State struct fixed since last inactivation.
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@ -259,7 +259,7 @@ namespace Oyster
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this->isSpatiallyAltered = this->isDisturbed = true;
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}
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inline void CustomBodyState::SetRotation( const ::Oyster::Math::Float4x4 &rotation )
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/*inline void CustomBodyState::SetRotation( const ::Oyster::Math::Float4x4 &rotation )
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{
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this->SetRotation( ::Oyster::Math3D::AngularAxis(rotation) );
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}
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@ -268,7 +268,7 @@ namespace Oyster
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{
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this->SetRotation( ::Oyster::Math3D::ExtractAngularAxis(orientation) );
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this->SetCenterPosition( orientation.v[3] );
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}
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}*/
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inline void CustomBodyState::SetLinearMomentum( const ::Oyster::Math::Float4 &g )
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{
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