18 lines
544 B
C++
18 lines
544 B
C++
//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#include "Loader.h"
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using namespace GameLogic::LevelFileLoader;
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using namespace Oyster::Resource;
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using namespace std;
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char* Loader::LoadFile(std::string fileName)
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{
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//convert from string to wstring
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std::wstring temp(fileName.begin(), fileName.end());
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//convert from wstring to wchar then loads the file
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return (char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
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} |