... part 3 -_-
This commit is contained in:
parent
4e4aaf881a
commit
4d6cfaf046
|
@ -167,13 +167,13 @@ namespace Oyster { namespace Math3D //! Oyster's native math library specialized
|
||||||
using namespace ::Oyster::Math; // deliberate inheritance from ::Oyster::Math namespace
|
using namespace ::Oyster::Math; // deliberate inheritance from ::Oyster::Math namespace
|
||||||
|
|
||||||
//! Extracts the angularAxis from rotationMatrix
|
//! Extracts the angularAxis from rotationMatrix
|
||||||
Float4 AngularAxis( const Float3x3 &rotationMatrix );
|
//Float4 AngularAxis( const Float3x3 &rotationMatrix );
|
||||||
|
|
||||||
//! Extracts the angularAxis from rotationMatrix
|
////! Extracts the angularAxis from rotationMatrix
|
||||||
Float4 AngularAxis( const Float4x4 &rotationMatrix );
|
//Float4 AngularAxis( const Float4x4 &rotationMatrix );
|
||||||
|
|
||||||
//! Extracts the angularAxis from orientationMatrix
|
////! Extracts the angularAxis from orientationMatrix
|
||||||
Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix );
|
//Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix );
|
||||||
|
|
||||||
//! Sets and returns targetMem to a translationMatrix with position as translation.
|
//! Sets and returns targetMem to a translationMatrix with position as translation.
|
||||||
Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem = Float4x4() );
|
Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem = Float4x4() );
|
||||||
|
|
Loading…
Reference in New Issue