GL - added jumppad model and rigidbody

This commit is contained in:
lindaandersson 2014-02-12 13:37:21 +01:00 committed by Robin Engman
parent 5e1bc2264c
commit 7c44e8ba17
1 changed files with 4 additions and 0 deletions

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@ -40,6 +40,10 @@ using namespace GameLogic;
PlayerVObject(*player,*realObj, kineticEnergyLoss);
//player->playerState = PLAYER_STATE::PLAYER_STATE_WALKING;
break;
case OBJECT_TYPE::OBJECT_TYPE_JUMPPAD:
int i = 0;
// JUMP
break;
}
//return Physics::ICustomBody::SubscriptMessage_none;