... part 3 -_-
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@ -167,13 +167,13 @@ namespace Oyster { namespace Math3D //! Oyster's native math library specialized
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using namespace ::Oyster::Math; // deliberate inheritance from ::Oyster::Math namespace
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//! Extracts the angularAxis from rotationMatrix
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Float4 AngularAxis( const Float3x3 &rotationMatrix );
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//Float4 AngularAxis( const Float3x3 &rotationMatrix );
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//! Extracts the angularAxis from rotationMatrix
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Float4 AngularAxis( const Float4x4 &rotationMatrix );
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////! Extracts the angularAxis from rotationMatrix
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//Float4 AngularAxis( const Float4x4 &rotationMatrix );
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//! Extracts the angularAxis from orientationMatrix
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Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix );
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////! Extracts the angularAxis from orientationMatrix
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//Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix );
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//! Sets and returns targetMem to a translationMatrix with position as translation.
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Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem = Float4x4() );
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