||
|
|
||||||
|
std::string bulletPath = converterX.to_bytes(fileName);
|
||||||
|
|
||||||
|
// Add collision shape
|
||||||
|
bulletFile.loadFile(bulletPath.c_str());
|
||||||
|
btCollisionShape* collisionShape = bulletFile.getCollisionShapeByIndex(0);
|
||||||
|
body->SetCollisionShape(collisionShape);
|
||||||
|
|
||||||
|
// Add motion state
|
||||||
|
btDefaultMotionState* motionState = new btDefaultMotionState(btTransform(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w),btVector3(position.x, position.y, position.z)));
|
||||||
|
body->SetMotionState(motionState);
|
||||||
|
|
||||||
|
// Add rigid body
|
||||||
|
btVector3 fallInertia(0, 0, 0);
|
||||||
|
collisionShape->calculateLocalInertia(mass, fallInertia);
|
||||||
|
btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(mass, motionState, collisionShape, fallInertia);
|
||||||
|
btRigidBody* rigidBody = new btRigidBody(rigidBodyCI);
|
||||||
|
rigidBody->setFriction(staticFriction);
|
||||||
|
rigidBody->setRestitution(restitution);
|
||||||
|
rigidBody->setUserPointer(body);
|
||||||
|
body->SetRigidBody(rigidBody);
|
||||||
|
|
||||||
|
// Add rigid body to world
|
||||||
|
this->dynamicsWorld->addRigidBody(rigidBody);
|
||||||
|
this->customBodies.push_back(body);
|
||||||
|
|
||||||
|
state.centerPos = position;
|
||||||
|
state.reach = Float3(0, 0, 0);
|
||||||
|
state.dynamicFrictionCoeff = dynamicFriction;
|
||||||
|
state.staticFrictionCoeff = staticFriction;
|
||||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||||
state.mass = mass;
|
state.mass = mass;
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,8 @@ namespace Oyster
|
||||||
|
|
||||||
ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction);
|
ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction);
|
||||||
|
|
||||||
|
ICustomBody* AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction);
|
||||||
|
|
||||||
void SetTimeStep(float timeStep);
|
void SetTimeStep(float timeStep);
|
||||||
|
|
||||||
void UpdateWorld();
|
void UpdateWorld();
|
||||||
|
|
|
@ -300,11 +300,13 @@ Float4x4 SimpleRigidBody::GetView( const ::Oyster::Math::Float3 &offset ) const
|
||||||
|
|
||||||
Float3 SimpleRigidBody::GetGravity() const
|
Float3 SimpleRigidBody::GetGravity() const
|
||||||
{
|
{
|
||||||
return this->rigidBody->getGravity();
|
btVector3 gravity = this->rigidBody->getGravity();
|
||||||
|
return Float3(gravity.x(), gravity.y(), gravity.z());
|
||||||
}
|
}
|
||||||
Float3 SimpleRigidBody::GetLinearVelocity() const
|
Float3 SimpleRigidBody::GetLinearVelocity() const
|
||||||
{
|
{
|
||||||
return this->rigidBody->getLinearVelocity();
|
btVector3 linearVelocity = this->rigidBody->getLinearVelocity();
|
||||||
|
return Float3(linearVelocity.x(), linearVelocity.y(), linearVelocity.z());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -89,6 +89,8 @@ namespace Oyster
|
||||||
|
|
||||||
virtual ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0;
|
virtual ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0;
|
||||||
|
|
||||||
|
virtual ICustomBody* AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0;
|
||||||
|
|
||||||
virtual void SetTimeStep(float timeStep) = 0;
|
virtual void SetTimeStep(float timeStep) = 0;
|
||||||
|
|
||||||
virtual void UpdateWorld() = 0;
|
virtual void UpdateWorld() = 0;
|
||||||
|
|
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Loading…
Reference in New Issue