Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat
Conflicts: Code/Dokumentation/LevelLoader.uxf Code/Game/GameLogic/GameLogic.vcxproj
This commit is contained in:
commit
3c1d66e3f8
|
@ -2,22 +2,21 @@
|
|||
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<<lots of functions>>
|
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--
|
||||
functions for creating the right structs</panel_attributes>
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|
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<<Erik>></panel_attributes>
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Loader
|
||||
--
|
||||
Functions:
|
||||
wchar* LoadFile(string fileName);
|
||||
//Model* LoadHitBoxes(string modelName);
|
||||
//Model* LoadHitBoxes(int modelID);
|
||||
-
|
||||
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<<Dennis>><<Singleton></panel_attributes>
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<panel_attributes>Defines.h
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||||
<<Header file>>
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--
|
||||
Enum ObjectType(static, dynamic, specials);
|
||||
.
|
||||
Struct static;
|
||||
Struct dynamic;
|
||||
Struct specials</panel_attributes>
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@ -184,69 +44,34 @@ Privates:
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</panel_attributes>
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<additional_attributes/>
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<panel_attributes>Defines</panel_attributes>
|
||||
<panel_attributes>GameLogic
|
||||
<<Erik>></panel_attributes>
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<additional_attributes/>
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m1=1..1
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m2=1..1
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Uses></panel_attributes>
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<additional_attributes>24;40;80;40;120;40;120;144</additional_attributes>
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@ -263,15 +88,190 @@ const int FileVersion;
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|
||||
<<lots of functions>>
|
||||
--
|
||||
functions for creating the right structs</panel_attributes>
|
||||
<additional_attributes/>
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<panel_attributes><<Interface>>
|
||||
Loader
|
||||
--
|
||||
Functions:
|
||||
wchar* LoadFile(string fileName);
|
||||
//Model* LoadHitBoxes(string modelName);
|
||||
//Model* LoadHitBoxes(int modelID);
|
||||
-
|
||||
Privates:</panel_attributes>
|
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|
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|
||||
</panel_attributes>
|
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m1=1..1
|
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m1=1..1
|
||||
m2=1..1
|
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Uses></panel_attributes>
|
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<additional_attributes>24;40;80;40;120;40;120;144</additional_attributes>
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<type>com.umlet.element.Relation</type>
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<x>768</x>
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|
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<panel_attributes>lt=-
|
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m1=1..1
|
||||
m2=1..1
|
||||
Uses></panel_attributes>
|
||||
<additional_attributes>24;40;160;40</additional_attributes>
|
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</element>
|
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<element>
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<type>com.umlet.element.Package</type>
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<coordinates>
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<x>552</x>
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<y>320</y>
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<w>584</w>
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<h>368</h>
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<x>248</x>
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<y>368</y>
|
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<w>248</w>
|
||||
<h>160</h>
|
||||
</coordinates>
|
||||
<panel_attributes>LevelLoader</panel_attributes>
|
||||
<panel_attributes>Defines</panel_attributes>
|
||||
<additional_attributes/>
|
||||
</element>
|
||||
<element>
|
||||
<type>com.umlet.element.Class</type>
|
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<coordinates>
|
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<x>256</x>
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|
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<w>232</w>
|
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<h>104</h>
|
||||
</coordinates>
|
||||
<panel_attributes>Defines.h
|
||||
<<Header file>>
|
||||
--
|
||||
Enum ObjectType(static, dynamic, specials);
|
||||
.
|
||||
Struct static;
|
||||
Struct dynamic;
|
||||
Struct specials</panel_attributes>
|
||||
<additional_attributes/>
|
||||
</element>
|
||||
<element>
|
||||
<type>com.umlet.element.Class</type>
|
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<coordinates>
|
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<x>816</x>
|
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<y>240</y>
|
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<w>128</w>
|
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<h>40</h>
|
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</coordinates>
|
||||
<panel_attributes>Resource Loader
|
||||
<<Dennis>><<Singleton></panel_attributes>
|
||||
<additional_attributes/>
|
||||
</element>
|
||||
</diagram>
|
||||
|
|
|
@ -187,6 +187,8 @@
|
|||
<ClInclude Include="LevelLoader.h" />
|
||||
<ClInclude Include="Loader.h" />
|
||||
<ClInclude Include="Object.h" />
|
||||
<ClInclude Include="ObjectDefines.h" />
|
||||
<ClInclude Include="LevelParser.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
<ClInclude Include="StaticObject.h" />
|
||||
<ClInclude Include="Team.h" />
|
||||
|
@ -206,6 +208,7 @@
|
|||
<ClCompile Include="Level.cpp" />
|
||||
<ClCompile Include="LevelLoader.cpp" />
|
||||
<ClCompile Include="Loader.cpp" />
|
||||
<ClCompile Include="LevelParser.cpp" />
|
||||
<ClCompile Include="Object.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="StaticObject.cpp" />
|
||||
|
|
|
@ -4,14 +4,15 @@
|
|||
|
||||
#include "LevelLoader.h"
|
||||
using namespace GameLogic;
|
||||
using namespace GameLogic::LevelLoader;
|
||||
using namespace GameLogic::LevelFileLoader;
|
||||
|
||||
|
||||
std::vector<ObjectTypeHeader> LevelLoader::LoadLevel(std::string fileName)
|
||||
{
|
||||
Parser->parse(fileName);
|
||||
return parser->Parse(fileName);
|
||||
}
|
||||
|
||||
std::vector<ObjectTypeHeader> LevelLoader::LoadLevelHeader(std::string fileName)
|
||||
ObjectTypeHeader LevelLoader::LoadLevelHeader(std::string fileName)
|
||||
{
|
||||
parser->parseHeader(fileName);
|
||||
return parser->ParseHeader(fileName);
|
||||
}
|
|
@ -5,6 +5,7 @@
|
|||
#ifndef LEVELLOADER_H
|
||||
#define LEVELLOADER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <Vector.h>
|
||||
#include "ObjectDefines.h"
|
||||
|
@ -16,13 +17,13 @@ namespace GameLogic
|
|||
{
|
||||
|
||||
public:
|
||||
LevelLoader(){this->parser = new Parser()};
|
||||
~LevelLoader(){};
|
||||
LevelLoader(){this->parser = new GameLogic::LevelFileLoader::LevelParser(); }
|
||||
~LevelLoader(){}
|
||||
std::vector<ObjectTypeHeader> LoadLevel(std::string fileName); //loads the level and objects from file
|
||||
std::vector<ObjectTypeHeader> LoadLevelHeader(std::string fileName); //just for fast access for the meta information about the level.
|
||||
ObjectTypeHeader LoadLevelHeader(std::string fileName); //just for fast access for the meta information about the level.
|
||||
|
||||
private:
|
||||
LevelParser parser;
|
||||
GameLogic::LevelFileLoader::LevelParser *parser;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,82 @@
|
|||
#include "LevelParser.h"
|
||||
|
||||
using namespace GameLogic;
|
||||
using namespace ::LevelFileLoader;
|
||||
|
||||
LevelParser::LevelParser()
|
||||
{
|
||||
}
|
||||
|
||||
LevelParser::~LevelParser()
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
std::vector<ObjectTypeHeader> LevelParser::Parse(std::string filename)
|
||||
{
|
||||
//Read entire level file.
|
||||
|
||||
std::vector<ObjectTypeHeader> objects;
|
||||
|
||||
unsigned int counter = 0;
|
||||
unsigned int stringSize = 0;
|
||||
while(counter < stringSize)
|
||||
{
|
||||
//Get typeID
|
||||
int typeID = 0;
|
||||
|
||||
|
||||
switch(typeID)
|
||||
{
|
||||
case TypeID_LevelHeader:
|
||||
//Call function
|
||||
counter += LevelHeaderSize;
|
||||
break;
|
||||
|
||||
case TypeID_Object:
|
||||
//Call function
|
||||
counter += ObjectHeaderSize;
|
||||
break;
|
||||
default:
|
||||
//Couldn't find typeID. FAIL!!!!!!
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
//
|
||||
ObjectTypeHeader LevelParser::ParseHeader(std::string filename)
|
||||
{
|
||||
//Read entire level file.
|
||||
|
||||
//Find the header in the returned string.
|
||||
unsigned int counter = 0;
|
||||
unsigned int stringSize = 0;
|
||||
|
||||
ObjectTypeHeader header;
|
||||
header.typeID = ObjectType_Level;
|
||||
|
||||
while(counter < stringSize)
|
||||
{
|
||||
int typeID = 0;
|
||||
switch(typeID)
|
||||
{
|
||||
case TypeID_LevelHeader:
|
||||
//Call function
|
||||
|
||||
break;
|
||||
case TypeID_Object:
|
||||
//Call function
|
||||
counter += ObjectHeaderSize;
|
||||
break;
|
||||
|
||||
default:
|
||||
//Couldn't find typeID. FAIL!!!!!!
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return header;
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
#ifndef LEVEL_PARSER_H
|
||||
#define LEVEL_PARSER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "ObjectDefines.h"
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
namespace LevelFileLoader
|
||||
{
|
||||
class LevelParser
|
||||
{
|
||||
public:
|
||||
LevelParser();
|
||||
~LevelParser();
|
||||
|
||||
//
|
||||
std::vector<ObjectTypeHeader> Parse(std::string filename);
|
||||
|
||||
//
|
||||
ObjectTypeHeader ParseHeader(std::string filename);
|
||||
|
||||
private:
|
||||
static const int TypeHeaderSize = 4; //Including the TypeID
|
||||
static const int ObjectHeaderSize = 10; //Including modelID, textureID, position, rotation, scale.
|
||||
static const int LevelHeaderSize = 10; //Including Format version, Name, Map version etc.
|
||||
|
||||
static const int FormatVersionMajor = 1;
|
||||
static const int FormatVersionMinor = 0;
|
||||
|
||||
/*************************************
|
||||
Question
|
||||
*************************************/
|
||||
//Could we use the IDs in "ObjectDefines.h" or do we have to use our own???
|
||||
enum TypeID
|
||||
{
|
||||
TypeID_LevelHeader,
|
||||
TypeID_Player,
|
||||
TypeID_Object,
|
||||
|
||||
|
||||
TypeID_NUM_OF_TYPES,
|
||||
|
||||
ObjectType_Unknown = -1,
|
||||
};
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include "Loader.h"
|
||||
|
||||
using namespace GameLogic::LevelLoader;
|
||||
using namespace GameLogic::LevelFileLoader;
|
||||
using namespace Oyster::Resource;
|
||||
using namespace std;
|
||||
|
||||
|
@ -14,5 +14,5 @@ char* Loader::LoadFile(std::string fileName)
|
|||
std::wstring temp(fileName.begin(), fileName.end());
|
||||
|
||||
//convert from wstring to wchar then loads the file
|
||||
return OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
|
||||
return (char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
|
||||
}
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
namespace GameLogic
|
||||
{
|
||||
namespace LevelLoader
|
||||
namespace LevelFileLoader
|
||||
{
|
||||
class Loader
|
||||
{
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
#ifndef OBJECT_DEFINES_H
|
||||
#define OBJECT_DEFINES_H
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
enum ObjectType
|
||||
{
|
||||
ObjectType_Level,
|
||||
ObjectType_Static,
|
||||
ObjectType_Dynamic,
|
||||
|
||||
|
||||
ObjectType_NUM_OF_TYPES,
|
||||
|
||||
ObjectType_Unknown = -1,
|
||||
};
|
||||
|
||||
struct ObjectTypeHeader
|
||||
{
|
||||
ObjectType typeID;
|
||||
|
||||
};
|
||||
|
||||
struct ObjectHeader : public ObjectTypeHeader
|
||||
{
|
||||
//Model,
|
||||
|
||||
//Texture
|
||||
|
||||
//Position
|
||||
float position[3];
|
||||
//Rotation
|
||||
float rotation[3];
|
||||
//Scale
|
||||
float scale[3];
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue