... part 3 -_-

This commit is contained in:
Dander7BD 2014-01-28 08:57:14 +01:00
parent 4e4aaf881a
commit 4d6cfaf046
1 changed files with 5 additions and 5 deletions

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@ -167,13 +167,13 @@ namespace Oyster { namespace Math3D //! Oyster's native math library specialized
using namespace ::Oyster::Math; // deliberate inheritance from ::Oyster::Math namespace using namespace ::Oyster::Math; // deliberate inheritance from ::Oyster::Math namespace
//! Extracts the angularAxis from rotationMatrix //! Extracts the angularAxis from rotationMatrix
Float4 AngularAxis( const Float3x3 &rotationMatrix ); //Float4 AngularAxis( const Float3x3 &rotationMatrix );
//! Extracts the angularAxis from rotationMatrix ////! Extracts the angularAxis from rotationMatrix
Float4 AngularAxis( const Float4x4 &rotationMatrix ); //Float4 AngularAxis( const Float4x4 &rotationMatrix );
//! Extracts the angularAxis from orientationMatrix ////! Extracts the angularAxis from orientationMatrix
Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix ); //Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix );
//! Sets and returns targetMem to a translationMatrix with position as translation. //! Sets and returns targetMem to a translationMatrix with position as translation.
Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem = Float4x4() ); Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem = Float4x4() );