Merge conflict fixed
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@ -70,11 +70,7 @@ void RigidBody::Update_LeapFrog( Float deltaTime )
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this->box.center += deltaPos;
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this->box.center += deltaPos;
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}
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}
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<<<<<<< HEAD
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// update movements and clear impulseForceSum and impulseTorqueSum
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=======
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// update momentums and clear impulseForceSum and impulseTorqueSum
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// update momentums and clear impulseForceSum and impulseTorqueSum
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>>>>>>> origin/RigidBody
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this->linearMomentum += linearImpulse;
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this->linearMomentum += linearImpulse;
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this->impulseForceSum = Float3::null;
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this->impulseForceSum = Float3::null;
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this->angularMomentum += angularImpulse;
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this->angularMomentum += angularImpulse;
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