struct State::GetView() overload
Can now provide an offset vector as argument
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@ -122,11 +122,21 @@ namespace Oyster { namespace Physics
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return ::Oyster::Math3D::OrientationMatrix( this->angularAxis.xyz, this->centerPos.xyz );
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return ::Oyster::Math3D::OrientationMatrix( this->angularAxis.xyz, this->centerPos.xyz );
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}
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}
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inline ::Oyster::Math::Float4x4 CustomBodyState::GetOrientation( const ::Oyster::Math::Float4 &offset ) const
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{
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return ::Oyster::Math3D::OrientationMatrix( this->angularAxis.xyz, (this->centerPos + offset).xyz );
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}
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inline ::Oyster::Math::Float4x4 CustomBodyState::GetView() const
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inline ::Oyster::Math::Float4x4 CustomBodyState::GetView() const
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{
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{
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return ::Oyster::Math3D::ViewMatrix( this->angularAxis.xyz, this->centerPos.xyz );
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return ::Oyster::Math3D::ViewMatrix( this->angularAxis.xyz, this->centerPos.xyz );
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}
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}
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inline ::Oyster::Math::Float4x4 CustomBodyState::GetView( const ::Oyster::Math::Float4 &offset ) const
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{
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return ::Oyster::Math3D::ViewMatrix( this->angularAxis.xyz, (this->centerPos + offset).xyz );
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}
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inline const ::Oyster::Math::Float4 & CustomBodyState::GetLinearMomentum() const
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inline const ::Oyster::Math::Float4 & CustomBodyState::GetLinearMomentum() const
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{
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{
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return this->linearMomentum;
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return this->linearMomentum;
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@ -60,7 +60,9 @@ namespace Oyster { namespace Physics
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const ::Oyster::Math::Float4 & GetAngularAxis() const;
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const ::Oyster::Math::Float4 & GetAngularAxis() const;
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::Oyster::Math::Float4x4 GetRotation() const;
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::Oyster::Math::Float4x4 GetRotation() const;
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::Oyster::Math::Float4x4 GetOrientation() const;
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::Oyster::Math::Float4x4 GetOrientation() const;
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::Oyster::Math::Float4x4 GetOrientation( const ::Oyster::Math::Float4 &offset ) const;
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::Oyster::Math::Float4x4 GetView() const;
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::Oyster::Math::Float4x4 GetView() const;
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::Oyster::Math::Float4x4 GetView( const ::Oyster::Math::Float4 &offset ) const;
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const ::Oyster::Math::Float4 & GetLinearMomentum() const;
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const ::Oyster::Math::Float4 & GetLinearMomentum() const;
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::Oyster::Math::Float4 GetLinearMomentum( const ::Oyster::Math::Float4 &at ) const;
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::Oyster::Math::Float4 GetLinearMomentum( const ::Oyster::Math::Float4 &at ) const;
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const ::Oyster::Math::Float4 & GetAngularMomentum() const;
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const ::Oyster::Math::Float4 & GetAngularMomentum() const;
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