resized buttons

This commit is contained in:
Dander7BD 2014-02-13 08:43:47 +01:00
parent 5d4d66cf06
commit 8744c751a8
1 changed files with 3 additions and 3 deletions

View File

@ -52,13 +52,13 @@ bool MainState::Init( NetworkClient* nwClient )
// create buttons
ButtonRectangle<GameClientState*> *button;
button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Create, this, 0.5f, 0.2f, 0.1f, 0.3f, true );
button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Create, this, 0.5f, 0.2f, 0.3f, 0.1f, true );
this->privData->button.AddButton( button );
button = new ButtonRectangle<GameClientState*>( L"skysphere_md.png", OnButtonInteract_Join, this, 0.5f, 0.4f, 0.1f, 0.3f, true );
button = new ButtonRectangle<GameClientState*>( L"skysphere_md.png", OnButtonInteract_Join, this, 0.5f, 0.4f, 0.3f, 0.1f, true );
this->privData->button.AddButton( button );
button = new ButtonRectangle<GameClientState*>( L"plane_texture_md.png", OnButtonInteract_Quit, this, 0.5f, 0.8f, 0.1f, 0.3f, true );
button = new ButtonRectangle<GameClientState*>( L"plane_texture_md.png", OnButtonInteract_Quit, this, 0.5f, 0.8f, 0.3f, 0.1f, true );
this->privData->button.AddButton( button );
// bind button collection to the singleton eventhandler