Pre-network merge, (again)
This commit is contained in:
parent
0adb831f7a
commit
af7f0e01a8
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@ -57,6 +57,7 @@ Global
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.Build.0 = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.ActiveCfg = Debug|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Build.0 = Debug|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Debug|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Debug|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -68,6 +69,7 @@ Global
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.Build.0 = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Debug|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Debug|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -79,6 +81,7 @@ Global
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.Build.0 = Release|x64
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.ActiveCfg = Debug|Win32
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.Build.0 = Debug|Win32
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.ActiveCfg = Debug|x64
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.Build.0 = Debug|x64
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{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -90,6 +93,7 @@ Global
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.Build.0 = Release|x64
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.ActiveCfg = Debug|Win32
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.Build.0 = Debug|Win32
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.ActiveCfg = Debug|x64
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.Build.0 = Debug|x64
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{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -113,6 +117,7 @@ Global
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.Build.0 = Release|x64
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.ActiveCfg = Debug|Win32
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.Build.0 = Debug|Win32
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.ActiveCfg = Debug|x64
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.Build.0 = Debug|x64
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{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -136,6 +141,7 @@ Global
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Release|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Debug|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Debug|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -147,6 +153,7 @@ Global
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Release|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.ActiveCfg = Debug|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.Build.0 = Debug|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Debug|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.Build.0 = Debug|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -158,6 +165,7 @@ Global
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.Build.0 = Release|x64
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.ActiveCfg = Debug|Win32
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.Build.0 = Debug|Win32
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.ActiveCfg = Debug|x64
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Debug|x64
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.ActiveCfg = Release|x64
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@ -169,6 +177,7 @@ Global
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.Build.0 = Release|Win32
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.ActiveCfg = Debug|Win32
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.Build.0 = Debug|Win32
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.ActiveCfg = Debug|x64
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.Build.0 = Debug|x64
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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@ -179,6 +188,7 @@ Global
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.Build.0 = Release|x64
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.ActiveCfg = Debug|Win32
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.Build.0 = Debug|Win32
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.ActiveCfg = Debug|Win32
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.ActiveCfg = Release|Win32
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@ -197,6 +207,7 @@ Global
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.ActiveCfg = Debug|Win32
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.Build.0 = Debug|Win32
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.ActiveCfg = Debug|x64
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.Build.0 = Debug|x64
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{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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@ -220,6 +231,7 @@ Global
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.ActiveCfg = Debug|Win32
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.Build.0 = Debug|Win32
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.ActiveCfg = Debug|x64
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.Build.0 = Debug|x64
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{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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@ -113,7 +113,7 @@
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName)D.dll</DelayLoadDLLs>
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<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;WindowManager_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName)D.dll</DelayLoadDLLs>
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<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;WindowManager_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName).dll</DelayLoadDLLs>
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<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;WindowManager_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName).dll</DelayLoadDLLs>
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<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;WindowManager_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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#include "GameServer.h"
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#include "Utilities.h"
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#include "ServerInitReader.h"
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#include <TEST_PROTOCOLS.h>
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namespace DanBias
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{
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using namespace Oyster::Network;
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//void GameServer::ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient)
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//{
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// if(
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//}
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void GameServer::ClientConnectCallback(NetworkClient &client)
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{
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printf("Client connected!\n");
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GameLogic::Protocol_TEST t;
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t.text = "Hello";
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client.Send(t);
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}
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GameServer::GameServer()
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: initiated(0)
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if(!LoadIniFile(data)) return DanBiasServerReturn_Error;
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NetworkServer::INIT_DESC serverDesc;
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serverDesc.port = data.port;
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this->maxClients = data.clients;
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serverDesc.callback = this;
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serverDesc.port = data.port;
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serverDesc.recvObj = this;
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serverDesc.callbackType = Oyster::Network::NetworkClientCallbackType_Object;
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if(!this->server->Init(serverDesc)) return DanBiasServerReturn_Error;
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if(!WindowShell::CreateConsoleWindow()) return DanBiasServerReturn_Error;
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}
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DanBiasServerReturn GameServer::Run()
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{
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if(this->running) return DanBiasServerReturn_Error;
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if(this->released) return DanBiasServerReturn_Error;
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if(!this->initiated) return DanBiasServerReturn_Error;
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if(this->running) return DanBiasServerReturn_Error;
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if(this->released) return DanBiasServerReturn_Error;
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if(!this->initiated) return DanBiasServerReturn_Error;
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if(!this->server->Start()) return DanBiasServerReturn_Error;
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this->running = true;
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while (this->running)
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}
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DanBiasServerReturn GameServer::Release()
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{
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this->server->Shutdown();
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delete this->server;
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delete this->mainLobby;
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this->released = true;
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return DanBiasServerReturn_Sucess;
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}
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void Kick(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void Kick();
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void Send(Network::CustomNetProtocol& protocol);
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void Send(Network::CustomNetProtocol& protocol, int ID);
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void Send(Oyster::Network::CustomNetProtocol& protocol);
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void Send(Oyster::Network::CustomNetProtocol& protocol, int ID);
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//TODO: Do more lobby features
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<ItemGroup>
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<ClInclude Include="PlayerProtocols.h" />
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<ClInclude Include="ProtocolIdentificationID.h" />
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<ClInclude Include="TEST_PROTOCOLS.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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namespace GameLogic
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{
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struct Protocol_PlayerMovement :public Network::CustomProtocolObject
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struct Protocol_PlayerMovement :public Oyster::Network::CustomProtocolObject
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{
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int ProtocolID;
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bool bForward;
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{
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this->protocol[0].value = ProtocolID = protocol_PlayerNavigation;
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this->protocol[0].type = Network::NetAttributeType_Int;
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this->protocol[1].type = Network::NetAttributeType_Bool;
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this->protocol[2].type = Network::NetAttributeType_Bool;
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this->protocol[3].type = Network::NetAttributeType_Bool;
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this->protocol[4].type = Network::NetAttributeType_Bool;
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this->protocol[5].type = Network::NetAttributeType_Bool;
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this->protocol[6].type = Network::NetAttributeType_Bool;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[2].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[3].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[4].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[5].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[6].type = Oyster::Network::NetAttributeType_Bool;
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}
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Network::CustomNetProtocol* GetProtocol() override
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Oyster::Network::CustomNetProtocol* GetProtocol() override
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{
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this->protocol[1].value = bForward;
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this->protocol[2].value = bBackward;
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}
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private:
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Network::CustomNetProtocol protocol;
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Oyster::Network::CustomNetProtocol protocol;
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};
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}
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#define protocol_PlayerNavigation 0
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#define PROTOCOL_TEST 2
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#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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@ -5,6 +5,8 @@
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// Created by Dennis Andersen 2013 //
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/////////////////////////////////////
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#include <memory>
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namespace Oyster
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{
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namespace Network
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@ -37,10 +39,16 @@ namespace Oyster
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union RecieverObject
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{
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ClientConnectCallbackMethod clientConnectFnc;
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ProtocolRecieverFunction protocolRecieverFnc;
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ClientConnectedObject *clientConnectObject;
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ProtocolRecieverObject *protocolRecievedObject;
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ClientConnectCallbackMethod clientConnectFnc; // !< A function pointer for sending or recieving NetworkClient
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ProtocolRecieverFunction protocolRecieverFnc; // !< A function pointer for sending or recieving CustomNetProtocol
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ClientConnectedObject *clientConnectObject; // !< An object for sending or recieving NetworkClient
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ProtocolRecieverObject *protocolRecievedObject; // !< An object for sending or recieving CustomNetProtocol
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RecieverObject() { memset(this, 0, sizeof(RecieverObject)); }
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RecieverObject(ClientConnectCallbackMethod o) { clientConnectFnc = o; }
|
||||
RecieverObject(ProtocolRecieverFunction o) { protocolRecieverFnc = o; }
|
||||
RecieverObject(ClientConnectedObject* o) { clientConnectObject = o; }
|
||||
RecieverObject(ProtocolRecieverObject* o) { protocolRecievedObject = o; }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue