human error fix
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@ -377,7 +377,7 @@ namespace LinearAlgebra3D
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inline ::LinearAlgebra::Vector3<ScalarType> AngularAxis( const ::LinearAlgebra::Quaternion<ScalarType> &rotation )
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{
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ScalarType angle = ScalarType(2) * (ScalarType)::std::acos( rotation.real ),
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multiplier = angle / (ScalarType)::std::sqrt( rotation.real );
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multiplier = angle / (ScalarType)::std::sqrt( ScalarType(1) - rotation.real * rotation.real );
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return multiplier * rotation.imaginary;
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}
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