State struct fixed since last inactivation.

This commit is contained in:
Robin Engman 2014-01-28 09:01:35 +01:00
parent 4d6cfaf046
commit 5bf92757a5
1 changed files with 2 additions and 2 deletions

View File

@ -259,7 +259,7 @@ namespace Oyster
this->isSpatiallyAltered = this->isDisturbed = true;
}
inline void CustomBodyState::SetRotation( const ::Oyster::Math::Float4x4 &rotation )
/*inline void CustomBodyState::SetRotation( const ::Oyster::Math::Float4x4 &rotation )
{
this->SetRotation( ::Oyster::Math3D::AngularAxis(rotation) );
}
@ -268,7 +268,7 @@ namespace Oyster
{
this->SetRotation( ::Oyster::Math3D::ExtractAngularAxis(orientation) );
this->SetCenterPosition( orientation.v[3] );
}
}*/
inline void CustomBodyState::SetLinearMomentum( const ::Oyster::Math::Float4 &g )
{