Not connecting with broadcast anymore.

This commit is contained in:
Pontus Fransson 2014-02-24 16:18:47 +01:00
parent bf07ef5f5f
commit 9ccdbd55e2
1 changed files with 3 additions and 3 deletions

View File

@ -142,7 +142,7 @@ void LanMenuState::ChangeState( ClientState next )
{
case GameClientState::ClientState_Lobby:
// attempt to connect to lobby
if( !this->privData->nwClient->Connect(this->privData->connectPort, this->privData->ip.c_str()) )
if( !this->privData->nwClient->Connect(this->privData->connectPort, (*this->privData->connectIP)[0]) )
return;
break;
default: break;
@ -198,8 +198,8 @@ const GameClientState::NetEvent& LanMenuState::DataRecieved( const NetEvent &mes
std::string name = decoded.name;
printf("Broadcast message: %d: %s: %s\n", port, ip.c_str(), name.c_str());
this->privData->connectPort = port;
this->privData->ip = ip;
//this->privData->connectPort = port;
//this->privData->ip = ip;
}
break;