GameLogic - Added default scael 1:1

This commit is contained in:
dean11 2014-02-20 11:57:26 +01:00
parent 89b73cdf01
commit 4150ba0fc3
1 changed files with 2 additions and 0 deletions

View File

@ -30,6 +30,7 @@ Object::Object(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfte
this->objectID = objectID;
this->extraDamageOnCollision = 0;
this->rigidBody->SetCustomTag(this);
this->scale = Float3(1.0f, 1.0f, 1.0f);
}
@ -41,6 +42,7 @@ Object::Object(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICusto
this->objectID = objectID;
this->extraDamageOnCollision = 0;
this->rigidBody->SetCustomTag(this);
this->scale = Float3(1.0f, 1.0f, 1.0f);
}
Object::~Object(void)