Oops
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@ -348,7 +348,7 @@ namespace Oyster { namespace Collision3D { namespace Utility
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bool Intersect( const Sphere &sphereA, const Sphere &sphereB, const ::Oyster::Math::Float3& worldPointOfContact )
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{
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Ray sphereRay(sphereA, Float3(sphereB.center-sphereA.center).Normalize());
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//Ray sphereRay(sphereA, Float3(sphereB.center-sphereA.center).Normalize());
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return false;
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