Oops .. Forgot to save this one for the previous commit
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@ -20,7 +20,7 @@ namespace DanBias { namespace Client
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~GameState(void);
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~GameState(void);
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bool Init( SharedStateContent &shared );
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bool Init( SharedStateContent &shared );
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GameClientState::ClientState Update( float deltaTime ) override;
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GameClientState::ClientState Update( float deltaTime ) override;
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void InitiatePlayer( int id, const std::string &modelName, const float position[3], const float rotation[4], const float scale[3] );
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void InitiatePlayer( int id, const std::string &modelName, const float position[3], const float rotation[4], const float scale[3], bool isMyPlayer );
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void ReadKeyInput();
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void ReadKeyInput();
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bool Render()override;
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bool Render()override;
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bool Release()override;
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bool Release()override;
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