Unstable RenderTexture
This commit is contained in:
commit
8f6ca79e6b
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@ -150,12 +150,17 @@
|
|||
<ClCompile Include="Resource\Loaders\CustomLoader.cpp" />
|
||||
<ClCompile Include="Resource\OResourceHandler.cpp" />
|
||||
<ClCompile Include="Resource\OResource.cpp" />
|
||||
<ClCompile Include="Thread\OysterMutex.cpp" />
|
||||
<ClCompile Include="Thread\OysterThread_Impl.cpp" />
|
||||
<ClCompile Include="Utilities.cpp" />
|
||||
<ClCompile Include="WinTimer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Resource\OysterResource.h" />
|
||||
<ClInclude Include="Resource\OResource.h" />
|
||||
<ClInclude Include="Thread\IThreadObject.h" />
|
||||
<ClInclude Include="Thread\OysterMutex.h" />
|
||||
<ClInclude Include="Thread\OysterThread.h" />
|
||||
<ClInclude Include="Utilities-InlineImpl.h" />
|
||||
<ClInclude Include="Utilities.h" />
|
||||
<ClInclude Include="WinTimer.h" />
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Utilities.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WinTimer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Resource\OResource.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Resource\OResourceHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Resource\Loaders\ByteLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Resource\Loaders\CustomLoader.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<ClCompile Include="Thread\OysterMutex.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Thread\OysterThread_Impl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
>>>>>>> 48c812b0338b859aa6c00c8504dd2f16a4bb44f9
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Utilities.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WinTimer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utilities-InlineImpl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource\OysterResource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource\OResource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Thread\IThreadObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Thread\OysterMutex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Thread\OysterThread.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,3 +1,6 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "..\OResource.h"
|
||||
#include "..\..\Utilities.h"
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "..\OResource.h"
|
||||
#include "..\..\Utilities.h"
|
||||
|
@ -9,7 +12,7 @@ using namespace Oyster::Resource;
|
|||
|
||||
OResource* OResource::CustomLoader(const wchar_t filename[], CustomLoadFunction fnc)
|
||||
{
|
||||
const CustomData &data = fnc();
|
||||
const CustomData &data = fnc(filename);
|
||||
|
||||
if(!data.loadedData) return 0;
|
||||
if(!data.resourceUnloadFnc) return 0;
|
||||
|
@ -31,7 +34,7 @@ OResource* OResource::CustomReloader()
|
|||
{
|
||||
CustomUnloader();
|
||||
|
||||
const CustomData &data = this->customData->loadingFunction();
|
||||
const CustomData &data = this->customData->loadingFunction(this->resourceFilename.c_str());
|
||||
this->resourceData = (OHRESOURCE)data.loadedData;
|
||||
|
||||
if(data.resourceUnloadFnc)
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "OResource.h"
|
||||
|
||||
using namespace Oyster::Resource;
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Oyster
|
|||
static OResource* Reload (OResource* resource);
|
||||
static bool Release (OResource* resource);
|
||||
|
||||
Utility::DynamicMemory::RefCount resourceRef;
|
||||
Utility::DynamicMemory::ReferenceCount resourceRef;
|
||||
|
||||
private:
|
||||
static OResource* ByteLoader (const wchar_t filename[], ResourceType type, OResource* old = 0);
|
||||
|
|
|
@ -60,7 +60,8 @@ OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunc
|
|||
|
||||
if(!resourceData) return 0;
|
||||
|
||||
if(resourceData) resourceData->SetResourceID(CustomId);
|
||||
resourceData->SetResourceID(CustomId);
|
||||
|
||||
resourcePrivate.SaveResource(resourceData);
|
||||
|
||||
return (OHRESOURCE)resourceData->GetResourceHandle();
|
||||
|
|
|
@ -13,8 +13,10 @@ namespace Oyster
|
|||
struct CustomData;
|
||||
/** A Resource handle representing various resources */
|
||||
typedef unsigned long OHRESOURCE;
|
||||
typedef void(*CustomUnloadFunction)(void*);
|
||||
typedef const CustomData&(*CustomLoadFunction)();
|
||||
/** Typedef on a fuction required for custom unloading */
|
||||
typedef void(*CustomUnloadFunction)(void* loadedData);
|
||||
/** Typedef on a fuction required for custom loading */
|
||||
typedef const CustomData&(*CustomLoadFunction)(const wchar_t filename[]);
|
||||
|
||||
/** An enum class representing all avalible resources that is supported. */
|
||||
enum ResourceType
|
||||
|
@ -26,7 +28,7 @@ namespace Oyster
|
|||
ResourceType_Byte_UNICODE, /**< Handle can be interpeted as char[] or char* */
|
||||
ResourceType_Byte_UTF16LE, /**< Handle can be interpeted as char[] or char* */
|
||||
|
||||
ResourceType_COUNT, /**< Handle can be interpeted as ? */
|
||||
ResourceType_COUNT, /**< Not used. */
|
||||
|
||||
ResourceType_UNKNOWN = -1, /**< Handle can be interpeted as void* */
|
||||
};
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef MISC_I_THREAD_OBJECT_H
|
||||
#define MISC_I_THREAD_OBJECT_H
|
||||
|
||||
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Thread
|
||||
{
|
||||
/**
|
||||
* Inherit this class to get threading compatibility.
|
||||
*/
|
||||
class IThreadObject
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Override this to get notified when the thread is started.
|
||||
*/
|
||||
virtual void ThreadEntry() { }
|
||||
/**
|
||||
* Override this to get notified when the thread is about to exit.
|
||||
*/
|
||||
virtual void ThreadExit() { }
|
||||
/**
|
||||
* This function is required to get threading working.
|
||||
*/
|
||||
virtual bool DoWork ( ) = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !MISC_I_THREAD_OBJECT_H
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "OysterMutex.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <future>
|
||||
|
||||
|
||||
|
||||
OysterMutex::OysterMutex()
|
||||
{}
|
||||
|
||||
OysterMutex::OysterMutex(bool initialOwnership)
|
||||
{
|
||||
if(initialOwnership)
|
||||
{
|
||||
this->mutex.lock();
|
||||
this->id = std::this_thread::get_id();
|
||||
}
|
||||
}
|
||||
OysterMutex::~OysterMutex()
|
||||
{
|
||||
}
|
||||
void OysterMutex::LockMutex()
|
||||
{
|
||||
if(std::this_thread::get_id() == this->id) return;
|
||||
|
||||
this->mutex.lock();
|
||||
|
||||
this->id = std::this_thread::get_id();
|
||||
}
|
||||
void OysterMutex::LockMutex(unsigned int msec)
|
||||
{
|
||||
if(std::this_thread::get_id() == this->id) return;
|
||||
|
||||
auto start = std::chrono::high_resolution_clock::now();
|
||||
auto end = start + std::chrono::milliseconds(msec);
|
||||
|
||||
do
|
||||
{
|
||||
if(this->mutex.try_lock())
|
||||
{
|
||||
this->mutex.lock();
|
||||
this->id = std::this_thread::get_id();
|
||||
return;
|
||||
}
|
||||
} while (std::chrono::high_resolution_clock::now() < end);
|
||||
|
||||
this->mutex.lock();
|
||||
}
|
||||
void OysterMutex::UnlockMutex()
|
||||
{
|
||||
//Let the owner unlock
|
||||
if(std::this_thread::get_id() != this->id) return;
|
||||
|
||||
this->mutex.unlock();
|
||||
this->id = std::thread::id();
|
||||
|
||||
}
|
||||
bool OysterMutex::IsTaken()
|
||||
{
|
||||
return !this->mutex.try_lock();
|
||||
}
|
||||
void OysterMutex::Reset()
|
||||
{
|
||||
if(!this->mutex.try_lock())
|
||||
this->mutex.unlock();
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef MISC_OYSTER_MUTEX_H
|
||||
#define MISC_OYSTER_MUTEX_H
|
||||
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
|
||||
class OysterMutex
|
||||
{
|
||||
public:
|
||||
OysterMutex();
|
||||
OysterMutex(bool initialOwnership);
|
||||
virtual~OysterMutex();
|
||||
void LockMutex();
|
||||
void LockMutex(unsigned int timeSpan);
|
||||
void UnlockMutex();
|
||||
/** Returns true if mutex is taken */
|
||||
bool IsTaken();
|
||||
/** This function resets resource locking */
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
std::mutex mutex;
|
||||
std::thread::id id;
|
||||
|
||||
OysterMutex(const OysterMutex&);
|
||||
};
|
||||
|
||||
#endif // !MISC_OYSTER_MUTEX_H
|
|
@ -0,0 +1,49 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef MISC_OYSTER_THREAD_H
|
||||
#define MISC_OYSTER_THREAD_H
|
||||
|
||||
#include "IThreadObject.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Thread
|
||||
{
|
||||
enum OYSTER_THREAD_ERROR
|
||||
{
|
||||
OYSTER_THREAD_ERROR_FAILED,
|
||||
OYSTER_THREAD_ERROR_SUCCESS,
|
||||
};
|
||||
|
||||
class OysterThread
|
||||
{
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData *privateData;
|
||||
|
||||
OysterThread(const OysterThread& original);
|
||||
const OysterThread& operator=(const OysterThread& original);
|
||||
|
||||
public:
|
||||
OysterThread();
|
||||
virtual~OysterThread();
|
||||
|
||||
OYSTER_THREAD_ERROR Create(IThreadObject* worker, bool start);
|
||||
OYSTER_THREAD_ERROR Start();
|
||||
void Stop();
|
||||
void Pause();
|
||||
void Pause(int mSec);
|
||||
void Resume();
|
||||
OYSTER_THREAD_ERROR Reset(IThreadObject* worker = 0);
|
||||
void Terminate();
|
||||
void Wait();
|
||||
void Wait(int mSec);
|
||||
OYSTER_THREAD_ERROR Swap(const OysterThread* other);
|
||||
bool IsActive();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !MISC_OYSTER_THREAD_H
|
|
@ -0,0 +1,253 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "OysterThread.h"
|
||||
#include "OysterMutex.h"
|
||||
#include "..\Utilities.h"
|
||||
#include <thread>
|
||||
#include <assert.h>
|
||||
|
||||
using namespace Oyster::Thread;
|
||||
using namespace Utility::DynamicMemory::SmartPointer;
|
||||
|
||||
|
||||
#pragma region Declerations
|
||||
|
||||
struct ThreadData;
|
||||
/** A typical Oyster thread function */
|
||||
typedef void (*ThreadFunction)(StdSmartPointer<ThreadData>&);
|
||||
|
||||
enum OYSTER_THREAD_STATE
|
||||
{
|
||||
OYSTER_THREAD_STATE_RESET,
|
||||
OYSTER_THREAD_STATE_RUNNING,
|
||||
OYSTER_THREAD_STATE_PAUSED,
|
||||
OYSTER_THREAD_STATE_STOPED,
|
||||
OYSTER_THREAD_STATE_TERMINATED,
|
||||
OYSTER_THREAD_STATE_DEAD,
|
||||
};
|
||||
|
||||
//TODO: Add a threadStartPackage struct that contains all the necasary data to fire of a thread
|
||||
struct ThreadData
|
||||
{
|
||||
OYSTER_THREAD_STATE state; //<! The current thread state.
|
||||
StdSmartPointer<std::thread> workerThread; //<! The worker thread.
|
||||
std::thread::id callingThread; //<! The owner thread.
|
||||
IThreadObject *owner; //<! The owner of the thread as IThread.
|
||||
int msec; //<! A timer in miliseconds.
|
||||
OysterMutex mutexLock; //<! The lock, locking the member variabls.
|
||||
|
||||
ThreadData() {}
|
||||
|
||||
private:
|
||||
ThreadData(const ThreadData&){};
|
||||
};
|
||||
struct OysterThread::PrivateData
|
||||
{
|
||||
StdSmartPointer<ThreadData> threadData;
|
||||
|
||||
PrivateData()
|
||||
:threadData(new ThreadData())
|
||||
{
|
||||
threadData->owner = 0;
|
||||
threadData->workerThread = 0;
|
||||
threadData->callingThread;
|
||||
threadData->state = OYSTER_THREAD_STATE_STOPED;
|
||||
}
|
||||
~PrivateData()
|
||||
{
|
||||
//@todo TODO: Make detatch avalible.
|
||||
//this->threadData->workerThread->detach();
|
||||
|
||||
this->threadData->owner = 0;
|
||||
|
||||
this->threadData->state = OYSTER_THREAD_STATE_DEAD;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#pragma endregion
|
||||
|
||||
|
||||
|
||||
static void ThreadingFunction(StdSmartPointer<ThreadData> &origin)
|
||||
{
|
||||
bool shouldContinue;
|
||||
StdSmartPointer<ThreadData> w = origin;
|
||||
|
||||
theBegining:
|
||||
|
||||
while(w->state == OYSTER_THREAD_STATE_STOPED);
|
||||
w->mutexLock.LockMutex();
|
||||
w->owner->ThreadEntry();
|
||||
w->mutexLock.UnlockMutex();
|
||||
|
||||
while (w->state != OYSTER_THREAD_STATE_STOPED && w->state != OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
|
||||
w->mutexLock.LockMutex();
|
||||
{
|
||||
shouldContinue = w->owner->DoWork();
|
||||
}
|
||||
w->mutexLock.UnlockMutex();
|
||||
|
||||
if(!shouldContinue)
|
||||
{
|
||||
goto theEnd;
|
||||
}
|
||||
if(w->state == OYSTER_THREAD_STATE_TERMINATED)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if(w->state == OYSTER_THREAD_STATE_RESET)
|
||||
{
|
||||
goto theBegining;
|
||||
}
|
||||
else if(w->msec > 0)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
|
||||
}
|
||||
|
||||
while (w->state == OYSTER_THREAD_STATE_PAUSED);
|
||||
}
|
||||
|
||||
if(w->state == OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
theEnd:
|
||||
|
||||
w->mutexLock.LockMutex();
|
||||
w->owner->ThreadExit();
|
||||
w->mutexLock.UnlockMutex();
|
||||
|
||||
w->state = OYSTER_THREAD_STATE_DEAD;
|
||||
}
|
||||
|
||||
OysterThread::OysterThread()
|
||||
{
|
||||
this->privateData = new PrivateData();
|
||||
}
|
||||
OysterThread::~OysterThread()
|
||||
{
|
||||
delete this->privateData;
|
||||
this->privateData = 0;
|
||||
}
|
||||
|
||||
OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start)
|
||||
{
|
||||
if(!this->privateData) return OYSTER_THREAD_ERROR_FAILED;
|
||||
if(this->privateData->threadData->workerThread) return OYSTER_THREAD_ERROR_FAILED;
|
||||
|
||||
this->privateData->threadData->owner = worker;
|
||||
|
||||
ThreadFunction fnc = ThreadingFunction;
|
||||
|
||||
//Maby move this thread creation to a seperate Start() function because std::thread fires the thread when it is created. :(
|
||||
this->privateData->threadData->workerThread = new std::thread(fnc, this->privateData->threadData);
|
||||
|
||||
if(!this->privateData->threadData->workerThread)
|
||||
return OYSTER_THREAD_ERROR_FAILED;
|
||||
|
||||
if(start)
|
||||
{
|
||||
//@todo TODO: No need to lock since the other thread end is only reading this value. Worst case scenario is n lost cycles.
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
|
||||
}
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
OYSTER_THREAD_ERROR OysterThread::Start()
|
||||
{
|
||||
if(!this->privateData->threadData->workerThread)
|
||||
return OYSTER_THREAD_ERROR_FAILED;
|
||||
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
void OysterThread::Stop()
|
||||
{
|
||||
this->privateData->threadData->mutexLock.LockMutex();
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
|
||||
this->privateData->threadData->mutexLock.UnlockMutex();
|
||||
}
|
||||
void OysterThread::Pause()
|
||||
{
|
||||
this->privateData->threadData->mutexLock.LockMutex();
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
|
||||
this->privateData->threadData->mutexLock.UnlockMutex();
|
||||
}
|
||||
void OysterThread::Pause(int msec)
|
||||
{
|
||||
|
||||
if(std::this_thread::get_id() == this->privateData->threadData->workerThread->get_id())
|
||||
{
|
||||
this->privateData->threadData->msec = msec;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->privateData->threadData->mutexLock.LockMutex();
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
|
||||
this->privateData->threadData->msec = msec;
|
||||
this->privateData->threadData->mutexLock.UnlockMutex();
|
||||
}
|
||||
}
|
||||
void OysterThread::Resume()
|
||||
{
|
||||
this->privateData->threadData->mutexLock.LockMutex();
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
|
||||
this->privateData->threadData->mutexLock.UnlockMutex();
|
||||
}
|
||||
OYSTER_THREAD_ERROR OysterThread::Reset(IThreadObject* worker)
|
||||
{
|
||||
this->privateData->threadData->mutexLock.LockMutex();
|
||||
if(worker)
|
||||
{
|
||||
this->privateData->threadData->owner = worker;
|
||||
}
|
||||
this->privateData->threadData->callingThread = std::this_thread::get_id();
|
||||
this->privateData->threadData->msec = 0;
|
||||
this->privateData->threadData->mutexLock.UnlockMutex();
|
||||
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
void OysterThread::Terminate()
|
||||
{
|
||||
delete this->privateData->threadData->workerThread;
|
||||
this->privateData->threadData->mutexLock.Reset();
|
||||
this->privateData->threadData->workerThread = 0;
|
||||
this->privateData->threadData->callingThread = std::thread::id();
|
||||
this->privateData->threadData->msec = 0;
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
|
||||
}
|
||||
void OysterThread::Wait()
|
||||
{
|
||||
if(this->privateData->threadData->state == OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id()) return;
|
||||
|
||||
this->privateData->threadData->workerThread->join();
|
||||
}
|
||||
void OysterThread::Wait(int msec)
|
||||
{
|
||||
if(this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id()) return;
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(msec));
|
||||
}
|
||||
OYSTER_THREAD_ERROR OysterThread::Swap(const OysterThread* other)
|
||||
{
|
||||
this->privateData->threadData->workerThread->swap(*other->privateData->threadData->workerThread);
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
bool OysterThread::IsActive()
|
||||
{
|
||||
if (this->privateData->threadData->state == OYSTER_THREAD_STATE_RUNNING)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
// Inline and template implementations for
|
||||
// the Utility Collection of Miscellanious Handy Functions
|
||||
// © Dan Andersson 2013
|
||||
// © Dennis Andersen 2013 TODO: Is this correct?
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef UTILITIES_INLINE_IMPL_H
|
||||
|
@ -149,8 +150,7 @@ namespace Utility
|
|||
return this->ownedArray != NULL;
|
||||
}
|
||||
|
||||
template<typename Type>
|
||||
Type* UniqueArray<Type>::Release()
|
||||
template<typename Type>Type* UniqueArray<Type>::Release()
|
||||
{
|
||||
Type *copy = this->ownedArray;
|
||||
this->ownedArray = NULL;
|
||||
|
@ -162,6 +162,113 @@ namespace Utility
|
|||
{
|
||||
return this->operator bool();
|
||||
}
|
||||
|
||||
namespace SmartPointer
|
||||
{
|
||||
template<typename T>
|
||||
void StdSmartPointer<T>::Destroy()
|
||||
{
|
||||
delete this->_rc;
|
||||
this->_rc = NULL;
|
||||
delete this->_ptr;
|
||||
this->_ptr = NULL;
|
||||
}
|
||||
template<typename T> StdSmartPointer<T>::StdSmartPointer()
|
||||
:_rc(0), _ptr(0)
|
||||
{ }
|
||||
template<typename T> StdSmartPointer<T>::StdSmartPointer(T* p)
|
||||
:_ptr(p)
|
||||
{
|
||||
this->_rc = new ReferenceCount();
|
||||
this->_rc->Incref();
|
||||
}
|
||||
template<typename T> StdSmartPointer<T>::StdSmartPointer(const StdSmartPointer& d)
|
||||
:_ptr(d._ptr), _rc(d._rc)
|
||||
{
|
||||
if(this->_rc)
|
||||
this->_rc->Incref();
|
||||
}
|
||||
template<typename T> StdSmartPointer<T>::~StdSmartPointer()
|
||||
{
|
||||
if (this->_rc && this->_rc->Decref() == 0)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
template<typename T> StdSmartPointer<T>& StdSmartPointer<T>::operator= (const StdSmartPointer<T>& p)
|
||||
{
|
||||
if (this != &p)
|
||||
{
|
||||
//Last to go?
|
||||
if(this->_rc && this->_rc->Release() == 0)
|
||||
{
|
||||
//Call child specific
|
||||
Destroy();
|
||||
}
|
||||
|
||||
this->_ptr = p._ptr;
|
||||
this->_rc = p._rc;
|
||||
this->_rc->Add();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
template<typename T> StdSmartPointer<T>& StdSmartPointer<T>::operator= (T* p)
|
||||
{
|
||||
if (this->_ptr != p)
|
||||
{
|
||||
//Last to go?
|
||||
if(this->_rc)
|
||||
{
|
||||
if(this->_rc->Decref() == 0)
|
||||
{
|
||||
//Call child specific
|
||||
Destroy();
|
||||
this->_rc = new ReferenceCount();
|
||||
}
|
||||
}
|
||||
else
|
||||
this->_rc = new ReferenceCount();
|
||||
|
||||
this->_ptr = p;
|
||||
this->_rc->Incref();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
template<typename T> inline bool StdSmartPointer<T>::operator== (const StdSmartPointer<T>& d)
|
||||
{
|
||||
return d._ptr == this->_ptr;
|
||||
}
|
||||
template<typename T> inline bool StdSmartPointer<T>::operator== (const T& p)
|
||||
{
|
||||
return &p == this->_ptr;
|
||||
}
|
||||
template<typename T> inline T& StdSmartPointer<T>::operator* ()
|
||||
{
|
||||
return *this->_ptr;
|
||||
}
|
||||
template<typename T> inline T* StdSmartPointer<T>::operator-> ()
|
||||
{
|
||||
return this->_ptr;
|
||||
}
|
||||
template<typename T> inline StdSmartPointer<T>::operator T* ()
|
||||
{
|
||||
return this->_ptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the connected pointer */
|
||||
template<typename T> inline T* StdSmartPointer<T>::Get()
|
||||
{
|
||||
return this->_ptr;
|
||||
}
|
||||
|
||||
/** Checks if the pointer is valid (not NULL)
|
||||
Returns true for valid, else false. */
|
||||
template<typename T> inline bool StdSmartPointer<T>::IsValid()
|
||||
{
|
||||
return (this->_ptr != NULL) ? true : false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
|
||||
// Utility Collection of Miscellanious Handy Functions
|
||||
// © Dan Andersson 2013
|
||||
//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
|
||||
// © Dennis Andersen 2013
|
||||
|
||||
|
||||
#ifndef UTILITIES_H
|
||||
#define UTILITIES_H
|
||||
|
@ -106,20 +107,62 @@ namespace Utility
|
|||
mutable Type *ownedArray;
|
||||
};
|
||||
|
||||
struct RefCount
|
||||
struct ReferenceCount
|
||||
{
|
||||
private:
|
||||
int count;
|
||||
|
||||
public:
|
||||
RefCount() :count(0) { }
|
||||
RefCount(const RefCount& o) { count = o.count; }
|
||||
const RefCount& operator=(const RefCount& o) { count = o.count; return *this;}
|
||||
void Incref() { this->count++; }
|
||||
void Incref(int c) { this->count += c; }
|
||||
int Decref() { return --this->count;}
|
||||
void Reset() { this->count = 0; }
|
||||
ReferenceCount() :count(0) { }
|
||||
ReferenceCount(const ReferenceCount& o) { count = o.count; }
|
||||
inline const ReferenceCount& operator=(const ReferenceCount& o) { count = o.count; return *this;}
|
||||
inline void Incref() { this->count++; }
|
||||
inline void Incref(int c) { this->count += c; }
|
||||
inline int Decref() { return --this->count;}
|
||||
inline void Reset() { this->count = 0; }
|
||||
};
|
||||
|
||||
namespace SmartPointer
|
||||
{
|
||||
//! Smart pointer for a regular object.
|
||||
/**
|
||||
* Regular objects, objects that is deleted normaly (ie not COM objects, or array pointers)
|
||||
* can use this class to easy the use of dynamic memory
|
||||
*/
|
||||
template<typename T>
|
||||
struct StdSmartPointer
|
||||
{
|
||||
private:
|
||||
ReferenceCount *_rc;
|
||||
T *_ptr;
|
||||
|
||||
/** Destroys the pointer and returns the memory allocated. */
|
||||
void Destroy();
|
||||
|
||||
public:
|
||||
StdSmartPointer();
|
||||
StdSmartPointer(T* p);
|
||||
StdSmartPointer(const StdSmartPointer& d);
|
||||
virtual~StdSmartPointer();
|
||||
StdSmartPointer<T>& operator= (const StdSmartPointer<T>& p);
|
||||
StdSmartPointer<T>& operator= (T* p);
|
||||
bool operator== (const StdSmartPointer<T>& d);
|
||||
bool operator== (const T& p);
|
||||
T& operator* ();
|
||||
T* operator-> ();
|
||||
operator T* ();
|
||||
|
||||
/**
|
||||
* Returns the connected pointer */
|
||||
T* Get();
|
||||
|
||||
/** Checks if the pointer is valid (not NULL)
|
||||
Returns true for valid, else false. */
|
||||
bool IsValid();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
namespace String
|
||||
|
|
|
@ -0,0 +1,319 @@
|
|||
//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
|
||||
// Utility Collection of Miscellanious Handy Functions
|
||||
// © Dan Andersson 2013
|
||||
<<<<<<< HEAD
|
||||
//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
|
||||
=======
|
||||
// © Dennis Andersen 2013
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
>>>>>>> 48c812b0338b859aa6c00c8504dd2f16a4bb44f9
|
||||
|
||||
#ifndef UTILITIES_H
|
||||
#define UTILITIES_H
|
||||
|
||||
#include <string>
|
||||
#include <istream>
|
||||
#include <vector>
|
||||
#include <locale>
|
||||
#include <limits>
|
||||
|
||||
namespace Utility
|
||||
{
|
||||
namespace DynamicMemory
|
||||
{
|
||||
//! If dynamicInstance is not NULL, then delete
|
||||
template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
|
||||
|
||||
//! If dynamicArray is not NULL, then delete []
|
||||
template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
|
||||
|
||||
//! Wrapper to safely transfer dynamic ownership/responsibility
|
||||
template<typename Type> struct UniquePointer
|
||||
{
|
||||
public:
|
||||
//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
|
||||
//! If NULL is assigned is equavalent with clearing all responsibilities from this UniquePointer.
|
||||
UniquePointer( Type *assignedInstance = NULL );
|
||||
|
||||
//! Will auto delete assigned dynamic instance.
|
||||
~UniquePointer();
|
||||
|
||||
//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
|
||||
//! If NULL is assigned is equavalent with clearing all responsibilities from this UniquePointer.
|
||||
UniquePointer<Type> & operator = ( Type *assignedInstance );
|
||||
|
||||
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
|
||||
//! If donor had nothing, is equavalent with clearing all responsibilities from this UniquePointer.
|
||||
UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
|
||||
|
||||
//! Access the assigned dynamic instance. Will crash if nothing there
|
||||
operator Type* ();
|
||||
|
||||
//! Access the assigned dynamic instance. Will crash if nothing there
|
||||
operator const Type* () const;
|
||||
|
||||
//! Access members of the assigned dynamic instance. Will crash if nothing there
|
||||
Type * operator -> ();
|
||||
|
||||
//! Access members of the assigned dynamic instance. Will crash if nothing there
|
||||
const Type * operator -> () const;
|
||||
|
||||
//! If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
|
||||
operator bool () const;
|
||||
|
||||
//! This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
|
||||
Type* Release();
|
||||
|
||||
//! (inline) If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
|
||||
bool HaveOwnership() const;
|
||||
|
||||
private:
|
||||
mutable Type *ownedInstance;
|
||||
};
|
||||
|
||||
template<typename Type>
|
||||
struct UniqueArray
|
||||
{ //! Wrapper to safely transfer dynamic ownership/responsibility
|
||||
public:
|
||||
//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
|
||||
//! If NULL is assigned is equavalent with clearing all responsibilities from this UniqueArray.
|
||||
UniqueArray( Type assignedArray[] = NULL );
|
||||
|
||||
//! Will auto delete assigned dynamic array.
|
||||
~UniqueArray();
|
||||
|
||||
//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
|
||||
//! If NULL is assigned is equavalent with clearing all responsibilities from this UniqueArray.
|
||||
UniqueArray<Type> & operator = ( Type assignedArray[] );
|
||||
|
||||
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
|
||||
//! If donor had nothing, is equavalent with clearing all responsibilities from this UniqueArray.
|
||||
UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
|
||||
|
||||
//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
|
||||
//! Will crash if out-of-bound or there is no assigned array.
|
||||
template<typename Index> Type & operator [] ( Index i );
|
||||
|
||||
//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
|
||||
//! Will crash if out-of-bound or there is no assigned array.
|
||||
template<typename Index> const Type & operator [] ( Index i ) const;
|
||||
|
||||
//! If true, this UniqueArray have a current ownership/responsibility of a dynamic instance.
|
||||
operator bool () const;
|
||||
|
||||
//! This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
|
||||
Type* Release();
|
||||
|
||||
//! (inline) If true, this UniqueArray have a current ownership/responsibility of a dynamic array.
|
||||
bool HaveOwnership() const;
|
||||
|
||||
private:
|
||||
mutable Type *ownedArray;
|
||||
};
|
||||
|
||||
struct ReferenceCount
|
||||
{
|
||||
private:
|
||||
int count;
|
||||
|
||||
public:
|
||||
ReferenceCount() :count(0) { }
|
||||
ReferenceCount(const ReferenceCount& o) { count = o.count; }
|
||||
inline const ReferenceCount& operator=(const ReferenceCount& o) { count = o.count; return *this;}
|
||||
inline void Incref() { this->count++; }
|
||||
inline void Incref(int c) { this->count += c; }
|
||||
inline int Decref() { return --this->count;}
|
||||
inline void Reset() { this->count = 0; }
|
||||
};
|
||||
|
||||
namespace SmartPointer
|
||||
{
|
||||
//! Smart pointer for a regular object.
|
||||
/**
|
||||
* Regular objects, objects that is deleted normaly (ie not COM objects, or array pointers)
|
||||
* can use this class to easy the use of dynamic memory
|
||||
*/
|
||||
template<typename T>
|
||||
struct StdSmartPointer
|
||||
{
|
||||
private:
|
||||
ReferenceCount *_rc;
|
||||
T *_ptr;
|
||||
|
||||
/** Destroys the pointer and returns the memory allocated. */
|
||||
void Destroy();
|
||||
|
||||
public:
|
||||
StdSmartPointer();
|
||||
StdSmartPointer(T* p);
|
||||
StdSmartPointer(const StdSmartPointer& d);
|
||||
virtual~StdSmartPointer();
|
||||
StdSmartPointer<T>& operator= (const StdSmartPointer<T>& p);
|
||||
StdSmartPointer<T>& operator= (T* p);
|
||||
bool operator== (const StdSmartPointer<T>& d);
|
||||
bool operator== (const T& p);
|
||||
T& operator* ();
|
||||
T* operator-> ();
|
||||
operator T* ();
|
||||
|
||||
/**
|
||||
* Returns the connected pointer */
|
||||
T* Get();
|
||||
|
||||
/** Checks if the pointer is valid (not NULL)
|
||||
Returns true for valid, else false. */
|
||||
bool IsValid();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
namespace String
|
||||
{
|
||||
// string
|
||||
|
||||
::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, char delim, ::std::string::size_type offset = 0 );
|
||||
::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, const ::std::string &delim, ::std::string::size_type offset = 0 );
|
||||
::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, const ::std::vector<::std::string> &delim, ::std::string::size_type offset = 0 );
|
||||
::std::string Trim( const ::std::string &str );
|
||||
::std::string & ToLowerCase( ::std::string &output, const ::std::string &str );
|
||||
::std::string & ToLowerCase( ::std::string &str );
|
||||
::std::string & ToUpperCase( ::std::string &output, const ::std::string &str );
|
||||
::std::string & ToUpperCase( ::std::string &str );
|
||||
::std::string & ExtractDirPath( ::std::string &output, const ::std::string &file, char dirDelimeter );
|
||||
::std::string & ExtractDirPath( ::std::string &output, const ::std::string &file, const ::std::string &dirDelimeter );
|
||||
::std::string & ReplaceCharacters( ::std::string &str, char characterToReplace, char newCharacter, const ::std::string::size_type &offset = 0, const ::std::string::size_type &end = ::std::string::npos );
|
||||
|
||||
// wstring
|
||||
|
||||
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, char delim, ::std::wstring::size_type offset = 0 );
|
||||
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::wstring &delim, ::std::wstring::size_type offset = 0 );
|
||||
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::vector<::std::wstring> &delim, ::std::wstring::size_type offset = 0 );
|
||||
::std::wstring & wToLowerCase( ::std::wstring &output, const ::std::wstring &str );
|
||||
::std::wstring & wToLowerCase( ::std::wstring &str );
|
||||
|
||||
//To wstring
|
||||
|
||||
::std::wstring & StringToWstring( const ::std::string &str, ::std::wstring &wstr );
|
||||
::std::string & WStringToString( const ::std::wstring &wstr, ::std::string &str );
|
||||
}
|
||||
|
||||
namespace Stream
|
||||
{
|
||||
float* ReadFloats( float *output, ::std::istream &input, unsigned int numFloats );
|
||||
}
|
||||
|
||||
namespace StaticArray
|
||||
{
|
||||
template<typename ScalarType, unsigned int num>
|
||||
inline unsigned int NumElementsOf( const ScalarType(&)[num] )
|
||||
{ return num; }
|
||||
|
||||
template<typename ScalarType, unsigned int num>
|
||||
inline ScalarType & FirstElementOf( ScalarType (&arr)[num] )
|
||||
{ return arr[0]; }
|
||||
|
||||
template<typename ScalarType, unsigned int num>
|
||||
inline ScalarType & LastElementOf( ScalarType (&arr)[num] )
|
||||
{ return arr[num-1]; }
|
||||
}
|
||||
|
||||
namespace Element
|
||||
{
|
||||
template<typename ScalarType>
|
||||
inline void Swap( ScalarType &elementA, ScalarType &elementB, ScalarType &swapSpace )
|
||||
{ swapSpace = elementA; elementA = elementB; elementB = swapSpace; }
|
||||
|
||||
template<typename ScalarType>
|
||||
inline void Swap( ScalarType &elementA, ScalarType &elementB )
|
||||
{ ScalarType swapSpace; Swap( elementA, elementB, swapSpace ); }
|
||||
}
|
||||
|
||||
namespace Value
|
||||
{
|
||||
using ::std::numeric_limits;
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType Abs( const ValueType &value )
|
||||
{ return value < 0 ? value * -1 : value; }
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType Max( const ValueType &valueA, const ValueType &valueB )
|
||||
{ return valueA > valueB ? valueA : valueB; }
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType Min( const ValueType &valueA, const ValueType &valueB )
|
||||
{ return valueA < valueB ? valueA : valueB; }
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType Average( const ValueType &valueA, const ValueType &valueB )
|
||||
{ return (valueA + valueB) * 0.5f; }
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType AverageWithDelta( const ValueType &origin, const ValueType &delta )
|
||||
{ return origin + (delta * 0.5f); }
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType Radian( const ValueType °ree )
|
||||
{ return degree * (3.1415926535897932384626433832795f / 180.0f); }
|
||||
|
||||
template<typename ValueType>
|
||||
inline ValueType Degree( const ValueType &radian )
|
||||
{ return radian * (180.0f / 3.1415926535897932384626433832795f); }
|
||||
|
||||
// SPECIALIZATIONS //!//!//!//!//!//!//!//!//!//!//!//!//!//!
|
||||
|
||||
template<> inline char Average<char>( const char &valueA, const char &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline unsigned char Average<unsigned char>( const unsigned char &valueA, const unsigned char &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline int Average<int>( const int &valueA, const int &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline unsigned int Average<unsigned int>( const unsigned int &valueA, const unsigned int &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline long Average<long>( const long &valueA, const long &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline unsigned long Average<unsigned long>( const unsigned long &valueA, const unsigned long &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline long long Average<long long>( const long long &valueA, const long long &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline unsigned long long Average<unsigned long long>( const unsigned long long &valueA, const unsigned long long &valueB )
|
||||
{ return (valueA + valueB) >> 1; }
|
||||
|
||||
template<> inline char AverageWithDelta<char>( const char &origin, const char &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline unsigned char AverageWithDelta<unsigned char>( const unsigned char &origin, const unsigned char &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline int AverageWithDelta<int>( const int &origin, const int &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline unsigned int AverageWithDelta<unsigned int>( const unsigned int &origin, const unsigned int &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline long AverageWithDelta<long>( const long &origin, const long &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline unsigned long AverageWithDelta<unsigned long>( const unsigned long &origin, const unsigned long &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline long long AverageWithDelta<long long>( const long long &origin, const long long &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
|
||||
template<> inline unsigned long long AverageWithDelta<unsigned long long>( const unsigned long long &origin, const unsigned long long &delta )
|
||||
{ return origin + (delta >> 1); }
|
||||
}
|
||||
}
|
||||
|
||||
#include "Utilities-InlineImpl.h"
|
||||
|
||||
#endif
|
|
@ -159,7 +159,7 @@ namespace Oyster
|
|||
Compute
|
||||
};
|
||||
|
||||
static void SetShaderEffect(ShaderEffect);
|
||||
static void SetShaderEffect(ShaderEffect&);
|
||||
|
||||
static void CreateInputLayout(const D3D11_INPUT_ELEMENT_DESC *desc, int ElementCount,int VertexIndex,ID3D11InputLayout *&Layout);
|
||||
|
||||
|
|
|
@ -328,7 +328,7 @@ namespace Oyster
|
|||
/// \todo smart Set ie. not resetting the shader
|
||||
/// \todo research states
|
||||
/// \todo smart buffer set
|
||||
void Core::ShaderManager::SetShaderEffect(ShaderEffect se)
|
||||
void Core::ShaderManager::SetShaderEffect(ShaderEffect& se)
|
||||
{
|
||||
Set::Pixel(se.Shaders.Pixel);
|
||||
Set::Vertex(se.Shaders.Vertex);
|
||||
|
|
|
@ -117,9 +117,11 @@ Oyster::Graphics::Model::ModelInfo* OBJReader::toModel()
|
|||
modelInfo->Indexed = false;
|
||||
modelInfo->VertexCount = (int)desc.NumElements;
|
||||
modelInfo->Vertices = b;
|
||||
|
||||
|
||||
Oyster::Resource::OHRESOURCE diffuse = Oyster::Resource::OysterResource::LoadResource(L"bth.png",Oyster::Graphics::Loading::LoadTexture);
|
||||
//Oyster::Resource::OysterResource::LoadResource(L"Normal.png",(Oyster::Resource::CustomLoadFunction)Oyster::Graphics::Loading::LoadTexture);
|
||||
|
||||
modelInfo->Material.push_back((ID3D11ShaderResourceView*)diffuse);
|
||||
|
||||
return modelInfo;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,729 @@
|
|||
#include "TextureLoader.h"
|
||||
#include "..\Core\Dx11Includes.h"
|
||||
#include "..\Core\Core.h"
|
||||
|
||||
Oyster::Resource::CustomData* Oyster::Graphics::Loading::LoadTexture()
|
||||
HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
|
||||
ID3D11DeviceContext* d3dContext,
|
||||
const wchar_t* fileName,
|
||||
size_t maxsize,
|
||||
D3D11_USAGE usage,
|
||||
unsigned int bindFlags,
|
||||
unsigned int cpuAccessFlags,
|
||||
unsigned int miscFlags,
|
||||
bool forceSRGB,
|
||||
ID3D11Resource** texture,
|
||||
ID3D11ShaderResourceView** textureView );
|
||||
|
||||
const Oyster::Resource::CustomData& Oyster::Graphics::Loading::LoadTexture(const wchar_t filename[])
|
||||
{
|
||||
return NULL;
|
||||
ID3D11ShaderResourceView* srv;
|
||||
Oyster::Resource::CustomData Ret;
|
||||
HRESULT hr = CreateWICTextureFromFileEx(Core::device,Core::deviceContext,filename,0,D3D11_USAGE_DEFAULT,D3D11_BIND_SHADER_RESOURCE,0,0,false,NULL,&srv);
|
||||
if(hr!=S_OK)
|
||||
{
|
||||
memset(&Ret,0,sizeof(Ret));
|
||||
}
|
||||
else
|
||||
{
|
||||
Ret.loadedData = srv;
|
||||
Ret.resourceUnloadFnc = Loading::UnloadTexture;
|
||||
}
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void Oyster::Graphics::Loading::UnloadTexture(void* data)
|
||||
{
|
||||
ID3D11ShaderResourceView* srv = (ID3D11ShaderResourceView*)data;
|
||||
SAFE_RELEASE(srv);
|
||||
}
|
||||
|
||||
|
||||
#include <wrl.h>
|
||||
#include <memory>
|
||||
#include <cassert>
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
#include <d2d1.h>
|
||||
#endif
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4005)
|
||||
#include <wincodec.h>
|
||||
#pragma warning(pop)
|
||||
|
||||
|
||||
template<class T> class ScopedObject : public Microsoft::WRL::ComPtr<T> {};
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// WIC Pixel Format Translation Data
|
||||
//-------------------------------------------------------------------------------------
|
||||
struct WICTranslate
|
||||
{
|
||||
GUID wic;
|
||||
DXGI_FORMAT format;
|
||||
};
|
||||
|
||||
static WICTranslate g_WICFormats[] =
|
||||
{
|
||||
{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
|
||||
|
||||
{ GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
||||
{ GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
|
||||
|
||||
{ GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
|
||||
{ GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
|
||||
{ GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
|
||||
|
||||
{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
|
||||
{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
|
||||
|
||||
#ifdef DXGI_1_2_FORMATS
|
||||
|
||||
{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
|
||||
{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
|
||||
|
||||
#endif // DXGI_1_2_FORMATS
|
||||
|
||||
{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
|
||||
{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
|
||||
{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
|
||||
{ GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
|
||||
|
||||
{ GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// WIC Pixel Format nearest conversion table
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
struct WICConvert
|
||||
{
|
||||
GUID source;
|
||||
GUID target;
|
||||
};
|
||||
|
||||
static WICConvert g_WICConvert[] =
|
||||
{
|
||||
// Note target GUID in this conversion table must be one of those directly supported formats (above).
|
||||
|
||||
{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
|
||||
|
||||
{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
|
||||
{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
|
||||
{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
|
||||
|
||||
{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
|
||||
{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
|
||||
|
||||
#ifdef DXGI_1_2_FORMATS
|
||||
|
||||
{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
|
||||
|
||||
#else
|
||||
|
||||
{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
|
||||
#endif // DXGI_1_2_FORMATS
|
||||
|
||||
{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
|
||||
|
||||
{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
|
||||
{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
|
||||
{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
|
||||
{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
{ GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
|
||||
{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
|
||||
{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
|
||||
{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
|
||||
#endif
|
||||
|
||||
// We don't support n-channel formats
|
||||
};
|
||||
|
||||
static bool g_WIC2 = false;
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
bool _IsWIC2()
|
||||
{
|
||||
return g_WIC2;
|
||||
}
|
||||
|
||||
IWICImagingFactory* _GetWIC()
|
||||
{
|
||||
static IWICImagingFactory* s_Factory = nullptr;
|
||||
|
||||
if ( s_Factory )
|
||||
return s_Factory;
|
||||
|
||||
#if(_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
HRESULT hr = CoCreateInstance(
|
||||
CLSID_WICImagingFactory2,
|
||||
nullptr,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
__uuidof(IWICImagingFactory2),
|
||||
(LPVOID*)&s_Factory
|
||||
);
|
||||
|
||||
if ( SUCCEEDED(hr) )
|
||||
{
|
||||
// WIC2 is available on Windows 8 and Windows 7 SP1 with KB 2670838 installed
|
||||
g_WIC2 = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = CoCreateInstance(
|
||||
CLSID_WICImagingFactory1,
|
||||
nullptr,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
__uuidof(IWICImagingFactory),
|
||||
(LPVOID*)&s_Factory
|
||||
);
|
||||
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
s_Factory = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#else
|
||||
HRESULT hr = CoCreateInstance(
|
||||
CLSID_WICImagingFactory,
|
||||
nullptr,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
__uuidof(IWICImagingFactory),
|
||||
(LPVOID*)&s_Factory
|
||||
);
|
||||
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
s_Factory = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
return s_Factory;
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
static DXGI_FORMAT _WICToDXGI( const GUID& guid )
|
||||
{
|
||||
for( size_t i=0; i < _countof(g_WICFormats); ++i )
|
||||
{
|
||||
if ( memcmp( &g_WICFormats[i].wic, &guid, sizeof(GUID) ) == 0 )
|
||||
return g_WICFormats[i].format;
|
||||
}
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
if ( g_WIC2 )
|
||||
{
|
||||
if ( memcmp( &GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID) ) == 0 )
|
||||
return DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
}
|
||||
#endif
|
||||
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
static size_t _WICBitsPerPixel( REFGUID targetGuid )
|
||||
{
|
||||
IWICImagingFactory* pWIC = _GetWIC();
|
||||
if ( !pWIC )
|
||||
return 0;
|
||||
|
||||
ScopedObject<IWICComponentInfo> cinfo;
|
||||
if ( FAILED( pWIC->CreateComponentInfo( targetGuid, &cinfo ) ) )
|
||||
return 0;
|
||||
|
||||
WICComponentType type;
|
||||
if ( FAILED( cinfo->GetComponentType( &type ) ) )
|
||||
return 0;
|
||||
|
||||
if ( type != WICPixelFormat )
|
||||
return 0;
|
||||
|
||||
Microsoft::WRL::ComPtr<IWICPixelFormatInfo> pfinfo;
|
||||
if ( FAILED( cinfo.As( &pfinfo ) ) )
|
||||
return 0;
|
||||
|
||||
UINT bpp;
|
||||
if ( FAILED( pfinfo->GetBitsPerPixel( &bpp ) ) )
|
||||
return 0;
|
||||
|
||||
return bpp;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
|
||||
{
|
||||
switch( format )
|
||||
{
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
|
||||
case DXGI_FORMAT_BC1_UNORM:
|
||||
return DXGI_FORMAT_BC1_UNORM_SRGB;
|
||||
|
||||
case DXGI_FORMAT_BC2_UNORM:
|
||||
return DXGI_FORMAT_BC2_UNORM_SRGB;
|
||||
|
||||
case DXGI_FORMAT_BC3_UNORM:
|
||||
return DXGI_FORMAT_BC3_UNORM_SRGB;
|
||||
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
||||
|
||||
case DXGI_FORMAT_B8G8R8X8_UNORM:
|
||||
return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
|
||||
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
return DXGI_FORMAT_BC7_UNORM_SRGB;
|
||||
|
||||
default:
|
||||
return format;
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
_In_ IWICBitmapFrameDecode *frame,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
_In_ unsigned int bindFlags,
|
||||
_In_ unsigned int cpuAccessFlags,
|
||||
_In_ unsigned int miscFlags,
|
||||
_In_ bool forceSRGB,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView )
|
||||
{
|
||||
UINT width, height;
|
||||
HRESULT hr = frame->GetSize( &width, &height );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
assert( width > 0 && height > 0 );
|
||||
|
||||
if ( !maxsize )
|
||||
{
|
||||
// This is a bit conservative because the hardware could support larger textures than
|
||||
// the Feature Level defined minimums, but doing it this way is much easier and more
|
||||
// performant for WIC than the 'fail and retry' model used by DDSTextureLoader
|
||||
|
||||
switch( d3dDevice->GetFeatureLevel() )
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
||||
break;
|
||||
|
||||
default:
|
||||
maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert( maxsize > 0 );
|
||||
|
||||
UINT twidth, theight;
|
||||
if ( width > maxsize || height > maxsize )
|
||||
{
|
||||
float ar = static_cast<float>(height) / static_cast<float>(width);
|
||||
if ( width > height )
|
||||
{
|
||||
twidth = static_cast<UINT>( maxsize );
|
||||
theight = static_cast<UINT>( static_cast<float>(maxsize) * ar );
|
||||
}
|
||||
else
|
||||
{
|
||||
theight = static_cast<UINT>( maxsize );
|
||||
twidth = static_cast<UINT>( static_cast<float>(maxsize) / ar );
|
||||
}
|
||||
assert( twidth <= maxsize && theight <= maxsize );
|
||||
}
|
||||
else
|
||||
{
|
||||
twidth = width;
|
||||
theight = height;
|
||||
}
|
||||
|
||||
// Determine format
|
||||
WICPixelFormatGUID pixelFormat;
|
||||
hr = frame->GetPixelFormat( &pixelFormat );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
WICPixelFormatGUID convertGUID;
|
||||
memcpy( &convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID) );
|
||||
|
||||
size_t bpp = 0;
|
||||
|
||||
DXGI_FORMAT format = _WICToDXGI( pixelFormat );
|
||||
if ( format == DXGI_FORMAT_UNKNOWN )
|
||||
{
|
||||
if ( memcmp( &GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
|
||||
{
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
if ( g_WIC2 )
|
||||
{
|
||||
memcpy( &convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID) );
|
||||
format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
|
||||
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( size_t i=0; i < _countof(g_WICConvert); ++i )
|
||||
{
|
||||
if ( memcmp( &g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
|
||||
{
|
||||
memcpy( &convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID) );
|
||||
|
||||
format = _WICToDXGI( g_WICConvert[i].target );
|
||||
assert( format != DXGI_FORMAT_UNKNOWN );
|
||||
bpp = _WICBitsPerPixel( convertGUID );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( format == DXGI_FORMAT_UNKNOWN )
|
||||
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||||
}
|
||||
else
|
||||
{
|
||||
bpp = _WICBitsPerPixel( pixelFormat );
|
||||
}
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
if ( (format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0 )
|
||||
{
|
||||
// Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT
|
||||
UINT fmtSupport = 0;
|
||||
hr = d3dDevice->CheckFormatSupport( DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport );
|
||||
if ( FAILED(hr) || !( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
|
||||
{
|
||||
// Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up
|
||||
memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
|
||||
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
bpp = 128;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( !bpp )
|
||||
return E_FAIL;
|
||||
|
||||
// Handle sRGB formats
|
||||
if ( forceSRGB )
|
||||
{
|
||||
format = MakeSRGB( format );
|
||||
}
|
||||
else
|
||||
{
|
||||
ScopedObject<IWICMetadataQueryReader> metareader;
|
||||
if ( SUCCEEDED( frame->GetMetadataQueryReader( &metareader ) ) )
|
||||
{
|
||||
GUID containerFormat;
|
||||
if ( SUCCEEDED( metareader->GetContainerFormat( &containerFormat ) ) )
|
||||
{
|
||||
// Check for sRGB colorspace metadata
|
||||
bool sRGB = false;
|
||||
|
||||
PROPVARIANT value;
|
||||
PropVariantInit( &value );
|
||||
|
||||
if ( memcmp( &containerFormat, &GUID_ContainerFormatPng, sizeof(GUID) ) == 0 )
|
||||
{
|
||||
// Check for sRGB chunk
|
||||
if ( SUCCEEDED( metareader->GetMetadataByName( L"/sRGB/RenderingIntent", &value ) ) && value.vt == VT_UI1 )
|
||||
{
|
||||
sRGB = true;
|
||||
}
|
||||
}
|
||||
else if ( SUCCEEDED( metareader->GetMetadataByName( L"System.Image.ColorSpace", &value ) ) && value.vt == VT_UI2 && value.uiVal == 1 )
|
||||
{
|
||||
sRGB = true;
|
||||
}
|
||||
|
||||
PropVariantClear( &value );
|
||||
|
||||
if ( sRGB )
|
||||
format = MakeSRGB( format );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Verify our target format is supported by the current device
|
||||
// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
|
||||
UINT support = 0;
|
||||
hr = d3dDevice->CheckFormatSupport( format, &support );
|
||||
if ( FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D) )
|
||||
{
|
||||
// Fallback to RGBA 32-bit format which is supported by all devices
|
||||
memcpy( &convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID) );
|
||||
format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
bpp = 32;
|
||||
}
|
||||
|
||||
// Allocate temporary memory for image
|
||||
size_t rowPitch = ( twidth * bpp + 7 ) / 8;
|
||||
size_t imageSize = rowPitch * theight;
|
||||
|
||||
std::unique_ptr<uint8_t[]> temp( new (std::nothrow) uint8_t[ imageSize ] );
|
||||
if (!temp)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
// Load image data
|
||||
if ( memcmp( &convertGUID, &pixelFormat, sizeof(GUID) ) == 0
|
||||
&& twidth == width
|
||||
&& theight == height )
|
||||
{
|
||||
// No format conversion or resize needed
|
||||
hr = frame->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
}
|
||||
else if ( twidth != width || theight != height )
|
||||
{
|
||||
// Resize
|
||||
IWICImagingFactory* pWIC = _GetWIC();
|
||||
if ( !pWIC )
|
||||
return E_NOINTERFACE;
|
||||
|
||||
ScopedObject<IWICBitmapScaler> scaler;
|
||||
hr = pWIC->CreateBitmapScaler( &scaler );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = scaler->Initialize( frame, twidth, theight, WICBitmapInterpolationModeFant );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
WICPixelFormatGUID pfScaler;
|
||||
hr = scaler->GetPixelFormat( &pfScaler );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
if ( memcmp( &convertGUID, &pfScaler, sizeof(GUID) ) == 0 )
|
||||
{
|
||||
// No format conversion needed
|
||||
hr = scaler->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ScopedObject<IWICFormatConverter> FC;
|
||||
hr = pWIC->CreateFormatConverter( &FC );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = FC->Initialize( scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Format conversion but no resize
|
||||
IWICImagingFactory* pWIC = _GetWIC();
|
||||
if ( !pWIC )
|
||||
return E_NOINTERFACE;
|
||||
|
||||
ScopedObject<IWICFormatConverter> FC;
|
||||
hr = pWIC->CreateFormatConverter( &FC );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = FC->Initialize( frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
// See if format is supported for auto-gen mipmaps (varies by feature level)
|
||||
bool autogen = false;
|
||||
if ( d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps
|
||||
{
|
||||
UINT fmtSupport = 0;
|
||||
hr = d3dDevice->CheckFormatSupport( format, &fmtSupport );
|
||||
if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
|
||||
{
|
||||
autogen = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Create texture
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = twidth;
|
||||
desc.Height = theight;
|
||||
desc.MipLevels = (autogen) ? 0 : 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = format;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = usage;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
|
||||
if ( autogen )
|
||||
{
|
||||
desc.BindFlags = bindFlags | D3D11_BIND_RENDER_TARGET;
|
||||
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.MiscFlags = miscFlags;
|
||||
}
|
||||
|
||||
D3D11_SUBRESOURCE_DATA initData;
|
||||
initData.pSysMem = temp.get();
|
||||
initData.SysMemPitch = static_cast<UINT>( rowPitch );
|
||||
initData.SysMemSlicePitch = static_cast<UINT>( imageSize );
|
||||
|
||||
ID3D11Texture2D* tex = nullptr;
|
||||
//Error with miscFlags Generate Mips
|
||||
hr = d3dDevice->CreateTexture2D( &desc, (autogen) ? nullptr : &initData, &tex );
|
||||
/// Replace To get Texture Data
|
||||
if ( SUCCEEDED(hr) && tex != 0 )
|
||||
{
|
||||
if (textureView != 0)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
||||
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
|
||||
SRVDesc.Format = desc.Format;
|
||||
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView( tex, &SRVDesc, textureView );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
if ( autogen )
|
||||
{
|
||||
assert( d3dContext != 0 );
|
||||
d3dContext->UpdateSubresource( tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize) );
|
||||
d3dContext->GenerateMips( *textureView );
|
||||
}
|
||||
}
|
||||
|
||||
if (texture != 0)
|
||||
{
|
||||
*texture = tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
//SetDebugObjectName(tex, "WICTextureLoader");
|
||||
tex->Release();
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
|
||||
ID3D11DeviceContext* d3dContext,
|
||||
const wchar_t* fileName,
|
||||
size_t maxsize,
|
||||
D3D11_USAGE usage,
|
||||
unsigned int bindFlags,
|
||||
unsigned int cpuAccessFlags,
|
||||
unsigned int miscFlags,
|
||||
bool forceSRGB,
|
||||
ID3D11Resource** texture,
|
||||
ID3D11ShaderResourceView** textureView )
|
||||
{
|
||||
if ( texture )
|
||||
{
|
||||
*texture = nullptr;
|
||||
}
|
||||
if ( textureView )
|
||||
{
|
||||
*textureView = nullptr;
|
||||
}
|
||||
|
||||
if (!d3dDevice || !fileName || (!texture && !textureView))
|
||||
return E_INVALIDARG;
|
||||
|
||||
IWICImagingFactory* pWIC = _GetWIC();
|
||||
if ( !pWIC )
|
||||
return E_NOINTERFACE;
|
||||
|
||||
// Initialize WIC
|
||||
ScopedObject<IWICBitmapDecoder> decoder;
|
||||
HRESULT hr = pWIC->CreateDecoderFromFilename( fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, &decoder );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
ScopedObject<IWICBitmapFrameDecode> frame;
|
||||
hr = decoder->GetFrame( 0, &frame );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
|
||||
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
|
||||
texture, textureView );
|
||||
|
||||
return hr;
|
||||
}
|
|
@ -6,8 +6,8 @@ namespace Oyster
|
|||
{
|
||||
namespace Loading
|
||||
{
|
||||
void UnloadTexture();
|
||||
Oyster::Resource::CustomData* LoadTexture();
|
||||
void UnloadTexture(void* loadedData);
|
||||
const Oyster::Resource::CustomData& LoadTexture(const wchar_t filename[]);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -223,9 +223,16 @@
|
|||
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
</AssemblerOutput>
|
||||
</FxCompile>
|
||||
<FxCompile Include="Shader\HLSL\SimpleDebug\TextureDebug.hlsl">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
|
||||
</FxCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\GBufferHeader.hlsli" />
|
||||
<None Include="Shader\HLSL\SimpleDebug\Debug.hlsli" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -87,8 +87,10 @@
|
|||
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl" />
|
||||
<FxCompile Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\PixelGatherData.hlsl" />
|
||||
<FxCompile Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\VertexGatherData.hlsl" />
|
||||
<FxCompile Include="Shader\HLSL\SimpleDebug\TextureDebug.hlsl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\GBufferHeader.hlsli" />
|
||||
<None Include="Shader\HLSL\SimpleDebug\Debug.hlsli" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -7,6 +7,7 @@ const std::wstring PathFromExeToHlsl = L"..\\..\\..\\Code\\OysterGraphics\\Shade
|
|||
const std::wstring VertexTransformDebug = L"TransformDebugVertex";
|
||||
const std::wstring VertexDebug = L"DebugVertex";
|
||||
const std::wstring PixelRed = L"DebugPixel";
|
||||
const std::wstring PixelTexture = L"Texture";
|
||||
|
||||
typedef Oyster::Graphics::Core::ShaderManager::ShaderType ShaderType;
|
||||
typedef Oyster::Graphics::Core::ShaderManager::Get GetShader;
|
||||
|
@ -19,7 +20,7 @@ namespace Oyster
|
|||
{
|
||||
namespace Render
|
||||
{
|
||||
Shader::ShaderEffect Resources::obj;
|
||||
Shader::ShaderEffect Resources::obj;// = Shader::ShaderEffect();;
|
||||
Buffer Resources::ModelData = Buffer();
|
||||
Buffer Resources::VPData = Buffer();
|
||||
|
||||
|
@ -36,6 +37,8 @@ namespace Oyster
|
|||
|
||||
/** Load Pixel Shader for d3dcompile */
|
||||
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" + L"DebugPixel.hlsl", ShaderType::Pixel, PixelRed, false);
|
||||
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" + L"TextureDebug.hlsl", ShaderType::Pixel, PixelTexture, false);
|
||||
|
||||
|
||||
#else
|
||||
/** Load Vertex Shader with Precompiled */
|
||||
|
@ -75,6 +78,23 @@ namespace Oyster
|
|||
|
||||
ID3D11RasterizerState* rs = NULL;
|
||||
Oyster::Graphics::Core::device->CreateRasterizerState(&rdesc,&rs);
|
||||
|
||||
D3D11_SAMPLER_DESC sdesc;
|
||||
sdesc.Filter = D3D11_FILTER_ANISOTROPIC;
|
||||
/// @todo parata med fredrik om wraping
|
||||
sdesc.AddressU = D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
|
||||
sdesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sdesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
|
||||
sdesc.MipLODBias = 0;
|
||||
sdesc.MaxAnisotropy =4;
|
||||
sdesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
*sdesc.BorderColor = *Oyster::Math::Float4(0,0,0,1).element;
|
||||
sdesc.MinLOD = 0;
|
||||
sdesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
|
||||
ID3D11SamplerState** ss = new ID3D11SamplerState*[1];
|
||||
Oyster::Graphics::Core::device->CreateSamplerState(&sdesc,ss);
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Setup Views
|
||||
|
@ -84,7 +104,7 @@ namespace Oyster
|
|||
#pragma region Create Shader Effects
|
||||
/** @todo Create ShaderEffects */
|
||||
obj.Shaders.Pixel = GetShader::Pixel(PixelRed);
|
||||
obj.Shaders.Vertex = GetShader::Vertex(VertexTransformDebug);
|
||||
obj.Shaders.Vertex = GetShader::Vertex(VertexDebug);
|
||||
|
||||
D3D11_INPUT_ELEMENT_DESC indesc[] =
|
||||
{
|
||||
|
@ -98,6 +118,8 @@ namespace Oyster
|
|||
obj.IAStage.Topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
||||
obj.CBuffers.Vertex.push_back(&VPData);
|
||||
obj.RenderStates.Rasterizer = rs;
|
||||
obj.RenderStates.SampleCount = 1;
|
||||
obj.RenderStates.SampleState = ss;
|
||||
|
||||
ModelData.Apply(1);
|
||||
#pragma endregion
|
||||
|
|
|
@ -28,6 +28,8 @@ struct PixelOut
|
|||
Texture2D Diffuse : register(t0);
|
||||
Texture2D Specular : register(t1);
|
||||
|
||||
SamplerState Sampler : register(s0);
|
||||
|
||||
cbuffer PerFrame : register(b0)
|
||||
{
|
||||
matrix View;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
PixelOut main(VertexOut input)
|
||||
{
|
||||
PixelOut output;
|
||||
output.DiffuseGlow = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
output.DiffuseGlow = Diffuse.Sample(Sampler, input.UV);
|
||||
output.NormalSpec = float4(input.normal, 1.0f);
|
||||
return output;
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
cbuffer PerFrame : register(b0)
|
||||
{
|
||||
matrix View;
|
||||
float4x4 Projection;
|
||||
}
|
||||
|
||||
cbuffer PerModel : register(b1)
|
||||
{
|
||||
matrix World;
|
||||
}
|
||||
|
||||
struct VertexIn
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float2 UV : TEXCOORD;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct VertexOut
|
||||
{
|
||||
float4 Pos : SV_POSITION;
|
||||
float2 UV : TEXCOORD;
|
||||
float3 Normal : NORMAL;
|
||||
float4 Wpos : POSITION;
|
||||
};
|
|
@ -1,28 +1,13 @@
|
|||
cbuffer PerFrame : register(b0)
|
||||
{
|
||||
matrix View;
|
||||
float4x4 Projection;
|
||||
}
|
||||
#include "Debug.hlsli"
|
||||
|
||||
cbuffer PerModel : register(b1)
|
||||
{
|
||||
matrix World;
|
||||
}
|
||||
|
||||
struct VertexIn
|
||||
VertexOut main( VertexIn input )
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float2 UV : TEXCOORD;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
float4 main( VertexIn input ) : SV_POSITION
|
||||
{
|
||||
float4 postTransform = mul( World, float4(input.pos,1) );
|
||||
//float4 postTransform = float4(input.pos,1);
|
||||
//return postTransform;
|
||||
//return mul(View, float4(input.pos,1));
|
||||
VertexOut outp;
|
||||
outp.Wpos = mul( World, float4(input.pos,1) );
|
||||
matrix VP = mul(Projection, View);
|
||||
//matrix WVP = mul(World, VP);
|
||||
return mul(VP, postTransform );
|
||||
outp.Pos = mul(VP, outp.Wpos );
|
||||
outp.UV = input.UV;
|
||||
outp.Normal = input.normal;
|
||||
return outp;
|
||||
}
|
|
@ -1,4 +1,6 @@
|
|||
float4 main() : SV_TARGET0
|
||||
#include "Debug.hlsli"
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
float4 main( float4 pos : POSITION ) : SV_POSITION
|
||||
{
|
||||
return pos;
|
||||
return pos*0.1f;
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
#include "Debug.hlsli"
|
||||
|
||||
Texture2D tex : register(t0);
|
||||
SamplerState S1 : register(s0);
|
||||
|
||||
float4 main(VertexOut inp) : SV_TARGET0
|
||||
{
|
||||
return tex.Sample(S1,inp.UV);
|
||||
}
|
|
@ -201,6 +201,7 @@ HRESULT InitDirect3D()
|
|||
|
||||
HRESULT Update(float deltaTime)
|
||||
{
|
||||
m->WorldMatrix.m14 += 0.0001f;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue