GL - actually fixed respawning(turned off)
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ad16d51f75
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502d0c8586
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@ -61,7 +61,7 @@ Player::~Player(void)
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void Player::BeginFrame()
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void Player::BeginFrame()
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{
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{
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weapon->Update(0.002f);
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weapon->Update(0.002f);
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if(playerState == PLAYER_STATE_DEAD) Respawn(Oyster::Math::Float3(0,308,0));
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//if(playerState == PLAYER_STATE_DEAD) Respawn(Oyster::Math::Float3(0,308,0));
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Object::BeginFrame();
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Object::BeginFrame();
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}
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}
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