GL - actually fixed respawning(turned off)

This commit is contained in:
Erik Persson 2014-02-04 14:07:02 +01:00
parent ad16d51f75
commit 502d0c8586
1 changed files with 1 additions and 1 deletions

View File

@ -61,7 +61,7 @@ Player::~Player(void)
void Player::BeginFrame() void Player::BeginFrame()
{ {
weapon->Update(0.002f); weapon->Update(0.002f);
if(playerState == PLAYER_STATE_DEAD) Respawn(Oyster::Math::Float3(0,308,0)); //if(playerState == PLAYER_STATE_DEAD) Respawn(Oyster::Math::Float3(0,308,0));
Object::BeginFrame(); Object::BeginFrame();
} }