GL - added jumppad model and rigidbody
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@ -40,6 +40,10 @@ using namespace GameLogic;
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PlayerVObject(*player,*realObj, kineticEnergyLoss);
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//player->playerState = PLAYER_STATE::PLAYER_STATE_WALKING;
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break;
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case OBJECT_TYPE::OBJECT_TYPE_JUMPPAD:
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int i = 0;
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// JUMP
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break;
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}
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//return Physics::ICustomBody::SubscriptMessage_none;
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