removed debug comment
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@ -483,7 +483,7 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState
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this->privData->camera.SetPosition( position );
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this->privData->camera.SetRotation( rotation );
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this->privData->player.setPos( position );
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//this->privData->player.setRot( rotation );
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this->privData->player.setRot( rotation );
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}
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C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID];
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