GL - merge with network - fixed dependencies in launcher project
This commit is contained in:
commit
bb789faa67
|
@ -5,6 +5,9 @@
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|||
#include "GameClientState/GameClientState.h"
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#include "GameClientState\GameState.h"
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#include "GameClientState\LobbyState.h"
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#include "L_inputClass.h"
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#include "vld.h"
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namespace DanBias
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|
@ -12,7 +15,6 @@ namespace DanBias
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__int64 DanBiasGame::cntsPerSec = 0;
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__int64 DanBiasGame::prevTimeStamp = 0;
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float DanBiasGame::secsPerCnt = 0;
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InputClass* DanBiasGame::inputObj = NULL;
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HINSTANCE DanBiasGame::g_hInst = NULL;
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HWND DanBiasGame::g_hWnd = NULL;
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@ -32,6 +34,7 @@ namespace DanBias
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public:
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Client::GameClientState* gameClientState;
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InputClass* inputObj;
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// gameClient;
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} data;
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@ -163,8 +166,8 @@ namespace DanBias
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//-------------------------------------------------------------------------------------
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HRESULT DanBiasGame::InitInput()
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{
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inputObj = new InputClass;
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if(!inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
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m_data->inputObj = new InputClass;
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if(!m_data->inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
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{
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MessageBox(0, L"Could not initialize the input object.", L"Error", MB_OK);
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return E_FAIL;
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@ -174,10 +177,10 @@ namespace DanBias
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HRESULT DanBiasGame::Update(float deltaTime)
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{
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inputObj->Update();
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m_data->inputObj->Update();
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DanBias::Client::GameClientState::ClientState state = DanBias::Client::GameClientState::ClientState_Same;
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state = m_data->gameClientState->Update(deltaTime, inputObj);
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state = m_data->gameClientState->Update(deltaTime, m_data->inputObj);
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if(state != Client::GameClientState::ClientState_Same)
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{
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@ -206,7 +209,7 @@ namespace DanBias
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HRESULT DanBiasGame::Render(float deltaTime)
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{
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int isPressed = 0;
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if(inputObj->IsKeyPressed(DIK_A))
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if(m_data->inputObj->IsKeyPressed(DIK_A))
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{
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isPressed = 1;
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}
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@ -224,8 +227,9 @@ namespace DanBias
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{
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m_data->gameClientState->Release();
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delete m_data->gameClientState;
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delete m_data->inputObj;
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delete m_data;
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delete inputObj;
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Oyster::Graphics::API::Clean();
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return S_OK;
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|
|
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@ -11,8 +11,6 @@
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#include <Windows.h>
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#include "L_inputClass.h"
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namespace DanBias
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{
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@ -60,7 +58,7 @@ namespace DanBias
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static __int64 cntsPerSec;
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static __int64 prevTimeStamp;
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static float secsPerCnt;
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static InputClass* inputObj;
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|
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static HINSTANCE g_hInst;
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static HWND g_hWnd;
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static DanBiasGamePrivateData* m_data;
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|
|
|
@ -71,32 +71,32 @@
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<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
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<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
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<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
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<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
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<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
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||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
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||||
</PropertyGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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|
@ -105,13 +105,13 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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||||
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<DelayLoadDLLs>DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<AdditionalDependencies>Input_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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|
@ -121,13 +121,13 @@
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|||
<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
|
@ -139,7 +139,7 @@
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|||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -147,7 +147,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -159,7 +159,7 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -167,28 +167,13 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Launcher.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\GamePhysics\GamePhysics.vcxproj">
|
||||
<Project>{104fa3e9-94d9-4e1d-a941-28a03bc8a095}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Input\Input.vcxproj">
|
||||
<Project>{7e3990d2-3d94-465c-b58d-64a74b3ecf9b}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\Misc.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OysterGraphics\OysterGraphics.vcxproj">
|
||||
<Project>{0ec83e64-230e-48ef-b08c-6ac9651b4f82}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OysterMath\OysterMath.vcxproj">
|
||||
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\DanBiasGame\DanBiasGame.vcxproj">
|
||||
<Project>{2a1bc987-af42-4500-802d-89cd32fc1309}</Project>
|
||||
</ProjectReference>
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
|
||||
//#define DANBIAS_SERVER
|
||||
#define DANBIAS_CLIENT
|
||||
#define DANBIAS_SERVER
|
||||
//#define DANBIAS_CLIENT
|
||||
|
||||
|
||||
#if defined(DANBIAS_SERVER)
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Oyster
|
|||
Node *front;
|
||||
Node *back;
|
||||
int nrOfNodes;
|
||||
OysterMutex mutex;
|
||||
std::mutex stdMutex;
|
||||
};
|
||||
|
||||
|
||||
|
@ -68,7 +68,7 @@ namespace Oyster
|
|||
template < typename Type >
|
||||
ThreadSafeQueue<Type>::~ThreadSafeQueue()
|
||||
{
|
||||
this->mutex.LockMutex();
|
||||
stdMutex.lock();
|
||||
|
||||
if(this->front != NULL)
|
||||
{
|
||||
|
@ -87,16 +87,16 @@ namespace Oyster
|
|||
this->back = NULL;
|
||||
}
|
||||
|
||||
this->mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
template < typename Type >
|
||||
void ThreadSafeQueue<Type>::Push(Type item)
|
||||
{
|
||||
stdMutex.lock();
|
||||
Node *e = new Node(item);
|
||||
|
||||
mutex.LockMutex();
|
||||
if(this->front != NULL)
|
||||
{
|
||||
this->back->next = e;
|
||||
|
@ -111,15 +111,14 @@ namespace Oyster
|
|||
|
||||
this->nrOfNodes++;
|
||||
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
Type ThreadSafeQueue<Type>::Pop()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(this->front != NULL)
|
||||
{
|
||||
stdMutex.lock();
|
||||
|
||||
Type item = this->front->item;
|
||||
Node *destroyer = this->front;
|
||||
this->front = front->next;
|
||||
|
@ -132,70 +131,66 @@ namespace Oyster
|
|||
this->front = NULL;
|
||||
this->back = NULL;
|
||||
}
|
||||
|
||||
stdMutex.unlock();
|
||||
return item;
|
||||
}
|
||||
|
||||
mutex.UnlockMutex();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
Type ThreadSafeQueue<Type>::Front()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(front != NULL)
|
||||
{
|
||||
return this->front->item;
|
||||
}
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.lock();
|
||||
Type temp = this->front->item;
|
||||
stdMutex.unlock();
|
||||
|
||||
return temp;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
Type ThreadSafeQueue<Type>::Back()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(back != NULL)
|
||||
{
|
||||
return this->back->item;
|
||||
}
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.lock();
|
||||
Type temp = this->back->item;
|
||||
stdMutex.unlock();
|
||||
|
||||
return temp;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
int ThreadSafeQueue<Type>::Size()
|
||||
{
|
||||
//? behövs denna låsas?
|
||||
mutex.LockMutex();
|
||||
return this->nrOfNodes;
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.lock();
|
||||
int size = this->nrOfNodes;
|
||||
stdMutex.unlock();
|
||||
|
||||
return size;
|
||||
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
bool ThreadSafeQueue<Type>::IsEmpty()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(nrOfNodes == 0 && this->front == NULL)
|
||||
stdMutex.lock();
|
||||
if(nrOfNodes == 0 || this->front == NULL)
|
||||
{
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
void ThreadSafeQueue<Type>::Swap(IQueue<Type> &queue )
|
||||
{
|
||||
mutex.LockMutex();
|
||||
stdMutex.lock();
|
||||
int prevNrOfNodes = this->nrOfNodes;
|
||||
int size = queue.Size();
|
||||
|
||||
|
@ -208,7 +203,7 @@ namespace Oyster
|
|||
{
|
||||
queue.Push(this->Pop());
|
||||
}
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#include "CustomNetProtocol.h"
|
||||
#include <map>
|
||||
|
||||
using namespace Network;
|
||||
|
||||
|
||||
struct CustomNetProtocol::PrivateData
|
||||
{
|
||||
std::map<int, NetAttributeContainer> attributes;
|
||||
|
||||
PrivateData()
|
||||
{ }
|
||||
~PrivateData()
|
||||
{
|
||||
for (auto i = attributes.begin(); i != attributes.end(); i++)
|
||||
{
|
||||
RemoveAttribute(i->first);
|
||||
}
|
||||
}
|
||||
void RemoveAttribute(int ID)
|
||||
{
|
||||
auto i = attributes.find(ID);
|
||||
if(i == attributes.end()) return;
|
||||
|
||||
switch (i->second.type)
|
||||
{
|
||||
case NetAttributeType_CharArray:
|
||||
delete [] i->second.value.netCharPtr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Do network stuff
|
||||
};
|
||||
|
||||
|
||||
CustomNetProtocol::CustomNetProtocol()
|
||||
{
|
||||
this->privateData = new PrivateData();
|
||||
}
|
||||
CustomNetProtocol::~CustomNetProtocol()
|
||||
{
|
||||
delete this->privateData;
|
||||
}
|
||||
NetAttributeContainer& CustomNetProtocol::operator[](int ID)
|
||||
{
|
||||
if(this->privateData->attributes.find(ID) == this->privateData->attributes.end())
|
||||
{
|
||||
this->privateData->attributes[ID];
|
||||
this->privateData->attributes[ID].type = NetAttributeType_UNKNOWN;
|
||||
memset(&this->privateData->attributes[ID].value, 0, sizeof(NetAttributeValue));
|
||||
}
|
||||
|
||||
return this->privateData->attributes[ID];
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#ifndef NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
#define NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
namespace Network
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
enum NetAttributeType
|
||||
{
|
||||
NetAttributeType_Bool,
|
||||
NetAttributeType_Char,
|
||||
NetAttributeType_UnsignedChar,
|
||||
NetAttributeType_Short,
|
||||
NetAttributeType_UnsignedShort,
|
||||
NetAttributeType_Int,
|
||||
NetAttributeType_UnsignedInt,
|
||||
NetAttributeType_Int64,
|
||||
NetAttributeType_UnsignedInt64,
|
||||
NetAttributeType_Float,
|
||||
NetAttributeType_Double,
|
||||
NetAttributeType_CharArray,
|
||||
NetAttributeType_UNKNOWN,
|
||||
};
|
||||
union NetAttributeValue
|
||||
{
|
||||
bool netBool;
|
||||
char netChar;
|
||||
unsigned char netUChar;
|
||||
short netShort;
|
||||
unsigned short netUShort;
|
||||
int netInt;
|
||||
unsigned int netUInt;
|
||||
__int64 netInt64;
|
||||
unsigned __int64 netUInt64;
|
||||
float netFloat;
|
||||
double netDouble;
|
||||
char* netCharPtr;
|
||||
|
||||
NetAttributeValue(){ memset(this, 0, sizeof(NetAttributeValue)); }
|
||||
NetAttributeValue(bool v) : netBool (v) {}
|
||||
NetAttributeValue(char v) : netChar (v) {}
|
||||
NetAttributeValue(unsigned char v) : netUChar (v) {}
|
||||
NetAttributeValue(short v) : netShort (v) {}
|
||||
NetAttributeValue(unsigned short v) : netUShort (v) {}
|
||||
NetAttributeValue(int v) : netInt (v) {}
|
||||
NetAttributeValue(unsigned int v) : netUInt (v) {}
|
||||
NetAttributeValue(__int64 v) : netInt64 (v) {}
|
||||
NetAttributeValue(unsigned __int64 v) : netUInt64 (v) {}
|
||||
NetAttributeValue(float v) : netFloat (v) {}
|
||||
NetAttributeValue(double v) : netDouble (v) {}
|
||||
NetAttributeValue(char* v) : netCharPtr(v) {}
|
||||
};
|
||||
struct NetAttributeContainer
|
||||
{
|
||||
NetAttributeType type;
|
||||
NetAttributeValue value;
|
||||
NetAttributeContainer() { type = NetAttributeType_UNKNOWN; }
|
||||
};
|
||||
class CustomNetProtocol;
|
||||
struct CustomProtocolObject
|
||||
{
|
||||
virtual CustomNetProtocol* GetProtocol() = 0;
|
||||
};
|
||||
|
||||
class NET_PROTOCOL_EXPORT CustomNetProtocol
|
||||
{
|
||||
public:
|
||||
CustomNetProtocol();
|
||||
~CustomNetProtocol();
|
||||
|
||||
NetAttributeContainer& operator[](int ID);
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData* privateData;
|
||||
};
|
||||
|
||||
}//End extern "C"
|
||||
} //End namespace Network
|
||||
#endif // !NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,180 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{460D625F-2AC9-4559-B809-0BA89CEAEDF4}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>NetworkAPI</RootNamespace>
|
||||
<ProjectName>NetworkAPI</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CustomNetProtocol.cpp" />
|
||||
<ClCompile Include="NetworkServer.cpp" />
|
||||
<ClCompile Include="NetworkClient.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CustomNetProtocol.h" />
|
||||
<ClInclude Include="NetworkServer.h" />
|
||||
<ClInclude Include="NetworkClient.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
|
||||
<Project>{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,41 @@
|
|||
#include "NetworkClient.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
|
||||
/*************************************
|
||||
PrivateData
|
||||
*************************************/
|
||||
|
||||
struct PrivateData
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
/*************************************
|
||||
NetworkClient
|
||||
*************************************/
|
||||
|
||||
NetworkClient::NetworkClient()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NetworkClient::~NetworkClient()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void NetworkClient::Disconnect()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool NetworkClient::IsConnected()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void NetworkClient::Send()
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef NETWORK_API_NETWORK_CLIENT_H
|
||||
#define NETWORK_API_NETWORK_CLIENT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
class RecieverObject;
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
class NET_PROTOCOL_EXPORT NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
|
||||
virtual void Disconnect();
|
||||
virtual bool IsConnected();
|
||||
|
||||
virtual void Send();
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData* privateData;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,202 @@
|
|||
#include "NetworkServer.h"
|
||||
#include "NetworkClient.h"
|
||||
|
||||
#include "../NetworkDependencies/Listener.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
|
||||
#include "../../Misc/Utilities.h"
|
||||
#include "../../Misc/Thread/OysterThread.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Server;
|
||||
using namespace Utility::DynamicMemory;
|
||||
using namespace Oyster::Thread;
|
||||
|
||||
/*************************************
|
||||
PrivateData
|
||||
*************************************/
|
||||
|
||||
struct NetworkServer::PrivateData : public IThreadObject
|
||||
{
|
||||
PrivateData();
|
||||
~PrivateData();
|
||||
|
||||
bool Init(INIT_DESC& initDesc);
|
||||
bool Start();
|
||||
bool Stop();
|
||||
bool Shutdown();
|
||||
|
||||
void CheckForNewClient();
|
||||
|
||||
virtual bool DoWork();
|
||||
|
||||
//
|
||||
IListener* listener;
|
||||
INIT_DESC initDesc;
|
||||
bool started;
|
||||
|
||||
//Postbox for new clients
|
||||
IPostBox<int> *postBox;
|
||||
|
||||
//Server thread
|
||||
OysterThread thread;
|
||||
|
||||
};
|
||||
|
||||
NetworkServer::PrivateData::PrivateData()
|
||||
{
|
||||
listener = 0;
|
||||
started = false;
|
||||
postBox = new PostBox<int>;
|
||||
}
|
||||
|
||||
NetworkServer::PrivateData::~PrivateData()
|
||||
{
|
||||
Shutdown();
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Init(INIT_DESC& initDesc)
|
||||
{
|
||||
//Check if it's a valid port
|
||||
if(initDesc.port == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
this->initDesc = initDesc;
|
||||
|
||||
//Initiate listener
|
||||
listener = new Listener(postBox);
|
||||
((Listener*)listener)->Init(this->initDesc.port, false);
|
||||
|
||||
thread.Create(this, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Start()
|
||||
{
|
||||
//Start listener
|
||||
((Listener*)listener)->Start();
|
||||
started = true;
|
||||
|
||||
thread.Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Stop()
|
||||
{
|
||||
if(listener)
|
||||
{
|
||||
((Listener*)listener)->Stop();
|
||||
}
|
||||
|
||||
started = false;
|
||||
|
||||
thread.Stop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Shutdown()
|
||||
{
|
||||
//Stop server main thread
|
||||
thread.Stop();
|
||||
|
||||
if(listener)
|
||||
{
|
||||
delete listener;
|
||||
listener = NULL;
|
||||
}
|
||||
|
||||
if(postBox)
|
||||
{
|
||||
delete postBox;
|
||||
postBox = NULL;
|
||||
}
|
||||
|
||||
started = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Checks for new clients and sends them to the proc function.
|
||||
void NetworkServer::PrivateData::CheckForNewClient()
|
||||
{
|
||||
if(postBox->IsFull())
|
||||
{
|
||||
int clientSocketNum;
|
||||
postBox->FetchMessage(clientSocketNum);
|
||||
|
||||
//Safety check that is probably not needed.
|
||||
if(clientSocketNum == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Create client and Proc function if the pointer is not NULL
|
||||
if(initDesc.proc)
|
||||
{
|
||||
Oyster::Network::NetworkClient* client = new Oyster::Network::NetworkClient();
|
||||
initDesc.proc((NetworkClient*)client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::DoWork()
|
||||
{
|
||||
CheckForNewClient();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*************************************
|
||||
NetworkServer
|
||||
*************************************/
|
||||
|
||||
NetworkServer::NetworkServer()
|
||||
{
|
||||
privateData = new PrivateData();
|
||||
}
|
||||
|
||||
NetworkServer::~NetworkServer()
|
||||
{
|
||||
if(privateData)
|
||||
{
|
||||
delete privateData;
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkServer::Init(INIT_DESC& initDesc)
|
||||
{
|
||||
privateData->Init(initDesc);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::Start()
|
||||
{
|
||||
privateData->Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::Stop()
|
||||
{
|
||||
privateData->Stop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::Shutdown()
|
||||
{
|
||||
privateData->Shutdown();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::IsStarted() const
|
||||
{
|
||||
return privateData->started;
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
#ifndef NETWORK_API_NETWORK_SERVER_H
|
||||
#define NETWORK_API_NETWORK_SERVER_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
|
||||
//#include "NetworkClient.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Server
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
class NET_PROTOCOL_EXPORT NetworkServer
|
||||
{
|
||||
public:
|
||||
class NetworkClient;
|
||||
struct INIT_DESC
|
||||
{
|
||||
unsigned short port; //Port the server should be accepting clients on.
|
||||
void (*proc)(NetworkClient*);
|
||||
};
|
||||
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
|
||||
virtual bool Init(INIT_DESC& initDesc);
|
||||
virtual bool Start();
|
||||
virtual bool Stop();
|
||||
virtual bool Shutdown();
|
||||
|
||||
virtual bool IsStarted() const;
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData* privateData;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -7,6 +7,20 @@
|
|||
|
||||
using namespace Oyster::Network;
|
||||
|
||||
Connection::Connection()
|
||||
{
|
||||
this->socket = 0;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
}
|
||||
|
||||
Connection::Connection(int socket)
|
||||
{
|
||||
this->socket = socket;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
}
|
||||
|
||||
Connection::~Connection()
|
||||
{
|
||||
closesocket( this->socket );
|
||||
|
@ -30,6 +44,9 @@ int Connection::Connect(unsigned short port , const char serverName[])
|
|||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
closed = false;
|
||||
stillSending = true;
|
||||
|
||||
//connection succesfull!
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +80,9 @@ int Connection::InitiateServer(unsigned short port)
|
|||
return errorCode;
|
||||
}
|
||||
|
||||
closed = false;
|
||||
stillSending = true;
|
||||
|
||||
//Server started!
|
||||
return 0;
|
||||
}
|
||||
|
@ -79,11 +99,11 @@ int Connection::Disconnect()
|
|||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
int Connection::Send(OysterByte& bytes)
|
||||
int Connection::Send(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
nBytes = send(this->socket, bytes, bytes.GetSize(), 0);
|
||||
nBytes = send(this->socket, *bytes, bytes->GetSize(), 0);
|
||||
if(nBytes == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
|
@ -92,34 +112,32 @@ int Connection::Send(OysterByte& bytes)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int Connection::Recieve(OysterByte& bytes)
|
||||
int Connection::Recieve(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
bytes.Clear(1000);
|
||||
nBytes = recv(this->socket, bytes, 500, 0);
|
||||
bytes->Resize(1000);
|
||||
nBytes = recv(this->socket, *bytes , 500, 0);
|
||||
if(nBytes == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes.SetSize(nBytes);
|
||||
bytes->SetSize(nBytes);
|
||||
}
|
||||
|
||||
std::cout << "Size of the recieved data: " << nBytes << " bytes" << std::endl;
|
||||
|
||||
//bytes.byteArray[nBytes] = '\0';
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connection::Listen()
|
||||
{
|
||||
int clientSocket;
|
||||
if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
|
||||
if((clientSocket = (int)accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
return (int)INVALID_SOCKET;//WSAGetLastError();
|
||||
}
|
||||
|
||||
return clientSocket;
|
||||
|
@ -130,7 +148,7 @@ int Connection::Listen()
|
|||
///////////////////////////////////////
|
||||
int Connection::InitiateSocket()
|
||||
{
|
||||
this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
|
||||
this->socket = (int)::socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(this->socket == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
|
@ -139,15 +157,24 @@ int Connection::InitiateSocket()
|
|||
return 0;
|
||||
}
|
||||
|
||||
void Connection::SetBlockingMode(bool blocking)
|
||||
int Connection::SetBlockingMode(bool blocking)
|
||||
{
|
||||
//TODO: Implement this function. Setting the socket to blocking or non-blocking.
|
||||
DWORD nonBlocking;
|
||||
|
||||
if(blocking)
|
||||
{
|
||||
//fcntl(this->socket, F_SETFL, O_NONBLOCK);
|
||||
nonBlocking = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
nonBlocking = 1;
|
||||
}
|
||||
|
||||
int result = ioctlsocket(this->socket, FIONBIO, &nonBlocking);
|
||||
if(result != 0)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -16,28 +16,32 @@ namespace Oyster
|
|||
{
|
||||
|
||||
public:
|
||||
Connection() { this->socket = 0; };
|
||||
Connection( int socket ) { this->socket = socket; };
|
||||
Connection();
|
||||
Connection( int socket );
|
||||
virtual ~Connection();
|
||||
|
||||
|
||||
virtual int InitiateServer( unsigned short port );
|
||||
virtual int InitiateClient();
|
||||
|
||||
virtual int Send( OysterByte& bytes );
|
||||
virtual int Recieve( OysterByte& bytes );
|
||||
virtual int Send( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
virtual int Recieve( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
|
||||
virtual int Disconnect();
|
||||
virtual int Connect( unsigned short port , const char serverName[] );
|
||||
|
||||
virtual int Listen();
|
||||
|
||||
//Setting the socket to blocking/non-blocking mode.
|
||||
int SetBlockingMode( bool blocking );
|
||||
|
||||
private:
|
||||
int InitiateSocket();
|
||||
void SetBlockingMode( bool blocking );
|
||||
|
||||
int socket;
|
||||
|
||||
bool stillSending;
|
||||
bool closed;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
// Created by Sam Svensson 2013 //
|
||||
//////////////////////////////////
|
||||
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
|
@ -17,8 +19,8 @@ namespace Oyster
|
|||
|
||||
//sends and recieve functions with bytearrays,
|
||||
//will send to the users connection via socket
|
||||
virtual int Send( OysterByte& bytes ) = 0;
|
||||
virtual int Recieve( OysterByte& bytes) = 0;
|
||||
virtual int Send( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes ) = 0;
|
||||
virtual int Recieve( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes) = 0;
|
||||
|
||||
//initiates sockets and address for server and client
|
||||
virtual int InitiateServer( unsigned short port ) { return false; };
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace Oyster
|
|||
class IListener
|
||||
{
|
||||
public:
|
||||
virtual ~IListener() {}
|
||||
virtual bool Init(unsigned int port) = 0;
|
||||
virtual int Accept() = 0;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Oyster
|
|||
public:
|
||||
virtual ~IPostBox() {}
|
||||
virtual void PostMessage(T& message) = 0;
|
||||
virtual void FetchMessage(T& message) = 0;
|
||||
virtual bool FetchMessage(T& message) = 0;
|
||||
virtual bool IsFull() = 0;
|
||||
|
||||
};
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
// Created by Sam Svensson 2013 //
|
||||
//////////////////////////////////
|
||||
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
|
@ -15,8 +17,8 @@ namespace Oyster
|
|||
|
||||
public:
|
||||
//packs and unpacks packages for sending or recieving over the connection
|
||||
virtual void Pack (Protocols::ProtocolHeader &header, OysterByte& bytes) = 0;
|
||||
virtual void Unpack (Protocols::ProtocolSet* set, OysterByte& bytes ) = 0;
|
||||
virtual void Pack (Protocols::ProtocolHeader &header, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes) = 0;
|
||||
virtual void Unpack (Protocols::ProtocolSet* set, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes ) = 0;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,12 +1,19 @@
|
|||
#include "Listener.h"
|
||||
|
||||
using namespace Oyster::Network::Server;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
Listener::Listener()
|
||||
{
|
||||
connection = NULL;
|
||||
}
|
||||
|
||||
Listener::Listener(Oyster::Network::IPostBox<int>* postBox)
|
||||
{
|
||||
connection = NULL;
|
||||
this->postBox = postBox;
|
||||
}
|
||||
|
||||
Listener::~Listener()
|
||||
{
|
||||
if(connection)
|
||||
|
@ -15,10 +22,10 @@ Listener::~Listener()
|
|||
}
|
||||
}
|
||||
|
||||
//Starts the thread immediate
|
||||
bool Listener::Init(unsigned int port)
|
||||
{
|
||||
connection = new Connection();
|
||||
|
||||
connection->InitiateServer(port);
|
||||
|
||||
thread.Create(this, true);
|
||||
|
@ -26,26 +33,53 @@ bool Listener::Init(unsigned int port)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Listener::Init(unsigned int port, bool start)
|
||||
{
|
||||
connection = new Connection();
|
||||
connection->InitiateServer(port);
|
||||
|
||||
thread.Create(this, start);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Listener::Start()
|
||||
{
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
void Listener::Stop()
|
||||
{
|
||||
thread.Stop();
|
||||
}
|
||||
|
||||
void Listener::Shutdown()
|
||||
{
|
||||
thread.Terminate();
|
||||
thread.Stop();
|
||||
}
|
||||
|
||||
void Listener::SetPostBox(Oyster::Network::IPostBox<int>* postBox)
|
||||
{
|
||||
mutex.LockMutex();
|
||||
stdMutex.lock();
|
||||
//mutex.LockMutex();
|
||||
this->postBox = postBox;
|
||||
mutex.UnlockMutex();
|
||||
//mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
int Listener::Accept()
|
||||
{
|
||||
int clientSocket = 0;
|
||||
int clientSocket = -1;
|
||||
clientSocket = connection->Listen();
|
||||
|
||||
mutex.LockMutex();
|
||||
if(clientSocket != -1)
|
||||
{
|
||||
stdMutex.lock();
|
||||
//mutex.LockMutex();
|
||||
postBox->PostMessage(clientSocket);
|
||||
mutex.UnlockMutex();
|
||||
//mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
return clientSocket;
|
||||
}
|
||||
|
@ -57,13 +91,10 @@ bool Listener::DoWork()
|
|||
return true;
|
||||
}
|
||||
|
||||
#include <iostream>
|
||||
void Listener::ThreadEntry()
|
||||
{
|
||||
std::cout << "Thread started" << std::endl;
|
||||
}
|
||||
|
||||
void Listener::ThreadExit()
|
||||
{
|
||||
std::cout << "Thread stopped" << std::endl;
|
||||
}
|
|
@ -6,10 +6,11 @@
|
|||
/////////////////////////////////////
|
||||
|
||||
#include "IListener.h"
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "Connection.h"
|
||||
#include "IPostBox.h"
|
||||
#include "../../Misc/Thread/OysterThread.h"
|
||||
#include "../../Misc/Thread/OysterMutex.h"
|
||||
#include "IPostBox.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
@ -17,32 +18,37 @@ namespace Oyster
|
|||
{
|
||||
namespace Server
|
||||
{
|
||||
class Listener : public ::Oyster::Thread::IThreadObject
|
||||
class Listener : public IListener, public ::Oyster::Thread::IThreadObject
|
||||
{
|
||||
public:
|
||||
Listener();
|
||||
Listener(Oyster::Network::IPostBox<int>* postBox);
|
||||
~Listener();
|
||||
|
||||
bool Init(unsigned int port);
|
||||
bool Init(unsigned int port, bool start);
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void SetPostBox(IPostBox<int>* postBox);
|
||||
|
||||
private:
|
||||
//Thread functions
|
||||
bool DoWork();
|
||||
void ThreadEntry();
|
||||
void ThreadExit();
|
||||
|
||||
private:
|
||||
//Function that runs in the thread.
|
||||
int Accept();
|
||||
|
||||
|
||||
private:
|
||||
::Oyster::Network::Connection* connection;
|
||||
|
||||
::Oyster::Thread::OysterThread thread;
|
||||
OysterMutex mutex;
|
||||
std::mutex stdMutex;
|
||||
|
||||
IPostBox<int>* postBox;
|
||||
|
||||
|
|
|
@ -111,7 +111,6 @@ void MessageHeader::PackFloat(float i, OysterByte& bytes)
|
|||
|
||||
void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes)
|
||||
{
|
||||
bytes.AddSize(4);
|
||||
//Pack number of elements
|
||||
PackUnsignedInt(elementCount, bytes);
|
||||
|
||||
|
@ -131,7 +130,7 @@ void MessageHeader::PackDouble(double i, OysterByte& bytes)
|
|||
|
||||
void MessageHeader::PackStr(char str[], OysterByte& bytes)
|
||||
{
|
||||
int totalSize = 2 + strlen(str);
|
||||
int totalSize = 2 + (int)strlen(str);
|
||||
bytes.AddSize(totalSize);
|
||||
Packing::Pack(&bytes.GetByteArray()[size], str);
|
||||
size += totalSize;
|
||||
|
@ -139,7 +138,7 @@ void MessageHeader::PackStr(char str[], OysterByte& bytes)
|
|||
|
||||
void MessageHeader::PackStr(std::string str, OysterByte& bytes)
|
||||
{
|
||||
int totalSize = 2 + str.length();
|
||||
int totalSize = 2 + (int)str.length();
|
||||
bytes.AddSize(totalSize);
|
||||
Packing::Pack(&bytes.GetByteArray()[size], str);
|
||||
size += totalSize;
|
||||
|
@ -244,7 +243,7 @@ double MessageHeader::UnpackDouble(OysterByte& bytes)
|
|||
std::string MessageHeader::UnpackStr(OysterByte& bytes)
|
||||
{
|
||||
std::string str = Packing::UnpackStr(&bytes.GetByteArray()[size]);
|
||||
size += 2 + str.length();
|
||||
size += 2 + (int)str.length();
|
||||
return str;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ namespace Oyster
|
|||
void PackStr(char str[], OysterByte& bytes);
|
||||
void PackStr(std::string str, OysterByte& bytes);
|
||||
|
||||
//Maybe
|
||||
//TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc.
|
||||
|
||||
|
||||
|
@ -71,6 +72,7 @@ namespace Oyster
|
|||
|
||||
std::string UnpackStr(OysterByte& bytes);
|
||||
|
||||
//Maybe
|
||||
//TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc.
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
#include "MessagePlayerPos.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Network::Messages;
|
||||
using namespace Oyster::Network::Protocols;
|
||||
|
||||
MessagePlayerPos::MessagePlayerPos()
|
||||
{
|
||||
}
|
||||
|
||||
MessagePlayerPos::~MessagePlayerPos()
|
||||
{
|
||||
}
|
||||
|
||||
void MessagePlayerPos::Pack(Protocols::ProtocolHeader& header, OysterByte& bytes)
|
||||
{
|
||||
MessageHeader::Pack(header, bytes);
|
||||
|
||||
PackInt(static_cast<ProtocolPlayerPos*>(&header)->ID, bytes);
|
||||
PackFloat(static_cast<ProtocolPlayerPos*>(&header)->matrix, static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
|
||||
SetSize(bytes);
|
||||
}
|
||||
|
||||
void MessagePlayerPos::Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header)
|
||||
{
|
||||
MessageHeader::Unpack(bytes, header);
|
||||
|
||||
static_cast<ProtocolPlayerPos*>(&header)->ID = UnpackInt(bytes);
|
||||
static_cast<ProtocolPlayerPos*>(&header)->matrix = UnpackFloat(static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
#ifndef NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
|
||||
#define NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "MessageHeader.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Messages
|
||||
{
|
||||
class MessagePlayerPos : public MessageHeader
|
||||
{
|
||||
public:
|
||||
MessagePlayerPos();
|
||||
virtual ~MessagePlayerPos();
|
||||
|
||||
virtual void Pack(Protocols::ProtocolHeader& header, OysterByte& bytes);
|
||||
virtual void Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -7,5 +7,6 @@
|
|||
|
||||
#include "MessageHeader.h"
|
||||
#include "MessageTest.h"
|
||||
#include "MessagePlayerPos.h"
|
||||
|
||||
#endif
|
|
@ -153,11 +153,12 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="Connection.cpp" />
|
||||
<ClCompile Include="Listener.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Messages\MessageHeader.cpp" />
|
||||
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
|
||||
<ClCompile Include="Messages\MessageTest.cpp" />
|
||||
<ClCompile Include="OysterByte.cpp" />
|
||||
<ClCompile Include="Packing.cpp" />
|
||||
<ClCompile Include="ThreadedClient.cpp" />
|
||||
<ClCompile Include="Translator.cpp" />
|
||||
<ClCompile Include="WinsockFunctions.cpp" />
|
||||
</ItemGroup>
|
||||
|
@ -168,6 +169,7 @@
|
|||
<ClInclude Include="IPostBox.h" />
|
||||
<ClInclude Include="Listener.h" />
|
||||
<ClInclude Include="Messages\MessageHeader.h" />
|
||||
<ClInclude Include="Messages\MessagePlayerPos.h" />
|
||||
<ClInclude Include="Messages\MessagesInclude.h" />
|
||||
<ClInclude Include="Messages\MessageTest.h" />
|
||||
<ClInclude Include="OysterByte.h" />
|
||||
|
@ -175,6 +177,7 @@
|
|||
<ClInclude Include="ITranslate.h" />
|
||||
<ClInclude Include="PostBox.h" />
|
||||
<ClInclude Include="Protocols.h" />
|
||||
<ClInclude Include="ThreadedClient.h" />
|
||||
<ClInclude Include="Translator.h" />
|
||||
<ClInclude Include="WinsockFunctions.h" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -2,30 +2,33 @@
|
|||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Connection.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Messages\MessageHeader.cpp" />
|
||||
<ClCompile Include="Messages\MessageTest.cpp" />
|
||||
<ClCompile Include="Packing.cpp" />
|
||||
<ClCompile Include="Translator.cpp" />
|
||||
<ClCompile Include="Listener.cpp" />
|
||||
<ClCompile Include="WinsockFunctions.cpp" />
|
||||
<ClCompile Include="Messages\MessageHeader.cpp" />
|
||||
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
|
||||
<ClCompile Include="Messages\MessageTest.cpp" />
|
||||
<ClCompile Include="OysterByte.cpp" />
|
||||
<ClCompile Include="Packing.cpp" />
|
||||
<ClCompile Include="ThreadedClient.cpp" />
|
||||
<ClCompile Include="Translator.cpp" />
|
||||
<ClCompile Include="WinsockFunctions.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Connection.h" />
|
||||
<ClInclude Include="IConnection.h" />
|
||||
<ClInclude Include="IListener.h" />
|
||||
<ClInclude Include="IPostBox.h" />
|
||||
<ClInclude Include="Listener.h" />
|
||||
<ClInclude Include="Messages\MessageHeader.h" />
|
||||
<ClInclude Include="Messages\MessagePlayerPos.h" />
|
||||
<ClInclude Include="Messages\MessagesInclude.h" />
|
||||
<ClInclude Include="Messages\MessageTest.h" />
|
||||
<ClInclude Include="OysterByte.h" />
|
||||
<ClInclude Include="Packing.h" />
|
||||
<ClInclude Include="ITranslate.h" />
|
||||
<ClInclude Include="Protocols.h" />
|
||||
<ClInclude Include="Translator.h" />
|
||||
<ClInclude Include="Messages\MessagesInclude.h" />
|
||||
<ClInclude Include="Listener.h" />
|
||||
<ClInclude Include="IListener.h" />
|
||||
<ClInclude Include="WinsockFunctions.h" />
|
||||
<ClInclude Include="OysterByte.h" />
|
||||
<ClInclude Include="IPostBox.h" />
|
||||
<ClInclude Include="PostBox.h" />
|
||||
<ClInclude Include="Protocols.h" />
|
||||
<ClInclude Include="ThreadedClient.h" />
|
||||
<ClInclude Include="Translator.h" />
|
||||
<ClInclude Include="WinsockFunctions.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -16,16 +16,36 @@ OysterByte::OysterByte(int cap)
|
|||
byteArray = new unsigned char[capacity];
|
||||
}
|
||||
|
||||
OysterByte::OysterByte(const OysterByte& obj)
|
||||
{
|
||||
//delete[] this->byteArray;
|
||||
this->byteArray = new unsigned char[obj.capacity];
|
||||
|
||||
for(int i = 0; i < (int)obj.size; i++)
|
||||
{
|
||||
this->byteArray[i] = obj.byteArray[i];
|
||||
}
|
||||
this->size = obj.size;
|
||||
this->capacity = obj.capacity;
|
||||
}
|
||||
|
||||
OysterByte::~OysterByte()
|
||||
{
|
||||
delete[] byteArray;
|
||||
}
|
||||
|
||||
void OysterByte::Clear(unsigned int cap)
|
||||
void OysterByte::Clear()
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
|
||||
void OysterByte::Resize(unsigned int cap)
|
||||
{
|
||||
if(capacity < cap)
|
||||
{
|
||||
delete[] byteArray;
|
||||
byteArray = new unsigned char[cap];
|
||||
size = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int OysterByte::GetSize()
|
||||
|
@ -60,6 +80,21 @@ void OysterByte::SetSize(unsigned int size)
|
|||
this->size = size;
|
||||
}
|
||||
|
||||
OysterByte& OysterByte::operator =(const OysterByte& obj)
|
||||
{
|
||||
delete[] this->byteArray;
|
||||
this->byteArray = new unsigned char[obj.capacity];
|
||||
|
||||
for(int i = 0; i < (int)obj.size; i++)
|
||||
{
|
||||
this->byteArray[i] = obj.byteArray[i];
|
||||
}
|
||||
this->size = obj.size;
|
||||
this->capacity = obj.capacity;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
OysterByte::operator char*()
|
||||
{
|
||||
return (char*)byteArray;
|
||||
|
|
|
@ -16,9 +16,11 @@ namespace Oyster
|
|||
public:
|
||||
OysterByte();
|
||||
OysterByte(int cap);
|
||||
OysterByte(const OysterByte& obj);
|
||||
virtual ~OysterByte();
|
||||
|
||||
void Clear(unsigned int cap);
|
||||
void Clear(); //Resets size to 0
|
||||
void Resize(unsigned int cap); //Resizes the array with, it does not keep anything in it.
|
||||
|
||||
int GetSize();
|
||||
unsigned char* GetByteArray();
|
||||
|
@ -27,6 +29,8 @@ namespace Oyster
|
|||
void SetBytes(unsigned char* bytes);
|
||||
void SetSize(unsigned int size); //Only sets the private variable 'size'
|
||||
|
||||
OysterByte& operator =(const OysterByte& obj);
|
||||
|
||||
operator char*();
|
||||
operator const char*();
|
||||
operator unsigned char*();
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace Oyster
|
|||
//floating point (32, 64-bit)
|
||||
void Pack(unsigned char buffer[], float i)
|
||||
{
|
||||
int tempFloat = Pack754(i, 32, 8);
|
||||
int tempFloat = (int)Pack754(i, 32, 8);
|
||||
Pack(buffer, tempFloat);
|
||||
}
|
||||
|
||||
|
@ -100,7 +100,7 @@ namespace Oyster
|
|||
//string
|
||||
void Pack(unsigned char buffer[], char str[])
|
||||
{
|
||||
short len = strlen(str);
|
||||
short len = (short)strlen(str);
|
||||
Pack(buffer, len);
|
||||
buffer += 2;
|
||||
memcpy(buffer, str, len);
|
||||
|
@ -108,7 +108,7 @@ namespace Oyster
|
|||
|
||||
void Pack(unsigned char buffer[], std::string& str)
|
||||
{
|
||||
short len = str.length();
|
||||
short len = (short)str.length();
|
||||
Pack(buffer, len);
|
||||
buffer += 2;
|
||||
memcpy(buffer, str.c_str(), len);
|
||||
|
@ -153,7 +153,7 @@ namespace Oyster
|
|||
fnorm = fnorm - 1.0;
|
||||
|
||||
// calculate the binary form (non-float) of the significand data
|
||||
significand = fnorm * ((1LL << significandbits) + 0.5f);
|
||||
significand = (long long)(fnorm * ((1LL << significandbits) + 0.5f));
|
||||
|
||||
// get the biased exponent
|
||||
exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias
|
||||
|
@ -169,7 +169,7 @@ namespace Oyster
|
|||
//bool (1-bit)
|
||||
bool Unpackb(unsigned char buffer[])
|
||||
{
|
||||
return (bool)buffer;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
//char (8-bit)
|
||||
|
@ -305,7 +305,7 @@ namespace Oyster
|
|||
return 0.0;
|
||||
|
||||
// pull the significand
|
||||
result = (i&((1LL << significandbits) - 1)); // mask
|
||||
result = (long double)(i&((1LL << significandbits) - 1)); // mask
|
||||
result /= (1LL << significandbits); // convert back to float
|
||||
result += 1.0f; // add the one back on
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Oyster
|
|||
virtual ~PostBox();
|
||||
|
||||
virtual void PostMessage(T& message);
|
||||
virtual void FetchMessage(T& message);
|
||||
virtual bool FetchMessage(T& message);
|
||||
virtual bool IsFull();
|
||||
|
||||
private:
|
||||
|
@ -49,13 +49,14 @@ namespace Oyster
|
|||
}
|
||||
|
||||
template <class T>
|
||||
void PostBox<T>::FetchMessage(T& message)
|
||||
bool PostBox<T>::FetchMessage(T& message)
|
||||
{
|
||||
if(IsFull())
|
||||
{
|
||||
message = messages.Front();
|
||||
messages.Pop();
|
||||
message = messages.Pop();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Oyster
|
|||
PackageType_header,
|
||||
PackageType_test,
|
||||
PackageType_input,
|
||||
PackageType_update_position
|
||||
PackageType_player_pos,
|
||||
};
|
||||
|
||||
struct ProtocolHeader
|
||||
|
@ -45,6 +45,16 @@ namespace Oyster
|
|||
virtual ~ProtocolTest() { delete[] f; }
|
||||
};
|
||||
|
||||
struct ProtocolPlayerPos : public ProtocolHeader
|
||||
{
|
||||
int ID;
|
||||
unsigned int nrOfFloats;
|
||||
float *matrix;
|
||||
|
||||
ProtocolPlayerPos() { this->packageType = PackageType_player_pos; }
|
||||
virtual ~ProtocolPlayerPos() { delete[] matrix; }
|
||||
};
|
||||
|
||||
|
||||
//Holding every protocol in an union.
|
||||
//Used because we now don't have to type case our protocol when we recieve them.
|
||||
|
@ -56,6 +66,7 @@ namespace Oyster
|
|||
{
|
||||
ProtocolHeader* pHeader;
|
||||
ProtocolTest *pTest;
|
||||
ProtocolPlayerPos *pPlayerPos;
|
||||
|
||||
}Protocol;
|
||||
|
||||
|
@ -75,6 +86,12 @@ namespace Oyster
|
|||
delete Protocol.pTest;
|
||||
}
|
||||
break;
|
||||
case PackageType_player_pos:
|
||||
if(Protocol.pPlayerPos)
|
||||
{
|
||||
delete Protocol.pPlayerPos;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
#include "ThreadedClient.h"
|
||||
#include "OysterByte.h"
|
||||
|
||||
#include <iostream>
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Thread;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
ThreadedClient::ThreadedClient()
|
||||
{
|
||||
this->connection = new Connection();
|
||||
this->sendPostBox = new PostBox<SmartPointer<OysterByte>>();
|
||||
this->recvPostBox = NULL;
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
}
|
||||
|
||||
ThreadedClient::ThreadedClient(unsigned int socket)
|
||||
{
|
||||
this->connection = new Connection(socket);
|
||||
this->sendPostBox = new PostBox<SmartPointer<OysterByte>>();
|
||||
this->recvPostBox = NULL;
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
|
||||
thread.Create(this, true);
|
||||
}
|
||||
|
||||
ThreadedClient::ThreadedClient(IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>>* postBox, unsigned int socket)
|
||||
{
|
||||
this->connection = new Connection(socket);
|
||||
this->sendPostBox = new PostBox<SmartPointer<OysterByte>>;
|
||||
this->recvPostBox = postBox;
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
|
||||
thread.Create(this, true);
|
||||
}
|
||||
|
||||
ThreadedClient::~ThreadedClient()
|
||||
{
|
||||
thread.Terminate();
|
||||
delete this->connection;
|
||||
this->connection = NULL;
|
||||
this->recvPostBox = NULL;
|
||||
|
||||
if(sendPostBox != NULL)
|
||||
{
|
||||
delete sendPostBox;
|
||||
this->sendPostBox = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void ThreadedClient::Send(SmartPointer<OysterByte>& byte)
|
||||
{
|
||||
this->sendPostBox->PostMessage(byte);
|
||||
}
|
||||
|
||||
int ThreadedClient::Send()
|
||||
{
|
||||
int errorCode = 0;
|
||||
|
||||
if(sendPostBox->IsFull())
|
||||
{
|
||||
SmartPointer<OysterByte> temp = new OysterByte;
|
||||
sendPostBox->FetchMessage(temp);
|
||||
errorCode = this->connection->Send(temp);
|
||||
}
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
int ThreadedClient::Recv()
|
||||
{
|
||||
int errorCode = -1;
|
||||
|
||||
SmartPointer<OysterByte> temp = new OysterByte;
|
||||
errorCode = this->connection->Recieve(temp);
|
||||
|
||||
if(errorCode == 0)
|
||||
{
|
||||
stdMutex.lock();
|
||||
recvPostBox->PostMessage(temp);
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
void ThreadedClient::ThreadEntry()
|
||||
{
|
||||
std::cout<< "Client Thread started" << std::endl;
|
||||
}
|
||||
|
||||
void ThreadedClient::ThreadExit()
|
||||
{
|
||||
std::cout << "Client Thread exit" << std::endl;
|
||||
}
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
bool ThreadedClient::DoWork()
|
||||
{
|
||||
int errorCode;
|
||||
errorCode = Send();
|
||||
/*if(errorCode != 0)
|
||||
{
|
||||
return false;
|
||||
}*/
|
||||
|
||||
errorCode = Recv();
|
||||
/*if(errorCode != 0)
|
||||
{
|
||||
return false;
|
||||
}*/
|
||||
Sleep(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
int ThreadedClient::Connect(unsigned short port, const char serverName[])
|
||||
{
|
||||
int errorCode;
|
||||
|
||||
if((errorCode = connection->InitiateClient()) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
else if((errorCode = connection->Connect(port, serverName)) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
thread.Create(this, true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ThreadedClient::setRecvPostBox(IPostBox<SmartPointer<OysterByte>> *postBox)
|
||||
{
|
||||
stdMutex.lock();
|
||||
this->recvPostBox = postBox;
|
||||
stdMutex.unlock();
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef NETWORK_DEPENDENCIES_THREADED_CLIENT_H
|
||||
#define NETWORK_DEPENDENCIES_THREADED_CLIENT_H
|
||||
|
||||
//////////////////////////////////
|
||||
// Created by Sam Svensson 2013 //
|
||||
//////////////////////////////////
|
||||
|
||||
#include "../../Misc/Thread/IThreadObject.h"
|
||||
#include "PostBox.h"
|
||||
#include "Connection.h"
|
||||
#include "../../Misc/Thread/OysterThread.h"
|
||||
#include "../../Misc/Thread/OysterMutex.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
class OysterByte;
|
||||
class ThreadedClient : public Thread::IThreadObject
|
||||
{
|
||||
public:
|
||||
ThreadedClient();
|
||||
ThreadedClient(unsigned int socket);
|
||||
ThreadedClient(IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *postBox, unsigned int socket);
|
||||
virtual ~ThreadedClient();
|
||||
|
||||
void Send(Utility::DynamicMemory::SmartPointer<OysterByte>& byte);
|
||||
|
||||
int Connect(unsigned short port, const char serverName[]);
|
||||
|
||||
void setRecvPostBox(IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *postBox);
|
||||
|
||||
private:
|
||||
virtual int Send();
|
||||
virtual int Recv();
|
||||
|
||||
virtual void ThreadEntry();
|
||||
virtual void ThreadExit();
|
||||
virtual bool DoWork();
|
||||
|
||||
private:
|
||||
Connection* connection;
|
||||
IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *sendPostBox;
|
||||
IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *recvPostBox;
|
||||
Oyster::Thread::OysterThread thread;
|
||||
std::mutex stdMutex;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,7 +4,7 @@ using namespace Oyster::Network;
|
|||
using namespace ::Protocols;
|
||||
using namespace ::Messages;
|
||||
|
||||
void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
|
||||
void Translator::Pack( ProtocolHeader &header, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes )
|
||||
{
|
||||
MessageHeader *message = NULL;
|
||||
|
||||
|
@ -17,23 +17,27 @@ void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
|
|||
case PackageType_test:
|
||||
message = new MessageTest();
|
||||
break;
|
||||
|
||||
case PackageType_player_pos:
|
||||
message = new MessagePlayerPos();
|
||||
break;
|
||||
}
|
||||
|
||||
if(message != NULL)
|
||||
{
|
||||
message->Pack(header, bytes);
|
||||
message->Pack(header, *bytes);
|
||||
|
||||
delete message;
|
||||
message = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Translator::Unpack(ProtocolSet* set, OysterByte& bytes )
|
||||
void Translator::Unpack(ProtocolSet* set, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
{
|
||||
ProtocolHeader *header = new ProtocolHeader();
|
||||
MessageHeader *message = new MessageHeader();
|
||||
|
||||
message->Unpack(bytes, *header);
|
||||
message->Unpack(*bytes, *header);
|
||||
delete message;
|
||||
message = NULL;
|
||||
|
||||
|
@ -44,13 +48,19 @@ void Translator::Unpack(ProtocolSet* set, OysterByte& bytes )
|
|||
case PackageType_header:
|
||||
message = new MessageHeader();
|
||||
set->Protocol.pHeader = new ProtocolHeader;
|
||||
message->Unpack(bytes, *set->Protocol.pHeader);
|
||||
message->Unpack(*bytes, *set->Protocol.pHeader);
|
||||
break;
|
||||
|
||||
case PackageType_test:
|
||||
message = new MessageTest();
|
||||
set->Protocol.pTest = new ProtocolTest;
|
||||
message->Unpack(bytes, *set->Protocol.pTest);
|
||||
message->Unpack(*bytes, *set->Protocol.pTest);
|
||||
break;
|
||||
|
||||
case PackageType_player_pos:
|
||||
message = new MessagePlayerPos();
|
||||
set->Protocol.pPlayerPos = new ProtocolPlayerPos;
|
||||
message->Unpack(*bytes, *set->Protocol.pPlayerPos);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@ namespace Oyster
|
|||
Translator () { };
|
||||
~Translator() { };
|
||||
|
||||
void Pack (Protocols::ProtocolHeader &header, OysterByte& bytes );
|
||||
void Unpack (Protocols::ProtocolSet* set, OysterByte& bytes );
|
||||
void Pack (Protocols::ProtocolHeader &header, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
void Unpack (Protocols::ProtocolSet* set, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -1,41 +0,0 @@
|
|||
#include "Client.h"
|
||||
|
||||
using namespace Oyster::Network::Client;
|
||||
|
||||
Client::Client()
|
||||
{
|
||||
connection = new Connection();
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
delete this->connection;
|
||||
connection = 0;
|
||||
}
|
||||
|
||||
int Client::Connect(unsigned int port, char filename[])
|
||||
{
|
||||
int errorCode;
|
||||
|
||||
if((errorCode = connection->InitiateClient()) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
if((errorCode = connection->Connect(port, filename)) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Client::Send(Oyster::Network::OysterByte& bytes)
|
||||
{
|
||||
connection->Send(bytes);
|
||||
}
|
||||
|
||||
void Client::Recv(Oyster::Network::OysterByte& bytes)
|
||||
{
|
||||
connection->Recieve(bytes);
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
#ifndef NETWORK_CLIENT_CLIENT_H
|
||||
#define NETWORK_CLIENT_CLIENT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class Client
|
||||
{
|
||||
public:
|
||||
Client();
|
||||
~Client();
|
||||
|
||||
int Connect(unsigned int port, char filename[]);
|
||||
|
||||
void Send(OysterByte& bytes);
|
||||
void Recv(OysterByte& bytes);
|
||||
|
||||
private:
|
||||
::Oyster::Network::Connection* connection;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -6,15 +6,20 @@
|
|||
#include "..\NetworkDependencies\Protocols.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../../Misc/ThreadSafeQueue.h"
|
||||
#include "Client.h"
|
||||
#include "../NetworkDependencies/ThreadedClient.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
|
||||
using namespace std;
|
||||
using namespace Oyster::Network::Protocols;
|
||||
using namespace Oyster::Network::Client;
|
||||
using namespace Oyster::Network;
|
||||
using namespace Utility;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
void chat(Client &client);
|
||||
void chat(ThreadedClient &client);
|
||||
void PrintOutMessage(ProtocolSet* set);
|
||||
|
||||
int main()
|
||||
{
|
||||
|
@ -27,10 +32,10 @@ int main()
|
|||
cout << "Client" << endl;
|
||||
|
||||
//Create Client
|
||||
Client client;
|
||||
ThreadedClient* client = new ThreadedClient;
|
||||
|
||||
//Connect to server
|
||||
errorCode = client.Connect(9876, "localhost");
|
||||
errorCode = client->Connect(9876, "localhost");
|
||||
|
||||
if(errorCode != 0)
|
||||
{
|
||||
|
@ -38,7 +43,8 @@ int main()
|
|||
wcout << "errorMessage: " << errorTest << endl;
|
||||
}
|
||||
|
||||
chat(client);
|
||||
chat(*client);
|
||||
delete client;
|
||||
|
||||
ShutdownWinSock();
|
||||
|
||||
|
@ -46,76 +52,79 @@ int main()
|
|||
return 0;
|
||||
}
|
||||
|
||||
void chat(Client &client)
|
||||
void chat(ThreadedClient &client)
|
||||
{
|
||||
Oyster::Network::Translator *t = new Oyster::Network::Translator();
|
||||
IPostBox< SmartPointer<OysterByte >> *postBox = new PostBox< SmartPointer<OysterByte >>;
|
||||
|
||||
Oyster::Network::OysterByte msgRecv;
|
||||
string msgSend = "";
|
||||
client.setRecvPostBox(postBox);
|
||||
|
||||
SmartPointer<OysterByte> msgRecv = new OysterByte();
|
||||
SmartPointer<OysterByte> msgSend = new OysterByte();
|
||||
|
||||
ProtocolSet* set = new ProtocolSet;
|
||||
ProtocolTest test;
|
||||
test.numOfFloats = 5;
|
||||
test.f = new float[test.numOfFloats];
|
||||
float temp = 12345.5654f;
|
||||
for(int i = 0; i < 5; i++)
|
||||
ProtocolPlayerPos test;
|
||||
test.ID = 5;
|
||||
test.nrOfFloats = 5;
|
||||
test.matrix = new float[test.nrOfFloats];
|
||||
float temp = 10;
|
||||
for(int i = 0; i < (int)test.nrOfFloats; i++)
|
||||
{
|
||||
test.f[i] = temp;
|
||||
test.matrix[i] = temp;
|
||||
temp++;
|
||||
}
|
||||
t->Pack(test, msgSend);
|
||||
|
||||
bool chatDone = false;
|
||||
WinTimer timer;
|
||||
|
||||
while(!chatDone)
|
||||
while(1)
|
||||
{
|
||||
//Fetch new messages from the postbox
|
||||
if(postBox->FetchMessage(msgRecv))
|
||||
{
|
||||
client.Recv(msgRecv);
|
||||
|
||||
t->Unpack(set, msgRecv);
|
||||
|
||||
//PrintOutMessage(set);
|
||||
set->Release();
|
||||
}
|
||||
|
||||
//Send message to server each second
|
||||
if(timer.getElapsedSeconds() > 1)
|
||||
{
|
||||
cout << "Sending to server." << endl;
|
||||
timer.reset();
|
||||
client.Send(msgSend);
|
||||
}
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
delete postBox;
|
||||
delete t;
|
||||
delete set;
|
||||
}
|
||||
|
||||
void PrintOutMessage(ProtocolSet* set)
|
||||
{
|
||||
switch(set->type)
|
||||
{
|
||||
case PackageType_header:
|
||||
break;
|
||||
case PackageType_test:
|
||||
cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
|
||||
for(int i = 0; i < set->Protocol.pTest->numOfFloats; i++)
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ' ;
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
set->Release();
|
||||
msgRecv.Clear(1000);
|
||||
|
||||
/*std::getline(std::cin, msgSend);
|
||||
|
||||
|
||||
|
||||
if( msgSend != "exit")
|
||||
case PackageType_player_pos:
|
||||
cout << "ID " << set->Protocol.pPlayerPos->ID << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pPlayerPos->nrOfFloats; i++)
|
||||
{
|
||||
if(msgSend.length() < 1)
|
||||
{
|
||||
msgSend = "ERROR!";
|
||||
cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
|
||||
}
|
||||
|
||||
test.textMessage = msgSend;
|
||||
|
||||
t->Pack(test, msgRecv);
|
||||
|
||||
client.Send(msgRecv);
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
chatDone = true;
|
||||
}
|
||||
|
||||
cin.clear();*/
|
||||
|
||||
}
|
||||
|
||||
delete t;
|
||||
delete set;
|
||||
}
|
|
@ -154,12 +154,8 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Client.cpp" />
|
||||
<ClCompile Include="ClientMain.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
|
@ -18,13 +18,5 @@
|
|||
<ClCompile Include="ClientMain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Client.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,24 +0,0 @@
|
|||
#include "Client.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Network::Server;
|
||||
|
||||
Client::Client(unsigned int socket)
|
||||
{
|
||||
connection = new Connection(socket);
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
delete connection;
|
||||
}
|
||||
|
||||
void Client::Send(OysterByte& bytes)
|
||||
{
|
||||
connection->Send(bytes);
|
||||
}
|
||||
|
||||
void Client::Recv(OysterByte& bytes)
|
||||
{
|
||||
connection->Recieve(bytes);
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
#ifndef NETWORK_SERVER_CLIENT_H
|
||||
#define NETWORK_SERVER_CLIENT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Server
|
||||
{
|
||||
class Client
|
||||
{
|
||||
public:
|
||||
Client(unsigned int socket);
|
||||
~Client();
|
||||
|
||||
void Send(OysterByte& bytes);
|
||||
void Recv(OysterByte& bytes);
|
||||
|
||||
private:
|
||||
::Oyster::Network::Connection* connection;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
|
@ -149,16 +149,20 @@
|
|||
<ProjectReference Include="..\..\Misc\Misc.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\NetworkAPI\NetworkAPI.vcxproj">
|
||||
<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
|
||||
<Project>{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Client.cpp" />
|
||||
<ClCompile Include="ServerMain.cpp" />
|
||||
<ClCompile Include="TestClass.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h" />
|
||||
<ClInclude Include="RecieverObject.h" />
|
||||
<ClInclude Include="TestClass.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -18,12 +18,15 @@
|
|||
<ClCompile Include="ServerMain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Client.cpp">
|
||||
<ClCompile Include="TestClass.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h">
|
||||
<ClInclude Include="RecieverObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TestClass.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef OYSTER_NETWORK_SERVER_RECIEVER_OBJECT_H
|
||||
#define OYSTER_NETWORK_SERVER_RECIEVER_OBJECT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "../NetworkDependencies/Protocols.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
class RecieverObject
|
||||
{
|
||||
public:
|
||||
virtual void ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -3,126 +3,53 @@
|
|||
#include <vector>
|
||||
#include <vld.h>
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
#include "../NetworkDependencies/Listener.h"
|
||||
#include "../NetworkDependencies/Translator.h"
|
||||
#include "Client.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
#include "TestClass.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace Oyster::Network::Server;
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Protocols;
|
||||
using namespace Utility;
|
||||
|
||||
void clientProc(Oyster::Network::NetworkClient* client);
|
||||
|
||||
int main()
|
||||
{
|
||||
OysterByte recvBuffer;
|
||||
IPostBox<int>* postBox = new PostBox<int>();
|
||||
|
||||
cout << "Server" << endl;
|
||||
Translator t;
|
||||
int errorCode;
|
||||
|
||||
if(!InitWinSock())
|
||||
{
|
||||
cout << "errorMessage: unable to start winsock" << endl;
|
||||
}
|
||||
|
||||
//Create socket
|
||||
Listener listener;
|
||||
listener.Init(9876);
|
||||
listener.SetPostBox(postBox);
|
||||
Sleep(1000);
|
||||
Test test;
|
||||
|
||||
//Start listening
|
||||
//Accept a client
|
||||
ProtocolTest test;
|
||||
test.clientID = 0;
|
||||
test.size = 2;
|
||||
test.textMessage = "hej";
|
||||
test.numOfFloats = 0;
|
||||
test.f = new float[test.numOfFloats];
|
||||
float temp = 395.456f;
|
||||
for(int i = 0; i < (int)test.numOfFloats; i++)
|
||||
{
|
||||
test.f[i] = temp;
|
||||
temp--;
|
||||
}
|
||||
cout << "Server" << endl;
|
||||
|
||||
t.Pack(test, recvBuffer);
|
||||
test.mainLoop();
|
||||
|
||||
WinTimer timer;
|
||||
|
||||
vector<Client*> clients;
|
||||
int client = -1;
|
||||
while(1)
|
||||
{
|
||||
client = -1;
|
||||
postBox->FetchMessage(client);
|
||||
if(client != -1)
|
||||
{
|
||||
cout << "Client connected: " << client << endl;
|
||||
clients.push_back(new Client(client));
|
||||
|
||||
clients.at(clients.size()-1)->Send(recvBuffer);
|
||||
}
|
||||
|
||||
//Send a message every 1 secounds to all clients.
|
||||
//Fetch new clients from the postbox
|
||||
/*
|
||||
//Send a message every 1 seconds to all clients.
|
||||
if(timer.getElapsedSeconds() > 1)
|
||||
{
|
||||
cout << "Sending to " << clients.size() << " clients." << endl;
|
||||
timer.reset();
|
||||
for(int i = 0; i < (int)clients.size(); i++)
|
||||
{
|
||||
clients.at(i)->Send(recvBuffer);
|
||||
clients.at(i)->Send(sendBuffer);
|
||||
}
|
||||
}
|
||||
Sleep(100);
|
||||
}
|
||||
listener.Shutdown();
|
||||
}*/
|
||||
|
||||
/*
|
||||
ProtocolSet* set = new ProtocolSet;
|
||||
|
||||
client1.Send(recvBuffer);
|
||||
|
||||
while(1)
|
||||
/*//Fetch messages
|
||||
if(recvPostBox->FetchMessage(recvBuffer))
|
||||
{
|
||||
client1.Recv(recvBuffer);
|
||||
|
||||
t.Unpack(set, recvBuffer);
|
||||
cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
|
||||
cout << "Client1: " << set->Protocol.pTest->textMessage << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ';
|
||||
}
|
||||
cout << endl;
|
||||
|
||||
//PrintOutMessage(set);
|
||||
set->Release();
|
||||
client2.Send(recvBuffer);
|
||||
|
||||
client2.Recv(recvBuffer);
|
||||
|
||||
t.Unpack(set, recvBuffer);
|
||||
cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
|
||||
cout << "Client2: " << set->Protocol.pTest->textMessage << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ';
|
||||
}
|
||||
cout << endl;
|
||||
set->Release();
|
||||
client1.Send(recvBuffer);
|
||||
}*/
|
||||
}
|
||||
|
||||
Sleep(1000);
|
||||
|
||||
ShutdownWinSock();
|
||||
delete set;
|
||||
*/
|
||||
system("pause");
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
#include "TestClass.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
#include <iostream>
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Server;
|
||||
using namespace ::Protocols;
|
||||
using namespace Utility;
|
||||
using namespace ::DynamicMemory;
|
||||
using namespace std;
|
||||
|
||||
Test::Test()
|
||||
{
|
||||
recvPostBox = new PostBox<SmartPointer<OysterByte>>;
|
||||
|
||||
sendBuffer = new OysterByte;
|
||||
recvBuffer = new OysterByte;
|
||||
|
||||
NetworkServer::INIT_DESC initDesc;
|
||||
initDesc.port = 9876;
|
||||
initDesc.proc = NULL;
|
||||
server.Init(initDesc);
|
||||
server.Start();
|
||||
|
||||
test.clientID = 0;
|
||||
test.ID = 5;
|
||||
test.nrOfFloats = 10;
|
||||
test.matrix = new float[test.nrOfFloats];
|
||||
|
||||
for(int i = 0; i < (int)test.nrOfFloats; i++)
|
||||
{
|
||||
test.matrix[i] = (float)i;
|
||||
}
|
||||
|
||||
t.Pack(test, sendBuffer);
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
for(int i = 0; i < (int)clients.size(); i++)
|
||||
delete clients.at(i);
|
||||
|
||||
server.Stop();
|
||||
}
|
||||
|
||||
void Test::ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg)
|
||||
{
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void Test::mainLoop()
|
||||
{
|
||||
WinTimer timer;
|
||||
|
||||
while(1)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Test::PrintOutMessage(ProtocolSet* set)
|
||||
{
|
||||
switch(set->type)
|
||||
{
|
||||
case PackageType_header:
|
||||
break;
|
||||
case PackageType_test:
|
||||
cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ' ;
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
|
||||
case PackageType_player_pos:
|
||||
//cout << "ID " << set->Protocol.pPlayerPos->ID << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pPlayerPos->nrOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef TEST_CLASS_H
|
||||
#define TEST_CLASS_H
|
||||
|
||||
#include "RecieverObject.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "../NetworkAPI/NetworkClient.h"
|
||||
#include "../NetworkAPI/NetworkServer.h"
|
||||
#include "../NetworkDependencies/Translator.h"
|
||||
#include <vector>
|
||||
|
||||
class Test : public RecieverObject
|
||||
{
|
||||
public:
|
||||
Test();
|
||||
~Test();
|
||||
|
||||
void mainLoop();
|
||||
|
||||
virtual void ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg);
|
||||
void PrintOutMessage(Oyster::Network::Protocols::ProtocolSet* set);
|
||||
|
||||
private:
|
||||
std::vector<Oyster::Network::NetworkClient*> clients;
|
||||
Oyster::Network::IPostBox<Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte>> *recvPostBox;
|
||||
|
||||
Oyster::Network::Translator t;
|
||||
Oyster::Network::Protocols::ProtocolPlayerPos test;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> sendBuffer;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> recvBuffer;
|
||||
|
||||
Oyster::Network::Server::NetworkServer server;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue