parent
5416df6d86
commit
4134836405
|
@ -106,12 +106,12 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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@ -123,12 +123,12 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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@ -142,14 +142,14 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>OysterGraphics_x86.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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@ -163,14 +163,14 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>OysterGraphics_x86.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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@ -187,22 +187,27 @@
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<ProjectReference Include="..\..\OysterMath\OysterMath.vcxproj">
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<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
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</ProjectReference>
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<ProjectReference Include="..\GameLogic\GameLogic.vcxproj">
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<Project>{b1195bb9-b3a5-47f0-906c-8dea384d1520}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DanBiasGame_Impl.cpp" />
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<ClCompile Include="DLLMain.cpp" />
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<ClCompile Include="GameClientState\GameState\C_DynamicObj.cpp" />
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<ClCompile Include="GameClientState\GameClientState.cpp" />
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<ClCompile Include="GameClientState\GameState.cpp" />
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<ClCompile Include="GameClientState\LobbyState.cpp" />
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<ClCompile Include="GameClientState\GameState\C_Player.cpp" />
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<ClCompile Include="GameClientState\GameState\C_StaticObj.cpp" />
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<ClCompile Include="GameClientState\C_Object.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GameClientState\GameState\C_DynamicObj.h" />
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<ClInclude Include="GameClientState\GameClientState.h" />
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<ClInclude Include="GameClientState\GameState.h" />
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<ClInclude Include="Include\DanBiasGame.h" />
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<ClInclude Include="GameClientState\LobbyState.h" />
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<ClInclude Include="GameClientState\GameState\C_Player.h" />
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<ClInclude Include="GameClientState\GameState\C_StaticObj.h" />
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<ClInclude Include="GameClientState\C_Object.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -5,7 +5,7 @@
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#include "GameClientState/GameClientState.h"
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#include "GameClientState\GameState.h"
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#include "GameClientState\LobbyState.h"
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#include "vld.h"
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namespace DanBias
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{
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@ -180,6 +180,9 @@ namespace DanBias
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if(state != Client::GameClientState::ClientState_Same)
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{
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m_data->gameClientState->Release();
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delete m_data->gameClientState;
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m_data->gameClientState = NULL;
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switch (state)
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{
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case Client::GameClientState::ClientState_Lobby:
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@ -193,6 +196,7 @@ namespace DanBias
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break;
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}
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m_data->gameClientState->Init();
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}
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return S_OK;
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}
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@ -221,8 +225,12 @@ namespace DanBias
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HRESULT DanBiasGame::CleanUp()
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{
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m_data->gameClientState->Release();
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delete m_data->gameClientState;
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delete m_data;
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delete inputObj;
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Oyster::Graphics::API::Clean();
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return S_OK;
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}
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@ -0,0 +1,4 @@
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#include "C_Object.h"
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using namespace DanBias::Client;
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@ -0,0 +1,18 @@
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#pragma once
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namespace DanBias
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{
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namespace Client
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{
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class C_Object
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{
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private:
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public:
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virtual void Init() = 0;
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virtual void setPos() = 0;
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virtual void Render() = 0;
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virtual void Release() = 0;
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};};};
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#include "GameState.h"
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#include "DllInterfaces/GFXAPI.h"
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#include "GameState/C_Player.h"
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using namespace DanBias::Client;
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struct GameState::myData
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myData(){}
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Oyster::Math3D::Float4x4 view;
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Oyster::Math3D::Float4x4 proj;
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Oyster::Graphics::Model::Model *model;
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C_Object* player;
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}privData;
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GameState::GameState(void)
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GameState::~GameState(void)
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{
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}
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bool GameState::Init()
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{
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(L"crate");
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privData->player = new C_Player;
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privData->player->Init();
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privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
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Oyster::Graphics::API::SetProjection(privData->proj);
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::NewFrame();
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//Oyster::Graphics::API::RenderModel(*(privData->model));
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privData->player->Render();
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Oyster::Graphics::API::EndFrame();
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return true;
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}
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bool GameState::Release()
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{
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privData->player->Release();
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delete privData->player;
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privData->player = NULL;
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delete privData;
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privData = NULL;
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return true;
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}
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@ -0,0 +1,40 @@
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#include "C_DynamicObj.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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struct C_DynamicObj::myData
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{
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myData(){}
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Oyster::Graphics::Model::Model *model;
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// light
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// sound
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// effect
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}privData;
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C_DynamicObj::C_DynamicObj(void)
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{
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}
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C_DynamicObj::~C_DynamicObj(void)
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{
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}
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void C_DynamicObj::Init()
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{
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(L"crate");
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}
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void C_DynamicObj::setPos()
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{
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}
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void C_DynamicObj::Render()
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{
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Oyster::Graphics::API::RenderModel(*(privData->model));
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}
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void C_DynamicObj::Release()
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{
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Oyster::Graphics::API::DeleteModel(privData->model);
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delete privData;
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}
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@ -0,0 +1,20 @@
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#pragma once
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namespace DanBias
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{
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namespace Client
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{
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class C_DynamicObj
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{
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private:
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struct myData;
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myData* privData;
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public:
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C_DynamicObj(void);
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virtual ~C_DynamicObj(void);
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void Init();
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void setPos();
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void Render();
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void Release();
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};};};
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@ -0,0 +1,42 @@
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#include "C_Player.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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struct C_Player::myData
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{
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myData(){}
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Oyster::Math3D::Float4x4 view;
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Oyster::Math3D::Float4x4 proj;
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Oyster::Graphics::Model::Model *model;
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}privData;
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C_Player::C_Player(void)
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{
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}
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C_Player::~C_Player(void)
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{
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}
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void C_Player::Init()
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{
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(L"crate");
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}
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void C_Player::setPos()
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{
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}
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void C_Player::Render()
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{
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Oyster::Graphics::API::RenderModel(*(privData->model));
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}
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void C_Player::Release()
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{
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Oyster::Graphics::API::DeleteModel(privData->model);
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delete privData;
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}
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@ -0,0 +1,23 @@
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#pragma once
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#include "../C_Object.h"
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namespace DanBias
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{
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namespace Client
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{
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class C_Player : public C_Object
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{
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private:
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struct myData;
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myData* privData;
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//Oyster::Graphics:: LIght
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public:
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C_Player(void);
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~C_Player(void);
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void Init();
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void setPos();
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void Render();
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void Release();
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};};};
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|
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@ -0,0 +1,42 @@
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#include "C_StaticObj.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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struct C_StaticObj::myData
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{
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myData(){}
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Oyster::Graphics::Model::Model *model;
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// light
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// sound
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// effect
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}privData;
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C_StaticObj::C_StaticObj(void)
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{
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}
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C_StaticObj::~C_StaticObj(void)
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{
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}
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void C_StaticObj::Init()
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{
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(L"worldDummy");
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}
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void C_StaticObj::setPos()
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{
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}
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void C_StaticObj::Render()
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{
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Oyster::Graphics::API::RenderModel(*(privData->model));
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}
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void C_StaticObj::Release()
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{
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Oyster::Graphics::API::DeleteModel(privData->model);
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delete privData;
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}
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@ -0,0 +1,21 @@
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#pragma once
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#include "../C_Object.h"
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namespace DanBias
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{
|
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namespace Client
|
||||
{
|
||||
class C_StaticObj : public C_Object
|
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{
|
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private:
|
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struct myData;
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myData* privData;
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public:
|
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C_StaticObj(void);
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virtual ~C_StaticObj(void);
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void Init();
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void setPos();
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|
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void Render();
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void Release();
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};};};
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|
|
@ -1,6 +1,8 @@
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#include "LobbyState.h"
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#include "DllInterfaces/GFXAPI.h"
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#include "OysterMath.h"
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#include "GameState/C_Player.h"
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#include "GameState/C_StaticObj.h"
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using namespace DanBias::Client;
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|
||||
struct LobbyState::myData
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|
@ -8,7 +10,7 @@ struct LobbyState::myData
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myData(){}
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Oyster::Math3D::Float4x4 view;
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Oyster::Math3D::Float4x4 proj;
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Oyster::Graphics::Model::Model *model;
|
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C_Object* object;
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}privData;
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||||
|
||||
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|
@ -20,14 +22,14 @@ LobbyState::LobbyState(void)
|
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|
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LobbyState::~LobbyState(void)
|
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{
|
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Oyster::Graphics::API::DeleteModel(privData->model);
|
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Oyster::Graphics::API::Clean();
|
||||
|
||||
}
|
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bool LobbyState::Init()
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{
|
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(L"crate");
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privData->object = new C_StaticObj();
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privData->object->Init();
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|
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privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
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//privData->proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 1000);
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|
@ -36,14 +38,12 @@ bool LobbyState::Init()
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privData->view = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
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privData->view = Oyster::Math3D::InverseOrientationMatrix(privData->view);
|
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|
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|
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|
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return true;
|
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}
|
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GameClientState::ClientState LobbyState::Update(float deltaTime, InputClass* KeyInput)
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{
|
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|
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if( KeyInput->IsKeyPressed(DIK_Q))
|
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if( KeyInput->IsKeyPressed(DIK_G))
|
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return ClientState_Game;
|
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return ClientState_Same;
|
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}
|
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|
@ -53,11 +53,17 @@ bool LobbyState::Render()
|
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Oyster::Graphics::API::SetView(privData->view);
|
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::NewFrame();
|
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Oyster::Graphics::API::RenderModel(*(privData->model));
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// render objects
|
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privData->object->Render();
|
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Oyster::Graphics::API::EndFrame();
|
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return true;
|
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}
|
||||
bool LobbyState::Release()
|
||||
{
|
||||
privData->object->Release();
|
||||
delete privData->object;
|
||||
privData->object = NULL;
|
||||
delete privData;
|
||||
privData = NULL;
|
||||
return true;
|
||||
}
|
|
@ -111,7 +111,7 @@
|
|||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -127,7 +127,7 @@
|
|||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -147,7 +147,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -167,7 +167,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -195,9 +195,6 @@
|
|||
<ProjectReference Include="..\DanBiasServer\DanBiasServer.vcxproj">
|
||||
<Project>{52380daa-0f4a-4d97-8e57-98df39319caf}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\GameLogic\GameLogic.vcxproj">
|
||||
<Project>{b1195bb9-b3a5-47f0-906c-8dea384d1520}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "Player.h"
|
||||
#include "IGame.h"
|
||||
#include "Camera.h"
|
||||
#include "DynamicObject.h"
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
|
|
|
@ -169,9 +169,7 @@
|
|||
<ClInclude Include="Camera.h" />
|
||||
<ClInclude Include="CollisionManager.h" />
|
||||
<ClInclude Include="DynamicObject.h" />
|
||||
<ClInclude Include="Game.h" />
|
||||
<ClInclude Include="GameMode.h" />
|
||||
<ClInclude Include="IGame.h" />
|
||||
<ClInclude Include="Level.h" />
|
||||
<ClInclude Include="Object.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
|
@ -183,15 +181,12 @@
|
|||
<ClCompile Include="Camera.cpp" />
|
||||
<ClCompile Include="CollisionManager.cpp" />
|
||||
<ClCompile Include="DynamicObject.cpp" />
|
||||
<ClCompile Include="Game.cpp" />
|
||||
<ClCompile Include="GameMode.cpp" />
|
||||
<ClCompile Include="IGame.cpp" />
|
||||
<ClCompile Include="Level.cpp" />
|
||||
<ClCompile Include="Object.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="RefManager.cpp" />
|
||||
<ClCompile Include="StaticObject.cpp" />
|
||||
<ClCompile Include="TestGLMain.cpp" />
|
||||
<ClCompile Include="Weapon.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
Loading…
Reference in New Issue